Merge pull request #3918 from Nanai/dev

Yinadele lodesofcoed
This commit is contained in:
DJSnapshot
2013-11-15 21:36:03 -08:00
42 changed files with 874 additions and 256 deletions
+57 -4
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@@ -262,6 +262,7 @@ datum/preferences
//dat += "Skin pattern: <a href='byond://?src=\ref[user];preference=skin_style;task=input'>Adjust</a><br>"
dat += "Needs Glasses: <a href='?_src_=prefs;preference=disabilities'><b>[disabilities == 0 ? "No" : "Yes"]</b></a><br>"
dat += "Limbs: <a href='byond://?src=\ref[user];preference=limbs;task=input'>Adjust</a><br>"
dat += "Internal Organs: <a href='byond://?src=\ref[user];preference=organs;task=input'>Adjust</a><br>"
//display limbs below
var/ind = 0
@@ -286,6 +287,10 @@ datum/preferences
organ_name = "left hand"
if("r_hand")
organ_name = "right hand"
if("heart")
organ_name = "heart"
if("eyes")
organ_name = "eyes"
if(status == "cyborg")
++ind
@@ -297,6 +302,24 @@ datum/preferences
if(ind > 1)
dat += ", "
dat += "\tAmputated [organ_name]"
else if(status == "mechanical")
++ind
if(ind > 1)
dat += ", "
dat += "\tMechanical [organ_name]"
else if(status == "assisted")
++ind
if(ind > 1)
dat += ", "
switch(organ_name)
if("heart")
dat += "\tPacemaker-assisted [organ_name]"
if("voicebox") //on adding voiceboxes for speaking skrell/similar replacements
dat += "\tSurgically altered [organ_name]"
if("eyes")
dat += "\tRetinal overlayed [organ_name]"
else
dat += "\tMechanically assisted [organ_name]"
if(!ind)
dat += "\[...\]<br><br>"
else
@@ -1048,6 +1071,28 @@ datum/preferences
if(second_limb)
organ_data[second_limb] = "cyborg"
if("organs")
var/organ_name = input(user, "Which internal function do you want to change?") as null|anything in list("Heart", "Eyes")
if(!organ_name) return
var/organ = null
switch(organ_name)
if("Heart")
organ = "heart"
if("Eyes")
organ = "eyes"
var/new_state = input(user, "What state do you wish the organ to be in?") as null|anything in list("Normal","Assisted","Mechanical")
if(!new_state) return
switch(new_state)
if("Normal")
organ_data[organ] = null
if("Assisted")
organ_data[organ] = "assisted"
if("Mechanical")
organ_data[organ] = "mechanical"
if("skin_style")
var/skin_style_name = input(user, "Select a new skin style") as null|anything in list("default1", "default2", "default3")
if(!skin_style_name) return
@@ -1167,19 +1212,27 @@ datum/preferences
character.skills = skills
// Destroy/cyborgize organs
for(var/name in organ_data)
var/datum/organ/external/O = character.organs_by_name[name]
if(!O) continue
var/datum/organ/internal/I = character.internal_organs_by_name[name]
var/status = organ_data[name]
if(status == "amputated")
O.amputated = 1
O.status |= ORGAN_DESTROYED
O.destspawn = 1
else if(status == "cyborg")
if(status == "cyborg")
O.status |= ORGAN_ROBOT
if(status == "assisted")
I.mechassist()
else if(status == "mechanical")
I.mechanize()
else continue
if(underwear > underwear_m.len || underwear < 1)
underwear = 1 //I'm sure this is 100% unnecessary, but I'm paranoid... sue me.
underwear = 0 //I'm sure this is 100% unnecessary, but I'm paranoid... sue me. //HAH NOW NO MORE MAGIC CLONING UNDIES
character.underwear = underwear
if(backbag > 4 || backbag < 1)
@@ -159,6 +159,9 @@ emp_act
for(var/datum/organ/external/O in organs)
if(O.status & ORGAN_DESTROYED) continue
O.emp_act(severity)
for(var/datum/organ/internal/I in O.internal_organs)
if(I.robotic == 0) continue
I.emp_act(severity)
..()
@@ -21,7 +21,7 @@
var/lip_style = null //no lipstick by default- arguably misleading, as it could be used for general makeup
var/age = 30 //Player's age (pure fluff)
var/b_type = "A+" //Player's bloodtype (Not currently used, just character fluff)
var/b_type = "A+" //Player's bloodtype
var/underwear = 1 //Which underwear the player wants
var/backbag = 2 //Which backpack type the player has chosen. Nothing, Satchel or Backpack.
+12 -4
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@@ -960,6 +960,9 @@
var/datum/organ/internal/liver/liver = internal_organs["liver"]
liver.process()
var/datum/organ/internal/eyes/eyes = internal_organs["eyes"]
eyes.process()
updatehealth()
return //TODO: DEFERRED
@@ -1335,10 +1338,6 @@
if(!O.up && tinted_weldhelh)
client.screen += global_hud.darkMask
if(eye_stat > 20)
if(eye_stat > 30) client.screen += global_hud.darkMask
else client.screen += global_hud.vimpaired
if(machine)
if(!machine.check_eye(src)) reset_view(null)
else
@@ -1496,6 +1495,15 @@
if(temp <= PULSE_FAST && temp >= PULSE_NONE)
temp++
break
for(var/datum/reagent/R in reagents.reagent_list) //To avoid using fakedeath
if(R.id in heartstopper)
temp = PULSE_NONE
break
for(var/datum/reagent/R in reagents.reagent_list) //Conditional heart-stoppage
if(R.id in cheartstopper)
if(R.volume >= R.overdose)
temp = PULSE_NONE
break
return temp
+6 -2
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@@ -15,10 +15,14 @@
src.traumatic_shock -= 10
if(reagents.has_reagent("inaprovaline"))
src.traumatic_shock -= 25
if(reagents.has_reagent("synaptizine"))
src.traumatic_shock -= 40
if(reagents.has_reagent("paracetamol"))
src.traumatic_shock -= 50
if(reagents.has_reagent("tramadol"))
src.traumatic_shock -= 80 // make synaptizine function as good painkiller
src.traumatic_shock -= 80
if(reagents.has_reagent("oxycodone"))
src.traumatic_shock -= 200 // make synaptizine function as good painkiller
src.traumatic_shock -= 200
if(src.slurring)
src.traumatic_shock -= 20
if(src.analgesic)
-1
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@@ -280,7 +280,6 @@
blinded = 0
eye_blind = 0
eye_blurry = 0
eye_stat = 0
ear_deaf = 0
ear_damage = 0
heal_overall_damage(getBruteLoss(), getFireLoss())
-1
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@@ -81,7 +81,6 @@
var/lying = 0
var/lying_prev = 0
var/canmove = 1
var/eye_stat = null//Living, potentially Carbon
var/lastpuke = 0
var/unacidable = 0
var/small = 0
@@ -114,6 +114,11 @@
name = "Ponytail 3"
icon_state = "hair_ponytail3"
sideponytail
name = "Side Ponytail"
icon_state = "hair_stail"
gender = FEMALE
parted
name = "Parted"
icon_state = "hair_parted"
@@ -241,6 +246,11 @@
icon_state = "hair_gelled"
gender = FEMALE
gentle
name = "Gentle"
icon_state = "hair_gentle"
gender = FEMALE
spiky
name = "Spiky"
icon_state = "hair_spikey"
@@ -264,6 +274,11 @@
icon_state = "hair_braid"
gender = FEMALE
braid2
name = "Long Braid"
icon_state = "hair_hbraid"
gender = FEMALE
odango
name = "Odango"
icon_state = "hair_odango"
@@ -469,6 +484,18 @@
species_allowed = list("Tajaran")
do_colouration = 0
taj_ears_bangs
name = "Tajara Bangs"
icon_state = "hair_bangs"
species_allowed = list("Tajaran")
do_colouration = 0
taj_ears_braid
name = "Tajara Braid"
icon_state = "hair_tbraid"
species_allowed = list("Tajaran")
do_colouration = 0
taj_ears_shaggy
name = "Tajara Shaggy"
icon_state = "hair_shaggy"
+5 -5
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@@ -55,11 +55,11 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
// being pumped properly anymore.
var/datum/organ/internal/heart/heart = internal_organs["heart"]
switch(heart.damage)
if(5 to 10)
if(1 to heart.min_bruised_damage)
blood_volume *= 0.8
if(11 to 20)
blood_volume *= 0.5
if(21 to INFINITY)
if(heart.min_bruised_damage to heart.min_broken_damage)
blood_volume *= 0.6
if(heart.min_broken_damage to INFINITY)
blood_volume *= 0.3
//Effects of bloodloss
@@ -93,7 +93,7 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
src << "\red You feel extremely [word]"
if(BLOOD_VOLUME_SURVIVE to BLOOD_VOLUME_BAD)
oxyloss += 5
toxloss += 5
toxloss += 3
if(prob(15))
var/word = pick("dizzy","woosey","faint")
src << "\red You feel extremely [word]"
+7 -5
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@@ -35,6 +35,7 @@
/mob/living/carbon/human/var/list/organs = list()
/mob/living/carbon/human/var/list/organs_by_name = list() // map organ names to organs
/mob/living/carbon/human/var/list/internal_organs_by_name = list() // so internal organs have less ickiness too
//Creates and initializes and connects external and internal organs
/mob/living/carbon/human/proc/make_organs()
@@ -51,11 +52,12 @@
organs_by_name["l_foot"] = new/datum/organ/external/l_foot(organs_by_name["l_leg"])
organs_by_name["r_foot"] = new/datum/organ/external/r_foot(organs_by_name["r_leg"])
new/datum/organ/internal/heart(src)
new/datum/organ/internal/lungs(src)
new/datum/organ/internal/liver(src)
new/datum/organ/internal/kidney(src)
new/datum/organ/internal/brain(src)
internal_organs_by_name["heart"] = new/datum/organ/internal/heart(src)
internal_organs_by_name["lungs"] = new/datum/organ/internal/lungs(src)
internal_organs_by_name["liver"] = new/datum/organ/internal/liver(src)
internal_organs_by_name["kidney"] = new/datum/organ/internal/kidney(src)
internal_organs_by_name["brain"] = new/datum/organ/internal/brain(src)
internal_organs_by_name["eyes"] = new/datum/organ/internal/eyes(src)
for(var/name in organs_by_name)
organs += organs_by_name[name]
+9
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@@ -45,6 +45,7 @@
// how often wounds should be updated, a higher number means less often
var/wound_update_accuracy = 1
/datum/organ/external/New(var/datum/organ/external/P)
if(P)
parent = P
@@ -297,6 +298,11 @@ This function completely restores a damaged organ to perfect condition.
#define GANGREN_LEVEL_TERMINAL 2500
#define GERM_TRANSFER_AMOUNT germ_level/500
/datum/organ/external/proc/update_germs()
if(status & ORGAN_ROBOT|ORGAN_DESTROYED) //Robotic limbs shouldn't be infected, nor should nonexistant limbs.
germ_level = 0
return
if(germ_level > 0 && owner.bodytemperature >= 170) //cryo stops germs from moving and doing their bad stuffs
//Syncing germ levels with external wounds
for(var/datum/wound/W in wounds)
@@ -346,6 +352,9 @@ This function completely restores a damaged organ to perfect condition.
if(!owner.reagents.has_reagent("bicaridine")) //bicard stops internal wounds from growing bigger with time, and also stop bleeding
W.open_wound(0.1 * wound_update_accuracy)
owner.vessel.remove_reagent("blood",0.05 * W.damage * wound_update_accuracy)
if(!owner.reagents.has_reagent("inaprovaline")) //This little copypaste will allow inaprovaline to work too, giving it a much needed buff to help medical.
W.open_wound(0.1 * wound_update_accuracy)
owner.vessel.remove_reagent("blood",0.05 * W.damage * wound_update_accuracy)
owner.vessel.remove_reagent("blood",0.02 * W.damage * wound_update_accuracy)//Bicaridine slows Internal Bleeding
if(prob(1 * wound_update_accuracy))
+54 -5
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@@ -5,15 +5,15 @@
/mob/living/carbon/human/var/list/internal_organs = list()
/datum/organ/internal
// amount of damage to the organ
var/damage = 0
var/damage = 0 // amount of damage to the organ
var/min_bruised_damage = 10
var/min_broken_damage = 30
var/parent_organ = "chest"
var/robotic = 0 //For being a robot
/datum/organ/internal/proc/rejuvenate()
damage=0
/datum/organ/internal/proc/is_bruised()
return damage >= min_bruised_damage
@@ -31,12 +31,51 @@
src.owner = H
/datum/organ/internal/proc/take_damage(amount, var/silent=0)
src.damage += amount
if(src.robotic == 2)
src.damage += (amount * 0.8)
else
src.damage += amount
var/datum/organ/external/parent = owner.get_organ(parent_organ)
if (!silent)
owner.custom_pain("Something inside your [parent.display_name] hurts a lot.", 1)
/datum/organ/internal/proc/emp_act(severity)
switch(robotic)
if(0)
return
if(1)
switch (severity)
if (1.0)
take_damage(20,0)
return
if (2.0)
take_damage(7,0)
return
if(3.0)
take_damage(3,0)
return
if(2)
switch (severity)
if (1.0)
take_damage(40,0)
return
if (2.0)
take_damage(15,0)
return
if(3.0)
take_damage(10,0)
return
/datum/organ/internal/proc/mechanize() //Being used to make robutt hearts, etc
robotic = 2
/datum/organ/internal/proc/mechassist() //Used to add things like pacemakers, etc
robotic = 1
min_bruised_damage = 15
min_broken_damage = 35
/****************************************************
INTERNAL ORGANS DEFINES
****************************************************/
@@ -102,4 +141,14 @@
/datum/organ/internal/brain
name = "brain"
parent_organ = "head"
parent_organ = "head"
/datum/organ/internal/eyes
name = "eyes"
parent_organ = "head"
process() //Eye damage replaces the old eye_stat var.
if(is_bruised())
owner.eye_blurry = 20
if(is_broken())
owner.eye_blind = 20
+2
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@@ -9,6 +9,8 @@ mob/var/next_pain_time = 0
// amount is a num from 1 to 100
mob/living/carbon/proc/pain(var/partname, var/amount, var/force, var/burning = 0)
if(stat >= 2) return
if(reagents.has_reagent("paracetamol"))
return
if(reagents.has_reagent("tramadol"))
return
if(reagents.has_reagent("oxycodone"))
+109 -24
View File
@@ -731,13 +731,29 @@ datum
..()
return
paracetamol
name = "Paracetamol"
id = "paracetamol"
description = "Most probably know this as Tylenol, but this chemical is a mild, simple painkiller."
reagent_state = LIQUID
color = "#C855DC"
overdose = 60
on_mob_life(var/mob/living/M as mob)
if (volume > overdose)
M.hallucination = max(M.hallucination, 2)
tramadol
name = "Tramadol"
id = "tramadol"
description = "A simple, yet effective painkiller."
reagent_state = LIQUID
color = "#C8A5DC"
overdose = REAGENTS_OVERDOSE
overdose = 30
on_mob_life(var/mob/living/M as mob)
if (volume > overdose)
M.hallucination = max(M.hallucination, 2)
oxycodone
name = "Oxycodone"
@@ -745,7 +761,13 @@ datum
description = "An effective and very addictive painkiller."
reagent_state = LIQUID
color = "#C805DC"
overdose = REAGENTS_OVERDOSE
overdose = 20
on_mob_life(var/mob/living/M as mob)
if (volume > overdose)
M.druggy = max(M.druggy, 10)
M.hallucination = max(M.hallucination, 3)
virus_food
name = "Virus Food"
@@ -1025,7 +1047,7 @@ datum
if(M.stat == 2.0)
return
if(!M) M = holder.my_atom
if(M.getOxyLoss() && prob(80)) M.adjustOxyLoss(-1*REM)
if(M.getOxyLoss()) M.adjustOxyLoss(-1*REM)
if(M.getBruteLoss() && prob(80)) M.heal_organ_damage(1*REM,0)
if(M.getFireLoss() && prob(80)) M.heal_organ_damage(0,1*REM)
if(M.getToxLoss() && prob(80)) M.adjustToxLoss(-1*REM)
@@ -1069,7 +1091,6 @@ datum
M.sdisabilities = 0
M.eye_blurry = 0
M.eye_blind = 0
M.eye_stat = 0
M.SetWeakened(0)
M.SetStunned(0)
M.SetParalysis(0)
@@ -1189,9 +1210,31 @@ datum
if(!M) M = holder.my_atom
M.eye_blurry = max(M.eye_blurry-5 , 0)
M.eye_blind = max(M.eye_blind-5 , 0)
M.disabilities &= ~NEARSIGHTED
M.eye_stat = max(M.eye_stat-5, 0)
// M.sdisabilities &= ~1 Replaced by eye surgery
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/datum/organ/internal/eyes/E = H.internal_organs["eyes"]
if(istype(E))
if(E.damage > 0)
E.damage -= 1
..()
return
peridaxon
name = "Peridaxon"
id = "peridaxon"
description = "Used to encourage recovery of internal organs and nervous systems. Medicate cautiously."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
overdose = 10
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/datum/organ/external/chest/C = H.get_organ("chest")
for(var/datum/organ/internal/I in C.internal_organs)
if(I.damage > 0)
I.damage -= 0.20
..()
return
@@ -1658,10 +1701,12 @@ datum
if(prob(5)) M.emote("yawn")
if(12 to 15)
M.eye_blurry = max(M.eye_blurry, 10)
if(15 to 25)
if(15 to 49)
if(prob(50))
M.Weaken(2)
M.drowsyness = max(M.drowsyness, 20)
if(25 to INFINITY)
M.Paralyse(20)
if(50 to INFINITY)
M.Weaken(20)
M.drowsyness = max(M.drowsyness, 30)
data++
..()
@@ -1673,9 +1718,10 @@ datum
description = "A powerful sedative."
reagent_state = SOLID
color = "#000067" // rgb: 0, 0, 103
toxpwr = 0
toxpwr = 1
custom_metabolism = 0.1 //Default 0.2
overdose = REAGENTS_OVERDOSE/2
overdose = 15
overdose_dam = 5
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
@@ -1685,11 +1731,50 @@ datum
if(1)
M.confused += 2
M.drowsyness += 2
if(2 to 50)
if(2 to 199)
M.Weaken(30)
if(200 to INFINITY)
M.sleeping += 1
if(51 to INFINITY)
M.sleeping += 1
M.adjustToxLoss((data - 50)*REM)
..()
return
toxin/potassium_chloride
name = "Potassium Chloride"
id = "potassium_chloride"
description = "A delicious salt that stops the heart when injected into cardiac muscle."
reagent_state = SOLID
color = "#FFFFFF" // rgb: 255,255,255
toxpwr = 0
overdose = 30
on_mob_life(var/mob/living/carbon/M as mob)
var/mob/living/carbon/human/H = M
if(H.stat != 1)
if (volume >= overdose)
if(H.losebreath >= 10)
H.losebreath = max(10, H.losebreath-10)
H.adjustOxyLoss(2)
H.Weaken(10)
..()
return
toxin/potassium_chlorophoride
name = "Potassium Chlorophoride"
id = "potassium_chlorophoride"
description = "A specific chemical based on Potassium Chloride to stop the heart for surgery. Not safe to eat!"
reagent_state = SOLID
color = "#FFFFFF" // rgb: 255,255,255
toxpwr = 2
overdose = 20
on_mob_life(var/mob/living/carbon/M as mob)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.stat != 1)
if(H.losebreath >= 10)
H.losebreath = max(10, M.losebreath-10)
H.adjustOxyLoss(2)
H.Weaken(10)
..()
return
@@ -2347,7 +2432,7 @@ datum
id = "grapejuice"
description = "It's grrrrrape!"
color = "#863333" // rgb: 134, 51, 51
drink/grapesoda
name = "Grape Soda"
id = "grapesoda"
@@ -3054,29 +3139,29 @@ datum
switch(data)
if(1 to 25)
if (!M.stuttering) M.stuttering = 1
M.make_dizzy(10)
M.make_dizzy(1)
M.hallucination = max(M.hallucination, 3)
if(prob(1)) M.emote(pick("twitch","giggle"))
if(25 to 75)
if (!M.stuttering) M.stuttering = 1
M.hallucination = max(M.hallucination, 10)
M.make_jittery(20)
M.make_dizzy(20)
M.make_jittery(2)
M.make_dizzy(2)
M.druggy = max(M.druggy, 45)
if(prob(5)) M.emote(pick("twitch","giggle"))
if (75 to 150)
if (!M.stuttering) M.stuttering = 1
M.hallucination = max(M.hallucination, 60)
M.make_jittery(40)
M.make_dizzy(40)
M.make_jittery(4)
M.make_dizzy(4)
M.druggy = max(M.druggy, 60)
if(prob(10)) M.emote(pick("twitch","giggle"))
if(prob(30)) M.adjustToxLoss(2)
if (150 to 300)
if (!M.stuttering) M.stuttering = 1
M.hallucination = max(M.hallucination, 60)
M.make_jittery(40)
M.make_dizzy(40)
M.make_jittery(4)
M.make_dizzy(4)
M.druggy = max(M.druggy, 60)
if(prob(10)) M.emote(pick("twitch","giggle"))
if(prob(30)) M.adjustToxLoss(2)
+46 -2
View File
@@ -105,11 +105,19 @@ datum
required_reagents = list("inaprovaline" = 1, "ethanol" = 1, "oxygen" = 1)
result_amount = 3
paracetamol
name = "Paracetamol"
id = "paracetamol"
result = "paracetamol"
required_reagents = list("tramadol" = 1, "sugar" = 1, "water" = 1)
result_amount = 3
oxycodone
name = "Oxycodone"
id = "oxycodone"
result = "oxycodone"
required_reagents = list("ethanol" = 1, "tramadol" = 1, "plasma" = 1)
required_reagents = list("ethanol" = 1, "tramadol" = 1)
required_catalysts = list("plasma" = 1)
result_amount = 1
//cyanide
@@ -119,6 +127,13 @@ datum
// required_reagents = list("hydrogen" = 1, "carbon" = 1, "nitrogen" = 1)
// result_amount = 1
water //I can't believe we never had this.
name = "Water"
id = "water"
result = null
required_reagents = list("oxygen" = 2, "hydrogen" = 1)
result_amount = 1
thermite
name = "Thermite"
id = "thermite"
@@ -189,6 +204,14 @@ datum
required_reagents = list("silicon" = 1, "carbon" = 1)
result_amount = 2
peridaxon
name = "Peridaxon"
id = "peridaxon"
result = "peridaxon"
required_reagents = list("bicaridine" = 2, "clonexadone" = 2)
required_catalysts = list("plasma" = 5)
result_amount = 2
virus_food
name = "Virus Food"
id = "virusfood"
@@ -451,6 +474,27 @@ datum
required_reagents = list("ethanol" = 1, "chlorine" = 3, "water" = 1)
result_amount = 1
potassium_chloride
name = "Potassium Chloride"
id = "potassium_chloride"
id = "potassium_chloride"
required_reagents = list("sodiumchloride" = 1, "potassium" = 1)
result_amount = 2
potassium_chlorophoride
name = "Potassium Chlorophoride"
id = "potassium_chlorophoride"
id = "potassium_chlorophoride"
required_reagents = list("potassium_chloride" = 1, "plasma" = 1, "chloral_hydrate" = 1)
result_amount = 4
stoxin
name = "Sleep Toxin"
id = "stoxin"
result = "stoxin"
required_reagents = list("chloralhydrate" = 1, "sugar" = 4)
result_amount = 5
zombiepowder
name = "Zombie Powder"
id = "zombiepowder"
@@ -1790,7 +1834,7 @@ datum
result = "barefoot"
required_reagents = list("berryjuice" = 1, "cream" = 1, "vermouth" = 1)
result_amount = 3
grapesoda //Allows Grape Soda to be made
name = "Grape Soda"
id = "grapesoda"
@@ -243,6 +243,50 @@
reagents.add_reagent("plasticide", 1+round((potency / 10), 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/shand
seed = "/obj/item/seeds/shandseed"
name = "S'rendarr's Hand leaf"
desc = "A leaf sample from a lowland thicket shrub, often hid in by prey and predator to staunch their wounds and conceal their scent, allowing the plant to spread far on it's native Ahdomai. Smells strongly like wax."
icon_state = "shand"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
reagents.add_reagent("bicaridine", round((potency / 10), 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/mtear
seed = "/obj/item/seeds/mtearseed"
name = "sprig of Messa's Tear"
desc = "A mountain climate herb with a soft, cold blue flower, known to contain an abundance of chemicals in it's flower useful to treating burns- Bad for the allergic to pollen."
icon_state = "mtear"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
reagents.add_reagent("honey", 1+round((potency / 10), 1))
reagents.add_reagent("kelotane", 3+round((potency / 5), 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/mtear/attack_self(mob/user as mob)
if(istype(user.loc,/turf/space))
return
var/obj/item/stack/medical/ointment/tajaran/poultice = new /obj/item/stack/medical/ointment/tajaran(user.loc)
poultice.heal_burn = potency
del(src)
user << "<span class='notice'>You mash the petals into a poultice.</span>"
/obj/item/weapon/reagent_containers/food/snacks/grown/shand/attack_self(mob/user as mob)
if(istype(user.loc,/turf/space))
return
var/obj/item/stack/medical/bruise_pack/tajaran/poultice = new /obj/item/stack/medical/bruise_pack/tajaran(user.loc)
poultice.heal_brute = potency
del(src)
user << "<span class='notice'>You mash the leaves into a poultice.</span>"
/obj/item/weapon/reagent_containers/food/snacks/grown/glowberries
seed = "/obj/item/seeds/glowberryseed"
name = "bunch of glow-berries"
@@ -131,6 +131,14 @@
..()
reagents.add_reagent("kelotane", 15)
/obj/item/weapon/reagent_containers/pill/paracetamol
name = "Paracetamol pill"
desc = "Tylenol! A painkiller for the ages. Chewables!"
icon_state = "pill8"
New()
..()
reagents.add_reagent("paracetamol", 15)
/obj/item/weapon/reagent_containers/pill/tramadol
name = "Tramadol pill"
desc = "A simple painkiller."
+12 -2
View File
@@ -36,12 +36,15 @@
user.visible_message("\blue [user] has separated the corneas on [target]'s eyes with \the [tool]." , \
"\blue You have separated the corneas on [target]'s eyes with \the [tool].",)
target.op_stage.eyes = 1
target.blinded += 1.5
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/internal/eyes/eyes = target.internal_organs["eyes"]
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, slicing [target]'s eyes wth \the [tool]!" , \
"\red Your hand slips, slicing [target]'s eyes wth \the [tool]!" )
affected.createwound(CUT, 10)
eyes.take_damage(5, 0)
/datum/surgery_step/eye/lift_eyes
allowed_tools = list(
@@ -66,10 +69,12 @@
target.op_stage.eyes = 2
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/internal/eyes/eyes = target.internal_organs["eyes"]
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, damaging [target]'s eyes with \the [tool]!", \
"\red Your hand slips, damaging [target]'s eyes with \the [tool]!")
target.apply_damage(10, BRUTE, affected)
eyes.take_damage(5, 0)
/datum/surgery_step/eye/mend_eyes
allowed_tools = list(
@@ -95,10 +100,12 @@
target.op_stage.eyes = 3
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/internal/eyes/eyes = target.internal_organs["eyes"]
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, stabbing \the [tool] into [target]'s eye!", \
"\red Your hand slips, stabbing \the [tool] into [target]'s eye!")
target.apply_damage(10, BRUTE, affected)
eyes.take_damage(5, 0)
/datum/surgery_step/eye/cauterize
allowed_tools = list(
@@ -119,16 +126,19 @@
"You are beginning to cauterize the incision around [target]'s eyes with \the [tool].")
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/internal/eyes/eyes = target.internal_organs["eyes"]
user.visible_message("\blue [user] cauterizes the incision around [target]'s eyes with \the [tool].", \
"\blue You cauterize the incision around [target]'s eyes with \the [tool].")
if (target.op_stage.eyes == 3)
target.disabilities &= ~NEARSIGHTED
target.sdisabilities &= ~BLIND
target.eye_stat = 0
eyes.damage = 0
target.op_stage.eyes = 0
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/internal/eyes/eyes = target.internal_organs["eyes"]
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, searing [target]'s eyes with \the [tool]!", \
"\red Your hand slips, searing [target]'s eyes with \the [tool]!")
target.apply_damage(5, BURN, affected)
target.eye_stat += 5
eyes.take_damage(5, 0)
+113 -43
View File
@@ -188,9 +188,9 @@
//////////////////////////////////////////////////////////////////
/datum/surgery_step/ribcage/fix_chest_internal
allowed_tools = list(
/obj/item/weapon/scalpel = 100, \
/obj/item/weapon/kitchenknife = 75, \
/obj/item/weapon/shard = 50, \
/obj/item/stack/medical/advanced/bruise_pack= 100, \
/obj/item/stack/medical/bruise_pack = 20, \
/obj/item/stack/medical/bruise_pack/tajaran = 70, \
)
min_duration = 70
@@ -205,54 +205,124 @@
return ..() && is_chest_organ_damaged && target.op_stage.ribcage == 2
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/internal/heart/heart = target.internal_organs["heart"]
var/datum/organ/internal/lungs/lungs = target.internal_organs["lungs"]
var/datum/organ/internal/liver/liver = target.internal_organs["liver"]
var/datum/organ/internal/liver/kidney = target.internal_organs["kidney"]
var/tool_name = "\the [tool]"
if (istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
tool_name = "regenerative membrane"
if (istype(tool, /obj/item/stack/medical/bruise_pack))
if (istype(tool, /obj/item/stack/medical/bruise_pack/tajaran))
tool_name = "the poultice"
else
tool_name = "the bandaid"
var/datum/organ/external/chest/chest = target.get_organ("chest")
for(var/datum/organ/internal/I in chest.internal_organs)
if(I && I.damage > 0)
if(I.robotic < 2)
user.visible_message("[user] starts treating damage to [target]'s [I.name] with [tool_name].", \
"You start treating damage to [target]'s [I.name] with [tool_name]." )
else
user.visible_message("\blue [user] attempts to repair [target]'s mechanical [I.name] with [tool_name]...", \
"\blue You attempt to repair [target]'s mechanical [I.name] with [tool_name]...")
target.custom_pain("The pain in your chest is living hell!",1)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/tool_name = "\the [tool]"
if (istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
tool_name = "regenerative membrane"
if (istype(tool, /obj/item/stack/medical/bruise_pack))
if (istype(tool, /obj/item/stack/medical/bruise_pack/tajaran))
tool_name = "the poultice"
else
tool_name = "the bandaid"
var/datum/organ/external/chest/chest = target.get_organ("chest")
for(var/datum/organ/internal/I in chest.internal_organs)
if(I && I.damage > 0)
if(I.robotic < 2)
user.visible_message("[user] treats damage to [target]'s [I.name] with [tool_name].", \
"You treat damage to [target]'s [I.name] with [tool_name]." )
else
user.visible_message("\blue [user] pokes [target]'s mechanical [I.name] with [tool_name]...", \
"\blue You poke [target]'s mechanical [I.name] with [tool_name]... \red For no effect, since it's robotic.")
I.damage = 0
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/chest/affected = target.get_organ("chest")
user.visible_message("\red [user]'s hand slips, getting mess and tearing the inside of [target]'s chest with \the [tool]!", \
"\red Your hand slips, getting mess and tearing the inside of [target]'s chest with \the [tool]!")
var/dam_amt = 2
if (istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
target.adjustToxLoss(5)
else if (istype(tool, /obj/item/stack/medical/bruise_pack))
if (istype(tool, /obj/item/stack/medical/bruise_pack/tajaran))
target.adjustToxLoss(7)
else
dam_amt = 5
target.adjustToxLoss(10)
affected.createwound(CUT, 5)
for(var/datum/organ/internal/I in affected.internal_organs)
if(I && I.damage > 0)
I.take_damage(dam_amt,0)
/datum/surgery_step/ribcage/fix_chest_internal_robot //For artificial organs
allowed_tools = list(
/obj/item/stack/nanopaste = 100, \
/obj/item/weapon/bonegel = 30, \
/obj/item/weapon/screwdriver = 70, \
)
min_duration = 70
max_duration = 90
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/is_chest_organ_damaged = 0
var/datum/organ/internal/heart/heart = target.internal_organs["heart"]
var/datum/organ/external/chest/chest = target.get_organ("chest")
for(var/datum/organ/internal/I in chest.internal_organs) if(I.damage > 0)
is_chest_organ_damaged = 1
break
return ..() && is_chest_organ_damaged && heart.robotic == 2 && target.op_stage.ribcage == 2
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/internal/heart/heart = target.internal_organs["heart"]
if(lungs.damage > 0)
user.visible_message("[user] starts mending the rupture in [target]'s lungs with \the [tool].", \
"You start mending the rupture in [target]'s lungs with \the [tool]." )
if(heart.damage > 0)
user.visible_message("[user] starts mending the bruises on [target]'s heart with \the [tool].", \
"You start mending the bruises on [target]'s heart with \the [tool]." )
if(liver.damage > 0)
user.visible_message("[user] starts mending the bruises on [target]'s liver with \the [tool].", \
"You start mending the bruises on [target]'s liver with \the [tool]." )
if(kidney.damage > 0)
user.visible_message("[user] starts mending the bruises on [target]'s kidney with \the [tool].", \
"You start mending the bruises on [target]'s kidney with \the [tool]." )
user.visible_message("[user] starts mending the mechanisms on [target]'s heart with \the [tool].", \
"You start mending the mechanisms on [target]'s heart with \the [tool]." )
target.custom_pain("The pain in your chest is living hell!",1)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/internal/heart/heart = target.internal_organs["heart"]
var/datum/organ/internal/lungs/lungs = target.internal_organs["lungs"]
var/datum/organ/internal/liver/liver = target.internal_organs["liver"]
var/datum/organ/internal/liver/kidney = target.internal_organs["kidney"]
if(lungs.damage > 0)
user.visible_message("\blue [user] mends the rupture in [target]'s lungs with \the [tool].", \
"\blue You mend the rupture in [target]'s lungs with \the [tool]." )
lungs.damage = 0
if(heart.damage > 0)
user.visible_message("\blue [user] treats the bruises on [target]'s heart with \the [tool].", \
"\blue You treat the bruises on [target]'s heart with \the [tool]." )
user.visible_message("\blue [user] repairs [target]'s heart with \the [tool].", \
"\blue You repair [target]'s heart with \the [tool]." )
heart.damage = 0
if(liver.damage > 0)
user.visible_message("\blue [user] treats the bruises on [target]'s liver with \the [tool].", \
"\blue You treat the bruises on [target]'s liver with \the [tool]." )
liver.damage = 0
if(kidney.damage > 0)
user.visible_message("\blue [user] treats the bruises on [target]'s kidney with \the [tool].", \
"\blue You treat the bruises on [target]'s kidney with \the [tool]." )
kidney.damage = 0
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/chest/affected = target.get_organ("chest")
user.visible_message("\red [user]'s hand slips, slicing an artery inside [target]'s chest with \the [tool]!", \
"\red Your hand slips, slicing an artery inside [target]'s chest with \the [tool]!")
affected.createwound(CUT, 20)
var/datum/organ/internal/heart/heart = target.internal_organs["heart"]
user.visible_message("\red [user]'s hand slips, smearing [tool] in the incision in [target]'s heart, gumming it up!!" , \
"\red Your hand slips, smearing [tool] in the incision in [target]'s heart, gumming it up!")
heart.take_damage(5, 0)
target.adjustToxLoss(5)
//////////////////////////////////////////////////////////////////
// HEART SURGERY //
//////////////////////////////////////////////////////////////////
// To be finished after some tests.
// /datum/surgery_step/ribcage/heart/cut
// allowed_tools = list(
// /obj/item/weapon/scalpel = 100, \
// /obj/item/weapon/kitchenknife = 75, \
// /obj/item/weapon/shard = 50, \
// )
// min_duration = 30
// max_duration = 40
// can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
// return ..() && target.op_stage.ribcage == 2
+2 -2
View File
@@ -4,7 +4,7 @@
//////////////////////////////////////////////////////////////////
/datum/surgery_step/limb/
can_infect = 1
can_infect = 0
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return 0
@@ -125,7 +125,6 @@
/datum/surgery_step/limb/attach
allowed_tools = list(/obj/item/robot_parts = 100)
can_infect = 0
min_duration = 80
max_duration = 100
@@ -148,6 +147,7 @@
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\blue [user] has attached \the [tool] where [target]'s [affected.display_name] used to be.", \
"\blue You have attached \the [tool] where [target]'s [affected.display_name] used to be.")
affected.germ_level = 0
affected.robotize()
if(L.sabotaged)
affected.sabotaged = 1