Merge remote-tracking branch 'refs/remotes/origin/master' into dev-ace

This commit is contained in:
Spades
2017-04-09 13:18:05 -04:00
640 changed files with 21907 additions and 13646 deletions
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@@ -12,6 +12,7 @@ These are just guidelines, not rules, use your best judgment and feel free to pr
[How Can I Contribute?](#how-can-i-contribute)
* [Your First Code Contribution](#your-first-code-contribution)
* [VOREStation Coding Standards](#vorestation-coding-standards)
* [Pull Requests](#pull-requests)
* [Git Commit Messages](#git-commit-messages)
@@ -29,21 +30,45 @@ By participating, you are expected to uphold this code.
### Your First Code Contribution
Unsure where to begin contributing to VOREStation? You can start by looking through these `beginner` and `help-wanted` issues:
Unsure where to begin contributing to VOREStation? You can start by looking through the issues tab.
* [Beginner issues][beginner] - issues which should only require a few lines of code, and a test or two.
* [Help wanted issues][help-wanted] - issues which should be a bit more involved than `beginner` issues.
### VOREStation Coding Standards
Any code submissions that do not meet our coding standards are likely to be rejected, or at the very least, have a maintainer request changes on your PR. Save time and follow these standards from the start.
* If it is something like a bugfix that Polaris would want (the codebase we use), code it in their code and make the PR to them. We regularly update from them. They would want any general gameplay bugfixes, and things that are obviously intended to work one way, but do not. They do not have any of our fluff species (vulp, akula, fenn, etc) so do not make PRs related to that, or any vore content to them.
* Never edit stock Polaris .DMI files. If you are confused about which .DMI files we have added and which were there originally, refer to their repository and and see if they exist (https://github.com/PolarisSS13/Polaris). All PRs with edits to stock .DMI files will be rejected.
* When changing any code in any stock Polaris .DM file, you must mark your changes:
* For single-line changes: //VOREStation Edit - "Explanation" (Edit can also be Add for new lines or Removal if you are commenting the line out)
* For multi-line additions: //VOREStation Edit - "Explanation" and then at the bottom of your changes, //VOREStation Edit End
* For multi-like removals: Use a block comment (/\* xxx \*/) to comment out the existing code block (do not modify whitespace more than necessary) and at the start, it should contain /\* VOREStation Removal - "Reason"
* Change whitespace as little as possible. Do not randomly add/remove whitespace.
* Any new files should have "_vr" at the end. For example, "life_vr.dm". Just make them in the same location as the file they are related to.
The `attempt_vr()` proc has been added for your convienence. It allows a many-line change to become a single-line change in the existing Polaris files, preserving mergeability and allowing better code separation while preventing your new code from causing runtimes that stop the original code from running. If you are wanting to inject new procedures into an existing proc, called `update_atoms()` for example, you would create `update_atoms_vr()` in a nearby `_vr.dm` file, and then call to it from a single line in the original `update_atoms()` with `attempt_vr()`.
The syntax for `attempt_vr()` is: `attempt_vr(atom,"proc_name",list(arg1,arg2))`, where:
* `atom` should be replaced with what your extended proc is defined on (if you are in something like /obj/machine/scanner/proc/update_things() and you are calling your newly defined /obj/machine/scanner/proc/update_things_vr() you can just put `src` here)
* `proc_name` is a STRING that should be the name of your proc, such as "update_atoms_vr"
* `list(arg1,arg2)` should contain any args you wish to pass to the proc
As an example of something you can do with `attempt_vr()` in a single line, the grab and vore code is done with this in a single line. When a grab is clicked on someone, there is a line similar to:
`if(attempt_vr(src,"handle_grabs_vr",list(src,attacker))) return`
Then in our `handle_grabs_vr()` proc, if we want to avoid performing the stock game actions and have handled the vore stuff ourselves, we return true, and the original proc returns since attempt_vr returns true.
### Pull Requests
* Your submission must pass Travis CI checking. If you think there is a bug in Travis, open an issue.
* It can be a WIP PR, and if so, please mark it with [WIP] in the title so it can be labeled appropriately.
* If your pull request has many no-conflict merge commits, it cannot be merged. Squash and make a new PR.
* Your submission must pass Travis CI checking. The checks are important, prevent many common mistakes, and even experienced coders get caught by it sometimes. If you think there is a bug in Travis, open an issue. (One known Travis issue is comments in the middle of multi-line lists, just don't do it)
* Your PR should not have an excessive number of commits unless it is a large project or includes many separate remote commits (such as a pull from Polaris). If you need to keep tweaking your PR to pass Travis or to satisfy a maintainer's requests and are making many commits, you should squash them in the end and update your PR accordingly so these commits don't clog up the history.
* You can create a WIP PR, and if so, please mark it with [WIP] in the title so it can be labeled appropriately. These can't sit forever, though.
* If your pull request has many no-conflict merge commits ('merge from master' into your PR branch), it cannot be merged. Squash and make a new PR/forcepush to your PR branch.
### Git Commit Messages
* Limit the first line to 72 characters or less.
* Limit the first line to 72 characters or less, otherwise it truncates the title with '...', wrapping the rest into the description.
* Reference issues and pull requests liberally.
* Use the GitHub magic words "Fixed/Fixes/Fix, Resolved/Resolves/Resolve, Closed/Closes/Close", as in, "Closes #1928", as this will automatically close that issue when the PR is merged if it is a fix for that issue.
## Licensing
VOREStation is licensed under the GNU Affero General Public License version 3, which can be found in full in LICENSE-AGPL3.txt.
+1
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@@ -31,6 +31,7 @@ script:
- (! grep 'step_[xy]' maps/**/*.dmm)
- (! find nano/templates/ -type f -exec md5sum {} + | sort | uniq -D -w 32 | grep nano)
- (! grep -En "<\s*span\s+class\s*=\s*('[^'>]+|[^'>]+')\s*>" **/*.dm)
- (! grep 'maps\\.*test.*' *.dme)
- awk -f tools/indentation.awk **/*.dm
- md5sum -c - <<< "88490b460c26947f5ec1ab1bb9fa9f17 *html/changelogs/example.yml"
- (num=`grep -E '\\\\(red|blue|green|black|b|i[^mc])' **/*.dm | wc -l`; echo "$num escapes (expecting ${MACRO_COUNT} or less)"; [ $num -le ${MACRO_COUNT} ])
+6 -3
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@@ -228,13 +228,16 @@ mob/living/carbon/human/airflow_hit(atom/A)
var/b_loss = airflow_speed * vsc.airflow_damage
var/blocked = run_armor_check(BP_HEAD,"melee")
apply_damage(b_loss/3, BRUTE, BP_HEAD, blocked, 0, "Airflow")
var/soaked = get_armor_soak(BP_HEAD,"melee")
apply_damage(b_loss/3, BRUTE, BP_HEAD, blocked, soaked, 0, "Airflow")
blocked = run_armor_check(BP_TORSO,"melee")
apply_damage(b_loss/3, BRUTE, BP_TORSO, blocked, 0, "Airflow")
soaked = get_armor_soak(BP_TORSO,"melee")
apply_damage(b_loss/3, BRUTE, BP_TORSO, blocked, soaked, 0, "Airflow")
blocked = run_armor_check(BP_GROIN,"melee")
apply_damage(b_loss/3, BRUTE, BP_GROIN, blocked, 0, "Airflow")
soaked = get_armor_soak(BP_GROIN,"melee")
apply_damage(b_loss/3, BRUTE, BP_GROIN, blocked, soaked, 0, "Airflow")
if(airflow_speed > 10)
Paralyse(round(airflow_speed * vsc.airflow_stun))
+6 -2
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@@ -180,7 +180,8 @@ Class Procs:
air_master.mark_zone_update(B)
/connection_edge/zone/recheck()
if(!A.air.compare(B.air))
// Edges with only one side being vacuum need processing no matter how close.
if(!A.air.compare(B.air, vacuum_exception = 1))
air_master.mark_edge_active(src)
//Helper proc to get connections for a zone.
@@ -235,7 +236,10 @@ Class Procs:
air_master.mark_zone_update(A)
/connection_edge/unsimulated/recheck()
if(!A.air.compare(air))
// Edges with only one side being vacuum need processing no matter how close.
// Note: This handles the glaring flaw of a room holding pressure while exposed to space, but
// does not specially handle the less common case of a simulated room exposed to an unsimulated pressurized turf.
if(!A.air.compare(air, vacuum_exception = 1))
air_master.mark_edge_active(src)
proc/ShareHeat(datum/gas_mixture/A, datum/gas_mixture/B, connecting_tiles)
+3 -13
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@@ -95,14 +95,14 @@ obj/var/phoronproof = 0
return
//Burn skin if exposed.
if(vsc.plc.SKIN_BURNS)
if(vsc.plc.SKIN_BURNS && (species.breath_type != "phoron"))
if(!pl_head_protected() || !pl_suit_protected())
burn_skin(0.75)
if(prob(20)) src << "<span class='danger'>Your skin burns!</span>"
updatehealth()
//Burn eyes if exposed.
if(vsc.plc.EYE_BURNS)
if(vsc.plc.EYE_BURNS && (species.breath_type != "phoron"))
if(!head)
if(!wear_mask)
burn_eyes()
@@ -118,22 +118,12 @@ obj/var/phoronproof = 0
burn_eyes()
//Genetic Corruption
if(vsc.plc.GENETIC_CORRUPTION)
if(vsc.plc.GENETIC_CORRUPTION && (species.breath_type != "phoron"))
if(rand(1,10000) < vsc.plc.GENETIC_CORRUPTION)
randmutb(src)
src << "<span class='danger'>High levels of toxins cause you to spontaneously mutate!</span>"
domutcheck(src,null)
/mob/living/carbon/human/vox/pl_effects()
//Handles all the bad things phoron can do to Vox.
//Contamination
if(vsc.plc.CLOTH_CONTAMINATION) contaminate()
//Anything else requires them to not be dead.
if(stat >= 2)
return
/mob/living/carbon/human/proc/burn_eyes()
var/obj/item/organ/internal/eyes/E = internal_organs_by_name[O_EYES]
if(E)
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@@ -18,3 +18,10 @@
// Stance for hostile mobs to be in while devouring someone.
#define HOSTILE_STANCE_EATING 99
// Defines for weight system
#define MIN_MOB_WEIGHT 70
#define MAX_MOB_WEIGHT 500
#define MIN_NUTRITION_TO_GAIN 450 // Above this amount you will gain weight
#define MAX_NUTRITION_TO_LOSE 50 // Below this amount you will lose weight
// #define WEIGHT_PER_NUTRITION 0.0285 // Tuned so 1050 (nutrition for average mob) = 30 lbs
+7 -1
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@@ -4,6 +4,12 @@
#define BACKUP_HUD 11 // HUD for showing whether or not they have a backup implant.
#define STATUS_R_HUD 12 // HUD for showing the same STATUS_HUD info on the right side, but not for 'boring' statuses (transparent icons)
#define HEALTH_VR_HUD 13 // HUD with blank 100% bar so it's hidden most of the time.
#define VANTAG_HUD 14 // HUD for showing being-an-antag-target prefs
#undef TOTAL_HUDS //Undo theirs.
#define TOTAL_HUDS 13 // Total number of HUDs.
#define TOTAL_HUDS 14 // Total number of HUDs.
#define VANTAG_NONE "hudblank"
#define VANTAG_VORE "vantag_vore"
#define VANTAG_KIDNAP "vantag_kidnap"
#define VANTAG_KILL "vantag_kill"
+8 -6
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@@ -26,11 +26,13 @@
#define BORGXRAY 0x4
#define BORGMATERIAL 8
#define STANCE_IDLE 1
#define STANCE_ALERT 2
#define STANCE_ATTACK 3
#define STANCE_ATTACKING 4
#define STANCE_TIRED 5
#define STANCE_IDLE 1 // Looking for targets if hostile. Does idle wandering.
#define STANCE_ALERT 2 // Bears
#define STANCE_ATTACK 3 // Attempting to get into attack position
#define STANCE_ATTACKING 4 // Doing attacks
#define STANCE_TIRED 5 // Bears
#define STANCE_FOLLOW 6 // Following somone
#define STANCE_BUSY 7 // Do nothing on life ticks (Other code is running)
#define LEFT 1
#define RIGHT 2
@@ -139,7 +141,7 @@
#define INCAPACITATION_STUNNED 8
#define INCAPACITATION_FORCELYING 16 //needs a better name - represents being knocked down BUT still conscious.
#define INCAPACITATION_KNOCKOUT 32
#define INCAPACITATION_NONE 0
#define INCAPACITATION_DEFAULT (INCAPACITATION_RESTRAINED|INCAPACITATION_BUCKLED_FULLY)
#define INCAPACITATION_KNOCKDOWN (INCAPACITATION_KNOCKOUT|INCAPACITATION_FORCELYING)
+1 -1
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@@ -52,4 +52,4 @@
#define INNATE 64 // All mobs can be assumed to speak and understand this language. (audible emotes)
#define NO_TALK_MSG 128 // Do not show the "\The [speaker] talks into \the [radio]" message
#define NO_STUTTER 256 // No stuttering, slurring, or other speech problems
#define ALT_TRANSMIT 512 // Language is not based on vision or sound (Todo: add this into the say code and use it for the rootspeak languages)
#define ALT_TRANSMIT 512 // Language is not based on vision or sound (Todo: add this into the say code and use it for the rootspeak languages)
+4 -1
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@@ -7,4 +7,7 @@
#define TURF_HAS_EDGES 64
#define TURF_HAS_CORNERS 128
#define TURF_IS_FRAGILE 256
#define TURF_ACID_IMMUNE 512
#define TURF_ACID_IMMUNE 512
#define isCardinal(x) (x == NORTH || x == SOUTH || x == EAST || x == WEST)
#define isDiagonal(x) (x == NORTHEAST || x == SOUTHEAST || x == NORTHWEST || x == SOUTHWEST)
+8 -1
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@@ -51,12 +51,13 @@ var/global/list/facial_hair_styles_list = list() //stores /datum/sprite_accessor
var/global/list/facial_hair_styles_male_list = list()
var/global/list/facial_hair_styles_female_list = list()
var/global/list/skin_styles_female_list = list() //unused
var/global/list/body_marking_styles_list = list() //stores /datum/sprite_accessory/marking indexed by name
//Underwear
var/datum/category_collection/underwear/global_underwear = new()
//Backpacks
var/global/list/backbaglist = list("Nothing", "Backpack", "Satchel", "Satchel Alt", "Messenger Bag")
var/global/list/pdachoicelist = list("Default", "Slim", "Old")
var/global/list/pdachoicelist = list("Default", "Slim", "Old", "Rugged")
var/global/list/exclude_jobs = list(/datum/job/ai,/datum/job/cyborg)
// Visual nets
@@ -141,6 +142,12 @@ var/global/list/string_slot_flags = list(
facial_hair_styles_male_list += H.name
facial_hair_styles_female_list += H.name
//Body markings - Initialise all /datum/sprite_accessory/marking into an list indexed by marking name
paths = typesof(/datum/sprite_accessory/marking) - /datum/sprite_accessory/marking
for(var/path in paths)
var/datum/sprite_accessory/marking/M = new path()
body_marking_styles_list[M.name] = M
//Surgery Steps - Initialize all /datum/surgery_step into a list
paths = typesof(/datum/surgery_step)-/datum/surgery_step
for(var/T in paths)
+7
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@@ -13,6 +13,13 @@ var/global/list/player_sizes_list = list(
"Small" = RESIZE_SMALL,
"Tiny" = RESIZE_TINY)
//stores vantag settings indexed by name
var/global/list/vantag_choices_list = list(
VANTAG_NONE = "No Involvement",
VANTAG_VORE = "Be Prey",
VANTAG_KIDNAP = "Be Kidnapped",
VANTAG_KILL = "Be Killed")
//Important items that are preserved when people are digested, etc.
//On Polaris, different from Cryo list as MMIs need to be removed for FBPs to be logged out.
var/global/list/important_items = list(
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@@ -793,6 +793,26 @@ proc // Creates a single icon from a given /atom or /image. Only the first argu
alpha_mask.Blend(image_overlay,ICON_OR)//OR so they are lumped together in a nice overlay.
return alpha_mask//And now return the mask.
//getFlatIcon but generates an icon that can face ALL four directions. The only four.
/proc/getCompoundIcon(atom/A)
var/icon/north = getFlatIcon(A,defdir=NORTH,always_use_defdir=1)
var/icon/south = getFlatIcon(A,defdir=SOUTH,always_use_defdir=1)
var/icon/east = getFlatIcon(A,defdir=EAST,always_use_defdir=1)
var/icon/west = getFlatIcon(A,defdir=WEST,always_use_defdir=1)
//Starts with a blank icon because of byond bugs.
var/icon/full = icon('icons/effects/effects.dmi', "icon_state"="nothing")
full.Insert(north,dir=NORTH)
full.Insert(south,dir=SOUTH)
full.Insert(east,dir=EAST)
full.Insert(west,dir=WEST)
qdel(north)
qdel(south)
qdel(east)
qdel(west)
return full
/mob/proc/AddCamoOverlay(atom/A)//A is the atom which we are using as the overlay.
var/icon/opacity_icon = new(A.icon, A.icon_state)//Don't really care for overlays/underlays.
//Now we need to culculate overlays+underlays and add them together to form an image for a mask.
+2 -2
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@@ -63,12 +63,12 @@ proc/random_facial_hair_style(gender, species = "Human")
return f_style
proc/sanitize_name(name, species = "Human")
proc/sanitize_name(name, species = "Human", robot = 0)
var/datum/species/current_species
if(species)
current_species = all_species[species]
return current_species ? current_species.sanitize_name(name) : sanitizeName(name)
return current_species ? current_species.sanitize_name(name, robot) : sanitizeName(name, MAX_NAME_LEN, robot)
proc/random_name(gender, species = "Human")
+1 -1
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@@ -85,7 +85,7 @@
// 0 .. 9
if(48 to 57) //Numbers
if(!last_char_group) continue //suppress at start of string
if(!allow_numbers) continue
if(!allow_numbers) continue // If allow_numbers is 0, then don't do this.
output += ascii2text(ascii_char)
number_of_alphanumeric++
last_char_group = 3
+41 -57
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@@ -753,9 +753,6 @@ proc/GaussRandRound(var/sigma,var/roundto)
C.x_pos = (T.x - trg_min_x)
C.y_pos = (T.y - trg_min_y)
var/list/fromupdate = new/list()
var/list/toupdate = new/list()
moving:
for (var/turf/T in refined_src)
var/datum/coords/C_src = refined_src[T]
@@ -763,19 +760,40 @@ proc/GaussRandRound(var/sigma,var/roundto)
var/datum/coords/C_trg = refined_trg[B]
if(C_src.x_pos == C_trg.x_pos && C_src.y_pos == C_trg.y_pos)
var/old_dir1 = T.dir
var/old_icon_state1 = T.icon_state
var/old_icon1 = T.icon
var/old_overlays = T.overlays.Copy()
var/old_underlays = T.underlays.Copy()
//You can stay, though.
if(istype(T,/turf/space))
refined_src -= T
refined_trg -= B
continue moving
var/turf/X = B.ChangeTurf(T.type)
X.set_dir(old_dir1)
X.icon_state = old_icon_state1
X.icon = old_icon1 //Shuttle floors are in shuttle.dmi while the defaults are floors.dmi
X.overlays = old_overlays
X.underlays = old_underlays
var/turf/X //New Destination Turf
//Are we doing shuttlework? Just to save another type check later.
var/shuttlework = 0
//Shuttle turfs handle their own fancy moving.
if(istype(T,/turf/simulated/shuttle))
shuttlework = 1
var/turf/simulated/shuttle/SS = T
if(!SS.landed_holder) SS.landed_holder = new(turf = SS)
X = SS.landed_holder.land_on(B)
//Generic non-shuttle turf move.
else
var/old_dir1 = T.dir
var/old_icon_state1 = T.icon_state
var/old_icon1 = T.icon
var/old_overlays = T.overlays.Copy()
var/old_underlays = T.underlays.Copy()
X = B.ChangeTurf(T.type)
X.set_dir(old_dir1)
X.icon_state = old_icon_state1
X.icon = old_icon1
X.overlays = old_overlays
X.underlays = old_underlays
//Move the air from source to dest
var/turf/simulated/ST = T
if(istype(ST) && ST.zone)
var/turf/simulated/SX = X
@@ -784,55 +802,22 @@ proc/GaussRandRound(var/sigma,var/roundto)
SX.air.copy_from(ST.zone.air)
ST.zone.remove(ST)
/* Quick visual fix for some weird shuttle corner artefacts when on transit space tiles */
if(direction && findtext(X.icon_state, "swall_s"))
// Spawn a new shuttle corner object
var/obj/corner = new()
corner.loc = X
corner.density = 1
corner.anchored = 1
corner.icon = X.icon
corner.icon_state = replacetext(X.icon_state, "_s", "_f")
corner.tag = "delete me"
corner.name = "wall"
// Find a new turf to take on the property of
var/turf/nextturf = get_step(corner, direction)
if(!nextturf || !istype(nextturf, /turf/space))
nextturf = get_step(corner, turn(direction, 180))
// Take on the icon of a neighboring scrolling space icon
X.icon = nextturf.icon
X.icon_state = nextturf.icon_state
//Move the objects. Not forceMove because the object isn't "moving" really, it's supposed to be on the "same" turf.
for(var/obj/O in T)
// Reset the shuttle corners
if(O.tag == "delete me")
X.icon = 'icons/turf/shuttle.dmi'
X.icon_state = replacetext(O.icon_state, "_f", "_s") // revert the turf to the old icon_state
X.name = "wall"
qdel(O) // prevents multiple shuttle corners from stacking
continue
if(!istype(O,/obj)) continue
O.loc = X
//Move the mobs unless it's an AI eye or other eye type.
for(var/mob/M in T)
if(!istype(M,/mob) || istype(M, /mob/observer/eye)) continue // If we need to check for more mobs, I'll add a variable
if(istype(M, /mob/observer/eye)) continue // If we need to check for more mobs, I'll add a variable
M.loc = X
// var/area/AR = X.loc
if(shuttlework)
var/turf/simulated/shuttle/SS = T
SS.landed_holder.leave_turf()
// if(AR.lighting_use_dynamic) //TODO: rewrite this code so it's not messed by lighting ~Carn
// X.opacity = !X.opacity
// X.SetOpacity(!X.opacity)
else if(turftoleave)
T.ChangeTurf(turftoleave)
toupdate += X
if(turftoleave)
fromupdate += T.ChangeTurf(turftoleave)
else
T.ChangeTurf(get_base_turf_by_area(T))
@@ -840,7 +825,6 @@ proc/GaussRandRound(var/sigma,var/roundto)
refined_trg -= B
continue moving
proc/DuplicateObject(obj/original, var/perfectcopy = 0 , var/sameloc = 0)
if(!original)
return null
+3 -2
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@@ -341,6 +341,7 @@
var/mob/living/carbon/C = usr
C.swap_hand()
else
var/turf/T = screen_loc2turf("screen-loc", get_turf(usr))
T.Click(location, control, params)
var/turf/T = screen_loc2turf(screen_loc, get_turf(usr))
if(T)
T.Click(location, control, params)
. = 1
+1 -1
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@@ -14,7 +14,7 @@
/datum/controller/process/mob/doWork()
for(last_object in mob_list)
var/mob/M = last_object
if(isnull(M.gcDestroyed))
if(M && isnull(M.gcDestroyed))
try
M.Life()
catch(var/exception/e)
+1 -1
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@@ -11,7 +11,7 @@
/datum/controller/process/obj/doWork()
for(last_object in processing_objects)
var/datum/O = last_object
if(isnull(O.gcDestroyed))
if(O && isnull(O.gcDestroyed))
try
O:process()
catch(var/exception/e)
+3 -1
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@@ -108,6 +108,7 @@ var/const/ERT_FREQ = 1345
var/const/AI_FREQ = 1343
var/const/DTH_FREQ = 1341
var/const/SYND_FREQ = 1213
var/const/RAID_FREQ = 1277
var/const/ENT_FREQ = 1461 //entertainment frequency. This is not a diona exclusive frequency.
// department channels
@@ -133,6 +134,7 @@ var/list/radiochannels = list(
"Response Team" = ERT_FREQ,
"Special Ops" = DTH_FREQ,
"Mercenary" = SYND_FREQ,
"Raider" = RAID_FREQ,
"Supply" = SUP_FREQ,
"Service" = SRV_FREQ,
"AI Private" = AI_FREQ,
@@ -145,7 +147,7 @@ var/list/radiochannels = list(
var/list/CENT_FREQS = list(ERT_FREQ, DTH_FREQ)
// Antag channels, i.e. Syndicate
var/list/ANTAG_FREQS = list(SYND_FREQ)
var/list/ANTAG_FREQS = list(SYND_FREQ, RAID_FREQ)
//Department channels, arranged lexically
var/list/DEPT_FREQS = list(AI_FREQ, COMM_FREQ, ENG_FREQ, ENT_FREQ, MED_FREQ, SEC_FREQ, SCI_FREQ, SRV_FREQ, SUP_FREQ)
@@ -84,6 +84,8 @@ var/global/datum/emergency_shuttle_controller/emergency_shuttle
if(istype(A, /area/hallway))
A.readyalert()
atc.reroute_traffic(yes = 1)
//calls the shuttle for a routine crew transfer
/datum/emergency_shuttle_controller/proc/call_transfer()
if(!can_call()) return
@@ -98,7 +100,7 @@ var/global/datum/emergency_shuttle_controller/emergency_shuttle
shuttle.move_time = SHUTTLE_TRANSIT_DURATION
priority_announcement.Announce(replacetext(replacetext(using_map.shuttle_called_message, "%dock_name%", "[using_map.dock_name]"), "%ETA%", "[estimated_time] minute\s"))
atc.shift_ending() //VOREStation Add
atc.shift_ending()
//recalls the shuttle
/datum/emergency_shuttle_controller/proc/recall()
+3
View File
@@ -0,0 +1,3 @@
/datum/category_item/autolathe/devices/sleevecard
name = "sleevecard"
path =/obj/item/device/sleevecard
+4
View File
@@ -74,6 +74,10 @@
name = "request console electronics"
path =/obj/item/weapon/circuitboard/request
/datum/category_item/autolathe/engineering/pipelayer
name = "pipe layer electronics"
path =/obj/item/weapon/circuitboard/pipelayer
/datum/category_item/autolathe/engineering/motor
name = "motor"
path =/obj/item/weapon/stock_parts/motor
+5
View File
@@ -14,6 +14,11 @@
name = "welding tool"
path =/obj/item/weapon/weldingtool
/datum/category_item/autolathe/tools/electric_welder
name = "electric welding tool"
path =/obj/item/weapon/weldingtool/electric/unloaded
hidden = 1
/datum/category_item/autolathe/tools/screwdriver
name = "screwdriver"
path =/obj/item/weapon/screwdriver
+1 -1
View File
@@ -11,7 +11,7 @@
name = "Inflatable barriers"
contains = list(/obj/item/weapon/storage/briefcase/inflatable = 3)
cost = 20
containertype = /obj/structure/closet/crate
containertype = /obj/structure/closet/crate/engineering
containername = "Inflatable Barrier Crate"
/datum/supply_packs/atmos/canister_empty
+1 -1
View File
@@ -78,7 +78,7 @@
/obj/item/clothing/under/scratch,
/obj/item/clothing/under/wedding/bride_white,
/obj/item/clothing/suit/chef,
/obj/item/clothing/suit/apron/overalls,
/obj/item/clothing/suit/storage/apron/overalls,
/obj/item/clothing/under/redcoat,
/obj/item/clothing/under/kilt
)
+23 -13
View File
@@ -18,7 +18,7 @@
name = "Superconducting Magnetic Coil"
contains = list(/obj/item/weapon/smes_coil)
cost = 75
containertype = /obj/structure/closet/crate
containertype = /obj/structure/closet/crate/engineering
containername = "Superconducting Magnetic Coil crate"
/datum/supply_packs/eng/electrical
@@ -30,9 +30,18 @@
/obj/item/weapon/cell/high = 2
)
cost = 10
containertype = /obj/structure/closet/crate
containertype = /obj/structure/closet/crate/engineering/electrical
containername = "Electrical maintenance crate"
/datum/supply_packs/eng/e_welders
name = "Electric welder crate"
contains = list(
/obj/item/weapon/weldingtool/electric = 3
)
cost = 15
containertype = /obj/structure/closet/crate/engineering/electrical
containername = "Electric welder crate"
/datum/supply_packs/eng/mechanical
name = "Mechanical maintenance crate"
contains = list(
@@ -42,7 +51,7 @@
/obj/item/clothing/head/hardhat
)
cost = 10
containertype = /obj/structure/closet/crate
containertype = /obj/structure/closet/crate/engineering
containername = "Mechanical maintenance crate"
/datum/supply_packs/eng/fueltank
@@ -61,34 +70,35 @@
/obj/item/weapon/paper/solar
)
cost = 20
containertype = /obj/structure/closet/crate
containertype = /obj/structure/closet/crate/engineering
containername = "Solar pack crate"
/datum/supply_packs/eng/engine
name = "Emitter crate"
contains = list(/obj/machinery/power/emitter = 2)
cost = 10
containertype = /obj/structure/closet/crate/secure
containertype = /obj/structure/closet/crate/secure/engineering
containername = "Emitter crate"
access = access_ce
/datum/supply_packs/eng/engine/field_gen
name = "Field Generator crate"
contains = list(/obj/machinery/field_generator = 2)
containertype = /obj/structure/closet/crate/secure
containertype = /obj/structure/closet/crate/secure/engineering
containername = "Field Generator crate"
access = access_ce
/datum/supply_packs/eng/engine/sing_gen
name = "Singularity Generator crate"
contains = list(/obj/machinery/the_singularitygen)
containertype = /obj/structure/closet/crate/secure
containertype = /obj/structure/closet/crate/secure/engineering
containername = "Singularity Generator crate"
access = access_ce
/datum/supply_packs/eng/engine/collector
name = "Collector crate"
contains = list(/obj/machinery/power/rad_collector = 3)
containertype = /obj/structure/closet/crate/secure/engineering
containername = "Collector crate"
/datum/supply_packs/eng/engine/PA
@@ -103,7 +113,7 @@
/obj/structure/particle_accelerator/power_box,
/obj/structure/particle_accelerator/end_cap
)
containertype = /obj/structure/closet/crate/secure
containertype = /obj/structure/closet/crate/secure/engineering
containername = "Particle Accelerator crate"
access = access_ce
@@ -111,7 +121,7 @@
contains = list(/obj/item/weapon/circuitboard/shield_gen)
name = "Bubble shield generator circuitry"
cost = 30
containertype = /obj/structure/closet/crate/secure
containertype = /obj/structure/closet/crate/secure/engineering
containername = "bubble shield generator circuitry crate"
access = access_ce
@@ -119,7 +129,7 @@
contains = list(/obj/item/weapon/circuitboard/shield_gen_ex)
name = "Hull shield generator circuitry"
cost = 30
containertype = /obj/structure/closet/crate/secure
containertype = /obj/structure/closet/crate/secure/engineering
containername = "hull shield generator circuitry crate"
access = access_ce
@@ -127,7 +137,7 @@
contains = list(/obj/item/weapon/circuitboard/shield_cap)
name = "Bubble shield capacitor circuitry"
cost = 30
containertype = /obj/structure/closet/crate/secure
containertype = /obj/structure/closet/crate/secure/engineering
containername = "shield capacitor circuitry crate"
access = access_ce
@@ -169,7 +179,7 @@
name = "P.A.C.M.A.N. portable generator parts"
cost = 25
containername = "P.A.C.M.A.N. Portable Generator Construction Kit"
containertype = /obj/structure/closet/crate/secure
containertype = /obj/structure/closet/crate/secure/engineering
access = access_tech_storage
contains = list(
/obj/item/weapon/stock_parts/micro_laser,
@@ -182,7 +192,7 @@
name = "Super P.A.C.M.A.N. portable generator parts"
cost = 35
containername = "Super P.A.C.M.A.N. portable generator construction kit"
containertype = /obj/structure/closet/crate/secure
containertype = /obj/structure/closet/crate/secure/engineering
access = access_tech_storage
contains = list(
/obj/item/weapon/stock_parts/micro_laser,
+6 -5
View File
@@ -51,7 +51,7 @@
/obj/item/weapon/material/minihoe,
/obj/item/device/analyzer/plant_analyzer,
/obj/item/clothing/gloves/botanic_leather,
/obj/item/clothing/suit/apron,
/obj/item/clothing/suit/storage/apron,
/obj/item/weapon/material/minihoe,
/obj/item/weapon/storage/box/botanydisk
)
@@ -141,9 +141,10 @@
access = access_hydroponics
/datum/supply_packs/hydro/tray
name = "Empty hydroponics tray"
cost = 20
name = "Empty hydroponics trays"
cost = 50
containertype = /obj/structure/closet/crate/hydroponics
containername = "Hydroponics tray crate"
contains = list(/obj/machinery/portable_atmospherics/hydroponics{anchored = 0})
access = access_hydroponics
contains = list(/obj/machinery/portable_atmospherics/hydroponics{anchored = 0} = 3)
access = access_hydroponics
+21
View File
@@ -66,6 +66,27 @@
containername = "Surgery crate"
access = access_medical
/datum/supply_packs/med/deathalarm
name = "Death Alarm crate"
contains = list(
/obj/item/weapon/storage/box/cdeathalarm_kit,
/obj/item/weapon/storage/box/cdeathalarm_kit
)
cost = 40
containertype = "/obj/structure/closet/crate/secure"
containername = "Death Alarm crate"
access = access_medical
/datum/supply_packs/med/clotting
name = "Clotting Medicine crate"
contains = list(
/obj/item/weapon/storage/firstaid/clotting
)
cost = 40
containertype = "/obj/structure/closet/crate/secure"
containername = "Clotting Medicine crate"
access = access_medical
/datum/supply_packs/med/sterile
name = "Sterile equipment crate"
contains = list(
+19
View File
@@ -74,6 +74,14 @@
containername = "Energy marksman crate"
access = access_armory
/datum/supply_packs/munitions/burstlaser
name = "Burst laser crate"
contains = list(/obj/item/weapon/gun/energy/gun/burst = 2)
cost = 50
containertype = /obj/structure/closet/crate/secure
containername = "Burst laser crate"
access = access_armory
/datum/supply_packs/munitions/ionweapons
name = "Electromagnetic weapons crate"
contains = list(
@@ -85,6 +93,17 @@
containername = "electromagnetic weapons crate"
access = access_armory
/datum/supply_packs/munitions/ionpistols
name = "Electromagnetic pistols crate"
contains = list(
/obj/item/weapon/gun/energy/ionrifle/pistol = 2,
/obj/item/weapon/storage/box/emps
)
cost = 30
containertype = /obj/structure/closet/crate/secure
containername = "electromagnetic weapons crate"
access = access_armory
/datum/supply_packs/randomised/munitions/automatic
name = "Automatic weapon crate"
num_contained = 2
+8
View File
@@ -0,0 +1,8 @@
/datum/supply_packs/recreation/rover
name = "NT Humvee"
contains = list(
/obj/vehicle/train/rover/engine
)
containertype = /obj/structure/largecrate
containername = "NT Humvee Crate"
cost = 100
+30 -12
View File
@@ -20,7 +20,7 @@
/obj/item/weapon/cell/high = 2
)
cost = 10
containertype = /obj/structure/closet/crate/secure/gear
containertype = /obj/structure/closet/crate/secure/science
containername = "Robotics assembly"
access = access_robotics
@@ -39,7 +39,7 @@
name = "All robolimb blueprints"
contains = list(
/obj/item/weapon/disk/limb/bishop,
/obj/item/weapon/disk/limb/hesphiastos,
/obj/item/weapon/disk/limb/hephaestus,
/obj/item/weapon/disk/limb/morpheus,
/obj/item/weapon/disk/limb/veymed,
/obj/item/weapon/disk/limb/wardtakahashi,
@@ -56,7 +56,7 @@
name = "Morpheus robolimb blueprints"
contains = list(/obj/item/weapon/disk/limb/morpheus)
cost = 20
containertype = /obj/structure/closet/crate/secure/gear
containertype = /obj/structure/closet/crate/secure/science
containername = "Robolimb blueprints (Morpheus)"
access = access_robotics
@@ -64,15 +64,23 @@
name = "Xion robolimb blueprints"
contains = list(/obj/item/weapon/disk/limb/xion)
cost = 20
containertype = /obj/structure/closet/crate/secure/gear
containertype = /obj/structure/closet/crate/secure/science
containername = "Robolimb blueprints (Xion)"
access = access_robotics
/datum/supply_packs/robotics/robolimbs/hephaestus
name = "Hephaestus robolimb blueprints"
contains = list(/obj/item/weapon/disk/limb/hephaestus)
cost = 35
containertype = /obj/structure/closet/crate/secure/science
containername = "Robolimb blueprints (Hephaestus)"
access = access_robotics
/datum/supply_packs/robotics/robolimbs/wardtakahashi
name = "Ward-Takahashi robolimb blueprints"
contains = list(/obj/item/weapon/disk/limb/wardtakahashi)
cost = 35
containertype = /obj/structure/closet/crate/secure/gear
containertype = /obj/structure/closet/crate/secure/science
containername = "Robolimb blueprints (Ward-Takahashi)"
access = access_robotics
@@ -80,7 +88,7 @@
name = "Zeng Hu robolimb blueprints"
contains = list(/obj/item/weapon/disk/limb/zenghu)
cost = 35
containertype = /obj/structure/closet/crate/secure/gear
containertype = /obj/structure/closet/crate/secure/science
containername = "Robolimb blueprints (Zeng Hu)"
access = access_robotics
@@ -88,7 +96,7 @@
name = "Bishop robolimb blueprints"
contains = list(/obj/item/weapon/disk/limb/bishop)
cost = 70
containertype = /obj/structure/closet/crate/secure/gear
containertype = /obj/structure/closet/crate/secure/science
containername = "Robolimb blueprints (Bishop)"
access = access_robotics
@@ -96,7 +104,7 @@
name = "Vey-Med robolimb blueprints"
contains = list(/obj/item/weapon/disk/limb/veymed)
cost = 70
containertype = /obj/structure/closet/crate/secure/gear
containertype = /obj/structure/closet/crate/secure/science
containername = "Robolimb blueprints (Vey-Med)"
access = access_robotics
@@ -108,7 +116,7 @@
/obj/item/weapon/circuitboard/mecha/ripley/peripherals
)
cost = 25
containertype = /obj/structure/closet/crate/secure
containertype = /obj/structure/closet/crate/secure/science
containername = "APLU \"Ripley\" Circuit Crate"
access = access_robotics
@@ -119,7 +127,7 @@
/obj/item/weapon/circuitboard/mecha/odysseus/main
)
cost = 25
containertype = /obj/structure/closet/crate/secure
containertype = /obj/structure/closet/crate/secure/science
containername = "\"Odysseus\" Circuit Crate"
access = access_robotics
@@ -133,7 +141,7 @@
)
name = "Random APLU modkit"
cost = 200
containertype = /obj/structure/closet/crate
containertype = /obj/structure/closet/crate/science
containername = "heavy crate"
/datum/supply_packs/randomised/robotics/exosuit_mod/durand
@@ -150,4 +158,14 @@
/obj/item/device/kit/paint/gygax/darkgygax,
/obj/item/device/kit/paint/gygax/recitence
)
name = "Random Gygax exosuit modkit"
name = "Random Gygax exosuit modkit"
/datum/supply_packs/robotics/jumper_cables
name = "Jumper kit crate"
contains = list(
/obj/item/device/defib_kit/jumper_kit = 4
)
cost = 30
containertype = /obj/structure/closet/crate/secure/science
containername = "Jumper kit crate"
access = access_robotics
+1 -1
View File
@@ -40,6 +40,7 @@
name = "Exotic seeds crate"
contains = list(
/obj/item/seeds/replicapod = 2,
/obj/item/seeds/ambrosiavulgarisseed = 2,
/obj/item/seeds/libertymycelium,
/obj/item/seeds/reishimycelium,
/obj/item/seeds/random = 6,
@@ -49,4 +50,3 @@
containertype = /obj/structure/closet/crate/hydroponics
containername = "Exotic Seeds crate"
access = access_hydroponics
+17 -3
View File
@@ -14,15 +14,29 @@
name = "Advanced Robolimb Blueprints"
contains = list(
/obj/item/weapon/disk/limb/bishop,
/obj/item/weapon/disk/limb/hesphiastos,
/obj/item/weapon/disk/limb/hephaestus,
/obj/item/weapon/disk/limb/morpheus,
/obj/item/weapon/disk/limb/veymed,
/obj/item/weapon/disk/limb/wardtakahashi,
/obj/item/weapon/disk/limb/xion,
/obj/item/weapon/disk/limb/zenghu,
/obj/item/weapon/disk/limb/talon
/obj/item/weapon/disk/limb/talon,
/obj/item/weapon/disk/limb/dsi_tajaran,
/obj/item/weapon/disk/limb/dsi_lizard,
/obj/item/weapon/disk/limb/dsi_sergal,
/obj/item/weapon/disk/limb/dsi_nevrean,
/obj/item/weapon/disk/limb/dsi_vulpkanin
)
cost = 40
containertype = /obj/structure/closet/crate/secure
containername = "Advanced Robolimb Blueprint Crate"
access = access_robotics
access = access_robotics
/datum/supply_packs/sci/dune_buggy
name = "Exploration Dune Buggy"
contains = list(
/obj/vehicle/train/rover/engine/dunebuggy
)
cost = 100
containertype = /obj/structure/largecrate
containername = "Exploration Dune Buggy Crate"
+3 -7
View File
@@ -11,13 +11,9 @@
log_and_message_admins("has triggered a falsified [src]", user)
/datum/uplink_item/abstract/announcements/fake_centcom
item_cost = DEFAULT_TELECRYSTAL_AMOUNT / 3
/datum/uplink_item/abstract/announcements/fake_centcom/New()
..()
spawn(2)
name = "[command_name()] Update Announcement"
desc = "Causes a falsified [command_name()] Update. Triggers immediately after supplying additional data."
name = "Command Update Announcement"
desc = "Causes a falsified Command Update. Triggers immediately after supplying additional data."
item_cost = 40
/datum/uplink_item/abstract/announcements/fake_centcom/extra_args(var/mob/user)
var/title = sanitize(input("Enter your announcement title.", "Announcement Title") as null|text)
+10
View File
@@ -19,6 +19,16 @@
item_cost = 5
path = /obj/item/weapon/storage/box/ambrosia
/datum/uplink_item/item/medical/clotting
name = "Clotting Medicine injector"
item_cost = 10
path = /obj/item/weapon/reagent_containers/hypospray/autoinjector/clotting
/datum/uplink_item/item/medical/bonemeds
name = "Bone Repair injector"
item_cost = 10
path = /obj/item/weapon/reagent_containers/hypospray/autoinjector/bonemed
/datum/uplink_item/item/medical/ambrosiadeusseeds
name = "Box of 7x ambrosia deus seed packets"
item_cost = 10
+13 -1
View File
@@ -1,7 +1,7 @@
/datum/wires/jukebox
random = 1
holder_type = /obj/machinery/media/jukebox
wire_count = 7
wire_count = 11
var/const/WIRE_POWER = 1
var/const/WIRE_HACK = 2
@@ -10,6 +10,10 @@ var/const/WIRE_SPEEDDOWN = 8
var/const/WIRE_REVERSE = 16
var/const/WIRE_NOTHING1 = 32
var/const/WIRE_NOTHING2 = 64
var/const/WIRE_START = 128
var/const/WIRE_STOP = 256
var/const/WIRE_PREV = 512
var/const/WIRE_NEXT = 1024
/datum/wires/jukebox/CanUse(var/mob/living/L)
var/obj/machinery/media/jukebox/A = holder
@@ -40,6 +44,14 @@ var/const/WIRE_NOTHING2 = 64
holder.visible_message("<span class='notice'>\icon[holder] The speakers squeaks.</span>")
if(WIRE_SPEEDDOWN)
holder.visible_message("<span class='notice'>\icon[holder] The speakers rumble.</span>")
if(WIRE_START)
A.StartPlaying()
if(WIRE_STOP)
A.StopPlaying()
if(WIRE_PREV)
A.PrevTrack()
if(WIRE_NEXT)
A.NextTrack()
else
A.shock(usr, 10) // The nothing wires give a chance to shock just for fun
+1 -2
View File
@@ -11,8 +11,7 @@
switch(alert("Travel back to ss13?",,"Yes","No"))
if("Yes")
if(user.z != src.z) return
user.loc.loc.Exited(user)
user.loc = pick(latejoin)
user.forceMove(pick(latejoin))
if("No")
return
+5 -1
View File
@@ -290,19 +290,21 @@
/obj/item/weapon/module
icon = 'icons/obj/module.dmi'
icon_state = "std_module"
item_state = "std_mod"
w_class = ITEMSIZE_SMALL
item_state = "electronic"
flags = CONDUCT
var/mtype = 1 // 1=electronic 2=hardware
/obj/item/weapon/module/card_reader
name = "card reader module"
icon_state = "card_mod"
item_state = "std_mod"
desc = "An electronic module for reading data and ID cards."
/obj/item/weapon/module/power_control
name = "power control module"
icon_state = "power_mod"
item_state = "std_mod"
desc = "Heavy-duty switching circuits for power control."
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
@@ -321,11 +323,13 @@
/obj/item/weapon/module/cell_power
name = "power cell regulator module"
icon_state = "power_mod"
item_state = "std_mod"
desc = "A converter and regulator allowing the use of power cells."
/obj/item/weapon/module/cell_power
name = "power cell charger module"
icon_state = "power_mod"
item_state = "std_mod"
desc = "Charging circuits for power cells."
+6 -1
View File
@@ -71,7 +71,12 @@ mob/proc/handle_regular_hud_updates() //Used in the life.dm of mobs that can use
client.images -= hud
med_hud_users -= src
sec_hud_users -= src
//VOREStation Add - HUD lists
eng_hud_users -= src
sci_hud_users -= src
gen_hud_users -= src
if(vantag_hud) process_vantag_hud(src) //VOREStation Add - So any mob can have the vantag hud, observer or not.
//VOREStation Add End
mob/proc/in_view(var/turf/T)
return view(T)
+40 -1
View File
@@ -1,8 +1,34 @@
var/global/list/gen_hud_users = list() // List of all entities using a generic AR shades.
var/global/list/eng_hud_users = list() // List of all entities using a engineer HUD.
var/global/list/sci_hud_users = list() // List of all entities using a science HUD.
var/global/list/vantag_hud_users = list() // List of all mobs with the VANTAG hud on.
/proc/broadcast_engineering_hud_message(var/message, var/broadcast_source)
broadcast_hud_message(message, broadcast_source, eng_hud_users, /obj/item/clothing/glasses/omnihud/eng)
/proc/broadcast_science_hud_message(var/message, var/broadcast_source)
broadcast_hud_message(message, broadcast_source, sci_hud_users, /obj/item/clothing/glasses/omnihud/rnd)
proc/process_omni_hud(var/mob/M, var/mode, var/mob/Alt)
if(!can_process_hud(M))
return
var/datum/arranged_hud_process/P = arrange_hud_process(M, Alt, med_hud_users)
var/datum/arranged_hud_process/P
switch(mode)
if("med")
P = arrange_hud_process(M, Alt, med_hud_users)
if("sec")
P = arrange_hud_process(M, Alt, sec_hud_users)
if("eng")
P = arrange_hud_process(M, Alt, eng_hud_users)
if("sci")
P = arrange_hud_process(M, Alt, sci_hud_users)
if("best")
P = arrange_hud_process(M, Alt, sec_hud_users)
else
P = arrange_hud_process(M, Alt, gen_hud_users)
for(var/mob/living/carbon/human/guy in P.Mob.in_view(P.Turf))
if(P.Mob.see_invisible < guy.invisibility)
continue
@@ -19,3 +45,16 @@ proc/process_omni_hud(var/mob/M, var/mode, var/mob/Alt)
P.Client.images += guy.hud_list[WANTED_HUD]
P.Client.images += guy.hud_list[STATUS_R_HUD]
P.Client.images += guy.hud_list[BACKUP_HUD]
proc/process_vantag_hud(var/mob/M)
if(!M.vantag_hud || !can_process_hud(M))
return
var/datum/arranged_hud_process/P = arrange_hud_process(M, null, vantag_hud_users)
for(var/mob/living/carbon/human/guy in P.Mob.in_view(P.Turf))
if(P.Mob.see_invisible < guy.invisibility)
continue
P.Client.images += guy.hud_list[VANTAG_HUD]
+1
View File
@@ -107,6 +107,7 @@
candidates -= player
log_debug("[key_name(player)] is not eligible to become a [role_text]: Only ghosts may join as this role! They have been removed from the draft.")
else if(config.use_age_restriction_for_antags && player.current.client.player_age < minimum_player_age)
candidates -= player
log_debug("[key_name(player)] is not eligible to become a [role_text]: Is only [player.current.client.player_age] day\s old, has to be [minimum_player_age] day\s!")
else if(istype(player.current, /mob/living/voice))
candidates -= player
+8 -5
View File
@@ -43,12 +43,15 @@
/datum/antagonist/proc/create_radio(var/freq, var/mob/living/carbon/human/player)
var/obj/item/device/radio/R
if(freq == SYND_FREQ)
R = new/obj/item/device/radio/headset/syndicate(player)
else
R = new/obj/item/device/radio/headset(player)
switch(freq)
if(SYND_FREQ)
R = new/obj/item/device/radio/headset/syndicate(player)
if(RAID_FREQ)
R = new/obj/item/device/radio/headset/raider(player)
else
R = new/obj/item/device/radio/headset(player)
R.set_frequency(freq)
R.set_frequency(freq)
player.equip_to_slot_or_del(R, slot_l_ear)
return R
+1 -1
View File
@@ -232,7 +232,7 @@ var/datum/antagonist/raider/raiders
W.handle_item_insertion(id)
player.equip_to_slot_or_del(W, slot_wear_id)
spawn_money(rand(50,150)*10,W)
create_radio(SYND_FREQ, player)
create_radio(RAID_FREQ, player)
return 1
+11 -2
View File
@@ -125,8 +125,17 @@
if(A:lying) continue
src.throw_impact(A,speed)
if(isobj(A))
if(A.density && !A.throwpass) // **TODO: Better behaviour for windows which are dense, but shouldn't always stop movement
src.throw_impact(A,speed)
if(!A.density || A.throwpass)
continue
// Special handling of windows, which are dense but block only from some directions
if(istype(A, /obj/structure/window))
var/obj/structure/window/W = A
if (!W.is_full_window() && !(turn(src.last_move, 180) & A.dir))
continue
// Same thing for (closed) windoors, which have the same problem
else if(istype(A, /obj/machinery/door/window) && !(turn(src.last_move, 180) & A.dir))
continue
src.throw_impact(A,speed)
/atom/movable/proc/throw_at(atom/target, range, speed, thrower)
if(!target || !src) return 0
+7
View File
@@ -94,6 +94,7 @@ var/global/list/datum/dna/gene/dna_genes[0]
// New stuff
var/species = "Human"
var/list/body_markings = list()
// Make a copy of this strand.
// USE THIS WHEN COPYING STUFF OR YOU'LL GET CORRUPTION!
@@ -103,6 +104,7 @@ var/global/list/datum/dna/gene/dna_genes[0]
new_dna.b_type=b_type
new_dna.real_name=real_name
new_dna.species=species
new_dna.body_markings=body_markings.Copy()
for(var/b=1;b<=DNA_SE_LENGTH;b++)
new_dna.SE[b]=SE[b]
if(b<=DNA_UI_LENGTH)
@@ -196,6 +198,11 @@ var/global/list/datum/dna/gene/dna_genes[0]
SetUIValueRange(DNA_UI_HAIR_STYLE, hair, hair_styles_list.len, 1)
SetUIValueRange(DNA_UI_BEARD_STYLE, beard, facial_hair_styles_list.len,1)
body_markings.Cut()
for(var/obj/item/organ/external/E in character.organs)
if(E.markings.len)
body_markings[E.organ_tag] = E.markings.Copy()
UpdateUI()
// Set a DNA UI block's raw value.
+7
View File
@@ -156,6 +156,13 @@
else
H.gender = MALE
//Body markings
for(var/tag in dna.body_markings)
var/obj/item/organ/external/E = H.organs_by_name[tag]
if(E)
var/list/marklist = dna.body_markings[tag]
E.markings = marklist.Copy()
//Hair
var/hair = dna.GetUIValueRange(DNA_UI_HAIR_STYLE,hair_styles_list.len)
if((0 < hair) && (hair <= hair_styles_list.len))
@@ -95,11 +95,15 @@
changeling.chem_charges -= 20
var/range_heavy = 2
var/range_light = 5
var/range_heavy = 1
var/range_med = 2
var/range_light = 4
var/range_long = 6
if(src.mind.changeling.recursive_enhancement)
range_heavy = range_heavy * 2
range_med = range_med * 2
range_light = range_light * 2
range_long = range_long * 2
src << "<span class='notice'>We are extra loud.</span>"
src.mind.changeling.recursive_enhancement = 0
+3 -3
View File
@@ -109,7 +109,7 @@
light_color="#ff0000"
spawnable=list(
/mob/living/simple_animal/hostile/scarybat,
/mob/living/simple_animal/hostile/vore/creature,
/mob/living/simple_animal/hostile/creature/vore,
/mob/living/simple_animal/hostile/faithless
) // Vorestation Edit
@@ -118,9 +118,9 @@
light_color="#ff0000"
spawnable=list(
/mob/living/simple_animal/hostile/scarybat/cult,
/mob/living/simple_animal/hostile/vore/creature/cult,
/mob/living/simple_animal/hostile/creature/cult,
/mob/living/simple_animal/hostile/faithless/cult
) // Vorestation Edit
)
/obj/effect/gateway/active/cult/cultify()
return
+1 -1
View File
@@ -231,7 +231,7 @@ var/list/sacrificed = list()
if(T)
T.hotspot_expose(700,125)
var/rune = src // detaching the proc - in theory
empulse(U, (range_red - 2), range_red)
empulse(U, (range_red - 3), (range_red - 2), (range_red - 1), range_red)
qdel(rune)
return
+6 -1
View File
@@ -210,7 +210,7 @@ var/hadevent = 0
/proc/carp_migration() // -- Darem
for(var/obj/effect/landmark/C in landmarks_list)
if(C.name == "carpspawn")
new /mob/living/simple_animal/hostile/vore/carp(C.loc) // Vorestation edit
new /mob/living/simple_animal/hostile/carp(C.loc)
//sleep(100)
spawn(rand(300, 600)) //Delayed announcements to keep the crew on their toes.
command_announcement.Announce("Unknown biological entities have been detected near [station_name()], please stand-by.", "Lifesign Alert", new_sound = 'sound/AI/commandreport.ogg')
@@ -350,6 +350,11 @@ Would like to add a law like "Law x is _______" where x = a number, and _____ is
M << "<br>"
M.add_ion_law("THE STATION IS [who2pref] [who2]")
if(botEmagChance)
for(var/mob/living/bot/bot in machines)
if(prob(botEmagChance))
bot.emag_act(1)
/*
var/apcnum = 0
+1 -1
View File
@@ -254,7 +254,7 @@
..()
// Best case scenario: Comparable to a low-yield EMP grenade.
// Worst case scenario: Comparable to a standard yield EMP grenade.
empulse(src, rand(2, 4), rand(4, 10))
empulse(src, rand(1, 3), rand(2, 4), rand(3, 7), rand(5, 10))
//Station buster Tunguska
/obj/effect/meteor/tunguska
@@ -126,7 +126,7 @@
safe_blink(src, range = 6)
src << "<span class='warning'>You're teleported against your will!</span>"
if(4)
emp_act(2)
emp_act(3)
if(51 to 100) //Severe
rng = rand(0,3)
@@ -35,17 +35,15 @@
/mob/living/simple_animal/adultslime,
/mob/living/simple_animal/tindalos,
/mob/living/simple_animal/yithian,
/mob/living/simple_animal/hostile/vore/bear,
/mob/living/simple_animal/hostile/vore/carp,
/mob/living/simple_animal/hostile/scarybat,
/mob/living/simple_animal/hostile/viscerator,
/mob/living/simple_animal/hostile/retaliate/malf_drone,
/mob/living/simple_animal/hostile/malf_drone,
/mob/living/simple_animal/hostile/giant_spider,
/mob/living/simple_animal/hostile/hivebot,
/mob/living/simple_animal/hostile/diyaab, //Doubt these will get used but might as well,
/mob/living/simple_animal/hostile/samak,
/mob/living/simple_animal/hostile/shantak
) // Vorestation edits to add vore versions.
)
//This unfortunately is gonna be rather messy due to the various mobtypes involved.
/obj/item/weapon/spell/control/proc/select(var/mob/living/L)
@@ -23,7 +23,7 @@
..()
/obj/item/weapon/spell/spawner/pulsar/on_throw_cast(atom/hit_atom, mob/user)
empulse(hit_atom, 1, 1, log=1)
empulse(hit_atom, 1, 1, 1, 1, log=1)
/obj/effect/temporary_effect/pulsar
name = "pulsar"
@@ -44,7 +44,7 @@
/obj/effect/temporary_effect/pulsar/proc/pulse_loop()
while(pulses_remaining)
sleep(2 SECONDS)
empulse(src, heavy_range = 1, light_range = 2, log = 1)
empulse(src, 1, 1, 2, 2, log = 1)
pulses_remaining--
qdel(src)
@@ -22,7 +22,7 @@
"Chick" = /mob/living/simple_animal/chick,
"Crab" = /mob/living/simple_animal/crab,
"Parrot" = /mob/living/simple_animal/parrot,
"Goat" = /mob/living/simple_animal/hostile/retaliate/goat,
"Goat" = /mob/living/simple_animal/retaliate/goat,
"Cat" = /mob/living/simple_animal/cat,
"Kitten" = /mob/living/simple_animal/cat/kitten,
"Corgi" = /mob/living/simple_animal/corgi,
@@ -31,8 +31,8 @@
"SPIDER" = /mob/living/simple_animal/hostile/giant_spider,
"SPIDER HUNTER" = /mob/living/simple_animal/hostile/giant_spider/hunter,
"SPIDER NURSE" = /mob/living/simple_animal/hostile/giant_spider/nurse,
"CARP" = /mob/living/simple_animal/hostile/vore/carp,
"BEAR" = /mob/living/simple_animal/hostile/vore/bear
"CARP" = /mob/living/simple_animal/hostile/carp,
"BEAR" = /mob/living/simple_animal/hostile/bear
) // Vorestation edits to add vore versions.
cooldown = 30
instability_cost = 10
+48 -46
View File
@@ -23,41 +23,41 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
ideal_character_age = 70 // Old geezer captains ftw
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/captain(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/cap(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/com(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/captain(H), slot_w_uniform)
if(H.age>49)
// Since we can have something other than the default uniform at this
// point, check if we can actually attach the medal
var/obj/item/clothing/uniform = H.w_uniform
var/obj/item/clothing/accessory/medal/gold/captain/medal = new()
/datum/job/captain/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/captain(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/cap(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/com(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/captain(H), slot_w_uniform)
if(H.age>49)
// Since we can have something other than the default uniform at this
// point, check if we can actually attach the medal
var/obj/item/clothing/uniform = H.w_uniform
var/obj/item/clothing/accessory/medal/gold/captain/medal = new()
if(uniform && uniform.can_attach_accessory(medal))
uniform.attach_accessory(null, medal)
else
qdel(medal)
H.equip_to_slot_or_del(new /obj/item/device/pda/captain(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/head/caphat(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(H), slot_glasses)
if(H.backbag == 1)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/ids(H), slot_l_hand)
if(uniform && uniform.can_attach_accessory(medal))
uniform.attach_accessory(null, medal)
else
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/ids(H.back), slot_in_backpack)
qdel(medal)
H.equip_to_slot_or_del(new /obj/item/device/pda/captain(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/head/caphat(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(H), slot_glasses)
if(H.backbag == 1)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/ids(H), slot_l_hand)
else
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/ids(H.back), slot_in_backpack)
H.implant_loyalty()
H.implant_loyalty()
return 1
return 1
get_access()
return get_all_station_access()
/datum/job/captain/get_access()
return get_all_station_access()
@@ -95,22 +95,24 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
access_hop, access_RC_announce, access_keycard_auth, access_gateway)
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/hop(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/norm(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/head_of_personnel(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/hop(H), slot_belt)
if(H.backbag == 1)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/ids(H), slot_l_hand)
else
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/ids(H.back), slot_in_backpack)
H.implant_loyalty()
return 1
/datum/job/hop/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/hop(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/norm(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/head_of_personnel(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/hop(H), slot_belt)
if(H.backbag == 1)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/ids(H), slot_l_hand)
else
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/ids(H.back), slot_in_backpack)
H.implant_loyalty()
return 1
/datum/job/secretary
title = "Command Secretary"
@@ -131,7 +133,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
access = list(access_heads)
minimal_access = list(access_heads)
/datum/job/secretary/equip(var/mob/living/carbon/human/H)
/datum/job/secretary/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_com(H), slot_l_ear)
switch(H.backbag)
+104 -104
View File
@@ -15,18 +15,18 @@
alt_titles = list("Barista")
equip(var/mob/living/carbon/human/H)
if(!H) return 0
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/norm(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_service(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/bartender(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/pda/bar(H), slot_belt)
return 1
/datum/job/bartender/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/norm(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_service(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/bartender(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/pda/bar(H), slot_belt)
return 1
@@ -46,15 +46,15 @@
alt_titles = list("Cook")
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_service(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chef(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/chef(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/head/chefhat(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/device/pda/chef(H), slot_belt)
return 1
/datum/job/chef/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_service(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chef(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/chef(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/head/chefhat(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/device/pda/chef(H), slot_belt)
return 1
@@ -74,21 +74,21 @@
alt_titles = list("Hydroponicist")
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_service(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/hydroponics(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/botanic_leather(H), slot_gloves)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/apron(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/device/analyzer/plant_analyzer(H), slot_s_store)
H.equip_to_slot_or_del(new /obj/item/device/pda/botanist(H), slot_belt)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/hydroponics(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/hyd(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/hyd(H), slot_back)
return 1
/datum/job/hydro/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_service(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/hydroponics(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/botanic_leather(H), slot_gloves)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/apron(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/device/analyzer/plant_analyzer(H), slot_s_store)
H.equip_to_slot_or_del(new /obj/item/device/pda/botanist(H), slot_belt)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/hydroponics(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/hyd(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/hyd(H), slot_back)
return 1
@@ -112,16 +112,16 @@
ideal_character_age = 40
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_cargo(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/cargo(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/quartermaster(H), slot_belt)
// H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(H), slot_glasses)
H.equip_to_slot_or_del(new /obj/item/weapon/clipboard(H), slot_l_hand)
return 1
/datum/job/qm/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_cargo(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/cargo(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/quartermaster(H), slot_belt)
// H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(H), slot_glasses)
H.equip_to_slot_or_del(new /obj/item/weapon/clipboard(H), slot_l_hand)
return 1
@@ -139,14 +139,14 @@
access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_mining, access_mining_station)
minimal_access = list(access_maint_tunnels, access_cargo, access_cargo_bot, access_mailsorting)
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_cargo(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/cargotech(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/cargo(H), slot_belt)
// H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
return 1
/datum/job/cargo_tech/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_cargo(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/cargotech(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/cargo(H), slot_belt)
// H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
return 1
@@ -166,27 +166,27 @@
minimal_access = list(access_mining, access_mining_station, access_mailsorting)
alt_titles = list("Drill Technician","Prospector")
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_cargo (H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/industrial(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/eng(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/engi(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/miner(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/pda/shaftminer(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
// H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
if(H.backbag == 1)
H.equip_to_slot_or_del(new /obj/item/weapon/crowbar(H), slot_l_hand)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/bag/ore(H), slot_l_store)
else
H.equip_to_slot_or_del(new /obj/item/weapon/crowbar(H), slot_in_backpack)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/bag/ore(H), slot_in_backpack)
return 1
/datum/job/mining/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_cargo (H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/industrial(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/eng(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/engi(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/miner(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/pda/shaftminer(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
// H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
if(H.backbag == 1)
H.equip_to_slot_or_del(new /obj/item/weapon/crowbar(H), slot_l_hand)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/bag/ore(H), slot_l_store)
else
H.equip_to_slot_or_del(new /obj/item/weapon/crowbar(H), slot_in_backpack)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/bag/ore(H), slot_in_backpack)
return 1
equip_survival(var/mob/living/carbon/human/H)
/datum/job/mining/equip_survival(var/mob/living/carbon/human/H)
if(!H) return 0
H.species.equip_survival_gear(H,1)
return 1
@@ -207,13 +207,13 @@
alt_titles = list("Custodian", "Sanitation Technician")
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_service(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/janitor(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/janitor(H), slot_belt)
return 1
/datum/job/janitor/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_service(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/janitor(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/janitor(H), slot_belt)
return 1
@@ -234,13 +234,13 @@
alt_titles = list("Journalist", "Professor", "Historian", "Writer")
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket/red(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/pda/librarian(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/weapon/barcodescanner(H), slot_l_hand)
return 1
/datum/job/librarian/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket/red(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/pda/librarian(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/weapon/barcodescanner(H), slot_l_hand)
return 1
@@ -261,22 +261,22 @@
minimal_access = list(access_lawyer, access_sec_doors, access_heads)
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/ia(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/norm(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/internalaffairs(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/internalaffairs(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/big(H), slot_glasses)
H.equip_to_slot_or_del(new /obj/item/device/pda/lawyer(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/briefcase(H), slot_l_hand)
/datum/job/lawyer/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/ia(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/norm(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/internalaffairs(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/internalaffairs(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/big(H), slot_glasses)
H.equip_to_slot_or_del(new /obj/item/device/pda/lawyer(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/briefcase(H), slot_l_hand)
H.implant_loyalty()
H.implant_loyalty()
return 1
return 1
+138 -138
View File
@@ -15,146 +15,146 @@
alt_titles = list("Counselor")
equip(var/mob/living/carbon/human/H, var/alt_title, var/ask_questions = TRUE)
if(!H) return 0
/datum/job/chaplain/equip(var/mob/living/carbon/human/H, var/alt_title, var/ask_questions = TRUE)
if(!H) return 0
var/obj/item/weapon/storage/bible/B = new /obj/item/weapon/storage/bible(H) //BS12 EDIT
H.equip_to_slot_or_del(B, slot_l_hand)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chaplain(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/pda/chaplain(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
if(!ask_questions)
return 1
spawn(0)
var/religion_name = "Christianity"
var/new_religion = sanitize(input(H, "You are the crew services officer. Would you like to change your religion? Default is Christianity, in SPACE.", "Name change", religion_name), MAX_NAME_LEN)
if (!new_religion)
new_religion = religion_name
switch(lowertext(new_religion))
if("christianity")
B.name = pick("The Holy Bible","The Dead Sea Scrolls")
if("satanism")
B.name = "The Unholy Bible"
if("cthulu")
B.name = "The Necronomicon"
if("islam")
B.name = "Quran"
if("scientology")
B.name = pick("The Biography of L. Ron Hubbard","Dianetics")
if("chaos")
B.name = "The Book of Lorgar"
if("imperium")
B.name = "Uplifting Primer"
if("toolboxia")
B.name = "Toolbox Manifesto"
if("homosexuality")
B.name = "Guys Gone Wild"
//if("lol", "wtf", "gay", "penis", "ass", "poo", "badmin", "shitmin", "deadmin", "cock", "cocks")
// B.name = pick("Woodys Got Wood: The Aftermath", "War of the Cocks", "Sweet Bro and Hella Jef: Expanded Edition")
// H.setBrainLoss(100) // starts off retarded as fuck
if("science")
B.name = pick("Principle of Relativity", "Quantum Enigma: Physics Encounters Consciousness", "Programming the Universe", "Quantum Physics and Theology", "String Theory for Dummies", "How To: Build Your Own Warp Drive", "The Mysteries of Bluespace", "Playing God: Collector's Edition")
else
B.name = "The Holy Book of [new_religion]"
feedback_set_details("religion_name","[new_religion]")
spawn(1)
var/deity_name = "Space Jesus"
var/new_deity = sanitize(input(H, "Would you like to change your deity? Default is Space Jesus.", "Name change", deity_name), MAX_NAME_LEN)
if ((length(new_deity) == 0) || (new_deity == "Space Jesus") )
new_deity = deity_name
B.deity_name = new_deity
var/accepted = 0
var/outoftime = 0
spawn(200) // 20 seconds to choose
outoftime = 1
var/new_book_style = "Bible"
while(!accepted)
if(!B) break // prevents possible runtime errors
new_book_style = input(H,"Which bible style would you like?") in list("Bible", "Koran", "Scrapbook", "Creeper", "White Bible", "Holy Light", "Athiest", "Tome", "The King in Yellow", "Ithaqua", "Scientology", "the bible melts", "Necronomicon")
switch(new_book_style)
if("Koran")
B.icon_state = "koran"
B.item_state = "koran"
for(var/area/chapel/main/A in world)
for(var/turf/T in A.contents)
if(T.icon_state == "carpetsymbol")
T.set_dir(4)
if("Scrapbook")
B.icon_state = "scrapbook"
B.item_state = "scrapbook"
if("Creeper")
B.icon_state = "creeper"
B.item_state = "syringe_kit"
if("White Bible")
B.icon_state = "white"
B.item_state = "syringe_kit"
if("Holy Light")
B.icon_state = "holylight"
B.item_state = "syringe_kit"
if("Athiest")
B.icon_state = "athiest"
B.item_state = "syringe_kit"
for(var/area/chapel/main/A in world)
for(var/turf/T in A.contents)
if(T.icon_state == "carpetsymbol")
T.set_dir(10)
if("Tome")
B.icon_state = "tome"
B.item_state = "syringe_kit"
if("The King in Yellow")
B.icon_state = "kingyellow"
B.item_state = "kingyellow"
if("Ithaqua")
B.icon_state = "ithaqua"
B.item_state = "ithaqua"
if("Scientology")
B.icon_state = "scientology"
B.item_state = "scientology"
for(var/area/chapel/main/A in world)
for(var/turf/T in A.contents)
if(T.icon_state == "carpetsymbol")
T.set_dir(8)
if("the bible melts")
B.icon_state = "melted"
B.item_state = "melted"
if("Necronomicon")
B.icon_state = "necronomicon"
B.item_state = "necronomicon"
else
// if christian bible, revert to default
B.icon_state = "bible"
B.item_state = "bible"
for(var/area/chapel/main/A in world)
for(var/turf/T in A.contents)
if(T.icon_state == "carpetsymbol")
T.set_dir(2)
H.update_inv_l_hand() // so that it updates the bible's item_state in his hand
switch(input(H,"Look at your bible - is this what you want?") in list("Yes","No"))
if("Yes")
accepted = 1
if("No")
if(outoftime)
H << "Welp, out of time, buddy. You're stuck. Next time choose faster."
accepted = 1
if(ticker)
ticker.Bible_icon_state = B.icon_state
ticker.Bible_item_state = B.item_state
ticker.Bible_name = B.name
ticker.Bible_deity_name = B.deity_name
feedback_set_details("religion_deity","[new_deity]")
feedback_set_details("religion_book","[new_book_style]")
var/obj/item/weapon/storage/bible/B = new /obj/item/weapon/storage/bible(H) //BS12 EDIT
H.equip_to_slot_or_del(B, slot_l_hand)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chaplain(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/pda/chaplain(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
if(!ask_questions)
return 1
spawn(0)
var/religion_name = "Christianity"
var/new_religion = sanitize(input(H, "You are the crew services officer. Would you like to change your religion? Default is Christianity, in SPACE.", "Name change", religion_name), MAX_NAME_LEN)
if (!new_religion)
new_religion = religion_name
switch(lowertext(new_religion))
if("christianity")
B.name = pick("The Holy Bible","The Dead Sea Scrolls")
if("satanism")
B.name = "The Unholy Bible"
if("cthulu")
B.name = "The Necronomicon"
if("islam")
B.name = "Quran"
if("scientology")
B.name = pick("The Biography of L. Ron Hubbard","Dianetics")
if("chaos")
B.name = "The Book of Lorgar"
if("imperium")
B.name = "Uplifting Primer"
if("toolboxia")
B.name = "Toolbox Manifesto"
if("homosexuality")
B.name = "Guys Gone Wild"
//if("lol", "wtf", "gay", "penis", "ass", "poo", "badmin", "shitmin", "deadmin", "cock", "cocks")
// B.name = pick("Woodys Got Wood: The Aftermath", "War of the Cocks", "Sweet Bro and Hella Jef: Expanded Edition")
// H.setBrainLoss(100) // starts off retarded as fuck
if("science")
B.name = pick("Principle of Relativity", "Quantum Enigma: Physics Encounters Consciousness", "Programming the Universe", "Quantum Physics and Theology", "String Theory for Dummies", "How To: Build Your Own Warp Drive", "The Mysteries of Bluespace", "Playing God: Collector's Edition")
else
B.name = "The Holy Book of [new_religion]"
feedback_set_details("religion_name","[new_religion]")
spawn(1)
var/deity_name = "Space Jesus"
var/new_deity = sanitize(input(H, "Would you like to change your deity? Default is Space Jesus.", "Name change", deity_name), MAX_NAME_LEN)
if ((length(new_deity) == 0) || (new_deity == "Space Jesus") )
new_deity = deity_name
B.deity_name = new_deity
var/accepted = 0
var/outoftime = 0
spawn(200) // 20 seconds to choose
outoftime = 1
var/new_book_style = "Bible"
while(!accepted)
if(!B) break // prevents possible runtime errors
new_book_style = input(H,"Which bible style would you like?") in list("Bible", "Koran", "Scrapbook", "Creeper", "White Bible", "Holy Light", "Athiest", "Tome", "The King in Yellow", "Ithaqua", "Scientology", "the bible melts", "Necronomicon")
switch(new_book_style)
if("Koran")
B.icon_state = "koran"
B.item_state = "koran"
for(var/area/chapel/main/A in world)
for(var/turf/T in A.contents)
if(T.icon_state == "carpetsymbol")
T.set_dir(4)
if("Scrapbook")
B.icon_state = "scrapbook"
B.item_state = "scrapbook"
if("Creeper")
B.icon_state = "creeper"
B.item_state = "syringe_kit"
if("White Bible")
B.icon_state = "white"
B.item_state = "syringe_kit"
if("Holy Light")
B.icon_state = "holylight"
B.item_state = "syringe_kit"
if("Athiest")
B.icon_state = "athiest"
B.item_state = "syringe_kit"
for(var/area/chapel/main/A in world)
for(var/turf/T in A.contents)
if(T.icon_state == "carpetsymbol")
T.set_dir(10)
if("Tome")
B.icon_state = "tome"
B.item_state = "syringe_kit"
if("The King in Yellow")
B.icon_state = "kingyellow"
B.item_state = "kingyellow"
if("Ithaqua")
B.icon_state = "ithaqua"
B.item_state = "ithaqua"
if("Scientology")
B.icon_state = "scientology"
B.item_state = "scientology"
for(var/area/chapel/main/A in world)
for(var/turf/T in A.contents)
if(T.icon_state == "carpetsymbol")
T.set_dir(8)
if("the bible melts")
B.icon_state = "melted"
B.item_state = "melted"
if("Necronomicon")
B.icon_state = "necronomicon"
B.item_state = "necronomicon"
else
// if christian bible, revert to default
B.icon_state = "bible"
B.item_state = "bible"
for(var/area/chapel/main/A in world)
for(var/turf/T in A.contents)
if(T.icon_state == "carpetsymbol")
T.set_dir(2)
H.update_inv_l_hand() // so that it updates the bible's item_state in his hand
switch(input(H,"Look at your bible - is this what you want?") in list("Yes","No"))
if("Yes")
accepted = 1
if("No")
if(outoftime)
H << "Welp, out of time, buddy. You're stuck. Next time choose faster."
accepted = 1
if(ticker)
ticker.Bible_icon_state = B.icon_state
ticker.Bible_item_state = B.item_state
ticker.Bible_name = B.name
ticker.Bible_deity_name = B.deity_name
feedback_set_details("religion_deity","[new_deity]")
feedback_set_details("religion_book","[new_book_style]")
return 1
/datum/job/chaplain/equip_preview(var/mob/living/carbon/human/H, var/alt_title)
return equip(H, alt_title, FALSE)
+55 -55
View File
@@ -28,26 +28,26 @@
minimal_player_age = 7
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/ce(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/industrial(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/eng(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/engi(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chief_engineer(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/ce(H), slot_l_store)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/workboots(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat/white(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
return 1
/datum/job/chief_engineer/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/ce(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/industrial(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/eng(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/engi(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chief_engineer(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/ce(H), slot_l_store)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/workboots(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat/white(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
return 1
equip_survival(var/mob/living/carbon/human/H)
if(!H) return 0
H.species.equip_survival_gear(H,1)
return 1
/datum/job/chief_engineer/equip_survival(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.species.equip_survival_gear(H,1)
return 1
/datum/job/engineer
@@ -67,26 +67,26 @@
alt_titles = list("Maintenance Technician","Engine Technician","Electrician")
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_eng(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/industrial(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/eng(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/engi(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/engineer(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/workboots(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/device/t_scanner(H), slot_r_store)
H.equip_to_slot_or_del(new /obj/item/device/pda/engineering(H), slot_l_store)
return 1
/datum/job/engineer/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_eng(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/industrial(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/eng(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/engi(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/engineer(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/workboots(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/device/t_scanner(H), slot_r_store)
H.equip_to_slot_or_del(new /obj/item/device/pda/engineering(H), slot_l_store)
return 1
equip_survival(var/mob/living/carbon/human/H)
if(!H) return 0
H.species.equip_survival_gear(H,1)
return 1
/datum/job/engineer/equip_survival(var/mob/living/carbon/human/H)
if(!H) return 0
H.species.equip_survival_gear(H,1)
return 1
/datum/job/atmos
@@ -106,21 +106,21 @@
minimal_player_age = 3
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_eng(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/norm(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/engi(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/atmospheric_technician(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/workboots(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/atmos(H), slot_l_store)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/atmostech/(H), slot_belt)
return 1
/datum/job/atmos/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_eng(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/norm(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/engi(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/atmospheric_technician(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/workboots(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/atmos(H), slot_l_store)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/atmostech/(H), slot_belt)
return 1
equip_survival(var/mob/living/carbon/human/H)
if(!H) return 0
H.species.equip_survival_gear(H,1)
return 1
/datum/job/atmos/equip_survival(var/mob/living/carbon/human/H)
if(!H) return 0
H.species.equip_survival_gear(H,1)
return 1
+123 -123
View File
@@ -23,21 +23,21 @@
minimal_player_age = 10
ideal_character_age = 50
equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/cmo(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/medic(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/med(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/med(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chief_medical_officer(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/cmo(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(H), slot_l_hand)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/cmo(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/device/healthanalyzer(H), slot_s_store)
return 1
/datum/job/cmo/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/cmo(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/medic(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/med(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/med(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chief_medical_officer(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/cmo(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(H), slot_l_hand)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/cmo(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/device/healthanalyzer(H), slot_s_store)
return 1
/datum/job/doctor
title = "Medical Doctor"
@@ -55,50 +55,50 @@
minimal_access = list(access_medical, access_medical_equip, access_morgue, access_surgery, access_virology, access_eva)
alt_titles = list("Surgeon","Emergency Physician","Nurse","Virologist")
equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(H), slot_l_hand)
/datum/job/doctor/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(H), slot_l_hand)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/medic(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/med(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/med(H), slot_back)
if(has_alt_title(H, alt_title,"Emergency Physician"))
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/fr_jacket(H), slot_wear_suit)
else if(has_alt_title(H, alt_title,"Surgeon"))
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/blue(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/head/surgery/blue(H), slot_head)
else if(has_alt_title(H, alt_title,"Virologist"))
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/virologist(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/virologist(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(H), slot_wear_mask)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/medic(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/med(H), slot_back)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/virology(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/vir(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/med(H), slot_back)
if(has_alt_title(H, alt_title,"Emergency Physician"))
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/fr_jacket(H), slot_wear_suit)
else if(has_alt_title(H, alt_title,"Surgeon"))
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/blue(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/head/surgery/blue(H), slot_head)
else if(has_alt_title(H, alt_title,"Virologist"))
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/virologist(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/virologist(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(H), slot_wear_mask)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/virology(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/vir(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/viro(H), slot_back)
else if(has_alt_title(H, alt_title,"Medical Doctor"))
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit)
else if(has_alt_title(H, alt_title,"Nurse"))
if(H.gender == FEMALE)
if(prob(50))
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/nursesuit(H), slot_w_uniform)
else
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/nurse(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/head/nursehat(H), slot_head)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/viro(H), slot_back)
else if(has_alt_title(H, alt_title,"Medical Doctor"))
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit)
else if(has_alt_title(H, alt_title,"Nurse"))
if(H.gender == FEMALE)
if(prob(50))
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/nursesuit(H), slot_w_uniform)
else
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/purple(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/nurse(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/head/nursehat(H), slot_head)
else
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/healthanalyzer(H), slot_s_store)
return 1
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/purple(H), slot_w_uniform)
else
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/healthanalyzer(H), slot_s_store)
return 1
@@ -121,19 +121,19 @@
minimal_player_age = 3
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chemist(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/chemist(H), slot_belt)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/chemistry(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/chem(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/chem(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/chemist(H), slot_wear_suit)
return 1
/datum/job/chemist/equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chemist(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/chemist(H), slot_belt)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/chemistry(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/chem(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/chem(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/chemist(H), slot_wear_suit)
return 1
/* I'm commenting out Geneticist so you can't actually see it in the job menu, given that you can't play as one - Jon.
@@ -151,19 +151,19 @@
access = list(access_medical, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics, access_research)
minimal_access = list(access_medical, access_morgue, access_genetics, access_research)
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_medsci(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/geneticist(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/geneticist(H), slot_belt)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/genetics(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/gen(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/genetics(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/device/flashlight/pen(H), slot_s_store)
return 1
/datum/job/geneticist/equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_medsci(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/geneticist(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/geneticist(H), slot_belt)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/genetics(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/gen(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/genetics(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/device/flashlight/pen(H), slot_s_store)
return 1
*/
/datum/job/psychiatrist
@@ -182,23 +182,23 @@
minimal_access = list(access_medical, access_medical_equip, access_psychiatrist)
alt_titles = list("Psychologist")
equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/norm(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger(H), slot_back)
if(has_alt_title(H, alt_title,"Psychiatrist"))
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/psych(H), slot_w_uniform)
else if(has_alt_title(H, alt_title,"Psychologist"))
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/psych/turtleneck(H), slot_w_uniform)
else
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit)
/datum/job/psychiatrist/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/norm(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger(H), slot_back)
if(has_alt_title(H, alt_title,"Psychiatrist"))
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/psych(H), slot_w_uniform)
else if(has_alt_title(H, alt_title,"Psychologist"))
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/psych/turtleneck(H), slot_w_uniform)
else
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit)
/datum/job/Paramedic
@@ -217,29 +217,29 @@
minimal_access = list(access_medical, access_medical_equip, access_morgue, access_eva, access_maint_tunnels, access_external_airlocks)
alt_titles = list("Emergency Medical Technician")
equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/jackboots(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(H), slot_l_hand)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/medic(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/med(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/med(H), slot_back)
if(has_alt_title(H, alt_title,"Emergency Medical Technician"))
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/paramedic(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/fr_jacket(H), slot_wear_suit)
else if(has_alt_title(H, alt_title,"Paramedic"))
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/black(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/fr_jacket(H), slot_wear_suit)
else
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/medical/emt(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_l_store)
return 1
/datum/job/Paramedic/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/jackboots(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(H), slot_l_hand)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/medic(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/med(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/med(H), slot_back)
if(has_alt_title(H, alt_title,"Emergency Medical Technician"))
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/paramedic(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/fr_jacket(H), slot_wear_suit)
else if(has_alt_title(H, alt_title,"Paramedic"))
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/black(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/fr_jacket(H), slot_wear_suit)
else
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/medical/emt(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_l_store)
return 1
equip_survival(var/mob/living/carbon/human/H)
if(!H) return 0
H.species.equip_survival_gear(H,1)
return 1
/datum/job/Paramedic/equip_survival(var/mob/living/carbon/human/H)
if(!H) return 0
H.species.equip_survival_gear(H,1)
return 1
+51 -51
View File
@@ -26,20 +26,20 @@
minimal_player_age = 14
ideal_character_age = 50
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/rd(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/research_director(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/rd(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/weapon/clipboard(H), slot_l_hand)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/toxins(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/tox(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/tox(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit)
return 1
/datum/job/rd/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/rd(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/research_director(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/rd(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/weapon/clipboard(H), slot_l_hand)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/toxins(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/tox(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/tox(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit)
return 1
@@ -61,19 +61,19 @@
minimal_player_age = 14
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sci(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/scientist(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/science(H), slot_belt)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/toxins(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/tox(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/tox(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/science(H), slot_wear_suit)
return 1
/datum/job/scientist/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sci(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/scientist(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/science(H), slot_belt)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/toxins(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/tox(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/tox(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/science(H), slot_wear_suit)
return 1
/datum/job/xenobiologist
title = "Xenobiologist"
@@ -93,19 +93,19 @@
minimal_player_age = 14
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sci(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/scientist(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/science(H), slot_belt)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/toxins(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/tox(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/tox(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/science(H), slot_wear_suit)
return 1
/datum/job/xenobiologist/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sci(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/scientist(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/science(H), slot_belt)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/toxins(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/tox(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/tox(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/science(H), slot_wear_suit)
return 1
/datum/job/roboticist
title = "Roboticist"
@@ -125,14 +125,14 @@
minimal_player_age = 7
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sci(H), slot_l_ear)
if(H.backbag == 2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
if(H.backbag == 3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/norm(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/roboticist(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/roboticist(H), slot_r_store)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit)
return 1
/datum/job/roboticist/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sci(H), slot_l_ear)
if(H.backbag == 2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
if(H.backbag == 3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/norm(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/roboticist(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/roboticist(H), slot_r_store)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit)
return 1
+87 -85
View File
@@ -20,30 +20,30 @@
access_forensics_lockers, access_morgue, access_maint_tunnels, access_all_personal_lockers,
access_research, access_engine, access_mining, access_medical, access_construction, access_mailsorting,
access_heads, access_hos, access_RC_announce, access_keycard_auth, access_gateway, access_external_airlocks)
alt_titles = list("Commander")
alt_titles = list("Commander", "Chief of Security")
minimum_character_age = 25
minimal_player_age = 14
equip(var/mob/living/carbon/human/H)
if(!H) return 0
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/sec(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/sec(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/hos(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/head_of_security(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/jackboots(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/hos(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
// H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas(H), slot_wear_mask) //Grab one from the armory you donk
H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(H), slot_glasses)
if(H.backbag == 1)
H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_l_store)
else
H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_in_backpack)
H.implant_loyalty()
return 1
/datum/job/hos/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/sec(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/sec(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/hos(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/head_of_security(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/jackboots(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/heads/hos(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
// H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas(H), slot_wear_mask) //Grab one from the armory you donk
H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(H), slot_glasses)
if(H.backbag == 1)
H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_l_store)
else
H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_in_backpack)
H.implant_loyalty()
return 1
@@ -63,26 +63,26 @@
minimal_access = list(access_security, access_eva, access_sec_doors, access_brig, access_armory, access_maint_tunnels, access_external_airlocks)
minimal_player_age = 5
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/sec(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/sec(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/warden(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/jackboots(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/warden(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(H), slot_glasses)
// H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas(H), slot_wear_mask) //Grab one from the armory you donk
H.equip_to_slot_or_del(new /obj/item/device/flash(H), slot_l_store)
if(H.backbag == 1)
H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_l_hand)
else
H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_in_backpack)
return 1
/datum/job/warden/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/sec(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/sec(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/warden(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/jackboots(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/warden(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(H), slot_glasses)
// H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas(H), slot_wear_mask) //Grab one from the armory you donk
H.equip_to_slot_or_del(new /obj/item/device/flash(H), slot_l_store)
if(H.backbag == 1)
H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_l_hand)
else
H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_in_backpack)
return 1
@@ -102,31 +102,32 @@
minimal_access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_eva, access_external_airlocks)
economic_modifier = 5
minimal_player_age = 3
equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/norm(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/det(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/detective(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
H.equip_to_slot_or_del(new /obj/item/weapon/flame/lighter/zippo(H), slot_l_store)
if(H.backbag == 1)//Why cant some of these things spawn in his office?
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/evidence(H), slot_l_hand)
else
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/evidence(H), slot_in_backpack)
if(has_alt_title(H, alt_title,"Forensic Technician"))
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/forensics/blue(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/briefcase/crimekit, slot_r_hand)
else
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/det_trench(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/head/det(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/briefcase/crimekit(H), slot_r_hand)
return 1
/datum/job/detective/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/norm(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/det(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/detective(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
H.equip_to_slot_or_del(new /obj/item/weapon/flame/lighter/zippo(H), slot_l_store)
if(H.backbag == 1)//Why cant some of these things spawn in his office?
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/evidence(H), slot_l_hand)
else
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/evidence(H), slot_in_backpack)
if(has_alt_title(H, alt_title,"Forensic Technician"))
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/forensics/blue(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/briefcase/crimekit, slot_r_hand)
else
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/det_trench(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/head/det(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/weapon/storage/briefcase/crimekit(H), slot_r_hand)
return 1
@@ -146,22 +147,23 @@
access = list(access_security, access_eva, access_sec_doors, access_brig, access_maint_tunnels, access_morgue, access_external_airlocks)
minimal_access = list(access_security, access_eva, access_sec_doors, access_brig, access_maint_tunnels, access_external_airlocks)
minimal_player_age = 3
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/sec(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/sec(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/jackboots(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/security(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_s_store)
H.equip_to_slot_or_del(new /obj/item/device/flash(H), slot_l_store)
if(H.backbag == 1)
H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_l_hand)
else
H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_in_backpack)
return 1
/datum/job/officer/equip(var/mob/living/carbon/human/H, var/alt_title)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(H), slot_back)
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/sec(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/sec(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/jackboots(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/device/pda/security(H), slot_belt)
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_s_store)
H.equip_to_slot_or_del(new /obj/item/device/flash(H), slot_l_store)
if(H.backbag == 1)
H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_l_hand)
else
H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_in_backpack)
return 1
+5 -5
View File
@@ -416,13 +416,13 @@ var/global/datum/controller/occupations/job_master
if(!S)
S = locate("start*[rank]") // use old stype
if(istype(S, /obj/effect/landmark/start) && istype(S.loc, /turf))
H.loc = S.loc
H.forceMove(S.loc)
else
LateSpawn(H, rank)
// Moving wheelchair if they have one
if(H.buckled && istype(H.buckled, /obj/structure/bed/chair/wheelchair))
H.buckled.loc = H.loc
H.buckled.forceMove(H.loc)
H.buckled.set_dir(H.dir)
// If they're head, give them the account info for their department
@@ -627,12 +627,12 @@ var/global/datum/controller/occupations/job_master
if(spawnpos && istype(spawnpos))
if(spawnpos.check_job_spawning(rank))
H.loc = pick(spawnpos.turfs)
H.forceMove(pick(spawnpos.turfs))
. = spawnpos.msg
else
H << "Your chosen spawnpoint ([spawnpos.display_name]) is unavailable for your chosen job. Spawning you at the Arrivals shuttle instead."
H.loc = pick(latejoin)
H.forceMove(pick(latejoin))
. = "has arrived on the station"
else
H.loc = pick(latejoin)
H.forceMove(pick(latejoin))
. = "has arrived on the station"
+1 -1
View File
@@ -348,7 +348,7 @@ update_flag
"\[N2O\]" = "redws", \
"\[N2\]" = "red", \
"\[O2\]" = "blue", \
"\[Phoron\]" = "purple", \
"\[Phoron\]" = "orangeps", \
"\[CO2\]" = "black", \
"\[Air\]" = "grey", \
"\[CAUTION\]" = "yellow", \
+1 -1
View File
@@ -117,7 +117,7 @@
clonemind.transfer_to(H)
H.ckey = R.ckey
H << "<span class='notice'><b>Consciousness slowly creeps over you as your body regenerates.</b><br><i>So this is what cloning feels like?</i></span>"
to_chat(H, "<span class='warning'><b>Consciousness slowly creeps over you as your body regenerates.</b><br><b><font size='3'>Your recent memories are fuzzy, and it's hard to remember anything from today...</font></b></span><br><span class='notice'><i>So this is what cloning feels like?</i></span>")
// -- Mode/mind specific stuff goes here
callHook("clone", list(H))
+4
View File
@@ -66,7 +66,11 @@
if(1)
num_of_prizes = rand(1,4)
if(2)
num_of_prizes = rand(1,3)
if(3)
num_of_prizes = rand(0,2)
if(4)
num_of_prizes = rand(0,1)
for(num_of_prizes; num_of_prizes > 0; num_of_prizes--)
empprize = pickweight(prizes)
new empprize(src.loc)
+1 -1
View File
@@ -305,7 +305,7 @@
if(subject.isSynthetic())
scantemp = "Error: Majority of subject is non-organic."
return
if (subject.suiciding == 1)
if (subject.suiciding)
scantemp = "Error: Subject's brain is not responding to scanning stimuli."
return
if ((!subject.ckey) || (!subject.client))
@@ -34,13 +34,15 @@
var/status_display_freq = "1435"
var/stat_msg1
var/stat_msg2
var/datum/lore/atc_controller/ATC //VOREStation Add
var/datum/lore/atc_controller/ATC
var/datum/announcement/priority/crew_announcement = new
/obj/machinery/computer/communications/New()
..()
ATC = atc
crew_announcement.newscast = 1
ATC = atc //VOREStation Add
/obj/machinery/computer/communications/process()
if(..())
if(state != STATE_STATUSDISPLAY)
@@ -130,10 +132,8 @@
if("messagelist")
src.currmsg = 0
src.state = STATE_MESSAGELIST
//VOREStation Add for ATC stuff
if("toggleatc")
src.ATC.squelched = !src.ATC.squelched
//VOREStation Add End
if("viewmessage")
src.state = STATE_VIEWMESSAGE
if (!src.currmsg)
@@ -315,7 +315,7 @@
else
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=login'>Log In</A> \]"
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=messagelist'>Message List</A> \]"
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=toggleatc'>[ATC.squelched ? "Enable" : "Disable"] ATC Relay</A> \]" //VOREStation Add
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=toggleatc'>[ATC.squelched ? "Enable" : "Disable"] ATC Relay</A> \]"
if(STATE_CALLSHUTTLE)
dat += "Are you sure you want to call the shuttle? \[ <A HREF='?src=\ref[src];operation=callshuttle2'>OK</A> | <A HREF='?src=\ref[src];operation=main'>Cancel</A> \]"
if(STATE_CANCELSHUTTLE)
@@ -379,7 +379,7 @@
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=ai-callshuttle'>Call Emergency Shuttle</A> \]"
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=ai-messagelist'>Message List</A> \]"
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=ai-status'>Set Status Display</A> \]"
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=toggleatc'>[ATC.squelched ? "Enable" : "Disable"] ATC Relay</A> \]" //VOREStation Add
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=toggleatc'>[ATC.squelched ? "Enable" : "Disable"] ATC Relay</A> \]"
if(STATE_CALLSHUTTLE)
dat += "Are you sure you want to call the shuttle? \[ <A HREF='?src=\ref[src];operation=ai-callshuttle2'>OK</A> | <A HREF='?src=\ref[src];operation=ai-main'>Cancel</A> \]"
if(STATE_MESSAGELIST)
+4
View File
@@ -389,6 +389,10 @@
for(var/mob/M in to_despawn)
despawn_occupant(M)
// VOREStation
hook_vr("despawn", list(to_despawn, src))
// VOREStation
//Drop all items into the pod.
for(var/obj/item/W in to_despawn)
to_despawn.drop_from_inventory(W)
+11 -1
View File
@@ -1,5 +1,13 @@
//Overrides!
/obj/machinery/cryopod
// The corresponding spawn point type that user despawning here will return at next round.
// Note: We use a type instead of name so that its validity is checked at compile time.
var/spawnpoint_type = /datum/spawnpoint/cryo
/obj/machinery/cryopod/robot
spawnpoint_type = /datum/spawnpoint/cyborg
/obj/machinery/cryopod/robot/door/gateway
name = "public teleporter"
desc = "The short-range teleporter you might've came in from. You could leave easily using this."
@@ -9,6 +17,7 @@
occupied_icon_state = "tele1"
on_store_message = "has departed via short-range teleport."
on_enter_occupant_message = "The teleporter activates, and you step into the swirling portal."
spawnpoint_type = /datum/spawnpoint/gateway
/obj/machinery/computer/cryopod/gateway
name = "teleport oversight console"
@@ -17,7 +26,8 @@
/obj/machinery/cryopod/robot/door/dorms
desc = "A small elevator that goes down to the residential district."
on_enter_occupant_message = "The elevator door closes slowly, ready to bring you down to the residential district."
spawnpoint_type = /datum/spawnpoint/elevator
/obj/machinery/computer/cryopod/dorms
name = "residential oversight console"
desc = "An interface between visitors and the residential oversight systems tasked with keeping track of all visitors in the residential district."
desc = "An interface between visitors and the residential oversight systems tasked with keeping track of all visitors in the residential district."
+22 -1
View File
@@ -37,7 +37,16 @@
/obj/machinery/door/airlock/attack_generic(var/mob/user, var/damage)
if(stat & (BROKEN|NOPOWER))
if(damage >= 10)
if(src.density)
if(src.locked || src.welded)
visible_message("<span class='danger'>\The [user] begins breaking into \the [src] internals!</span>")
if(do_after(user,10 SECONDS,src))
src.locked = 0
src.welded = 0
update_icon()
open(1)
if(prob(25))
src.shock(user, 100)
else if(src.density)
visible_message("<span class='danger'>\The [user] forces \the [src] open!</span>")
open(1)
else
@@ -329,6 +338,18 @@
secured_wires = 1
assembly_type = /obj/structure/door_assembly/door_assembly_highsecurity
/obj/machinery/door/airlock/voidcraft
name = "voidcraft hatch"
desc = "It's an extra resilient airlock intended for spacefaring vessels."
icon = 'icons/obj/doors/shuttledoors.dmi'
explosion_resistance = 20
assembly_type = /obj/structure/door_assembly/door_assembly_voidcraft
// Airlock opens from top-bottom instead of left-right.
/obj/machinery/door/airlock/voidcraft/vertical
icon = 'icons/obj/doors/shuttledoors_vertical.dmi'
assembly_type = /obj/structure/door_assembly/door_assembly_voidcraft/vertical
/*
About the new airlock wires panel:
* An airlock wire dialog can be accessed by the normal way or by using wirecutters or a multitool on the door while the wire-panel is open. This would show the following wires, which you can either wirecut/mend or send a multitool pulse through. There are 9 wires.
+2 -2
View File
@@ -13,12 +13,12 @@
if(src.locked) return
..()
return
/obj/machinery/door/unpowered/emag_act()
return -1
/obj/machinery/door/unpowered/shuttle
icon = 'icons/turf/shuttle.dmi'
icon = 'icons/turf/shuttle_white.dmi'
name = "door"
icon_state = "door1"
opacity = 1
+130 -88
View File
@@ -1,10 +1,12 @@
datum/track
var/title
var/sound
//
// Media Player Jukebox
// Rewritten by Leshana from existing Polaris code, merging in D2K5 and N3X15 work
//
datum/track/New(var/title_name, var/audio)
title = title_name
sound = audio
#define JUKEMODE_NEXT 1 // Advance to next song in the track list
#define JUKEMODE_RANDOM 2 // Not shuffle, randomly picks next each time.
#define JUKEMODE_REPEAT_SONG 3 // Play the same song over and over
#define JUKEMODE_PLAY_ONCE 4 // Play, then stop.
/obj/machinery/media/jukebox/
name = "space jukebox"
@@ -19,33 +21,17 @@ datum/track/New(var/title_name, var/audio)
active_power_usage = 100
circuit = /obj/item/weapon/circuitboard/jukebox
var/playing = 0
// Vars for hacking
var/datum/wires/jukebox/wires = null
var/hacked = 0 // Whether to show the hidden songs or not
var/freq = 0
var/freq = 0 // Currently no effect, will return in phase II of mediamanager.
var/datum/track/current_track
var/list/datum/track/tracks = list(
new/datum/track("Beyond", 'sound/ambience/ambispace.ogg'),
new/datum/track("Clouds of Fire", 'sound/music/clouds.s3m'),
new/datum/track("D`Bert", 'sound/music/title2.ogg'),
new/datum/track("D`Fort", 'sound/ambience/song_game.ogg'),
new/datum/track("Floating", 'sound/music/main.ogg'),
new/datum/track("Endless Space", 'sound/music/space.ogg'),
new/datum/track("Part A", 'sound/misc/TestLoop1.ogg'),
new/datum/track("Scratch", 'sound/music/title1.ogg'),
new/datum/track("Trai`Tor", 'sound/music/traitor.ogg'),
)
// Only visible if hacked
var/list/datum/track/secret_tracks = list(
new/datum/track("Clown", 'sound/music/clown.ogg'),
new/datum/track("Space Asshole", 'sound/music/space_asshole.ogg'),
new/datum/track("Thunderdome", 'sound/music/THUNDERDOME.ogg'),
new/datum/track("Russkiy rep Diskoteka", 'sound/music/russianrapdisco.ogg')
)
var/loop_mode = JUKEMODE_PLAY_ONCE // Behavior when finished playing a song
var/max_queue_len = 3 // How many songs are we allowed to queue up?
var/datum/track/current_track // Currently playing song
var/list/datum/track/queue = list() // Queued songs
var/list/datum/track/tracks = list() // Available tracks
var/list/datum/track/secret_tracks = list() // Only visible if hacked
/obj/machinery/media/jukebox/New()
..()
@@ -54,11 +40,70 @@ datum/track/New(var/title_name, var/audio)
update_icon()
/obj/machinery/media/jukebox/Destroy()
StopPlaying()
qdel(wires)
wires = null
..()
// On initialization, copy our tracks from the global list
/obj/machinery/media/jukebox/initialize()
..()
if(all_jukebox_tracks.len < 1)
stat |= BROKEN // No tracks configured this round!
return
// Ootherwise load from the global list!
for(var/datum/track/T in all_jukebox_tracks)
if(T.secret)
secret_tracks |= T
else
tracks |= T
return
/obj/machinery/media/jukebox/process()
if(!playing)
return
if(inoperable())
disconnect_media_source()
playing = 0
return
// If the current track isn't finished playing, let it keep going
if(current_track && world.time < media_start_time + current_track.duration)
return
// Otherwise time to pick a new one!
if(queue.len > 0)
current_track = queue[1]
queue.Cut(1, 2) // Remove the item we just took off the list
else
// Oh... nothing in queue? Well then pick next according to our rules
switch(loop_mode)
if(JUKEMODE_NEXT)
var/curTrackIndex = max(1, tracks.Find(current_track))
var/newTrackIndex = (curTrackIndex % tracks.len) + 1 // Loop back around if past end
current_track = tracks[newTrackIndex]
if(JUKEMODE_RANDOM)
var/previous_track = current_track
do
current_track = pick(tracks)
while(current_track == previous_track && tracks.len > 1)
if(JUKEMODE_REPEAT_SONG)
current_track = current_track
if(JUKEMODE_PLAY_ONCE)
current_track = null
playing = 0
update_icon()
updateDialog()
start_stop_song()
// Tells the media manager to start or stop playing based on current settings.
/obj/machinery/media/jukebox/proc/start_stop_song()
if(current_track && playing)
media_url = current_track.url
media_start_time = world.time
visible_message("<span class='notice'>\The [src] begins to play [current_track.display()].</span>")
else
media_url = ""
media_start_time = 0
update_music()
/obj/machinery/media/jukebox/proc/set_hacked(var/newhacked)
if (hacked == newhacked) return
hacked = newhacked
@@ -80,13 +125,16 @@ datum/track/New(var/title_name, var/audio)
if(istype(W, /obj/item/device/multitool))
return wires.Interact(user)
if(istype(W, /obj/item/weapon/wrench))
if(playing)
StopPlaying()
user.visible_message("<span class='warning'>[user] has [anchored ? "un" : ""]secured \the [src].</span>", "<span class='notice'>You [anchored ? "un" : ""]secure \the [src].</span>")
anchored = !anchored
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
power_change()
update_icon()
if(!anchored)
playing = 0
disconnect_media_source()
else
update_media_source()
return
return ..()
@@ -125,16 +173,23 @@ datum/track/New(var/title_name, var/audio)
usr << "<span class='warning'>You must secure \the [src] first.</span>"
return
if(stat & (NOPOWER|BROKEN))
if(inoperable())
usr << "\The [src] doesn't appear to function."
return
if(href_list["change_track"])
for(var/datum/track/T in tracks)
if(T.title == href_list["title"])
current_track = T
StartPlaying()
break
var/datum/track/T = locate(href_list["change_track"]) in tracks
if(istype(T))
current_track = T
StartPlaying()
else if(href_list["loopmode"])
var/newval = text2num(href_list["loopmode"])
loop_mode = sanitize_inlist(newval, list(JUKEMODE_NEXT, JUKEMODE_RANDOM, JUKEMODE_REPEAT_SONG, JUKEMODE_PLAY_ONCE), loop_mode)
else if(href_list["volume"])
var/newval = input("Choose Jukebox volume (0-100%)", "Jukebox volume", round(volume * 100.0))
newval = sanitize_integer(text2num(newval), min = 0, max = 100, default = volume * 100.0)
volume = newval / 100.0
update_music() // To broadcast volume change without restarting song
else if(href_list["stop"])
StopPlaying()
else if(href_list["play"])
@@ -162,36 +217,39 @@ datum/track/New(var/title_name, var/audio)
return 1
/obj/machinery/media/jukebox/interact(mob/user)
if(stat & (NOPOWER|BROKEN))
if(inoperable())
usr << "\The [src] doesn't appear to function."
return
ui_interact(user)
/obj/machinery/media/jukebox/ui_interact(mob/user, ui_key = "jukebox", var/datum/nanoui/ui = null, var/force_open = 1)
var/title = "RetroBox - Space Style"
var/data[0]
if(!(stat & (NOPOWER|BROKEN)))
data["current_track"] = current_track != null ? current_track.title : ""
if(operable())
data["playing"] = playing
data["hacked"] = hacked
data["max_queue_len"] = max_queue_len
data["media_start_time"] = media_start_time
data["loop_mode"] = loop_mode
data["volume"] = volume
if(current_track)
data["current_track_ref"] = "\ref[current_track]" // Convenient shortcut
data["current_track"] = current_track.toNanoList()
data["percent"] = playing ? min(100, round(world.time - media_start_time) / current_track.duration) : 0;
var/list/nano_tracks = new
for(var/datum/track/T in tracks)
nano_tracks[++nano_tracks.len] = list("track" = T.title)
nano_tracks[++nano_tracks.len] = T.toNanoList()
data["tracks"] = nano_tracks
// update the ui if it exists, returns null if no ui is passed/found
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
ui = new(user, src, ui_key, "jukebox.tmpl", title, 450, 600)
// when the ui is first opened this is the data it will use
ui.set_initial_data(data)
// open the new ui window
ui.open()
ui.set_auto_update(playing)
/obj/machinery/media/jukebox/attack_ai(mob/user as mob)
return src.attack_hand(user)
@@ -212,24 +270,6 @@ datum/track/New(var/title_name, var/audio)
new /obj/effect/decal/cleanable/blood/oil(src.loc)
qdel(src)
/obj/machinery/media/jukebox/attackby(obj/item/W as obj, mob/user as mob)
src.add_fingerprint(user)
if(default_deconstruction_screwdriver(user, W))
return
if(default_deconstruction_crowbar(user, W))
return
if(istype(W, /obj/item/weapon/wrench))
if(playing)
StopPlaying()
user.visible_message("<span class='warning'>[user] has [anchored ? "un" : ""]secured \the [src].</span>", "<span class='notice'>You [anchored ? "un" : ""]secure \the [src].</span>")
anchored = !anchored
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
power_change()
update_icon()
return
return ..()
/obj/machinery/media/jukebox/emag_act(var/remaining_charges, var/mob/user)
if(!emagged)
emagged = 1
@@ -239,34 +279,36 @@ datum/track/New(var/title_name, var/audio)
return 1
/obj/machinery/media/jukebox/proc/StopPlaying()
var/area/main_area = get_area(src)
// Always kill the current sound
for(var/mob/living/M in mobs_in_area(main_area))
M << sound(null, channel = 1)
main_area.forced_ambience = null
playing = 0
update_use_power(1)
update_icon()
start_stop_song()
/obj/machinery/media/jukebox/proc/StartPlaying()
StopPlaying()
if(!current_track)
return
var/area/main_area = get_area(src)
if(freq)
var/sound/new_song = sound(current_track.sound, channel = 1, repeat = 1, volume = 25)
new_song.frequency = freq
main_area.forced_ambience = list(new_song)
else
main_area.forced_ambience = list(current_track.sound)
for(var/mob/living/M in mobs_in_area(main_area))
if(M.mind)
main_area.play_ambience(M)
playing = 1
update_use_power(2)
update_icon()
update_icon()
start_stop_song()
updateDialog()
// Advance to the next track - Don't start playing it unless we were already playing
/obj/machinery/media/jukebox/proc/NextTrack()
if(!tracks.len) return
var/curTrackIndex = max(1, tracks.Find(current_track))
var/newTrackIndex = (curTrackIndex % tracks.len) + 1 // Loop back around if past end
current_track = tracks[newTrackIndex]
if(playing)
start_stop_song()
updateDialog()
// Advance to the next track - Don't start playing it unless we were already playing
/obj/machinery/media/jukebox/proc/PrevTrack()
if(!tracks.len) return
var/curTrackIndex = max(1, tracks.Find(current_track))
var/newTrackIndex = curTrackIndex == 1 ? tracks.len : curTrackIndex - 1
current_track = tracks[newTrackIndex]
if(playing)
start_stop_song()
updateDialog()
-33
View File
@@ -1,33 +0,0 @@
// The improved, hackable jukebox for vorestation!
/obj/machinery/media/jukebox/vore
circuit = /obj/item/weapon/circuitboard/jukebox/vore
secret_tracks = list(
new/datum/track("Bandit Radio", 'sound/music/jukebox/bandit_radio.ogg'),
new/datum/track("Ghost Fight (Toby Fox)", 'sound/music/jukebox/TobyFoxGhostFight.mid'),
new/datum/track("Space Asshole", 'sound/music/space_asshole.ogg'),
new/datum/track("THUNDERDOME", 'sound/music/THUNDERDOME.ogg'),
)
tracks = list(
new/datum/track("A Song About Hares", 'sound/music/jukebox/SongAboutHares.ogg'),
new/datum/track("Below The Asteroids", 'sound/music/jukebox/BelowTheAsteroids.ogg'),
new/datum/track("Beyond", 'sound/ambience/ambispace.ogg'),
new/datum/track("Clouds of Fire", 'sound/music/clouds.s3m'),
new/datum/track("D`Bert", 'sound/music/title2.ogg'),
new/datum/track("D`Fort", 'sound/ambience/song_game.ogg'),
new/datum/track("Duck Tales - Moon", 'sound/music/jukebox/DuckTalesMoon.mid'),
new/datum/track("Endless Space", 'sound/music/space.ogg'),
new/datum/track("Floating", 'sound/music/main.ogg'),
new/datum/track("Fly Me To The Moon", 'sound/music/jukebox/Fly_Me_To_The_Moon.ogg'),
new/datum/track("Mad About Me", 'sound/music/jukebox/Cantina.ogg'),
new/datum/track("Minor Turbulence", 'sound/music/jukebox/MinorTurbulenceFull.ogg'),
new/datum/track("Ode to Greed", 'sound/music/jukebox/OdeToGreed.ogg'),
new/datum/track("Part A", 'sound/misc/TestLoop1.ogg'),
new/datum/track("Ransacked", 'sound/music/jukebox/Ransacked.ogg'),
new/datum/track("Russkiy rep Diskoteka", 'sound/music/jukebox/russianrapdisco.ogg'),
new/datum/track("Scratch", 'sound/music/title1.ogg'),
new/datum/track("Space Oddity", 'sound/music/space_oddity.ogg'),
new/datum/track("Thunderdome", 'sound/music/THUNDERDOME.ogg'),
new/datum/track("Trai`Tor", 'sound/music/traitor.ogg'),
new/datum/track("Welcome To Jurassic Park", 'sound/music/jukebox/WelcomeToJurassicPark.mid')
)
+58 -72
View File
@@ -1,52 +1,45 @@
// Navigation beacon for AI robots
// Functions as a transponder: looks for incoming signal matching
var/global/list/navbeacons // no I don't like putting this in, but it will do for now
var/global/list/navbeacons = list() // no I don't like putting this in, but it will do for now
/obj/machinery/navbeacon
icon = 'icons/obj/objects.dmi'
icon_state = "navbeacon0-f"
name = "navigation beacon"
desc = "A radio beacon used for bot navigation."
desc = "A beacon used for bot navigation."
level = 1 // underfloor
layer = 2.5
anchored = 1
var/open = 0 // true if cover is open
var/locked = 1 // true if controls are locked
var/freq = 1445 // radio frequency
var/freq = null // DEPRECATED we don't use radios anymore!
var/location = "" // location response text
var/list/codes // assoc. list of transponder codes
var/codes_txt = "" // codes as set on map: "tag1;tag2" or "tag1=value;tag2=value"
var/codes_txt // DEPRECATED codes as set on map: "tag1;tag2" or "tag1=value;tag2=value"
var/list/codes = list() // assoc. list of transponder codes
req_access = list(access_engine)
/obj/machinery/navbeacon/New()
..()
set_codes()
set_codes_from_txt(codes_txt)
if(freq)
warning("[src] at [x],[y],[z] has deprecated var freq=[freq]. Replace it with proper type.")
var/turf/T = loc
hide(!T.is_plating())
// add beacon to MULE bot beacon list
if(freq == 1400)
if(!navbeacons)
navbeacons = new()
navbeacons += src
spawn(5) // must wait for map loading to finish
if(radio_controller)
radio_controller.add_object(src, freq, RADIO_NAVBEACONS)
navbeacons += src
// set the transponder codes assoc list from codes_txt
/obj/machinery/navbeacon/proc/set_codes()
// DEPRECATED - This is kept only for compatibilty with old map files! Do not use this!
// Instead, you should replace the map instance with one of the appropriate navbeacon subtypes.
// See the bottom of this file for a list of subtypes, make your own examples if your map needs more
/obj/machinery/navbeacon/proc/set_codes_from_txt()
if(!codes_txt)
return
warning("[src] at [x],[y],[z] in [get_area(src)] is using the deprecated 'codes_txt' mapping method. Replace it with proper type.")
codes = new()
codes = list()
var/list/entries = splittext(codes_txt, ";") // entries are separated by semicolons
for(var/e in entries)
var/index = findtext(e, "=") // format is "key=value"
if(index)
@@ -56,6 +49,8 @@ var/global/list/navbeacons // no I don't like putting this in, but it will do
else
codes[e] = "1"
/obj/machinery/navbeacon/hides_under_flooring()
return 1
// called when turf state changes
// hide the object if turf is intact
@@ -73,38 +68,6 @@ var/global/list/navbeacons // no I don't like putting this in, but it will do
else
icon_state = "[state]"
// look for a signal of the form "findbeacon=X"
// where X is any
// or the location
// or one of the set transponder keys
// if found, return a signal
/obj/machinery/navbeacon/receive_signal(datum/signal/signal)
var/request = signal.data["findbeacon"]
if(request && ((request in codes) || request == "any" || request == location))
spawn(1)
post_signal()
// return a signal giving location and transponder codes
/obj/machinery/navbeacon/proc/post_signal()
var/datum/radio_frequency/frequency = radio_controller.return_frequency(freq)
if(!frequency) return
var/datum/signal/signal = new()
signal.source = src
signal.transmission_method = 1
signal.data["beacon"] = location
for(var/key in codes)
signal.data[key] = codes[key]
frequency.post_signal(src, signal, filter = RADIO_NAVBEACONS)
/obj/machinery/navbeacon/attackby(var/obj/item/I, var/mob/user)
var/turf/T = loc
if(!T.is_plating())
@@ -117,7 +80,7 @@ var/global/list/navbeacons // no I don't like putting this in, but it will do
updateicon()
else if(istype(I, /obj/item/weapon/card/id)||istype(I, /obj/item/device/pda))
else if(I.GetID())
if(open)
if(allowed(user))
locked = !locked
@@ -153,8 +116,7 @@ var/global/list/navbeacons // no I don't like putting this in, but it will do
if(locked && !ai)
t = {"<TT><B>Navigation Beacon</B><HR><BR>
<i>(swipe card to unlock controls)</i><BR>
Frequency: [format_frequency(freq)]<BR><HR>
<i>(swipe card to unlock controls)</i><BR><HR>
Location: [location ? location : "(none)"]</A><BR>
Transponder Codes:<UL>"}
@@ -165,14 +127,7 @@ Transponder Codes:<UL>"}
else
t = {"<TT><B>Navigation Beacon</B><HR><BR>
<i>(swipe card to lock controls)</i><BR>
Frequency:
<A href='byond://?src=\ref[src];freq=-10'>-</A>
<A href='byond://?src=\ref[src];freq=-2'>-</A>
[format_frequency(freq)]
<A href='byond://?src=\ref[src];freq=2'>+</A>
<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
<HR>
<i>(swipe card to lock controls)</i><BR><HR>
Location: <A href='byond://?src=\ref[src];locedit=1'>[location ? location : "(none)"]</A><BR>
Transponder Codes:<UL>"}
@@ -195,11 +150,7 @@ Transponder Codes:<UL>"}
if(open && !locked)
usr.set_machine(src)
if(href_list["freq"])
freq = sanitize_frequency(freq + text2num(href_list["freq"]))
updateDialog()
else if(href_list["locedit"])
if(href_list["locedit"])
var/newloc = sanitize(input("Enter New Location", "Navigation Beacon", location) as text|null)
if(newloc)
location = newloc
@@ -248,6 +199,41 @@ Transponder Codes:<UL>"}
/obj/machinery/navbeacon/Destroy()
navbeacons.Remove(src)
if(radio_controller)
radio_controller.remove_object(src, freq)
..()
//
// Nav Beacon Mapping
// These subtypes are what you should actually put into maps! they will make your life much easier.
//
// Developer Note: navbeacons do not HAVE to use these subtypes. They are purely for mapping convenience.
// You can feel free to construct them in-game as just /obj/machinery/navbeacon and they will work just
// fine, and you can define your own specific types for every instance on map if you want (BayStation does)
// This design is a compromise that means you can do mapping without every single one being its own type
// but with it still being easy to map ~ Leshana
//
// Mulebot delivery destinations
/obj/machinery/navbeacon/delivery/north
codes = list("delivery" = 1, "dir" = NORTH)
/obj/machinery/navbeacon/delivery/south
codes = list("delivery" = 1, "dir" = SOUTH)
/obj/machinery/navbeacon/delivery/east
codes = list("delivery" = 1, "dir" = EAST)
/obj/machinery/navbeacon/delivery/west
codes = list("delivery" = 1, "dir" = WEST)
// For part of the patrol route
// You MUST set "location"
// You MUST set "next_patrol"
/obj/machinery/navbeacon/patrol
var/next_patrol
/obj/machinery/navbeacon/patrol/New()
codes = list("patrol" = 1, "next_patrol" = next_patrol)
..()
+86 -42
View File
@@ -1,57 +1,104 @@
/obj/machinery/pipelayer
name = "automatic pipe layer"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "pipe_d"
density = 1
var/turf/old_turf
var/old_dir
var/on = 0
var/a_dis = 0
var/P_type = 0
var/P_type_t = ""
var/max_metal = 50
var/metal = 10
var/obj/item/weapon/wrench/W
circuit = /obj/item/weapon/circuitboard/pipelayer
var/turf/old_turf // Last turf we were on.
var/old_dir // Last direction we were facing.
var/on = 0 // Pipelaying online?
var/a_dis = 0 // Auto-dismantling - If enabled it will remove floor tiles
var/P_type = 0 // Currently selected pipe type
var/P_type_t = "" // Name of currently selected pipe type
var/max_metal = 50 // Max capacity for internal metal storage
var/metal = 0 // Current amount in internal metal storage
var/pipe_cost = 0.25 // Cost in steel for each pipe.
var/obj/item/weapon/wrench/W // Internal wrench used for wrenching down the pipes
var/list/Pipes = list("regular pipes"=0,"scrubbers pipes"=31,"supply pipes"=29,"heat exchange pipes"=2)
/obj/machinery/pipelayer/New()
W = new(src)
..()
default_apply_parts()
update_icon()
/obj/machinery/pipelayer/Destroy()
qdel(W)
W = null
..()
/obj/machinery/pipelayer/RefreshParts()
var/mb_rating = 0
for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts)
mb_rating += M.rating
max_metal = mb_rating * initial(max_metal)
/obj/machinery/pipelayer/dismantle()
eject_metal()
..()
// Whenever we move, if enabled try and lay pipe
/obj/machinery/pipelayer/Move(new_turf,M_Dir)
..()
if(on && a_dis)
dismantleFloor(old_turf)
layPipe(old_turf,M_Dir,old_dir)
layPipe(old_turf, M_Dir, old_dir)
old_turf = new_turf
old_dir = turn(M_Dir,180)
old_dir = turn(M_Dir, 180)
/obj/machinery/pipelayer/attack_hand(mob/user as mob)
if(!metal&&!on)
if(..())
return
if(panel_open)
if(metal < 1)
user << "\The [src] is empty."
return
var/answer = alert(user, "Do you want to eject all the metal in \the [src]?", , "Yes","No")
if(answer == "Yes")
var/amount_ejected = eject_metal()
user.visible_message("<span class='notice'>[user] removes [amount_ejected] sheet\s of [DEFAULT_WALL_MATERIAL] from the \the [src].</span>",
"<span class='notice'>You remove [amount_ejected] sheet\s of [DEFAULT_WALL_MATERIAL] from \the [src].</span>")
return
if(!metal && !on)
user << "<span class='warning'>\The [src] doesn't work without metal.</span>"
return
on=!on
on = !on
old_turf = get_turf(src)
old_dir = dir
user.visible_message("<span class='notice'>[user] has [!on?"de":""]activated \the [src].</span>", "<span class='notice'>You [!on?"de":""]activate \the [src].</span>")
return
/obj/machinery/pipelayer/attackby(var/obj/item/W as obj, var/mob/user as mob)
if (istype(W, /obj/item/weapon/wrench))
if(default_deconstruction_screwdriver(user, W))
return
if(default_deconstruction_crowbar(user, W))
return
if(default_part_replacement(user, W))
return
if (!panel_open && iswrench(W))
P_type_t = input("Choose pipe type", "Pipe type") as null|anything in Pipes
P_type = Pipes[P_type_t]
user.visible_message("<span class='notice'>[user] has set \the [src] to manufacture [P_type_t].</span>", "<span class='notice'>You set \the [src] to manufacture [P_type_t].</span>")
return
if(istype(W, /obj/item/weapon/crowbar))
a_dis=!a_dis
if(!panel_open && iscrowbar(W))
a_dis = !a_dis
user.visible_message("<span class='notice'>[user] has [!a_dis?"de":""]activated auto-dismantling.</span>", "<span class='notice'>You [!a_dis?"de":""]activate auto-dismantling.</span>")
return
if(istype(W, /obj/item/pipe))
// NOTE - We must check for matter, otherwise the (free) pipe dispenser can be used to get infinite steel.
if(!W.matter || W.matter[DEFAULT_WALL_MATERIAL] < pipe_cost * SHEET_MATERIAL_AMOUNT)
user << "<span class='warning'>\The [W] doesn't contain enough [DEFAULT_WALL_MATERIAL] to recycle.</span>"
else if(metal + pipe_cost > max_metal)
user << "<span class='notice'>\The [src] is full.</span>"
else
user.drop_from_inventory(W)
metal += pipe_cost
usr << "<span class='notice'>You recycle \the [W].</span>"
qdel(W)
return
if(istype(W, /obj/item/stack/material) && W.get_material_name() == DEFAULT_WALL_MATERIAL)
var/result = load_metal(W)
if(isnull(result))
user << "<span class='warning'>Unable to load [W] - no metal found.</span>"
@@ -59,23 +106,8 @@
user << "<span class='notice'>\The [src] is full.</span>"
else
user.visible_message("<span class='notice'>[user] has loaded metal into \the [src].</span>", "<span class='notice'>You load metal into \the [src]</span>")
return
if(istype(W, /obj/item/weapon/screwdriver))
if(metal)
var/m = round(input(usr,"Please specify the amount of metal to remove","Remove metal",min(round(metal),50)) as num, 1)
m = min(m, 50)
m = min(m, round(metal))
m = round(m)
if(m)
use_metal(m)
var/obj/item/stack/material/steel/MM = new (get_turf(src))
MM.amount = m
user.visible_message("<span class='notice'>[user] removes [m] sheet\s of metal from the \the [src].</span>", "<span class='notice'>You remove [m] sheet\s of metal from \the [src]</span>")
else
user << "\The [src] is empty."
return
..()
/obj/machinery/pipelayer/examine(mob/user)
@@ -83,7 +115,7 @@
user << "\The [src] has [metal] sheet\s, is set to produce [P_type_t], and auto-dismantling is [!a_dis?"de":""]activated."
/obj/machinery/pipelayer/proc/reset()
on=0
on = 0
return
/obj/machinery/pipelayer/proc/load_metal(var/obj/item/stack/MM)
@@ -100,12 +132,22 @@
return
/obj/machinery/pipelayer/proc/use_metal(amount)
if(!metal || metal<amount)
if(!metal || metal < amount)
visible_message("\The [src] deactivates as its metal source depletes.")
return
metal-=amount
metal -= amount
return 1
/obj/machinery/pipelayer/proc/eject_metal()
var/amount_ejected = 0
while (metal >= 1)
var/material/M = get_material_by_name(DEFAULT_WALL_MATERIAL)
var/obj/item/stack/material/S = new M.stack_type(get_turf(src))
S.amount = min(metal, S.max_amount)
metal -= S.amount
amount_ejected += S.amount
return amount_ejected
/obj/machinery/pipelayer/proc/dismantleFloor(var/turf/new_turf)
if(istype(new_turf, /turf/simulated/floor))
var/turf/simulated/floor/T = new_turf
@@ -114,11 +156,11 @@
return new_turf.is_plating()
/obj/machinery/pipelayer/proc/layPipe(var/turf/w_turf,var/M_Dir,var/old_dir)
if(!on || !(M_Dir in list(1, 2, 4, 8)) || M_Dir==old_dir)
if(!on || !(M_Dir in list(NORTH, SOUTH, EAST, WEST)) || M_Dir==old_dir)
return reset()
if(!use_metal(0.25))
if(!use_metal(pipe_cost))
return reset()
var/fdirn = turn(M_Dir,180)
var/fdirn = turn(M_Dir, 180)
var/p_type
var/p_dir
@@ -130,6 +172,8 @@
p_dir=M_Dir
var/obj/item/pipe/P = new (w_turf, pipe_type=p_type, dir=p_dir)
// We used metal to make these, so should be reclaimable!
P.matter = list(DEFAULT_WALL_MATERIAL = pipe_cost * SHEET_MATERIAL_AMOUNT)
P.attackby(W , src)
return 1
+1 -1
View File
@@ -441,7 +441,7 @@ var/list/turret_icons
else
take_damage(initial(health) * 8) //should instakill most turrets
if(3)
take_damage(initial(health) * 8 / 3)
take_damage(initial(health) * 8 / 3) //Level 4 is too weak to bother turrets
/obj/machinery/porta_turret/proc/die() //called when the turret dies, ie, health <= 0
health = 0
+15 -9
View File
@@ -8,7 +8,7 @@ obj/machinery/recharger
idle_power_usage = 4
active_power_usage = 40000 //40 kW
var/obj/item/charging = null
var/list/allowed_devices = list(/obj/item/weapon/gun/energy, /obj/item/weapon/melee/baton, /obj/item/device/laptop, /obj/item/weapon/cell, /obj/item/device/flashlight, /obj/item/device/electronic_assembly)
var/list/allowed_devices = list(/obj/item/weapon/gun/energy, /obj/item/weapon/melee/baton, /obj/item/device/laptop, /obj/item/weapon/cell, /obj/item/device/flashlight, /obj/item/device/electronic_assembly, /obj/item/weapon/weldingtool/electric)
var/icon_state_charged = "recharger2"
var/icon_state_charging = "recharger1"
var/icon_state_idle = "recharger0" //also when unpowered
@@ -33,19 +33,19 @@ obj/machinery/recharger
if(allowed)
if(charging)
user << "<span class='warning'>\A [charging] is already charging here.</span>"
to_chat(user, "<span class='warning'>\A [charging] is already charging here.</span>")
return
// Checks to make sure he's not in space doing it, and that the area got proper power.
if(!powered())
user << "<span class='warning'>The [name] blinks red as you try to insert the item!</span>"
to_chat(user, "<span class='warning'>The [name] blinks red as you try to insert the item!</span>")
return
if(istype(G, /obj/item/weapon/gun/energy))
var/obj/item/weapon/gun/energy/E = G
if(!E.power_supply)
user << "<span class='notice'>Your gun has no power cell.</span>"
to_chat(user, "<span class='notice'>Your gun has no power cell.</span>")
return
if(E.self_recharge)
user << "<span class='notice'>Your gun has no recharge port.</span>"
to_chat(user, "<span class='notice'>Your gun has no recharge port.</span>")
return
if(istype(G, /obj/item/weapon/gun/energy/staff))
return
@@ -65,16 +65,22 @@ obj/machinery/recharger
if(!assembly.battery)
to_chat(user, "<span class='warning'>The assembly doesn't have a power cell.</span>")
return
if(istype(G, /obj/item/weapon/weldingtool/electric))
var/obj/item/weapon/weldingtool/electric/welder = G
if(!welder.power_supply)
to_chat(user, "<span class='notice'>Your welder has no power cell.</span>")
return
user.drop_item()
G.loc = src
charging = G
update_icon()
else if(portable && istype(G, /obj/item/weapon/wrench))
if(charging)
user << "<span class='warning'>Remove [charging] first!</span>"
to_chat(user, "<span class='warning'>Remove [charging] first!</span>")
return
anchored = !anchored
user << "You [anchored ? "attached" : "detached"] the recharger."
to_chat(user, "You [anchored ? "attached" : "detached"] the recharger.")
playsound(loc, 'sound/items/Ratchet.ogg', 75, 1)
else if(default_deconstruction_screwdriver(user, G))
return
@@ -208,8 +214,8 @@ obj/machinery/recharger
name = "wall recharger"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "wrecharger0"
active_power_usage = 25000 //25 kW , It's more specialized than the standalone recharger (guns and batons only) so make it more powerful
allowed_devices = list(/obj/item/weapon/gun/energy, /obj/item/weapon/melee/baton, /obj/item/weapon/cell/device)
active_power_usage = 25000 //25 kW , It's more specialized than the standalone recharger (guns, batons, and flashlights only) so make it more powerful
allowed_devices = list(/obj/item/weapon/gun/energy, /obj/item/weapon/melee/baton, /obj/item/device/flashlight, /obj/item/weapon/cell/device)
icon_state_charged = "wrecharger2"
icon_state_charging = "wrecharger1"
icon_state_idle = "wrecharger0"
@@ -374,6 +374,8 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
blackbox.msg_deathsquad += blackbox_msg
if(SYND_FREQ)
blackbox.msg_syndicate += blackbox_msg
if(RAID_FREQ)
blackbox.msg_raider += blackbox_msg
if(SUP_FREQ)
blackbox.msg_cargo += blackbox_msg
if(SRV_FREQ)
@@ -554,6 +556,8 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
blackbox.msg_deathsquad += blackbox_msg
if(SYND_FREQ)
blackbox.msg_syndicate += blackbox_msg
if(RAID_FREQ)
blackbox.msg_raider += blackbox_msg
if(SUP_FREQ)
blackbox.msg_cargo += blackbox_msg
if(SRV_FREQ)
+4 -4
View File
@@ -40,15 +40,15 @@
id = "Hub"
network = "tcommsat"
autolinkers = list("hub", "relay", "c_relay", "s_relay", "m_relay", "r_relay", "science", "medical",
"supply", "service", "common", "command", "engineering", "security", "unused",
"receiverA", "broadcasterA")
"supply", "service", "common", "command", "engineering", "security", "unused", "hb_relay",
"receiverA", "broadcasterA") //VOREStation Edit - Added "hb_relay"
/obj/machinery/telecomms/hub/preset_cent
id = "CentCom Hub"
network = "tcommsat"
produces_heat = 0
autolinkers = list("hub_cent", "c_relay", "s_relay", "m_relay", "r_relay",
"centcomm", "receiverCent", "broadcasterCent")
autolinkers = list("hub_cent", "c_relay", "s_relay", "m_relay", "r_relay", "hb_relay",
"centcomm", "receiverCent", "broadcasterCent") //VOREStation Edit - Added "hb_relay"
//Receivers
@@ -0,0 +1,5 @@
/obj/machinery/telecomms/relay/preset/houseboat
id = "Nearby Ship Relay"
hide = 1
produces_heat = 0
autolinkers = list("hb_relay")
+1 -1
View File
@@ -63,7 +63,7 @@
for(var/obj/machinery/teleport/hub/H in range(1))
var/amount = rand(2,5)
for(var/i=0;i<amount;i++)
new /mob/living/simple_animal/hostile/vore/carp(get_turf(H)) // Vorestation edit
new /mob/living/simple_animal/hostile/carp(get_turf(H))
//
else
for(var/mob/O in hearers(src, null))
+1 -1
View File
@@ -105,7 +105,7 @@
proc/shock()
var/obj/mecha/M = in_mecha()
if(M)
M.emp_act(2)
M.emp_act(4)
qdel(src)
proc/get_mecha_log()
+1 -1
View File
@@ -333,7 +333,7 @@ steam.start() -- spawns the effect
spawn(0)
var/turf/T = get_turf(src.holder)
if(T != src.oldposition)
if(istype(T, /turf/simulated))
if(isturf(T))
var/obj/effect/effect/ion_trails/I = PoolOrNew(/obj/effect/effect/ion_trails, src.oldposition)
src.oldposition = T
I.set_dir(src.holder.dir)
+1 -1
View File
@@ -194,7 +194,7 @@
new /obj/item/clothing/under/waiter(src.loc)
var/CHOICE= pick( /obj/item/clothing/head/kitty, /obj/item/clothing/head/rabbitears)
new CHOICE(src.loc)
new /obj/item/clothing/suit/apron(src.loc)
new /obj/item/clothing/suit/storage/apron(src.loc)
delete_me = 1
/obj/effect/landmark/costume/pirate/New()
+20
View File
@@ -0,0 +1,20 @@
// This artificially splits a ZAS zone, useful if you wish to prevent massive super-zones which can cause lag.
/obj/effect/zone_divider
name = "zone divider"
icon = 'icons/mob/screen1.dmi'
icon_state = "x3"
invisibility = 101 //nope, can't see this
anchored = 1
density = 0
opacity = 0
/obj/effect/zone_divider/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
// Special case to prevent us from being part of a zone during the first air master tick.
// We must merge ourselves into a zone on next tick. This will cause a bit of lag on
// startup, but it can't really be helped you know?
if(air_master && air_master.current_cycle == 0)
spawn(1)
air_master.mark_for_update(get_turf(src))
return 0
return !air_group // Anything except zones can pass
+33 -11
View File
@@ -4,17 +4,17 @@
// #define EMPDEBUG 10
proc/empulse(turf/epicenter, heavy_range, light_range, log=0)
proc/empulse(turf/epicenter, first_range, second_range, third_range, fourth_range, log=0)
if(!epicenter) return
if(!istype(epicenter, /turf))
epicenter = get_turf(epicenter.loc)
if(log)
message_admins("EMP with size ([heavy_range], [light_range]) in area [epicenter.loc.name] ")
log_game("EMP with size ([heavy_range], [light_range]) in area [epicenter.loc.name] ")
message_admins("EMP with size ([first_range], [second_range], [third_range], [fourth_range]) in area [epicenter.loc.name] ")
log_game("EMP with size ([first_range], [second_range], [third_range], [fourth_range]) in area [epicenter.loc.name] ")
if(heavy_range > 1)
if(first_range > 1)
var/obj/effect/overlay/pulse = PoolOrNew(/obj/effect/overlay, epicenter)
pulse.icon = 'icons/effects/effects.dmi'
pulse.icon_state = "emppulse"
@@ -23,28 +23,50 @@ proc/empulse(turf/epicenter, heavy_range, light_range, log=0)
spawn(20)
qdel(pulse)
if(heavy_range > light_range)
light_range = heavy_range
if(first_range > second_range)
second_range = first_range
if(second_range > third_range)
third_range = second_range
if(third_range > fourth_range)
fourth_range = third_range
for(var/mob/M in range(heavy_range, epicenter))
for(var/mob/M in range(first_range, epicenter))
M << 'sound/effects/EMPulse.ogg'
for(var/atom/T in range(light_range, epicenter))
for(var/atom/T in range(fourth_range, epicenter))
#ifdef EMPDEBUG
var/time = world.timeofday
#endif
var/distance = get_dist(epicenter, T)
if(distance < 0)
distance = 0
if(distance < heavy_range)
//Worst effects, really hurts
if(distance < first_range)
T.emp_act(1)
else if(distance == heavy_range)
else if(distance == first_range)
if(prob(50))
T.emp_act(1)
else
T.emp_act(2)
else if(distance <= light_range)
//Slightly less painful
else if(distance <= second_range)
T.emp_act(2)
else if(distance == second_range)
if(prob(50))
T.emp_act(2)
else
T.emp_act(3)
//Even less slightly less painful
else if(distance <= third_range)
T.emp_act(3)
else if(distance == third_range)
if(prob(50))
T.emp_act(2)
else
T.emp_act(3)
//This should be more or less harmless
else if(distance <= fourth_range)
T.emp_act(4)
#ifdef EMPDEBUG
if((world.timeofday - time) >= EMPDEBUG)
log_and_message_admins("EMPDEBUG: [T.name] - [T.type] - took [world.timeofday - time]ds to process emp_act()!")
+1
View File
@@ -44,6 +44,7 @@
var/slowdown = 0 // How much clothing is slowing you down. Negative values speeds you up
var/canremove = 1 //Mostly for Ninja code at this point but basically will not allow the item to be removed if set to 0. /N
var/list/armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
var/list/armorsoak = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
var/list/allowed = null //suit storage stuff.
var/obj/item/device/uplink/hidden/hidden_uplink = null // All items can have an uplink hidden inside, just remember to add the triggers.
var/zoomdevicename = null //name used for message when binoculars/scope is used
+1
View File
@@ -113,6 +113,7 @@
a hostile enviroment."
icon = 'icons/obj/cryobag.dmi'
icon_state = "bodybag_folded"
item_state = "bodybag_cryo_folded"
origin_tech = list(TECH_BIO = 4)
/obj/item/bodybag/cryobag/attack_self(mob/user)
+2 -1
View File
@@ -419,6 +419,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
if(1) icon = 'icons/obj/pda.dmi'
if(2) icon = 'icons/obj/pda_slim.dmi'
if(3) icon = 'icons/obj/pda_old.dmi'
if(4) icon = 'icons/obj/pda_rugged.dmi'
else
icon = 'icons/obj/pda_old.dmi'
log_debug("Invalid switch for PDA, defaulting to old PDA icons. [pdachoice] chosen.")
@@ -998,7 +999,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
M.apply_damage( rand(30,60) , BURN)
message += "You feel a searing heat! Your [P] is burning!"
if(i>=20 && i<=25) //EMP
empulse(P.loc, 3, 6, 1)
empulse(P.loc, 1, 2, 4, 6, 1)
message += "Your [P] emits a wave of electromagnetic energy!"
if(i>=25 && i<=40) //Smoke
var/datum/effect/effect/system/smoke_spread/chem/S = new /datum/effect/effect/system/smoke_spread/chem
+1 -1
View File
@@ -2,7 +2,7 @@
name = "inteliCard"
icon = 'icons/obj/pda.dmi'
icon_state = "aicard" // aicard-full
item_state = "electronic"
item_state = "aicard"
w_class = ITEMSIZE_SMALL
slot_flags = SLOT_BELT
show_messages = 0
@@ -213,6 +213,17 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
update_icon()
ui_interact(user)
// Proc: MouseDrop()
//Same thing PDAs do
/obj/item/device/communicator/MouseDrop(obj/over_object as obj)
var/mob/M = usr
if (!(src.loc == usr) || (src.loc && src.loc.loc == usr))
return
if(!istype(over_object, /obj/screen))
return attack_self(M)
return
// Proc: attack_ghost()
// Parameters: 1 (user - the ghost clicking on the device)
// Description: Recreates the known_devices list, so that the ghost looking at the device can see themselves, then calls ..() so that NanoUI appears.
@@ -998,12 +1009,21 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
if(video_source) //Already in a video
user << "<span class='danger'>You are already connected to a video call!</span>"
return
if(user.blinded) //User is blinded
user << "<span class='danger'>You cannot see well enough to do that!</span>"
return
if(!(src in comm.communicating) || !comm.camera) //You called someone with a broken communicator or one that's fake or yourself or something
user << "<span class='danger'>\icon[src]ERROR: Video failed. Either bandwidth is too low, or the other communicator is malfunctioning.</span>"
return
var/turf/t1 = get_turf(src)
var/turf/t2 = get_turf(comm)
if(!is_on_same_plane_or_station(t1.z, t2.z) || !video_source.can_use())
user << "<span class='danger'>Request to establish video timed out!</span>"
return
user << "<span class='notice'>\icon[src] Attempting to start video over existing call.</span>"
sleep(30)
@@ -1023,7 +1043,7 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
user.reset_view(video_source)
user << "<span class='notice'>Now viewing video session. To leave camera view: OOC -> Cancel Camera View</span>"
spawn(0)
while(user.machine == video_source && Adjacent(user))
while(user.machine == video_source && (Adjacent(user) || loc == user))
var/turf/T = get_turf(video_source)
if(!T || !is_on_same_plane_or_station(T.z, user.z) || !video_source.can_use())
user << "<span class='warning'>The screen bursts into static, then goes black.</span>"
@@ -1086,6 +1106,21 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
src.attack_self(usr)
// Verb: activate()
// Parameters: None
// Description: Lets synths use their communicators without hands.
/obj/item/device/communicator/integrated/verb/see_video()
set category = "AI IM"
set name = "View Comm. Video"
set desc = "Utilizes your built-in communicator."
set src in usr
if(usr.stat == 2)
usr << "You can't do that because you are dead!"
return
src.watch_video(usr)
// A camera preset for spawning in the communicator
/obj/machinery/camera/communicator
network = list(NETWORK_COMMUNICATORS)
+33 -6
View File
@@ -8,6 +8,8 @@
var/state //0 off, 1 open, 2 working, 3 dead
var/uses = 2 //Calculates initial uses based on starting cell size
var/use_on_synthetic = 0 //If 1, this is only useful on FBPs, if 0, this is only useful on fleshies
var/pad_name = "defib pads" //Just the name given for some cosmetic things
var/chance = 75 //Percent chance of working
var/charge_cost //Set in New() based on uses
var/obj/item/weapon/cell/cell //The size is mostly irrelevant, see 'uses'
@@ -32,13 +34,31 @@
if(istype(onto) && Adjacent(usr) && !usr.restrained() && !usr.stat)
var/mob/living/carbon/human/user = usr
//<--Feel free to code clothing checks right here
user.visible_message("<span class='warning'>[user] begins applying defib pads to [onto].</span>",
"<span class='warning'>You begin applying defib pads to [onto].</span>")
if(can_defib(onto))
user.visible_message("<span class='warning'>[user] begins applying [pad_name] to [onto].</span>",
"<span class='warning'>You begin applying [pad_name] to [onto].</span>")
if(do_after(user, 100, onto))
patient = onto
statechange(1,patient)
user.visible_message("<span class='warning'>[user] applies defib pads to [onto].</span>",
"<span class='warning'>You finish applying defib pads to [onto].</span>")
user.visible_message("<span class='warning'>[user] applies [pad_name] to [onto].</span>",
"<span class='warning'>You finish applying [pad_name] to [onto].</span>")
//can_defib() check is where all of the qualifying conditions should go
//Could probably toss in checks here for damage, organs, etc, but for now I'll leave it as just this
/obj/item/device/defib_kit/proc/can_defib(var/mob/living/carbon/human/target)
var/mob/living/carbon/human/user = usr
if(use_on_synthetic && !target.isSynthetic())
to_chat(user, "[src] isn't designed for organics!")
return 0
else if(!use_on_synthetic && target.isSynthetic())
to_chat(user, "[src] isn't designed for synthetics!")
return 0
else if(!target.isSynthetic() && ((world.time - target.timeofdeath) > (10 MINUTES)))//Can only revive organics within a few minutes
to_chat(user, "There is no spark of life in [target.name], they've been dead too long to revive this way.")
return 0
return 1
/obj/item/device/defib_kit/attackby(var/obj/item/A as obj, mob/living/user as mob)
..()
@@ -94,7 +114,7 @@
//Patient moved too far
if(patient && !(get_dist(src,patient) <= 1)) //You separated the kit and pads too far
audible_message("<span class='warning'>There's a clatter as the defib pads are yanked off of [patient].</span>")
audible_message("<span class='warning'>There is a clatter as the [pad_name] are yanked off of [patient].</span>")
statechange(0)
patient = null
return
@@ -111,7 +131,7 @@
patient.visible_message("<span class='warning'>[patient] convulses!</span>")
playsound(src.loc, 'sound/effects/sparks2.ogg', 75, 1)
//Actual rezzing code
if(prob(chance) && ((world.time - patient.timeofdeath) < (10 MINUTES))) //Can only revive within a few minutes
if(prob(chance))
if(!patient.client && patient.mind) //Don't force the dead person to come back if they don't want to.
for(var/mob/observer/dead/ghost in player_list)
if(ghost.mind == patient.mind)
@@ -155,3 +175,10 @@
break
return
/obj/item/device/defib_kit/jumper_kit
name = "jumper cable kit"
desc = "This Morpheus-branded FBP defib kit is a semi-automated model. Apply cables, step back, wait."
icon_state = "jumper_kit"
use_on_synthetic = 1
pad_name = "jumper cables"
@@ -181,6 +181,38 @@
else
return ..()
/obj/item/device/flashlight/MouseDrop(obj/over_object as obj)
if(!canremove)
return
if (ishuman(usr) || issmall(usr)) //so monkeys can take off their backpacks -- Urist
if (istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech. why?
return
if (!( istype(over_object, /obj/screen) ))
return ..()
//makes sure that the thing is equipped, so that we can't drag it into our hand from miles away.
//there's got to be a better way of doing this.
if (!(src.loc == usr) || (src.loc && src.loc.loc == usr))
return
if (( usr.restrained() ) || ( usr.stat ))
return
if ((src.loc == usr) && !(istype(over_object, /obj/screen)) && !usr.unEquip(src))
return
switch(over_object.name)
if("r_hand")
usr.u_equip(src)
usr.put_in_r_hand(src)
if("l_hand")
usr.u_equip(src)
usr.put_in_l_hand(src)
src.add_fingerprint(usr)
/obj/item/device/flashlight/attackby(obj/item/weapon/W, mob/user as mob)
if(power_use)
if(istype(W, /obj/item/weapon/cell))
@@ -210,6 +242,26 @@
w_class = ITEMSIZE_TINY
power_use = 0
/obj/item/device/flashlight/color //Default color is blue, just roll with it.
name = "blue flashlight"
desc = "A hand-held emergency light. This one is blue."
icon_state = "flashlight_blue"
/obj/item/device/flashlight/color/red
name = "red flashlight"
desc = "A hand-held emergency light. This one is red."
icon_state = "flashlight_red"
/obj/item/device/flashlight/color/orange
name = "orange flashlight"
desc = "A hand-held emergency light. This one is orange."
icon_state = "flashlight_orange"
/obj/item/device/flashlight/color/yellow
name = "yellow flashlight"
desc = "A hand-held emergency light. This one is yellow."
icon_state = "flashlight_yellow"
/obj/item/device/flashlight/maglight
name = "maglight"
desc = "A very, very heavy duty flashlight."
@@ -45,8 +45,6 @@
icon = 'icons/obj/janitor.dmi'
icon_state = "lightreplacer0"
item_state = "electronic"
flags = CONDUCT
slot_flags = SLOT_BELT
origin_tech = list(TECH_MAGNET = 3, TECH_MATERIAL = 2)
@@ -2,7 +2,6 @@
name = "megaphone"
desc = "A device used to project your voice. Loudly."
icon_state = "megaphone"
item_state = "radio"
w_class = ITEMSIZE_SMALL
flags = CONDUCT
@@ -4,7 +4,6 @@
name = "power sink"
desc = "A nulling power sink which drains energy from electrical systems."
icon_state = "powersink0"
item_state = "electronic"
w_class = ITEMSIZE_LARGE
flags = CONDUCT
throwforce = 5
@@ -19,6 +19,12 @@
origin_tech = list(TECH_ILLEGAL = 3)
syndie = 1//Signifies that it de-crypts Syndicate transmissions
/obj/item/device/encryptionkey/raider
icon_state = "cypherkey"
channels = list("Raider" = 1)
origin_tech = list(TECH_ILLEGAL = 2)
syndie = 1
/obj/item/device/encryptionkey/binary
icon_state = "cypherkey"
translate_binary = 1
@@ -75,6 +75,15 @@
syndie = 1
ks1type = /obj/item/device/encryptionkey/syndicate
/obj/item/device/radio/headset/raider
origin_tech = list(TECH_ILLEGAL = 2)
syndie = 1
ks1type = /obj/item/device/encryptionkey/raider
/obj/item/device/radio/headset/raider/initialize()
..()
set_frequency(RAID_FREQ)
/obj/item/device/radio/headset/binary
origin_tech = list(TECH_ILLEGAL = 3)
ks1type = /obj/item/device/encryptionkey/binary
@@ -289,6 +298,7 @@
desc = "The headset of the boss's boss."
icon_state = "com_headset"
item_state = "headset"
centComm = 1
// freerange = 1
ks2type = /obj/item/device/encryptionkey/ert

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