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Balancing Claridyl 2
Buffed fake damage output even more but made it conditional on having brute damage converts brute to fake damage at 1:5 ratio
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@@ -81,8 +81,9 @@
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if(alien != IS_DIONA)
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M.add_chemical_effect(CE_STABLE, 30)
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M.add_chemical_effect(CE_PAINKILLER, 40)
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M.adjustBruteLoss(-1)
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M.adjustHalLoss(3)
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if(M.getBruteLoss()) //Probably should just do the conversion instead of being such a massive crippling downside
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M.adjustBruteLoss(-1)
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M.adjustHalLoss(5) //A single unit could make you bedridden shortly if you have a lot of brute
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//many many side effects all listed in AS Commercial
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if(prob(0.0001))//Side effects incluide death, this seems like a good "balanced" inclusion of it
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M.adjustToxLoss(50)//instant crit for tesh
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