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Uses the correct operator.
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@@ -748,7 +748,7 @@ BLIND // can't see anything
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rolled_down = !rolled_down
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if(rolled_down)
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body_parts_covered = initial(body_parts_covered)
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body_parts_covered &= !(UPPER_TORSO|ARMS)
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body_parts_covered &= ~(UPPER_TORSO|ARMS)
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item_state_slots[slot_w_uniform_str] = "[worn_state]_d"
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usr << "<span class='notice'>You roll down your [src].</span>"
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else
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@@ -774,7 +774,7 @@ BLIND // can't see anything
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rolled_sleeves = !rolled_sleeves
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if(rolled_sleeves)
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body_parts_covered &= !(ARMS)
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body_parts_covered &= ~(ARMS)
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item_state_slots[slot_w_uniform_str] = "[worn_state]_r"
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usr << "<span class='notice'>You roll up your [src]'s sleeves.</span>"
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else
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