Nerfs solargrub drain speed.

Due to the lack of saturation in the moderate event container, solargrubs show up way too frequently, and changing the frequency doesn't help. The container has to pick. This change will just bump the drain speed down so severely, that if you kill one or two grubs, the station should barely feel the impact anymore. As opposed to having to kill 4/5 grubs on average.

Gradual nerfs seem logical, as grubs get more and mroe of a day-to-day experience, and most people know about them now. Time to stop the witch hunting for those annoying grubs :p
This commit is contained in:
Ketrai
2018-04-02 12:19:26 +02:00
committed by GitHub
parent b9635ac9fa
commit 9cac16375a
@@ -78,7 +78,7 @@ List of things solar grubs should be able to do:
anchored = 1
PN = attached.powernet
PN.draw_power(150000)
var/apc_drain_rate = 4000 //5000 seems a bit high, knocking it down to 4000
var/apc_drain_rate = 750 //5000 seems a bit high, knocking it down to 4000
for(var/obj/machinery/power/terminal/T in PN.nodes)
if(istype(T.master, /obj/machinery/power/apc))
var/obj/machinery/power/apc/A = T.master
@@ -116,4 +116,4 @@ List of things solar grubs should be able to do:
. = ..()
if(. == 0 && !is_dead())
set_light(2.5, 1, COLOR_YELLOW)
return 1
return 1