trsq buff

Large sprite size + overly slow movement gave players too much of an advantage since they can attack from 2 tiles away.

Lowered move delay, heightened move speed.
Lowered combat sense delay.
buffed structure damage, a lot.

buffed intent to kill.
This commit is contained in:
Sharkmare
2019-03-08 20:28:47 +01:00
committed by GitHub
parent 85921e5d9b
commit bef3d54b0f
@@ -25,11 +25,11 @@
//Mob movement settings
wander = 1
wander_distance = 100
wander_distance = 999
returns_home = 1
turns_per_move = 15
follow_dist = 200
speed = 20
turns_per_move = 7
follow_dist = 999
speed = 7
//Mob interaction
response_help = "Sacrifices self to"
@@ -57,20 +57,20 @@
melee_damage_lower = 10 //huh not so bad
melee_damage_upper = 45 //oh, oh no
attacktext = list("bites","claws","slashes")
environment_smash = 1000 //It's made for destroying things
environment_smash = 99999 //It's made for destroying things
melee_miss_chance = 0
melee_attack_minDelay = 5
melee_attack_maxDelay = 30
melee_attack_minDelay = 0
melee_attack_maxDelay = 5
attack_armor_pen = 20
attack_sharp = 1
//Attack movement settings
move_to_delay = 20
move_to_delay = 7
destroy_surroundings = 1
//Damage resistances
shock_resistance = 1
resistance = 75
resistance = 99
/mob/living/simple_animal/hostile/tarrasque/death()
..()