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Adds (dirty) steel tiles.
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@@ -87,6 +87,12 @@
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singular_name = "red floor tile"
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icon_state = "tile_red"
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/obj/item/stack/tile/floor_steel
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name = "steel floor tile"
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singular_name = "steel floor tile"
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icon_state = "tile_steel"
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matter = list("plasteel" = 937.5)
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/obj/item/stack/tile/floor_white
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name = "white floor tile"
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singular_name = "white floor tile"
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@@ -92,6 +92,13 @@ var/list/flooring_types
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has_damage_range = null
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flags = TURF_REMOVE_CROWBAR
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build_type = /obj/item/stack/tile/floor_red
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/decl/flooring/tiling/steel
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name = "steel floor"
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icon_base = "steel"
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has_damage_range = null
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flags = TURF_REMOVE_CROWBAR
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build_type = /obj/item/stack/tile/floor_steel
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/decl/flooring/tiling/white
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name = "white floor"
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@@ -79,6 +79,9 @@ var/list/floor_decals = list()
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name = "brown corner"
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icon_state = "corner_brown"
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/obj/effect/floor_decal/corner/brown/full
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icon_state = "corner_brown_full"
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/obj/effect/floor_decal/corner/white
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name = "white corner"
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icon_state = "corner_white"
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@@ -64,6 +64,11 @@
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icon_state = "red"
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initial_flooring = /decl/flooring/tiling/red
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/turf/simulated/floor/tiled/steel
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name = "steel floor"
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icon_state = "steel_dirty"
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initial_flooring = /decl/flooring/tiling/steel
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/turf/simulated/floor/tiled/white
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name = "white floor"
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icon_state = "white"
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