mirror of
https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-08-24 04:26:38 +01:00
@@ -7,4 +7,7 @@
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return mloc
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/proc/iswall(turf/T)
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return (istype(T, /turf/simulated/wall) || istype(T, /turf/unsimulated/wall) || istype(T, /turf/simulated/shuttle/wall))
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return (istype(T, /turf/simulated/wall) || istype(T, /turf/unsimulated/wall) || istype(T, /turf/simulated/shuttle/wall))
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/proc/isfloor(turf/T)
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return (istype(T, /turf/simulated/floor) || istype(T, /turf/unsimulated/floor) || istype(T, /turf/simulated/shuttle/floor))
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@@ -855,7 +855,7 @@ About the new airlock wires panel:
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return
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src.add_fingerprint(user)
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if((istype(C, /obj/item/weapon/weldingtool) && !( src.operating > 0 ) && src.density))
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if(!repairing && (istype(C, /obj/item/weapon/weldingtool) && !( src.operating > 0 ) && src.density))
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var/obj/item/weapon/weldingtool/W = C
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if(W.remove_fuel(0,user))
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if(!src.welded)
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@@ -869,7 +869,7 @@ About the new airlock wires panel:
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else if(istype(C, /obj/item/weapon/screwdriver))
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if (src.p_open)
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if (stat & BROKEN)
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usr << "The airlock control panel is too damaged to be closed!"
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usr << "<span class='warning'>The panel is broken and cannot be closed.</span>"
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else
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src.p_open = 0
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else
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@@ -884,7 +884,7 @@ About the new airlock wires panel:
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else if(istype(C, /obj/item/weapon/pai_cable)) // -- TLE
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var/obj/item/weapon/pai_cable/cable = C
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cable.plugin(src, user)
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else if(istype(C, /obj/item/weapon/crowbar))
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else if(!repairing && istype(C, /obj/item/weapon/crowbar))
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var/beingcrowbarred = null
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if(istype(C, /obj/item/weapon/crowbar) )
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beingcrowbarred = 1 //derp, Agouri
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@@ -1121,7 +1121,7 @@ About the new airlock wires panel:
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update_icon()
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/obj/machinery/door/airlock/proc/hasPower()
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return ((src.secondsMainPowerLost==0 || src.secondsBackupPowerLost==0) && !(stat & NOPOWER))
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return ((src.secondsMainPowerLost==0 || src.secondsBackupPowerLost==0) && !(stat & NOPOWER|BROKEN))
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/obj/machinery/door/airlock/proc/prison_open()
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src.unlock()
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@@ -2,6 +2,8 @@
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#define DOOR_OPEN_LAYER 2.7 //Under all objects if opened. 2.7 due to tables being at 2.6
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#define DOOR_CLOSED_LAYER 3.1 //Above most items if closed
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#define DOOR_REPAIR_AMOUNT 50 //amount of health regained per stack amount used
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/obj/machinery/door
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name = "Door"
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desc = "It opens and closes."
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@@ -29,6 +31,7 @@
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var/emitter_resistance = 10 // Amount of emitter hits doors whistand
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var/min_force = 10 //minimum amount of force needed to damage the door with a melee weapon
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var/hitsound = 'sound/weapons/smash.ogg' //sound door makes when hit with a weapon
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var/obj/item/stack/sheet/metal/repairing
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//Multi-tile doors
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dir = EAST
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@@ -162,7 +165,6 @@
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tforce = AM:throwforce
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playsound(src.loc, hitsound, 100, 1)
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take_damage(tforce)
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//..() //Does this really need to be here twice? The parent proc doesn't even do anything yet. - Nodrak
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return
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/obj/machinery/door/attack_ai(mob/user as mob)
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@@ -185,27 +187,69 @@
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user = null
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if(!src.requiresID())
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user = null
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if(istype(I, /obj/item/stack/sheet/metal))
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if(stat & BROKEN)
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user << "\blue [src.name] is damaged beyond repair and must be reconstructed!"
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user << "<span class='notice'>It looks like \the [src] is pretty busted. It's going to need more than just patching up now.</span>"
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return
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if(health >= maxhealth)
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user << "\blue Nothing to fix!"
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user << "<span class='notice'>Nothing to fix!</span>"
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return
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if(!density)
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user << "<span class='warning'>\The [src] must be closed before you can repair it.</span>"
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return
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//figure out how much metal we need
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var/amount_needed = (maxhealth - health) / DOOR_REPAIR_AMOUNT
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amount_needed = (round(amount_needed) == amount_needed)? amount_needed : round(amount_needed) + 1 //Why does BYOND not have a ceiling proc?
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var/obj/item/stack/sheet/metal/metalstack = I
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var/health_per_sheet = 50
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var/initialhealth = health
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src.health = min(maxhealth, health + 100, health + (metalstack.amount * health_per_sheet))
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user.visible_message("\The [user] patches some dents on \the [src] with \the [metalstack].")
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metalstack.use(round((health - initialhealth)/health_per_sheet))
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var/transfer
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if (repairing)
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transfer = metalstack.transfer_to(repairing, amount_needed - repairing.amount)
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if (!transfer)
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user << "<span class='warning'>You must weld or remove \the [repairing] from \the [src] before you can add anything else.</span>"
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else
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repairing = metalstack.split(amount_needed)
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if (repairing)
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repairing.loc = src
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transfer = repairing.amount
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if (transfer)
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user << "<span class='notice'>You fit [transfer] [metalstack.singular_name]\s to damaged and broken parts on \the [src].</span>"
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return
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if(src.density && ((operable() && istype(I, /obj/item/weapon/card/emag)) || istype(I, /obj/item/weapon/melee/energy/blade)))
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if(repairing && istype(I, /obj/item/weapon/weldingtool))
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if(!density)
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user << "<span class='warning'>\The [src] must be closed before you can repair it.</span>"
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return
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var/obj/item/weapon/weldingtool/welder = I
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if(welder.remove_fuel(0,user))
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user << "<span class='notice'>You start to fix dents and weld \the [repairing] into place.</span>"
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playsound(src, 'sound/items/Welder.ogg', 100, 1)
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if(do_after(user, 5 * repairing.amount) && welder && welder.isOn())
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user << "<span class='notice'>You finish repairing the damage to \the [src].</span>"
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health = between(health, health + repairing.amount*DOOR_REPAIR_AMOUNT, maxhealth)
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update_icon()
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del(repairing)
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return
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if(repairing && istype(I, /obj/item/weapon/crowbar))
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user << "<span class='notice'>You remove \the [repairing].</span>"
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playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
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repairing.loc = user.loc
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repairing = null
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return
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if(src.density && (operable() && istype(I, /obj/item/weapon/card/emag)))
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flick("door_spark", src)
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sleep(6)
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open()
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operating = -1
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return 1
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//psa to whoever coded this, there are plenty of objects that need to call attack() on doors without bludgeoning them.
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if(src.density && istype(I, /obj/item/weapon) && user.a_intent == "hurt" && !istype(I, /obj/item/weapon/card))
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var/obj/item/weapon/W = I
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@@ -213,16 +257,18 @@
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if(W.force < min_force)
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user.visible_message("\red <B>\The [user] hits \the [src] with \the [W] with no visible effect.</B>" )
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else
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user.visible_message("\red <B>\The [user] forcefully slams \the [src] with \the [W]!</B>" )
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user.visible_message("\red <B>\The [user] forcefully strikes \the [src] with \the [W]!</B>" )
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playsound(src.loc, hitsound, 100, 1)
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take_damage(W.force)
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return
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if(src.allowed(user) && operable())
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if(src.density)
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open()
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else
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close()
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return
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if(src.density && !(stat & (NOPOWER|BROKEN)))
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flick("door_deny", src)
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return
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@@ -28,6 +28,7 @@
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icon_state = "sheet-glass"
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matter = null
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created_window = /obj/structure/window/basic
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stacktype = /obj/item/stack/sheet/glass
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/obj/item/stack/sheet/glass/attack_self(mob/user as mob)
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construct_window(user)
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@@ -140,6 +140,7 @@ obj/item/stack/sheet/mineral/iron/New()
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name = "plastic sheets"
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icon_state = "sheet-plastic"
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perunit = 2000
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stacktype = /obj/item/stack/sheet/mineral/plastic
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/obj/item/stack/sheet/mineral/gold
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name = "gold"
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@@ -92,6 +92,7 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
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icon_state = "sheet-metal"
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throwforce = 14.0
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flags = FPRINT | TABLEPASS | CONDUCT
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stacktype = /obj/item/stack/sheet/metal
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/obj/item/stack/sheet/metal/New(var/loc, var/amount=null)
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recipes = metal_recipes
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@@ -152,6 +153,7 @@ var/global/list/datum/stack_recipe/wood_recipes = list ( \
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desc = "One can only guess that this is a bunch of wood."
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singular_name = "wood plank"
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icon_state = "sheet-wood"
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stacktype = /obj/item/stack/sheet/wood
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/obj/item/stack/sheet/wood/New(var/loc, var/amount=null)
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recipes = wood_recipes
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@@ -16,9 +16,12 @@
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var/singular_name
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var/amount = 1
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var/max_amount //also see stack recipes initialisation, param "max_res_amount" must be equal to this max_amount
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var/stacktype //determines whether different stack types can merge
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/obj/item/stack/New(var/loc, var/amount=null)
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..()
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if (!stacktype)
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stacktype = type
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if (amount)
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src.amount = amount
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return
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@@ -93,6 +96,43 @@
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onclose(user, "stack")
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return
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/obj/item/stack/proc/produce_recipe(datum/stack_recipe/recipe, var/quantity, mob/user)
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var/required = quantity*recipe.req_amount
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var/produced = min(quantity*recipe.res_amount, recipe.max_res_amount)
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if (!can_use(required))
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if (produced>1)
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user << "\red You haven't got enough [src] to build \the [produced] [recipe.title]\s!"
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else
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user << "\red You haven't got enough [src] to build \the [recipe.title]!"
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return
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if (recipe.one_per_turf && (locate(recipe.result_type) in user.loc))
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user << "\red There is another [recipe.title] here!"
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return
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if (recipe.on_floor && !isfloor(user.loc))
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user << "\red \The [recipe.title] must be constructed on the floor!"
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return
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if (recipe.time)
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user << "\blue Building [recipe.title] ..."
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if (!do_after(user, recipe.time))
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return
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if (use(required))
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var/atom/O = new recipe.result_type(user.loc)
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O.set_dir(user.dir)
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O.add_fingerprint(user)
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if (istype(O, /obj/item/stack))
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var/obj/item/stack/S = O
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S.amount = produced
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if (istype(O, /obj/item/weapon/storage)) //BubbleWrap - so newly formed boxes are empty
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for (var/obj/item/I in O)
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del(I)
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/obj/item/stack/Topic(href, href_list)
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..()
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if ((usr.restrained() || usr.stat || usr.get_active_hand() != src))
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@@ -108,64 +148,37 @@
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if (href_list["sublist"])
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var/datum/stack_recipe_list/srl = recipes_list[text2num(href_list["sublist"])]
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recipes_list = srl.recipes
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var/datum/stack_recipe/R = recipes_list[text2num(href_list["make"])]
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var/multiplier = text2num(href_list["multiplier"])
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if (!multiplier || (multiplier <= 0)) //href exploit protection
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return
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if (src.amount < R.req_amount*multiplier)
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if (R.req_amount*multiplier>1)
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usr << "\red You haven't got enough [src] to build \the [R.req_amount*multiplier] [R.title]\s!"
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else
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usr << "\red You haven't got enough [src] to build \the [R.title]!"
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return
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if (R.one_per_turf && (locate(R.result_type) in usr.loc))
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usr << "\red There is another [R.title] here!"
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return
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if (R.on_floor && !istype(usr.loc, /turf/simulated/floor))
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usr << "\red \The [R.title] must be constructed on the floor!"
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return
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if (R.time)
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usr << "\blue Building [R.title] ..."
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if (!do_after(usr, R.time))
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||||
return
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if (src.amount < R.req_amount*multiplier)
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return
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var/atom/O = new R.result_type( usr.loc )
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O.set_dir(usr.dir)
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||||
if (R.max_res_amount>1)
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var/obj/item/stack/new_item = O
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new_item.amount = R.res_amount*multiplier
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//new_item.add_to_stacks(usr)
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src.amount-=R.req_amount*multiplier
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if (src.amount<=0)
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var/oldsrc = src
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||||
src = null //dont kill proc after del()
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||||
usr.before_take_item(oldsrc)
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del(oldsrc)
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if (istype(O,/obj/item) && istype(usr,/mob/living/carbon))
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usr.put_in_hands(O)
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||||
O.add_fingerprint(usr)
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//BubbleWrap - so newly formed boxes are empty
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if ( istype(O, /obj/item/weapon/storage) )
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||||
for (var/obj/item/I in O)
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||||
del(I)
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||||
//BubbleWrap END
|
||||
|
||||
src.produce_recipe(R, multiplier, usr)
|
||||
|
||||
if (src && usr.machine==src) //do not reopen closed window
|
||||
spawn( 0 )
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src.interact(usr)
|
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return
|
||||
return
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||||
|
||||
/obj/item/stack/proc/use(var/used)
|
||||
//Return 1 if an immediate subsequent call to use() would succeed.
|
||||
//Ensures that code dealing with stacks uses the same logic
|
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/obj/item/stack/proc/can_use(var/used)
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if (amount < used)
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return 0
|
||||
return 1
|
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/obj/item/stack/proc/use(var/used)
|
||||
if (!can_use(used))
|
||||
return 0
|
||||
amount -= used
|
||||
if (amount <= 0)
|
||||
var/oldsrc = src
|
||||
src = null //dont kill proc after del()
|
||||
if(usr)
|
||||
usr.before_take_item(oldsrc)
|
||||
del(oldsrc)
|
||||
spawn(0) //delete the empty stack once the current context yields
|
||||
if (amount <= 0) //check again in case someone transferred stuff to us
|
||||
if(usr)
|
||||
usr.before_take_item(src)
|
||||
del(src)
|
||||
return 1
|
||||
|
||||
/obj/item/stack/proc/add(var/extra)
|
||||
@@ -175,62 +188,95 @@
|
||||
amount += extra
|
||||
return 1
|
||||
|
||||
/*
|
||||
The transfer and split procs work differently than use() and add().
|
||||
Whereas those procs take no action if the desired amount cannot be added or removed these procs will try to transfer whatever they can.
|
||||
They also remove an equal amount from the source stack.
|
||||
*/
|
||||
|
||||
//attempts to transfer amount to S, and returns the amount actually transferred
|
||||
/obj/item/stack/proc/transfer_to(obj/item/stack/S, var/tamount=null)
|
||||
if (!amount)
|
||||
return 0
|
||||
if (stacktype != S.stacktype)
|
||||
return 0
|
||||
if (isnull(tamount))
|
||||
tamount = src.amount
|
||||
|
||||
var/transfer = max(min(tamount, src.amount, (S.max_amount - S.amount)), 0)
|
||||
|
||||
var/orig_amount = src.amount
|
||||
if (transfer && src.use(transfer))
|
||||
S.add(transfer)
|
||||
if (prob(transfer/orig_amount * 100))
|
||||
S.copy_evidences(src)
|
||||
return transfer
|
||||
return 0
|
||||
|
||||
//creates a new stack with the specified amount
|
||||
/obj/item/stack/proc/split(var/tamount)
|
||||
if (!amount)
|
||||
return null
|
||||
|
||||
var/transfer = max(min(tamount, src.amount, initial(max_amount)), 0)
|
||||
|
||||
var/orig_amount = src.amount
|
||||
if (transfer && src.use(transfer))
|
||||
var/obj/item/stack/newstack = new src.type(loc, transfer)
|
||||
if (prob(transfer/orig_amount * 100))
|
||||
newstack.copy_evidences(src)
|
||||
return newstack
|
||||
return null
|
||||
|
||||
/obj/item/stack/proc/get_amount()
|
||||
return amount
|
||||
|
||||
/obj/item/stack/proc/add_to_stacks(mob/usr as mob)
|
||||
var/obj/item/stack/oldsrc = src
|
||||
src = null
|
||||
for (var/obj/item/stack/item in usr.loc)
|
||||
if (item==oldsrc)
|
||||
if (item==src)
|
||||
continue
|
||||
if (!istype(item, oldsrc.type))
|
||||
continue
|
||||
if (item.amount>=item.max_amount)
|
||||
continue
|
||||
oldsrc.attackby(item, usr)
|
||||
usr << "You add new [item.singular_name] to the stack. It now contains [item.amount] [item.singular_name]\s."
|
||||
if(!oldsrc)
|
||||
var/transfer = src.transfer_to(item)
|
||||
if (transfer)
|
||||
usr << "You add a new [item.singular_name] to the stack. It now contains [item.amount] [item.singular_name]\s."
|
||||
if(!amount)
|
||||
break
|
||||
|
||||
/obj/item/stack/attack_hand(mob/user as mob)
|
||||
if (user.get_inactive_hand() == src)
|
||||
var/obj/item/stack/F = new src.type(user, 1)
|
||||
F.copy_evidences(src)
|
||||
user.put_in_hands(F)
|
||||
src.add_fingerprint(user)
|
||||
F.add_fingerprint(user)
|
||||
use(1)
|
||||
if (src && usr.machine==src)
|
||||
spawn(0) src.interact(usr)
|
||||
var/obj/item/stack/F = src.split(1)
|
||||
if (F)
|
||||
user.put_in_hands(F)
|
||||
src.add_fingerprint(user)
|
||||
F.add_fingerprint(user)
|
||||
spawn(0)
|
||||
if (src && usr.machine==src)
|
||||
src.interact(usr)
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/stack/attackby(obj/item/W as obj, mob/user as mob)
|
||||
..()
|
||||
if (istype(W, src.type))
|
||||
if (istype(W, /obj/item/stack))
|
||||
var/obj/item/stack/S = W
|
||||
if (S.amount >= max_amount)
|
||||
return 1
|
||||
var/to_transfer as num
|
||||
|
||||
if (user.get_inactive_hand()==src)
|
||||
to_transfer = 1
|
||||
src.transfer_to(S, 1)
|
||||
else
|
||||
to_transfer = min(src.amount, S.max_amount-S.amount)
|
||||
S.add(to_transfer)
|
||||
if (S && usr.machine==S)
|
||||
spawn(0) S.interact(usr)
|
||||
src.use(to_transfer)
|
||||
if (src && usr.machine==src)
|
||||
spawn(0) src.interact(usr)
|
||||
src.transfer_to(S)
|
||||
|
||||
spawn(0) //give the stacks a chance to delete themselves if necessary
|
||||
if (S && usr.machine==S)
|
||||
S.interact(usr)
|
||||
if (src && usr.machine==src)
|
||||
src.interact(usr)
|
||||
else return ..()
|
||||
|
||||
/obj/item/stack/proc/copy_evidences(obj/item/stack/from as obj)
|
||||
src.blood_DNA = from.blood_DNA
|
||||
src.fingerprints = from.fingerprints
|
||||
src.fingerprintshidden = from.fingerprintshidden
|
||||
src.fingerprintslast = from.fingerprintslast
|
||||
src.blood_DNA |= from.blood_DNA
|
||||
src.fingerprints |= from.fingerprints
|
||||
src.fingerprintshidden |= from.fingerprintshidden
|
||||
src.fingerprintslast = from.fingerprintslast
|
||||
//TODO bloody overlay
|
||||
|
||||
/*
|
||||
@@ -239,8 +285,8 @@
|
||||
/datum/stack_recipe
|
||||
var/title = "ERROR"
|
||||
var/result_type
|
||||
var/req_amount = 1
|
||||
var/res_amount = 1
|
||||
var/req_amount = 1 //amount of material needed for this recipe
|
||||
var/res_amount = 1 //amount of stuff that is produced in one batch (e.g. 4 for floor tiles)
|
||||
var/max_res_amount = 1
|
||||
var/time = 0
|
||||
var/one_per_turf = 0
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
//Contains the rapid construction device.
|
||||
/obj/item/weapon/rcd
|
||||
name = "rapid construction device (RCD)"
|
||||
name = "rapid construction device"
|
||||
desc = "A device used to rapidly build walls and floors."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "rcd"
|
||||
@@ -23,6 +23,9 @@
|
||||
var/canRwall = 0
|
||||
var/disabled = 0
|
||||
|
||||
/obj/item/weapon/rcd/attack()
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/rcd/examine()
|
||||
..()
|
||||
if(src.type == /obj/item/weapon/rcd && loc == usr)
|
||||
@@ -96,7 +99,7 @@
|
||||
else if(deconstruct && istype(T,/turf/simulated/wall))
|
||||
build_delay = deconstruct ? 50 : 40
|
||||
build_cost = 5
|
||||
build_type = (canRwall && istype(T,/turf/simulated/wall/r_wall)) ? "wall" : null
|
||||
build_type = (!canRwall && istype(T,/turf/simulated/wall/r_wall)) ? null : "wall"
|
||||
build_turf = /turf/simulated/floor
|
||||
else if(istype(T,/turf/simulated/floor))
|
||||
build_delay = deconstruct ? 50 : 20
|
||||
@@ -124,6 +127,8 @@
|
||||
return 0
|
||||
|
||||
working = 0
|
||||
if(build_delay && (!user.Adjacent(T) || user.get_active_hand() != src || user.stat || user.restrained()))
|
||||
return 0
|
||||
|
||||
if(build_turf)
|
||||
T.ChangeTurf(build_turf)
|
||||
|
||||
@@ -470,6 +470,8 @@
|
||||
place_poster(W,user)
|
||||
return
|
||||
|
||||
else if(istype(W,/obj/item/weapon/rcd)) //I bitterly resent having to write this. ~Z
|
||||
return
|
||||
else
|
||||
return attack_hand(user)
|
||||
return
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
//Set species_restricted list
|
||||
switch(target_species)
|
||||
if("Human", "Skrell") //humanoid bodytypes
|
||||
species_restricted = list("exclude","Unathi","Tajara","Diona","Vox")
|
||||
species_restricted = list("exclude","Unathi","Tajara","Diona","Vox", "Xenomorph", "Xenomorph Drone", "Xenomorph Hunter", "Xenomorph Sentinel", "Xenomorph Queen")
|
||||
else
|
||||
species_restricted = list(target_species)
|
||||
|
||||
@@ -68,9 +68,9 @@
|
||||
//Set species_restricted list
|
||||
switch(target_species)
|
||||
if("Skrell")
|
||||
species_restricted = list("exclude","Unathi","Tajara","Diona","Vox")
|
||||
species_restricted = list("exclude","Unathi","Tajara","Diona","Vox", "Xenomorph", "Xenomorph Drone", "Xenomorph Hunter", "Xenomorph Sentinel", "Xenomorph Queen")
|
||||
if("Human")
|
||||
species_restricted = list("exclude","Skrell","Unathi","Tajara","Diona","Vox")
|
||||
species_restricted = list("exclude","Skrell","Unathi","Tajara","Diona","Vox", "Xenomorph", "Xenomorph Drone", "Xenomorph Hunter", "Xenomorph Sentinel", "Xenomorph Queen")
|
||||
else
|
||||
species_restricted = list(target_species)
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
siemens_coefficient = 0.9
|
||||
species_restricted = list("exclude","Diona","Vox")
|
||||
species_restricted = list("exclude","Diona","Vox", "Xenomorph", "Xenomorph Drone", "Xenomorph Hunter", "Xenomorph Sentinel", "Xenomorph Queen")
|
||||
|
||||
var/obj/machinery/camera/camera
|
||||
var/list/camera_networks
|
||||
@@ -62,7 +62,7 @@
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
siemens_coefficient = 0.9
|
||||
species_restricted = list("exclude","Diona","Vox")
|
||||
species_restricted = list("exclude","Diona","Vox", "Xenomorph", "Xenomorph Drone", "Xenomorph Hunter", "Xenomorph Sentinel", "Xenomorph Queen")
|
||||
|
||||
var/list/supporting_limbs //If not-null, automatically splints breaks. Checked when removing the suit.
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
item_color = "syndie"
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
|
||||
siemens_coefficient = 0.6
|
||||
species_restricted = list("exclude","Unathi","Tajara","Skrell","Vox")
|
||||
species_restricted = list("exclude","Unathi","Tajara","Skrell","Vox", "Xenomorph", "Xenomorph Drone", "Xenomorph Hunter", "Xenomorph Sentinel", "Xenomorph Queen")
|
||||
camera_networks = list("NUKE")
|
||||
light_overlay = "helmet_light_green" //todo: species-specific light overlays
|
||||
|
||||
@@ -21,4 +21,4 @@
|
||||
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs)
|
||||
siemens_coefficient = 0.6
|
||||
species_restricted = list("exclude","Unathi","Tajara","Skrell","Vox")
|
||||
species_restricted = list("exclude","Unathi","Tajara","Skrell","Vox", "Xenomorph", "Xenomorph Drone", "Xenomorph Hunter", "Xenomorph Sentinel", "Xenomorph Queen")
|
||||
@@ -10,7 +10,7 @@
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
|
||||
//Species-specific stuff.
|
||||
species_restricted = list("exclude","Unathi","Tajara","Skrell","Diona","Vox")
|
||||
species_restricted = list("exclude","Unathi","Tajara","Skrell","Diona","Vox", "Xenomorph", "Xenomorph Drone", "Xenomorph Hunter", "Xenomorph Sentinel", "Xenomorph Queen")
|
||||
sprite_sheets_refit = list(
|
||||
"Unathi" = 'icons/mob/species/unathi/helmet.dmi',
|
||||
"Tajara" = 'icons/mob/species/tajaran/helmet.dmi',
|
||||
@@ -35,7 +35,7 @@
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
|
||||
species_restricted = list("exclude","Unathi","Tajara","Diona","Vox")
|
||||
species_restricted = list("exclude","Unathi","Tajara","Diona","Vox", "Xenomorph", "Xenomorph Drone", "Xenomorph Hunter", "Xenomorph Sentinel", "Xenomorph Queen")
|
||||
sprite_sheets_refit = list(
|
||||
"Unathi" = 'icons/mob/species/unathi/suit.dmi',
|
||||
"Tajara" = 'icons/mob/species/tajaran/suit.dmi',
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
if(sleeping)
|
||||
adjustHalLoss(-3)
|
||||
if (mind)
|
||||
if((mind.active && client != null) || immune_to_ssd)
|
||||
if(mind.active && client != null)
|
||||
sleeping = max(sleeping-1, 0)
|
||||
blinded = 1
|
||||
stat = UNCONSCIOUS
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
prosthetic_name = "cyberbrain"
|
||||
prosthetic_icon = "brain-prosthetic"
|
||||
organ_tag = "brain"
|
||||
organ_type = /datum/organ/internal/brain
|
||||
|
||||
var/mob/living/carbon/brain/brainmob = null
|
||||
|
||||
|
||||
@@ -200,8 +200,11 @@
|
||||
if (istype(src,/mob/living/carbon/human) && src:w_uniform)
|
||||
var/mob/living/carbon/human/H = src
|
||||
H.w_uniform.add_fingerprint(M)
|
||||
|
||||
if(lying || src.sleeping)
|
||||
|
||||
if(player_logged)
|
||||
M.visible_message("<span class='notice'>[M] shakes [src] trying to wake [t_him] up!</span>", \
|
||||
"<span class='notice'>You shake [src], but they do not respond... Maybe they have S.S.D?</span>")
|
||||
else if(lying || src.sleeping)
|
||||
src.sleeping = max(0,src.sleeping-5)
|
||||
if(src.sleeping == 0)
|
||||
src.resting = 0
|
||||
|
||||
@@ -57,7 +57,10 @@
|
||||
|
||||
if(species && species.has_organ["brain"])
|
||||
var/datum/organ/internal/brain/sponge = internal_organs_by_name["brain"]
|
||||
brainloss = min(sponge.damage,maxHealth*2)
|
||||
if(sponge)
|
||||
brainloss = min(sponge.damage,maxHealth*2)
|
||||
else
|
||||
brainloss = 200
|
||||
else
|
||||
brainloss = 0
|
||||
return brainloss
|
||||
|
||||
@@ -98,14 +98,14 @@
|
||||
T.Weaken(5)
|
||||
|
||||
//Only official cool kids get the grab and no self-prone.
|
||||
if(src.mind && src.mind.special_role)
|
||||
if(src.mind && !src.mind.special_role)
|
||||
src.Weaken(5)
|
||||
return
|
||||
|
||||
var/use_hand = "left"
|
||||
if(l_hand)
|
||||
if(r_hand)
|
||||
src << "\red You need to have one hand free to grab someone."
|
||||
src << "<span class='danger'>You need to have one hand free to grab someone.</span>"
|
||||
return
|
||||
else
|
||||
use_hand = "right"
|
||||
|
||||
@@ -995,6 +995,10 @@
|
||||
proc/handle_regular_status_updates()
|
||||
|
||||
if(status_flags & GODMODE) return 0
|
||||
|
||||
//SSD check, if a logged player is awake put them back to sleep!
|
||||
if(player_logged && sleeping < 2)
|
||||
sleeping = 2
|
||||
|
||||
if(stat == DEAD) //DEAD. BROWN BREAD. SWIMMING WITH THE SPESS CARP
|
||||
blinded = 1
|
||||
@@ -1050,7 +1054,10 @@
|
||||
handle_dreams()
|
||||
adjustHalLoss(-3)
|
||||
if (mind)
|
||||
if((mind.active && client != null) || immune_to_ssd) //This also checks whether a client is connected, if not, sleep is not reduced.
|
||||
//Are they SSD? If so we'll keep them asleep but work off some of that sleep var in case of stoxin or similar.
|
||||
if(player_logged)
|
||||
sleeping = max(sleeping-1, 2)
|
||||
else
|
||||
sleeping = max(sleeping-1, 0)
|
||||
blinded = 1
|
||||
stat = UNCONSCIOUS
|
||||
@@ -1753,6 +1760,9 @@
|
||||
return slurring
|
||||
|
||||
/mob/living/carbon/human/handle_stunned()
|
||||
if(species.flags & NO_PAIN)
|
||||
stunned = 0
|
||||
return 0
|
||||
if(..())
|
||||
speech_problem_flag = 1
|
||||
return stunned
|
||||
|
||||
@@ -202,9 +202,9 @@
|
||||
return
|
||||
|
||||
// Called when using the shredding behavior.
|
||||
/datum/species/proc/can_shred(var/mob/living/carbon/human/H)
|
||||
/datum/species/proc/can_shred(var/mob/living/carbon/human/H, var/ignore_intent)
|
||||
|
||||
if(H.a_intent != "hurt")
|
||||
if(ignore_intent && H.a_intent != "hurt")
|
||||
return 0
|
||||
|
||||
for(var/datum/unarmed_attack/attack in unarmed_attacks)
|
||||
|
||||
@@ -686,7 +686,7 @@
|
||||
can_break_cuffs = 1
|
||||
else if(istype(CM,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = CM
|
||||
if(H.species.can_shred(H))
|
||||
if(H.species.can_shred(H,1))
|
||||
can_break_cuffs = 1
|
||||
|
||||
if(can_break_cuffs) //Don't want to do a lot of logic gating here.
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
//Mind updates
|
||||
mind_initialize() //updates the mind (or creates and initializes one if one doesn't exist)
|
||||
mind.active = 1 //indicates that the mind is currently synced with a client
|
||||
//If they're SSD, remove it so they can wake back up.
|
||||
player_logged = 0
|
||||
|
||||
//Round specific stuff like hud updates
|
||||
if(ticker && ticker.mode)
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
/mob/living/Logout()
|
||||
..()
|
||||
if (mind)
|
||||
if(!key) //key and mind have become seperated.
|
||||
if(!key) //key and mind have become seperated. I believe this is for when a staff member aghosts.
|
||||
mind.active = 0 //This is to stop say, a mind.transfer_to call on a corpse causing a ghost to re-enter its body.
|
||||
if(!immune_to_ssd && sleeping < 2 && mind.active)
|
||||
sleeping = 2 //This causes instant sleep, but does not prolong it. See life.dm for furthering SSD.
|
||||
//This tags a player as SSD. See appropriate life.dm files for furthering SSD effects such as falling asleep.
|
||||
if(mind.active)
|
||||
player_logged = 1
|
||||
|
||||
@@ -896,6 +896,12 @@ var/list/robot_verbs_default = list(
|
||||
|
||||
add_fingerprint(user)
|
||||
|
||||
if(istype(user,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.species.can_shred(H))
|
||||
attack_generic(H, rand(30,50), "slashed")
|
||||
return
|
||||
|
||||
if(opened && !wiresexposed && (!istype(user, /mob/living/silicon)))
|
||||
var/datum/robot_component/cell_component = components["power cell"]
|
||||
if(cell)
|
||||
|
||||
@@ -11,7 +11,6 @@
|
||||
var/ioncheck[1]
|
||||
var/obj/item/device/radio/common_radio
|
||||
|
||||
immune_to_ssd = 1
|
||||
var/list/hud_list[9]
|
||||
var/list/speech_synthesizer_langs = list() //which languages can be vocalized by the speech synthesizer
|
||||
|
||||
|
||||
@@ -214,8 +214,9 @@
|
||||
var/universal_understand = 0 // Set to 1 to enable the mob to understand everyone, not necessarily speak
|
||||
|
||||
var/stance_damage = 0 //Whether this mob's ability to stand has been affected
|
||||
|
||||
var/immune_to_ssd = 0
|
||||
|
||||
//SSD var, changed it up some so people can have special things happen for different mobs when SSD.
|
||||
var/player_logged = 0
|
||||
|
||||
var/turf/listed_turf = null //the current turf being examined in the stat panel
|
||||
var/list/shouldnt_see = list() //list of objects that this mob shouldn't see in the stat panel. this silliness is needed because of AI alt+click and cult blood runes
|
||||
|
||||
+2
-2
@@ -5870,6 +5870,7 @@
|
||||
"ciT" = (/obj/structure/closet/secure_closet/medical2,/obj/machinery/light_switch{pixel_x = 22; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2)
|
||||
"ciU" = (/turf/simulated/wall,/area/medical/surgery2)
|
||||
"ciV" = (/obj/machinery/camera{c_tag = "Virology Access Fore"; dir = 4; network = list("SS13","Research")},/turf/simulated/floor,/area/medical/virologyaccess)
|
||||
"ciW" = (/obj/structure/disposalpipe/segment,/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/power/sensor{name = "Powernet Sensor - Atmospherics Subgrid"; name_tag = "Atmospherics Subgrid"},/obj/structure/cable/cyan{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/atmos)
|
||||
"ciX" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor,/area/medical/surgeryprep)
|
||||
"ciY" = (/obj/structure/toilet{dir = 1},/obj/machinery/light/small{dir = 4},/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/patient_wing)
|
||||
"ciZ" = (/obj/machinery/shower{dir = 1},/obj/machinery/light/small{dir = 8},/turf/simulated/floor{icon_state = "freezerfloor"},/area/medical/patient_wing)
|
||||
@@ -6799,7 +6800,6 @@
|
||||
"cBC" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/atmos)
|
||||
"cBD" = (/obj/machinery/portable_atmospherics/canister/air,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/atmos)
|
||||
"cBE" = (/obj/machinery/portable_atmospherics/canister/carbon_dioxide,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor{icon_state = "bot"; dir = 1},/area/atmos)
|
||||
"cBF" = (/obj/structure/disposalpipe/segment,/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/power/sensor{name = "Powernet Sensor - Atmospherics Subgrid"; name_tag = "Atmospherics Subgrid"},/obj/structure/cable/cyan{d2 = 4; icon_state = "0-4"},/obj/structure/cable/cyan,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/atmos)
|
||||
"cBG" = (/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/atmos)
|
||||
"cBH" = (/obj/machinery/atmospherics/pipe/manifold/visible/yellow,/turf/simulated/floor/plating,/area/engine/engine_room)
|
||||
"cBI" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engine/engine_hallway)
|
||||
@@ -7401,7 +7401,7 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
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|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaactYctYctYctYctYctYctYctYctYaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaamaafaaaaaaaaacptcpucqScqPcqPcxwcxycqPcxwcqPcxxcxwcqPcqPcqPcqPcxvcqPcrXcxucqQcvpcpucpucyvcwscywcxtcyycyzcpucsbcpucxqcxqcxrcyGcoQcxDcyHcnOcyIcoXcyJcoXcyKcyLcnOcnRcnRcnRcnRcnRcnRbPxcvMcvNcyMcyNcxLcyOcxLcxNcyPcvNcyQcyRcrGaaaaaaaaaaaaaaaaaacqvcuVcySctFctFcyTcyUcyVcyWctMctDctNcyXctMctDcyYcqvaaaaaaaaaaaacdOcplcplcplcxfcyZczacrNcrNcrNcyfcrNczbcrNczccrNczdaafaafcrPaafcvkcvicvicvicvicvhcudcubcsTcsTcsTcsTcvjaafcrPaaaaaaaaaaaaaaaaaaaaaaaacyhcyhcyhcyhcyhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaactYctYctYctYctYctYctYctYctYaaaaaaaaaaaaaaaaaaaaaaaaaacaaaaaaaaaaaaaaaaaaaaaaaaaaaaamaafaaaaaaaaacptcpucymcpucpucpucyocpucpucpucyocpucpucpucpucpucrRcpucywcpucyncvpcpucpucylcykcuhcyjcoCctdcoCcoCcpucyiczBcxCcyGcoQcxDcoQcnOczDczEczFczGczHcoXcnOczIczJczJczKczLczMczNczOcvNcxNczPczQcxNczRczSczTcvNczUczVcrGaaaaaaaaaaaaaaaaaacqvczWcuMczXcuVczYczZcAactFcAbcAccsPcyXczWcAdcAecqvaaaaaaaaaaaackEcdOcAfcAgcAgcAhcAicAjcAkcAlcAmcAncAocApcAqcokcAraaaaaacrPaafcwjcwjcwjcwjcwjaaacudaafcwjcwjcwjcwjcwjaaacrPaaacyhaaaaaacyhaaaaaacyhcyhcyhcyhcyhcyhcyhaaaaaacyhaaaaaacyhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaactYctYctYctYctYctYctYaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaamaaaaaaaaacyxcpucymcpucqKcqMcyucqMcuacqMcyucqMcuacqMcqMcqMcyqcytcyqcyscyrcuhcyBcyCcACcADcAEcAFcoCcBFcnzcoCcoCcoCcoCcoCcAIcAJcAKcAJcnOcnOcnOcnOcnOcnOcnOcnOcALczJczJcAMcANcAObPxcAPcvNcAQcARcAScATcAUcAVcAWcvNcAXcAYcrGaaaaaaaaaaaaaaaaaacqvcuQcAZcAectFcBacBbcBcctFcBdcBecBfcBgcBhcBicBjcqvaafaafaaaaaaaaaaaabquaaacdOcBlcBmcBncBocBpcBmcBqcBrcBpcBmcBscdOaaaaaabZSaaaaafaaaaafaaaaafaaacudaaaaafaaaaafaafaafaafcrPaaacyhcyhcyhcyhaaacyhcyhcyhcyhcyhcyhcyhcyhcyhaaacyhcyhcyhcyhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaIvaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaactYctYctYctYctYctYctYaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaamaaaaaaaaacyxcpucymcpucqKcqMcyucqMcuacqMcyucqMcuacqMcqMcqMcyqcytcyqcyscyrcuhcyBcyCcACcADcAEcAFcoCciWcnzcoCcoCcoCcoCcoCcAIcAJcAKcAJcnOcnOcnOcnOcnOcnOcnOcnOcALczJczJcAMcANcAObPxcAPcvNcAQcARcAScATcAUcAVcAWcvNcAXcAYcrGaaaaaaaaaaaaaaaaaacqvcuQcAZcAectFcBacBbcBcctFcBdcBecBfcBgcBhcBicBjcqvaafaafaaaaaaaaaaaabquaaacdOcBlcBmcBncBocBpcBmcBqcBrcBpcBmcBscdOaaaaaabZSaaaaafaaaaafaaaaafaaacudaaaaafaaaaafaafaafaafcrPaaacyhcyhcyhcyhaaacyhcyhcyhcyhcyhcyhcyhcyhcyhaaacyhcyhcyhcyhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaIvaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaactYctYctYctYctYctYctYaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabZSaaaaaaaaaaaaaamaaaaaaaaacyDcpucymcpucywcwscymcpucywcwscymcpucywcwscpucpucyvcpucywcwscyEczfczhczecBBcBCcBDcBEcoCcyFcBGcvqcBIcBJcBKcBLcBMcBKcBNcBKcBOcBPcBQcBRcBScBScBTcBUcBVcBWcBWcBXcBYcAObPxcBZcvNcvNcCacCbcCccCbcCacCdcvNcrGcCecrGaaaaaaaaaaaaaaaaaacqvctFcCfcuVctFcCgcChcCictFcCjcCkcqycgvcCmcCncCocrHaaaaaaaaaaaaaaaaaacgwaafcdOcCqcCrcCscomcCtcCucCvcomcCwcCxcCycdOaaaaaacrPaaactXctXctXctXctXaafcudaafctXctXctXctXctXaafcrPaaacyhcyhcyhcyhaaacyhcyhcyhcyhcyhcyhcyhcyhcyhaaacyhcyhcyhcyhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaactYctYctYctYctYctYctYctYctYaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacrPaafaafaafaafaamaafaafaafcyDczwczAczyczgczsczqczpczkcznczmczlczoczscpuczwczvczuczrczncztcoCcoCcoCcCzcCzcCzcCzcCzcvrcCzcCBcCCcCDcCEcCFcCEcCEcCGcCEcCEcCHcCEcCDcCIcCJcCKcCLciCcCNcCOcCPcCQcAObPwcCRcCScCTcCacCUcAVcCVcCacCWaafcCXcCYcCXaaaaaaaaaaaaaaaaaacqvcCZctDcuQcDacDbcuQcDccDdcDeaafaaachxchFchEcDgaaaaaaaaaaacaaaaaaaaaaaaaaacdOcDhcplcplcomcDicplcplcomcDicplcplcdOaafaafcrPaafcvkcvicvicvicvicvhcudcubcsTcsTcsTcsTcvjaafcrPaaacyhcyhcyhcyhaaacyhcyhcyhcyhcyhcyhcyhcyhcyhaaacyhcyhcyhcyhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaactYctYctYctYctYctYctYctYctYctYctYctYctYctYctYaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacrPcpFaaaaaaaaaaamaaaaaaaaacAzcAvcAwcAxcAycABcAAcAHcAycABcAAcAHcAycABcBucBucBvcAHcAycABcBtcoCaaacDvcDwcDxcDycDzcDAcAucDCcDDcDDcDEcDFcDGcDHcDIcDJcDHcDIcDGcDKcDLcDMcDKcCBcCBcAOcDNcDOcDPcDQcAObNUcDRcDScDTcCacCbcDUcCbcCacCWaafaaaaafaaaaaaaaaaaaaaaaaaaaacqvcCZcDVcDWcDXcDXcDWcsPcDYcqvaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacdOcDZcplcplcomcEacplcplcomcEacplcplcdOaaaaaacrPaafcwjcwjcwjcwjcwjaaacudaaacwjcwjcwjcwjcwjaaacrPaaacyhcyhcyhcyhcyhcyhcyhcyhcyhcyhcyhcyhcyhcyhcyhcyhcyhcyhcyhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
|
||||
Reference in New Issue
Block a user