Merge pull request #1258 from JoanRisu/Fluff_Items_worshop

Fluff items worshop: Fixing things
This commit is contained in:
Arokha Sieyes
2017-03-28 13:19:12 -04:00
committed by GitHub
12 changed files with 89 additions and 27 deletions
+8
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@@ -0,0 +1,8 @@
/datum/supply_packs/recreation/rover
name = "NT Humvee"
contains = list(
/obj/vehicle/train/rover/engine
)
containertype = /obj/structure/largecrate
containername = "NT Humvee Crate"
cost = 100
+10 -1
View File
@@ -25,4 +25,13 @@
cost = 40
containertype = /obj/structure/closet/crate/secure
containername = "Advanced Robolimb Blueprint Crate"
access = access_robotics
access = access_robotics
/datum/supply_packs/sci/dune_buggy
name = "Exploration Dune Buggy"
contains = list(
/obj/vehicle/train/rover/engine/dunebuggy
)
cost = 100
containertype = /obj/structure/largecrate
containername = "Exploration Dune Buggy Crate"
+1 -1
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@@ -15,7 +15,7 @@
var/quick_create_object_html = null
var/pathtext = null
pathtext = input("Select the path of the object you wish to create.", "Path", "/obj") as null|anything in list("/obj","/obj/structure","/obj/item","/obj/item/weapon","/obj/item/clothing","/obj/machinery","/obj/mecha")
pathtext = input("Select the path of the object you wish to create.", "Path", "/obj") as null|anything in list("/obj","/obj/structure","/obj/item","/obj/item/weapon","/obj/item/clothing","/obj/machinery","/obj/mecha","/obj/item/weapon/storage/box/fluff") //VOREStation Edit
if(!pathtext)
return
var path = text2path(pathtext)
+1 -1
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@@ -30,7 +30,7 @@
dunebuggy
name = "Research Dune Buggy"
desc = "A Dune Buggy developed for asteroid exploration and transportation"
desc = "A Dune Buggy developed for asteroid exploration and transportation. It has a sticker that says to wear EVA suits if used in space."
icon = 'icons/vore/rover_vr.dmi'
icon_state = "dunebug"
@@ -49,7 +49,11 @@
/obj/item/clothing/suit/storage/trench/fluff/octaviouscoat,
/obj/item/clothing/under/det/fluff/octavious,
/obj/item/clothing/mask/gas/plaguedoctor/fluff/octaviousmask,
/obj/item/clothing/head/fedora/fluff/bowler)
/obj/item/clothing/head/fedora/fluff/bowler,
/obj/item/clothing/shoes/black/cuffs/octavious,
/obj/item/weapon/cane/fluff/tasald,
/obj/item/clothing/glasses/hud/health/octaviousmonicle
)
// jemli:Cirra Mayhem
/obj/item/weapon/storage/box/fluff/cirra
@@ -76,7 +80,7 @@
//joanrisu:Joan Risu
/obj/item/weapon/storage/backpack/dufflebag/sec/fluff/joanrisu
name = "Joan's Workbag"
desc = "A duffle bag Joan uses to carry her work equipment."
desc = "A bag Joan uses to carry her work equipment. It has the 82nd Battle Group Insignia on it."
icon_state = "joanbag"
icon = 'icons/vore/custom_items_vr.dmi'
item_state = "duffle_med"
@@ -96,7 +100,6 @@
new /obj/item/clothing/under/rank/internalaffairs/fluff/joan(src)
new /obj/item/clothing/head/helmet/space/fluff/joan(src)
new /obj/item/clothing/suit/space/fluff/joan(src)
new /obj/item/device/pda/heads/hos/joanpda(src)
@@ -1,25 +1,15 @@
/* TUTORIAL
"icon" is the file with the HUD/ground icon for the item
"icon_state" is the iconstate in this file for the item
"icon_override" is the file with the on-mob icons, can be the same file
"icon_override" is the file with the on-mob icons, can be the same file (Except for glasses, shoes, and masks.)
"item_state" is the iconstate for the on-mob icons:
item_state_s is used for worn uniforms on mobs
item_state_r and item_state_l are for being held in each hand
some do not have a suffix, like gloves. plan accordingly, maybe add _mob?
"overlay_state" is the iconstate for ties/accessories, for some reason they don't
just use the item_state variable
If you don't have a special HUD/ground sprite, don't worry about it.
Just set both the icon_state and item_state to the same thing,
and it will use the top direction sprite (facing the viewer)
for your HUD/item sprite. This usually looks fine!
Advanced:
"item_state_slots" can replace "item_state", it is a list:
item_state_slots["slotname1"] = "item state for that slot"
item_state_slots["slotname2"] = "item state for that slot"
*/
/* TEMPLATE
//ckey:Character Name
/obj/item/clothing/type/fluff/charactername
@@ -921,12 +911,58 @@
desc = "A customized gas mask to look like an old plague doctors, with a special looking lens in the left eye that turns on when in use."
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "octplaguedoctor"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
icon_override = 'icons/vore/custom_onmob_vr.dmi'
item_state = "octplaguedoctor_mob"
item_state_slots = null
armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 90, rad = 0)
body_parts_covered = HEAD|FACE|EYES
//bwoincognito:Octavious Ward
/obj/item/clothing/glasses/hud/health/octaviousmonicle
name = "Gilded monocle"
desc = "Avery expensive looking monocle inlaid with small gems around the gold frame. It has a thin leather cord running down to a clasp for attaching to ones coat. Probably not a good idea to steal this."
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "clockworkgoggle_l"
icon_override = 'icons/vore/custom_onmob_vr.dmi'
item_state = "clockworkgoggle_l_mob"
item_state_slots = null
body_parts_covered = 0
/obj/item/clothing/shoes/black/cuffs
name = "Gilded cuffs"
desc = "Ankle coverings for digitigrade creatures. Gilded!"
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "gildedcuffs"
icon_override = 'icons/vore/custom_onmob_vr.dmi'
item_state = "gildedcuffs_mob"
item_icons = null
body_parts_covered = 0
species_restricted = null
red
name = "Red Cuffs"
desc = "Ankle coverings for digitigrade creatures. Red!"
icon_state = "redcuffs"
item_state = "redcuffs_mob"
blue
name = "Blue Cuffs"
desc = "Ankle coverings for digitigrade creatures. Blue!"
icon_state = "bluecuffs"
item_state = "bluecuffs_mob"
//bwoincognito:Octavious Ward
octavious
name = "silvered leg wraps"
desc = "Dark leather leg wraps with sliver clasps on the sides. Stylish and functional."
icon_state = "silvergildedcuffs"
item_state = "silvergildedcuffs_mob"
//jemli:Jemli
/obj/item/clothing/head/fedora/fluff/jemli
name = "Cavalier Hat"
@@ -346,6 +346,7 @@
icon_override = 'icons/obj/gun_vr.dmi'
item_state = "battlerifle_i"
item_icons = null
pixel_x = -16
/obj/item/weapon/gun/projectile/automatic/carbine/fluff/ufarc/update_icon(var/ignore_inhands)
..()
@@ -357,6 +358,7 @@
if(!ignore_inhands) update_held_icon()
//-----------------------G44----------------------------------
/obj/item/weapon/gun/projectile/automatic/carbine/fluff/g44
name = "G44 Rifle"
@@ -364,6 +366,7 @@
icon = 'icons/obj/gun64_vr.dmi'
icon_state = "g44"
item_state = "bullpup"
pixel_x = -16
/obj/item/weapon/gun/projectile/automatic/carbine/fluff/g44/update_icon(var/ignore_inhands)
..()
@@ -386,7 +389,8 @@
force = 8
w_class = ITEMSIZE_LARGE
fire_delay = 6
pixel_x = -16
projectile_type = /obj/item/projectile/beam/stun/weak
origin_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 2, TECH_ILLEGAL = 3)
modifystate = "g44estun"
@@ -1,7 +1,7 @@
/* TUTORIAL
"icon" is the file with the HUD/ground icon for the item
"icon_state" is the iconstate in this file for the item
"icon_override" is the file with the on-mob icons, can be the same file
"icon_override" is the file with the on-mob icons, can be the same file (Except for glasses, shoes, and masks.)
"item_state" is the iconstate for the on-mob icons:
item_state_s is used for worn uniforms on mobs
item_state_r and item_state_l are for being held in each hand
@@ -570,7 +570,8 @@ obj/item/weapon/material/hatchet/tacknife/combatknife/fluff/katarina/handle_shie
desc = "A cane used by a true gentlemen. Or a clown."
icon = 'icons/vore/custom_items_vr.dmi'
icon_state = "browncane"
item_state = "browncanemob"
item_icons = list (slot_r_hand_str = 'icons/vore/custom_items_vr.dmi', slot_l_hand_str = 'icons/vore/custom_items_vr.dmi')
item_state_slots = list(slot_r_hand_str = "browncanemob_r", slot_l_hand_str = "browncanemob_l")
flags = CONDUCT
force = 5.0
throwforce = 7.0
@@ -578,6 +579,13 @@ obj/item/weapon/material/hatchet/tacknife/combatknife/fluff/katarina/handle_shie
matter = list(DEFAULT_WALL_MATERIAL = 50)
attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed")
tasald
name = "Ornate Walking Cane"
desc = "An elaborately made custom walking stick with a dark wooding core, a crimson red gemstone on its head and a steel cover around the bottom. you'd probably hear someone using this down the hall."
icon = 'icons/vore/custom_items_vr.dmi'
/obj/item/weapon/card/id/fluff/ivyholoid
name = "Holo-ID"
registered_name = "Unconfigured"
-6
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@@ -92,12 +92,6 @@ character_name: Tasald Corlethian
item_path: /obj/item/weapon/storage/box/fluff/tasald
}
{
ckey: bwoincognito
character_name: Octavious Ward
item_path: /obj/item/clothing/shoes/cuffs/octavious
}
{
ckey: bwoincognito
character_name: Octavious Ward
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