mirror of
https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-08-29 15:06:39 +01:00
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into parachute
# Conflicts: # icons/mob/back.dmi # icons/obj/storage.dmi
This commit is contained in:
@@ -2,3 +2,9 @@
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name = mapmerge driver
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driver = ./mapmerge.sh %O %A %B
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recursive = text
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[merge "merge-dmi"]
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name = iconfile merge driver
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driver = ./tools/dmitool/dmimerge.sh %O %A %B
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[merge "merge-dmm"]
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name = mapmerge driver
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driver = ./tools/mapmerge/mapmerge.sh %O %A %B
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+15
-10
@@ -76,7 +76,8 @@ obj/var/phoronproof = 0
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suit_contamination()
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if(!pl_head_protected())
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if(prob(1)) suit_contamination() //Phoron can sometimes get through such an open suit.
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if(prob(1))
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suit_contamination() //Phoron can sometimes get through such an open suit.
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//Cannot wash backpacks currently.
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// if(istype(back,/obj/item/weapon/storage/backpack))
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@@ -88,7 +89,8 @@ obj/var/phoronproof = 0
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//Handles all the bad things phoron can do.
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//Contamination
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if(vsc.plc.CLOTH_CONTAMINATION) contaminate()
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if(vsc.plc.CLOTH_CONTAMINATION)
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contaminate()
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//Anything else requires them to not be dead.
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if(stat >= 2)
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@@ -139,22 +141,22 @@ obj/var/phoronproof = 0
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Blind(20)
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/mob/living/carbon/human/proc/pl_head_protected()
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//Checks if the head is adequately sealed.
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//Checks if the head is adequately sealed. //This is just odd. TODO: Make this respect the body_parts_covered stuff like thermal gear does.
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if(head)
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if(vsc.plc.PHORONGUARD_ONLY)
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if(head.flags & PHORONGUARD)
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if(head.flags & PHORONGUARD || head.phoronproof)
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return 1
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else if(head.body_parts_covered & EYES)
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return 1
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return 0
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/mob/living/carbon/human/proc/pl_suit_protected()
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//Checks if the suit is adequately sealed.
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//Checks if the suit is adequately sealed. //This is just odd. TODO: Make this respect the body_parts_covered stuff like thermal gear does.
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var/coverage = 0
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for(var/obj/item/protection in list(wear_suit, gloves, shoes))
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for(var/obj/item/protection in list(wear_suit, gloves, shoes)) //This is why it's odd. If I'm in a full suit, but my shoes and gloves aren't phoron proof, damage.
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if(!protection)
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continue
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if(vsc.plc.PHORONGUARD_ONLY && !(protection.flags & PHORONGUARD))
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if(vsc.plc.PHORONGUARD_ONLY && !(protection.flags & PHORONGUARD) && !protection.phoronproof)
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return 0
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coverage |= protection.body_parts_covered
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@@ -165,9 +167,12 @@ obj/var/phoronproof = 0
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/mob/living/carbon/human/proc/suit_contamination()
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//Runs over the things that can be contaminated and does so.
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if(w_uniform) w_uniform.contaminate()
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if(shoes) shoes.contaminate()
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if(gloves) gloves.contaminate()
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if(w_uniform)
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w_uniform.contaminate()
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if(shoes)
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shoes.contaminate()
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if(gloves)
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gloves.contaminate()
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turf/Entered(obj/item/I)
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+1
-1
@@ -28,7 +28,7 @@ Notes for people who used ZAS before:
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*/
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//#define ZASDBG
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//#define MULTIZAS
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#define MULTIZAS
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#define AIR_BLOCKED 1
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#define ZONE_BLOCKED 2
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#define BLOCKED 3
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@@ -57,6 +57,7 @@
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#define PASSTABLE 0x1
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#define PASSGLASS 0x2
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#define PASSGRILLE 0x4
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#define PASSBLOB 0x8
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// Bitmasks for the flags_inv variable. These determine when a piece of clothing hides another, i.e. a helmet hiding glasses.
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// WARNING: The following flags apply only to the external suit!
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@@ -164,6 +164,14 @@ proc/listclearnulls(list/list)
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L.Swap(i, rand(i,L.len))
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return L
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//same, but returns nothing and acts on list in place
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/proc/shuffle_inplace(list/L)
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if(!L)
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||||
return
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for(var/i=1, i<L.len, ++i)
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L.Swap(i,rand(i,L.len))
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//Return a list with no duplicate entries
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/proc/uniquelist(var/list/L)
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. = list()
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@@ -7,6 +7,13 @@
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//Checks if all high bits in req_mask are set in bitfield
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#define BIT_TEST_ALL(bitfield, req_mask) ((~(bitfield) & (req_mask)) == 0)
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//supposedly the fastest way to do this according to https://gist.github.com/Giacom/be635398926bb463b42a
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#define RANGE_TURFS(RADIUS, CENTER) \
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block( \
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locate(max(CENTER.x-(RADIUS),1), max(CENTER.y-(RADIUS),1), CENTER.z), \
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locate(min(CENTER.x+(RADIUS),world.maxx), min(CENTER.y+(RADIUS),world.maxy), CENTER.z) \
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)
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//Inverts the colour of an HTML string
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/proc/invertHTML(HTMLstring)
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@@ -476,6 +483,8 @@ Turf and target are seperate in case you want to teleport some distance from a t
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var/list/sortmob = sortAtom(mob_list)
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for(var/mob/observer/eye/M in sortmob)
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moblist.Add(M)
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for(var/mob/observer/blob/M in sortmob)
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moblist.Add(M)
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for(var/mob/living/silicon/ai/M in sortmob)
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moblist.Add(M)
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for(var/mob/living/silicon/pai/M in sortmob)
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@@ -1327,3 +1336,24 @@ var/mob/dview/dview_mob = new
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return "[round(number / 1e9, 0.1)] G[symbol]" // giga
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if(1e12 to 1e15-1)
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return "[round(number / 1e12, 0.1)] T[symbol]" // tera
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//ultra range (no limitations on distance, faster than range for distances > 8); including areas drastically decreases performance
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/proc/urange(dist=0, atom/center=usr, orange=0, areas=0)
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if(!dist)
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if(!orange)
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return list(center)
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else
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return list()
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var/list/turfs = RANGE_TURFS(dist, center)
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if(orange)
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turfs -= get_turf(center)
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. = list()
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for(var/V in turfs)
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var/turf/T = V
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. += T
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. += T.contents
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if(areas)
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. |= T.loc
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@@ -108,7 +108,7 @@
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W.afterattack(A, src, 1, params) // 1 indicates adjacency
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else
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if(ismob(A)) // No instant mob attacking
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setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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setClickCooldown(get_attack_speed())
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UnarmedAttack(A, 1)
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trigger_aiming(TARGET_CAN_CLICK)
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@@ -129,7 +129,7 @@
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W.afterattack(A, src, 1, params) // 1: clicking something Adjacent
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else
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if(ismob(A)) // No instant mob attacking
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setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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setClickCooldown(get_attack_speed())
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UnarmedAttack(A, 1)
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trigger_aiming(TARGET_CAN_CLICK)
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return
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@@ -23,8 +23,13 @@ avoid code duplication. This includes items that may sometimes act as a standard
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/obj/item/proc/attack_self(mob/user)
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return
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// Called at the start of resolve_attackby(), before the actual attack.
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/obj/item/proc/pre_attack(atom/a, mob/user)
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return
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//I would prefer to rename this to attack(), but that would involve touching hundreds of files.
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/obj/item/proc/resolve_attackby(atom/A, mob/user)
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pre_attack(A, user)
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add_fingerprint(user)
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return A.attackby(src, user)
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||||
@@ -46,6 +51,22 @@ avoid code duplication. This includes items that may sometimes act as a standard
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return 0
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return I.attack(src, user, user.zone_sel.selecting)
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// Used to get how fast a mob should attack, and influences click delay.
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// This is just for inheritence.
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/mob/proc/get_attack_speed()
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return DEFAULT_ATTACK_COOLDOWN
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// Same as above but actually does useful things.
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// W is the item being used in the attack, if any. modifier is if the attack should be longer or shorter than usual, for whatever reason.
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/mob/living/get_attack_speed(var/obj/item/W)
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var/speed = DEFAULT_ATTACK_COOLDOWN
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if(W && istype(W))
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speed = W.attackspeed
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for(var/datum/modifier/M in modifiers)
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if(!isnull(M.attack_speed_percent))
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speed *= M.attack_speed_percent
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return speed
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// Proximity_flag is 1 if this afterattack was called on something adjacent, in your square, or on your person.
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// Click parameters is the params string from byond Click() code, see that documentation.
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/obj/item/proc/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
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||||
@@ -68,7 +89,7 @@ avoid code duplication. This includes items that may sometimes act as a standard
|
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msg_admin_attack("[key_name(user)] attacked [key_name(M)] with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])" )
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/////////////////////////
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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user.setClickCooldown(user.get_attack_speed(src))
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||||
user.do_attack_animation(M)
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var/hit_zone = M.resolve_item_attack(src, user, target_zone)
|
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||||
@@ -59,7 +59,7 @@
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||||
if(!..())
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||||
return 0
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||||
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||||
setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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setClickCooldown(get_attack_speed())
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||||
A.attack_generic(src,rand(5,6),"bitten")
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||||
/*
|
||||
@@ -87,7 +87,7 @@
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custom_emote(1,"[friendly] [A]!")
|
||||
return
|
||||
|
||||
setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
setClickCooldown(get_attack_speed())
|
||||
if(isliving(A))
|
||||
target_mob = A
|
||||
PunchTarget()
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||||
@@ -96,7 +96,7 @@
|
||||
A.attack_generic(src, rand(melee_damage_lower, melee_damage_upper), attacktext)
|
||||
|
||||
/mob/living/simple_animal/RangedAttack(var/atom/A)
|
||||
setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
setClickCooldown(get_attack_speed())
|
||||
var/distance = get_dist(src, A)
|
||||
|
||||
if(prob(spattack_prob) && (distance >= spattack_min_range) && (distance <= spattack_max_range))
|
||||
|
||||
@@ -74,7 +74,7 @@
|
||||
return 0
|
||||
rig.selected_module.engage(A, alert_ai)
|
||||
if(ismob(A)) // No instant mob attacking - though modules have their own cooldowns
|
||||
setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
setClickCooldown(get_attack_speed())
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
@@ -92,6 +92,13 @@
|
||||
question = "An Alien has just been created on the facility. Would you like to play as them?"
|
||||
be_special_flag = BE_ALIEN
|
||||
|
||||
/datum/ghost_query/blob
|
||||
role_name = "Blob"
|
||||
question = "A rapidly expanding Blob has just appeared on the facility. Would you like to play as it?"
|
||||
be_special_flag = BE_ALIEN
|
||||
cutoff_number = 1
|
||||
wait_time = 10 SECONDS
|
||||
|
||||
/datum/ghost_query/syndicate_drone
|
||||
role_name = "Mercenary Drone"
|
||||
question = "A team of dubious mercenaries have purchased a powerful drone, and they are attempting to activate it. Would you like to play as the drone?"
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
// Mutable appearances are an inbuilt byond datastructure. Read the documentation on them by hitting F1 in DM.
|
||||
// Basically use them instead of images for overlays/underlays and when changing an object's appearance if you're doing so with any regularity.
|
||||
// Unless you need the overlay/underlay to have a different direction than the base object. Then you have to use an image due to a bug.
|
||||
|
||||
// Mutable appearances are children of images, just so you know.
|
||||
|
||||
/mutable_appearance/New()
|
||||
..()
|
||||
plane = FLOAT_PLANE // No clue why this is 0 by default yet images are on FLOAT_PLANE
|
||||
// And yes this does have to be in the constructor, BYOND ignores it if you set it as a normal var
|
||||
|
||||
// Helper similar to image()
|
||||
/proc/mutable_appearance(icon, icon_state = "", layer = FLOAT_LAYER)
|
||||
var/mutable_appearance/MA = new()
|
||||
MA.icon = icon
|
||||
MA.icon_state = icon_state
|
||||
MA.layer = layer
|
||||
return MA
|
||||
@@ -82,7 +82,7 @@
|
||||
contains = list(
|
||||
/obj/item/weapon/storage/firstaid/clotting
|
||||
)
|
||||
cost = 40
|
||||
cost = 100
|
||||
containertype = "/obj/structure/closet/crate/secure"
|
||||
containername = "Clotting Medicine crate"
|
||||
access = access_medical
|
||||
|
||||
@@ -55,12 +55,14 @@
|
||||
if(APC_WIRE_MAIN_POWER1, APC_WIRE_MAIN_POWER2)
|
||||
|
||||
if(!mended)
|
||||
A.shock(usr, 50)
|
||||
if(istype(usr, /mob/living))
|
||||
A.shock(usr, 50)
|
||||
A.shorted = 1
|
||||
|
||||
else if(!IsIndexCut(APC_WIRE_MAIN_POWER1) && !IsIndexCut(APC_WIRE_MAIN_POWER2))
|
||||
A.shorted = 0
|
||||
A.shock(usr, 50)
|
||||
if(istype(usr, /mob/living))
|
||||
A.shock(usr, 50)
|
||||
|
||||
if(APC_WIRE_AI_CONTROL)
|
||||
|
||||
|
||||
@@ -84,6 +84,10 @@
|
||||
P.on_hit(src, 0, def_zone)
|
||||
. = 0
|
||||
|
||||
// Called when a blob expands onto the tile the atom occupies.
|
||||
/atom/proc/blob_act()
|
||||
return
|
||||
|
||||
/atom/proc/in_contents_of(container)//can take class or object instance as argument
|
||||
if(ispath(container))
|
||||
if(istype(src.loc, container))
|
||||
|
||||
@@ -16,6 +16,8 @@
|
||||
var/mob/pulledby = null
|
||||
var/item_state = null // Used to specify the item state for the on-mob overlays.
|
||||
var/icon_scale = 1 // Used to scale icons up or down in update_transform().
|
||||
var/old_x = 0
|
||||
var/old_y = 0
|
||||
var/auto_init = 1
|
||||
|
||||
/atom/movable/New()
|
||||
|
||||
@@ -82,7 +82,7 @@
|
||||
|
||||
while(!accepted)
|
||||
if(!B) break // prevents possible runtime errors
|
||||
new_book_style = input(H,"Which bible style would you like?") in list("Bible", "Koran", "Scrapbook", "Creeper", "White Bible", "Holy Light", "Athiest", "Tome", "The King in Yellow", "Ithaqua", "Scientology", "the bible melts", "Necronomicon")
|
||||
new_book_style = input(H,"Which bible style would you like?") in list("Bible", "Koran", "Scrapbook", "Pagan", "White Bible", "Holy Light", "Athiest", "Tome", "The King in Yellow", "Ithaqua", "Scientology", "the bible melts", "Necronomicon","Orthodox","Torah")
|
||||
switch(new_book_style)
|
||||
if("Koran")
|
||||
B.icon_state = "koran"
|
||||
@@ -90,9 +90,6 @@
|
||||
if("Scrapbook")
|
||||
B.icon_state = "scrapbook"
|
||||
B.item_state = "scrapbook"
|
||||
if("Creeper")
|
||||
B.icon_state = "creeper"
|
||||
B.item_state = "syringe_kit"
|
||||
if("White Bible")
|
||||
B.icon_state = "white"
|
||||
B.item_state = "syringe_kit"
|
||||
@@ -120,6 +117,15 @@
|
||||
if("Necronomicon")
|
||||
B.icon_state = "necronomicon"
|
||||
B.item_state = "necronomicon"
|
||||
if("Pagan")
|
||||
B.icon_state = "shadows"
|
||||
B.item_state = "syringe_kit"
|
||||
if("Orthodox")
|
||||
B.icon_state = "orthodoxy"
|
||||
B.item_state = "bible"
|
||||
if("Torah")
|
||||
B.icon_state = "torah"
|
||||
B.item_state = "clipboard"
|
||||
else
|
||||
B.icon_state = "bible"
|
||||
B.item_state = "bible"
|
||||
|
||||
@@ -40,6 +40,9 @@
|
||||
else
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/portable_atmospherics/blob_act()
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/portable_atmospherics/proc/StandardAirMix()
|
||||
return list(
|
||||
"oxygen" = O2STANDARD * MolesForPressure(),
|
||||
|
||||
@@ -106,6 +106,11 @@
|
||||
|
||||
..() //and give it the regular chance of being deleted outright
|
||||
|
||||
/obj/machinery/camera/blob_act()
|
||||
if((stat & BROKEN) || invuln)
|
||||
return
|
||||
destroy()
|
||||
|
||||
/obj/machinery/camera/hitby(AM as mob|obj)
|
||||
..()
|
||||
if (istype(AM, /obj))
|
||||
@@ -125,7 +130,7 @@
|
||||
if(user.species.can_shred(user))
|
||||
set_status(0)
|
||||
user.do_attack_animation(src)
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed())
|
||||
visible_message("<span class='warning'>\The [user] slashes at [src]!</span>")
|
||||
playsound(src.loc, 'sound/weapons/slash.ogg', 100, 1)
|
||||
add_hiddenprint(user)
|
||||
@@ -205,7 +210,7 @@
|
||||
src.bugged = 1
|
||||
|
||||
else if(W.damtype == BRUTE || W.damtype == BURN) //bashing cameras
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(W))
|
||||
if (W.force >= src.toughness)
|
||||
user.do_attack_animation(src)
|
||||
visible_message("<span class='warning'><b>[src] has been [W.attack_verb.len? pick(W.attack_verb) : "attacked"] with [W] by [user]!</b></span>")
|
||||
|
||||
@@ -59,6 +59,9 @@
|
||||
set_broken()
|
||||
..()
|
||||
|
||||
/obj/machinery/computer/blob_act()
|
||||
ex_act(2)
|
||||
|
||||
/obj/machinery/computer/update_icon()
|
||||
overlays.Cut()
|
||||
if(stat & NOPOWER)
|
||||
|
||||
@@ -96,7 +96,7 @@ for reference:
|
||||
return
|
||||
return
|
||||
else
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(W))
|
||||
switch(W.damtype)
|
||||
if("fire")
|
||||
health -= W.force * 1
|
||||
@@ -214,7 +214,7 @@ for reference:
|
||||
if(health <= 0)
|
||||
explode()
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/deployable/barrier/emp_act(severity)
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
|
||||
@@ -182,7 +182,13 @@
|
||||
/obj/machinery/door/airlock/centcom
|
||||
name = "Airlock"
|
||||
icon = 'icons/obj/doors/Doorele.dmi'
|
||||
opacity = 1
|
||||
|
||||
/obj/machinery/door/airlock/glass_centcom
|
||||
name = "Airlock"
|
||||
icon = 'icons/obj/doors/Dooreleglass.dmi'
|
||||
opacity = 0
|
||||
glass = 1
|
||||
|
||||
/obj/machinery/door/airlock/vault
|
||||
name = "Vault"
|
||||
|
||||
@@ -132,7 +132,7 @@
|
||||
|
||||
else if(src.density && (user.a_intent == I_HURT)) //If we can't pry it open and it's a weapon, let's hit it.
|
||||
var/obj/item/weapon/W = C
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(W))
|
||||
if(W.damtype == BRUTE || W.damtype == BURN)
|
||||
user.do_attack_animation(src)
|
||||
if(W.force < min_force)
|
||||
@@ -162,7 +162,7 @@
|
||||
|
||||
else if(src.density && (user.a_intent == I_HURT)) //If we can't pry it open and it's not a weapon.... Eh, let's attack it anyway.
|
||||
var/obj/item/weapon/W = C
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(W))
|
||||
if(W.damtype == BRUTE || W.damtype == BURN)
|
||||
user.do_attack_animation(src)
|
||||
if(W.force < min_force) //No actual non-weapon item shouls have a force greater than the min_force, but let's include this just in case.
|
||||
|
||||
@@ -260,7 +260,7 @@
|
||||
//psa to whoever coded this, there are plenty of objects that need to call attack() on doors without bludgeoning them.
|
||||
if(src.density && istype(I, /obj/item/weapon) && user.a_intent == I_HURT && !istype(I, /obj/item/weapon/card))
|
||||
var/obj/item/weapon/W = I
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(W))
|
||||
if(W.damtype == BRUTE || W.damtype == BURN)
|
||||
user.do_attack_animation(src)
|
||||
if(W.force < min_force)
|
||||
@@ -355,6 +355,13 @@
|
||||
take_damage(150)
|
||||
return
|
||||
|
||||
/obj/machinery/door/blob_act()
|
||||
if(density) // If it's closed.
|
||||
if(stat & BROKEN)
|
||||
spawn(0)
|
||||
open(1)
|
||||
else
|
||||
take_damage(100)
|
||||
|
||||
/obj/machinery/door/update_icon()
|
||||
if(density)
|
||||
|
||||
@@ -391,8 +391,9 @@
|
||||
else
|
||||
use_power(360)
|
||||
else
|
||||
log_admin("[usr]([usr.ckey]) has forced open an emergency shutter.")
|
||||
message_admins("[usr]([usr.ckey]) has forced open an emergency shutter.")
|
||||
if(usr && usr.ckey)
|
||||
log_admin("[usr]([usr.ckey]) has forced open an emergency shutter.")
|
||||
message_admins("[usr]([usr.ckey]) has forced open an emergency shutter.")
|
||||
latetoggle()
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -161,7 +161,7 @@
|
||||
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
|
||||
visible_message("<span class='danger'>[user] smashes against the [src.name].</span>", 1)
|
||||
user.do_attack_animation(src)
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed())
|
||||
take_damage(25)
|
||||
return
|
||||
return src.attackby(user, user)
|
||||
@@ -246,7 +246,7 @@
|
||||
|
||||
//If it's a weapon, smash windoor. Unless it's an id card, agent card, ect.. then ignore it (Cards really shouldnt damage a door anyway)
|
||||
if(src.density && istype(I, /obj/item/weapon) && !istype(I, /obj/item/weapon/card))
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(I))
|
||||
var/aforce = I.force
|
||||
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
|
||||
visible_message("<span class='danger'>[src] was hit by [I].</span>")
|
||||
|
||||
@@ -36,6 +36,11 @@
|
||||
name = "surgery holosign"
|
||||
desc = "Small wall-mounted holographic projector. This one reads SURGERY."
|
||||
on_icon = "surgery"
|
||||
|
||||
/obj/machinery/holosign/exit
|
||||
name = "exit holosign"
|
||||
desc = "Small wall-mounted holographic projector. This one reads EXIT."
|
||||
on_icon = "exit"
|
||||
////////////////////SWITCH///////////////////////////////////////
|
||||
|
||||
/obj/machinery/button/holosign
|
||||
|
||||
@@ -381,7 +381,7 @@ var/list/turret_icons
|
||||
|
||||
else
|
||||
//if the turret was attacked with the intention of harming it:
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(I))
|
||||
take_damage(I.force * 0.5)
|
||||
if(I.force * 0.5 > 1) //if the force of impact dealt at least 1 damage, the turret gets pissed off
|
||||
if(!attacked && !emagged)
|
||||
|
||||
@@ -103,13 +103,6 @@
|
||||
R.adjustFireLoss(-wire_rate)
|
||||
else if(ishuman(occupant))
|
||||
var/mob/living/carbon/human/H = occupant
|
||||
if(!isnull(H.internal_organs_by_name["cell"]) && H.nutrition < 450)
|
||||
H.nutrition = min(H.nutrition+10, 450)
|
||||
cell.use(7000/450*10)
|
||||
|
||||
else if(istype(occupant, /mob/living/carbon/human))
|
||||
|
||||
var/mob/living/carbon/human/H = occupant
|
||||
|
||||
// In case they somehow end up with positive values for otherwise unobtainable damage...
|
||||
if(H.getToxLoss()>0) H.adjustToxLoss(-(rand(1,3)))
|
||||
@@ -153,9 +146,21 @@
|
||||
return
|
||||
if(default_part_replacement(user, O))
|
||||
return
|
||||
if (istype(O, /obj/item/weapon/grab) && get_dist(src,user)<2)
|
||||
var/obj/item/weapon/grab/G = O
|
||||
if(istype(G.affecting,/mob/living))
|
||||
var/mob/living/M = G.affecting
|
||||
qdel(O)
|
||||
go_in(M)
|
||||
|
||||
..()
|
||||
|
||||
/obj/machinery/recharge_station/MouseDrop_T(var/mob/target, var/mob/user)
|
||||
if(user.stat || user.lying || !Adjacent(user) || !target.Adjacent(user))
|
||||
return
|
||||
|
||||
go_in(target)
|
||||
|
||||
/obj/machinery/recharge_station/RefreshParts()
|
||||
..()
|
||||
var/man_rating = 0
|
||||
@@ -214,15 +219,16 @@
|
||||
if(icon_update_tick == 0)
|
||||
build_overlays()
|
||||
|
||||
/obj/machinery/recharge_station/Bumped(var/mob/living/silicon/robot/R)
|
||||
go_in(R)
|
||||
/obj/machinery/recharge_station/Bumped(var/mob/living/L)
|
||||
go_in(L)
|
||||
|
||||
/obj/machinery/recharge_station/proc/go_in(var/mob/living/silicon/robot/R)
|
||||
/obj/machinery/recharge_station/proc/go_in(var/mob/living/L)
|
||||
|
||||
if(occupant)
|
||||
return
|
||||
|
||||
if(istype(R, /mob/living/silicon/robot))
|
||||
if(istype(L, /mob/living/silicon/robot))
|
||||
var/mob/living/silicon/robot/R = L
|
||||
|
||||
if(R.incapacitated())
|
||||
return
|
||||
@@ -237,8 +243,8 @@
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
else if(istype(R, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = R
|
||||
else if(istype(L, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = L
|
||||
if(!isnull(H.internal_organs_by_name["cell"]))
|
||||
add_fingerprint(H)
|
||||
H.reset_view(src)
|
||||
|
||||
@@ -505,7 +505,7 @@
|
||||
return
|
||||
|
||||
/obj/mecha/attack_hand(mob/user as mob)
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed())
|
||||
src.log_message("Attack by hand/paw. Attacker - [user].",1)
|
||||
|
||||
if(istype(user,/mob/living/carbon/human))
|
||||
@@ -513,7 +513,6 @@
|
||||
if(H.species.can_shred(user))
|
||||
if(!prob(src.deflect_chance))
|
||||
src.take_damage(15)
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
src.check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST))
|
||||
playsound(src.loc, 'sound/weapons/slash.ogg', 50, 1, -1)
|
||||
user << "<span class='danger'>You slash at the armored suit!</span>"
|
||||
@@ -666,7 +665,7 @@
|
||||
return
|
||||
|
||||
/obj/mecha/proc/dynattackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(W))
|
||||
src.log_message("Attacked by [W]. Attacker - [user]")
|
||||
if(prob(src.deflect_chance))
|
||||
user << "<span class='danger'>\The [W] bounces off [src.name].</span>"
|
||||
@@ -1763,7 +1762,7 @@
|
||||
|
||||
/obj/mecha/attack_generic(var/mob/user, var/damage, var/attack_message)
|
||||
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed())
|
||||
if(!damage)
|
||||
return 0
|
||||
|
||||
|
||||
@@ -120,7 +120,7 @@
|
||||
|
||||
/obj/effect/alien/resin/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(W))
|
||||
var/aforce = W.force
|
||||
health = max(0, health - aforce)
|
||||
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
|
||||
@@ -227,7 +227,7 @@ Alien plants should do something if theres a lot of poison
|
||||
return
|
||||
|
||||
/obj/effect/alien/weeds/attackby(var/obj/item/weapon/W, var/mob/user)
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(W))
|
||||
if(W.attack_verb.len)
|
||||
visible_message("<span class='danger'>\The [src] have been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]</span>")
|
||||
else
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "extinguish"
|
||||
mouse_opacity = 0
|
||||
pass_flags = PASSTABLE | PASSGRILLE
|
||||
pass_flags = PASSTABLE | PASSGRILLE | PASSBLOB
|
||||
|
||||
/obj/effect/effect/water/New(loc)
|
||||
..()
|
||||
@@ -27,7 +27,7 @@
|
||||
var/mob/M
|
||||
for(var/atom/A in T)
|
||||
if(!ismob(A) && A.simulated) // Mobs are handled differently
|
||||
reagents.touch(A)
|
||||
reagents.touch(A, reagents.total_volume)
|
||||
else if(ismob(A) && !M)
|
||||
M = A
|
||||
if(M)
|
||||
|
||||
@@ -67,4 +67,10 @@
|
||||
spawn(5)
|
||||
var/datum/effect/effect/system/smoke_spread/S = new/datum/effect/effect/system/smoke_spread()
|
||||
S.set_up(5,0,location,null)
|
||||
S.start()
|
||||
S.start()
|
||||
|
||||
/datum/effect/system/explosion/smokeless/start()
|
||||
new/obj/effect/explosion(location)
|
||||
var/datum/effect/system/expl_particles/P = new/datum/effect/system/expl_particles()
|
||||
P.set_up(10,location)
|
||||
P.start()
|
||||
@@ -21,7 +21,7 @@
|
||||
return
|
||||
|
||||
/obj/effect/spider/attackby(var/obj/item/weapon/W, var/mob/user)
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(W))
|
||||
|
||||
if(W.attack_verb.len)
|
||||
visible_message("<span class='warning'>\The [src] have been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]</span>")
|
||||
|
||||
@@ -80,6 +80,7 @@
|
||||
var/list/sprite_sheets_obj = list()
|
||||
|
||||
var/toolspeed = 1.0 // This is a multipler on how 'fast' a tool works. e.g. setting this to 0.5 will make the tool work twice as fast.
|
||||
var/attackspeed = DEFAULT_ATTACK_COOLDOWN // How long click delay will be when using this, in 1/10ths of a second. Checked in the user's get_attack_speed().
|
||||
var/addblends // Icon overlay for ADD highlights when applicable.
|
||||
|
||||
/obj/item/New()
|
||||
@@ -457,7 +458,7 @@ var/list/global/slot_flags_enumeration = list(
|
||||
M.attack_log += "\[[time_stamp()]\]<font color='orange'> Attacked by [user.name] ([user.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>"
|
||||
msg_admin_attack("[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)") //BS12 EDIT ALG
|
||||
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed())
|
||||
user.do_attack_animation(M)
|
||||
|
||||
src.add_fingerprint(user)
|
||||
|
||||
@@ -429,6 +429,13 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
|
||||
exonet.send_message(their_address, "text", text)
|
||||
im_list += list(list("address" = exonet.address, "to_address" = their_address, "im" = text))
|
||||
log_pda("[usr] (COMM: [src]) sent \"[text]\" to [exonet.get_atom_from_address(their_address)]")
|
||||
for(var/mob/M in player_list)
|
||||
if(M.stat == DEAD && M.is_preference_enabled(/datum/client_preference/ghost_ears))
|
||||
if(istype(M, /mob/new_player) || M.forbid_seeing_deadchat)
|
||||
continue
|
||||
if(exonet.get_atom_from_address(their_address) == M)
|
||||
continue
|
||||
M.show_message("Comm IM - [src] -> [exonet.get_atom_from_address(their_address)]: [text]")
|
||||
|
||||
if(href_list["disconnect"])
|
||||
var/name_to_disconnect = href_list["disconnect"]
|
||||
@@ -988,6 +995,14 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
|
||||
src << "<span class='notice'>You have sent '[text_message]' to [chosen_communicator].</span>"
|
||||
exonet_messages.Add("<b>To [chosen_communicator]:</b><br>[text_message]")
|
||||
log_pda("[usr] (COMM: [src]) sent \"[text_message]\" to [chosen_communicator]")
|
||||
for(var/mob/M in player_list)
|
||||
if(M.stat == DEAD && M.is_preference_enabled(/datum/client_preference/ghost_ears))
|
||||
if(istype(M, /mob/new_player) || M.forbid_seeing_deadchat)
|
||||
continue
|
||||
if(M == src)
|
||||
continue
|
||||
M.show_message("Comm IM - [src] -> [chosen_communicator]: [text_message]")
|
||||
|
||||
|
||||
|
||||
// Verb: show_text_messages()
|
||||
|
||||
@@ -284,7 +284,12 @@
|
||||
return "buzzes, \"Resuscitation failed - Excessive neural degeneration. Further attempts futile.\""
|
||||
|
||||
H.updatehealth()
|
||||
if(H.health + H.getOxyLoss() <= config.health_threshold_dead || (HUSK in H.mutations) || (!H.isSynthetic() && !H.can_defib))
|
||||
|
||||
if(H.isSynthetic())
|
||||
if(H.health + H.getOxyLoss() + H.getToxLoss() <= config.health_threshold_dead)
|
||||
return "buzzes, \"Resuscitation failed - Severe damage detected. Begin manual repair before further attempts futile.\""
|
||||
|
||||
else if(H.health + H.getOxyLoss() <= config.health_threshold_dead || (HUSK in H.mutations) || !H.can_defib)
|
||||
return "buzzes, \"Resuscitation failed - Severe tissue damage makes recovery of patient impossible via defibrillator. Further attempts futile.\""
|
||||
|
||||
var/bad_vital_organ = check_vital_organs(H)
|
||||
@@ -423,6 +428,9 @@
|
||||
var/adjust_health = barely_in_crit - H.health //need to increase health by this much
|
||||
H.adjustOxyLoss(-adjust_health)
|
||||
|
||||
if(H.isSynthetic())
|
||||
H.adjustToxLoss(-H.getToxLoss())
|
||||
|
||||
make_announcement("pings, \"Resuscitation successful.\"", "notice")
|
||||
playsound(get_turf(src), 'sound/machines/defib_success.ogg', 50, 0)
|
||||
|
||||
@@ -645,7 +653,8 @@
|
||||
name = "jumper cable kit"
|
||||
desc = "A device that delivers powerful shocks to detachable jumper cables that are capable of reviving full body prosthetics."
|
||||
icon_state = "jumperunit"
|
||||
item_state = "jumperunit"
|
||||
item_state = "defibunit"
|
||||
// item_state = "jumperunit"
|
||||
paddles = /obj/item/weapon/shockpaddles/linked/jumper
|
||||
|
||||
/obj/item/device/defib_kit/jumper_kit/loaded
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to flash [M.name] ([M.ckey])</font>")
|
||||
msg_admin_attack("[user.name] ([user.ckey]) Used the [src.name] to flash [M.name] ([M.ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
|
||||
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(src))
|
||||
user.do_attack_animation(M)
|
||||
|
||||
if(!clown_check(user)) return
|
||||
@@ -75,9 +75,6 @@
|
||||
if(!check_capacitor(user))
|
||||
return
|
||||
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.do_attack_animation(M)
|
||||
|
||||
playsound(src.loc, 'sound/weapons/flash.ogg', 100, 1)
|
||||
var/flashfail = 0
|
||||
|
||||
@@ -147,7 +144,7 @@
|
||||
/obj/item/device/flash/attack_self(mob/living/carbon/user as mob, flag = 0, emp = 0)
|
||||
if(!user || !clown_check(user)) return
|
||||
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(src))
|
||||
|
||||
if(broken)
|
||||
user.show_message("<span class='warning'>The [src.name] is broken</span>", 2)
|
||||
|
||||
@@ -163,7 +163,7 @@
|
||||
else
|
||||
user << "<span class='notice'>\The [M]'s pupils narrow.</span>"
|
||||
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) //can be used offensively
|
||||
user.setClickCooldown(user.get_attack_speed(src)) //can be used offensively
|
||||
M.flash_eyes()
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -1,115 +1,196 @@
|
||||
/obj/item/device/spy_bug
|
||||
name = "bug"
|
||||
desc = "" // Nothing to see here
|
||||
/obj/item/device/camerabug
|
||||
name = "mobile camera pod"
|
||||
desc = "A camera pod used by tactical operators. Must be linked to a camera scanner unit."
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "camgrenade"
|
||||
item_state = "empgrenade"
|
||||
flags = CONDUCT
|
||||
w_class = ITEMSIZE_SMALL
|
||||
force = 0
|
||||
throwforce = 5.0
|
||||
throw_range = 15
|
||||
throw_speed = 3
|
||||
origin_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 1)
|
||||
var/obj/item/device/bug_monitor/linkedmonitor
|
||||
var/brokentype = /obj/item/brokenbug
|
||||
|
||||
// var/obj/item/device/radio/bug/radio
|
||||
var/obj/machinery/camera/bug/camera
|
||||
|
||||
/obj/item/device/camerabug/New()
|
||||
..()
|
||||
// radio = new(src)
|
||||
camera = new(src)
|
||||
|
||||
/obj/item/device/camerabug/attack_self(mob/user)
|
||||
if(user.a_intent == I_HURT)
|
||||
to_chat(user, "<span class='notice'>You crush the [src] under your foot, breaking it.</span>")
|
||||
visible_message("[user.name] crushes the [src] under their foot, breaking it!</span>")
|
||||
new brokentype(get_turf(src))
|
||||
spawn(0)
|
||||
qdel(src)
|
||||
/* else
|
||||
user.set_machine(radio)
|
||||
radio.interact(user)
|
||||
*/
|
||||
/obj/item/device/camerabug/verb/reset()
|
||||
set name = "Reset camera bug"
|
||||
set category = "Object"
|
||||
if(linkedmonitor)
|
||||
linkedmonitor.unpair(src)
|
||||
linkedmonitor = null
|
||||
qdel(camera)
|
||||
camera = new(src)
|
||||
to_chat(usr, "<span class='notice'>You turn the [src] off and on again, delinking it from any monitors.")
|
||||
|
||||
/obj/item/brokenbug
|
||||
name = "broken mobile camera pod"
|
||||
desc = "A camera pod formerly used by tactical operators. The lens is smashed, and the circuits are damaged beyond repair."
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "camgrenadebroken"
|
||||
item_state = "empgrenade"
|
||||
flags = CONDUCT
|
||||
force = 5.0
|
||||
w_class = ITEMSIZE_SMALL
|
||||
throwforce = 5.0
|
||||
throw_range = 15
|
||||
throw_speed = 3
|
||||
origin_tech = list(TECH_ENGINEERING = 1)
|
||||
|
||||
/obj/item/brokenbug/spy
|
||||
name = "broken bug"
|
||||
desc = "" //Even when it's broken it's inconspicuous
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "eshield0"
|
||||
item_state = "nothing"
|
||||
layer = TURF_LAYER+0.2
|
||||
|
||||
flags = CONDUCT
|
||||
force = 5.0
|
||||
w_class = ITEMSIZE_TINY
|
||||
slot_flags = SLOT_EARS
|
||||
origin_tech = list(TECH_ENGINEERING = 1, TECH_ILLEGAL = 3) //crush it and you lose the data
|
||||
flags = CONDUCT
|
||||
force = 0
|
||||
throwforce = 5.0
|
||||
throw_range = 15
|
||||
throw_speed = 3
|
||||
|
||||
/obj/item/device/camerabug/spy
|
||||
name = "bug"
|
||||
desc = "" //Nothing to see here
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "eshield0"
|
||||
item_state = "nothing"
|
||||
layer = TURF_LAYER+0.2
|
||||
w_class = ITEMSIZE_TINY
|
||||
slot_flags = SLOT_EARS
|
||||
origin_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 1, TECH_ILLEGAL = 3)
|
||||
|
||||
var/obj/item/device/radio/spy/radio
|
||||
var/obj/machinery/camera/spy/camera
|
||||
|
||||
/obj/item/device/spy_bug/New()
|
||||
..()
|
||||
radio = new(src)
|
||||
camera = new(src)
|
||||
|
||||
/obj/item/device/spy_bug/examine(mob/user)
|
||||
/obj/item/device/camerabug/examine(mob/user)
|
||||
. = ..(user, 0)
|
||||
if(.)
|
||||
user << "It's a tiny camera, microphone, and transmission device in a happy union."
|
||||
user << "Needs to be both configured and brought in contact with monitor device to be fully functional."
|
||||
to_chat(user, "It has a tiny camera inside. Needs to be both configured and brought in contact with monitor device to be fully functional.")
|
||||
|
||||
/obj/item/device/spy_bug/attack_self(mob/user)
|
||||
radio.attack_self(user)
|
||||
|
||||
/obj/item/device/spy_bug/attackby(obj/W as obj, mob/living/user as mob)
|
||||
if(istype(W, /obj/item/device/spy_monitor))
|
||||
var/obj/item/device/spy_monitor/SM = W
|
||||
SM.pair(src, user)
|
||||
/obj/item/device/camerabug/attackby(obj/item/W as obj, mob/living/user as mob)
|
||||
if(istype(W, /obj/item/device/bug_monitor))
|
||||
var/obj/item/device/bug_monitor/SM = W
|
||||
if(!linkedmonitor)
|
||||
to_chat(user, "<span class='notice'>\The [src] has been paired with \the [SM].</span>")
|
||||
SM.pair(src)
|
||||
linkedmonitor = SM
|
||||
else if (linkedmonitor == SM)
|
||||
to_chat(user, "<span class='notice'>\The [src] has been unpaired from \the [SM].</span>")
|
||||
linkedmonitor.unpair(src)
|
||||
linkedmonitor = null
|
||||
else
|
||||
to_chat(user, "Error: The device is linked to another monitor.")
|
||||
else
|
||||
if(W.force >= 5)
|
||||
visible_message("\The [src] lens shatters!")
|
||||
new brokentype(get_turf(src))
|
||||
if(linkedmonitor)
|
||||
linkedmonitor.unpair(src)
|
||||
linkedmonitor = null
|
||||
spawn(0)
|
||||
qdel(src)
|
||||
..()
|
||||
|
||||
/obj/item/device/spy_bug/hear_talk(mob/M, var/msg, verb, datum/language/speaking)
|
||||
/obj/item/device/camerabug/bullet_act()
|
||||
visible_message("The [src] lens shatters!")
|
||||
new brokentype(get_turf(src))
|
||||
if(linkedmonitor)
|
||||
linkedmonitor.unpair(src)
|
||||
linkedmonitor = null
|
||||
spawn(0)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/device/camerabug/Destroy()
|
||||
if(linkedmonitor)
|
||||
linkedmonitor.unpair(src)
|
||||
linkedmonitor = null
|
||||
..()
|
||||
/*
|
||||
/obj/item/device/camerabug/hear_talk(mob/M, var/msg, verb, datum/language/speaking)
|
||||
radio.hear_talk(M, msg, speaking)
|
||||
|
||||
|
||||
/obj/item/device/spy_monitor
|
||||
name = "\improper PDA"
|
||||
desc = "A portable microcomputer by Thinktronic Systems, LTD. Functionality determined by a preprogrammed ROM cartridge."
|
||||
icon = 'icons/obj/pda.dmi'
|
||||
icon_state = "pda"
|
||||
*/
|
||||
/obj/item/device/bug_monitor
|
||||
name = "mobile camera pod monitor"
|
||||
desc = "A portable camera console designed to work with mobile camera pods."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "forensic0"
|
||||
item_state = "electronic"
|
||||
|
||||
w_class = ITEMSIZE_SMALL
|
||||
|
||||
origin_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 1, TECH_ILLEGAL = 3)
|
||||
w_class = ITEMSIZE_SMALL
|
||||
origin_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 1)
|
||||
|
||||
var/operating = 0
|
||||
var/obj/item/device/radio/spy/radio
|
||||
var/obj/machinery/camera/spy/selected_camera
|
||||
var/list/obj/machinery/camera/spy/cameras = new()
|
||||
|
||||
/obj/item/device/spy_monitor/New()
|
||||
// var/obj/item/device/radio/bug/radio
|
||||
var/obj/machinery/camera/bug/selected_camera
|
||||
var/list/obj/machinery/camera/bug/cameras = new()
|
||||
/*
|
||||
/obj/item/device/bug_monitor/New()
|
||||
radio = new(src)
|
||||
|
||||
/obj/item/device/spy_monitor/examine(mob/user)
|
||||
. = ..(user, 1)
|
||||
if(.)
|
||||
user << "The time '12:00' is blinking in the corner of the screen and \the [src] looks very cheaply made."
|
||||
|
||||
/obj/item/device/spy_monitor/attack_self(mob/user)
|
||||
*/
|
||||
/obj/item/device/bug_monitor/attack_self(mob/user)
|
||||
if(operating)
|
||||
return
|
||||
|
||||
radio.attack_self(user)
|
||||
// radio.attack_self(user)
|
||||
view_cameras(user)
|
||||
|
||||
/obj/item/device/spy_monitor/attackby(obj/W as obj, mob/living/user as mob)
|
||||
if(istype(W, /obj/item/device/spy_bug))
|
||||
pair(W, user)
|
||||
/obj/item/device/bug_monitor/attackby(obj/item/W as obj, mob/living/user as mob)
|
||||
if(istype(W, /obj/item/device/camerabug))
|
||||
W.attackby(src, user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/device/spy_monitor/proc/pair(var/obj/item/device/spy_bug/SB, var/mob/living/user)
|
||||
/obj/item/device/bug_monitor/proc/unpair(var/obj/item/device/camerabug/SB)
|
||||
if(SB.camera in cameras)
|
||||
user << "<span class='notice'>\The [SB] has been unpaired from \the [src].</span>"
|
||||
cameras -= SB.camera
|
||||
else
|
||||
user << "<span class='notice'>\The [SB] has been paired with \the [src].</span>"
|
||||
cameras += SB.camera
|
||||
|
||||
/obj/item/device/spy_monitor/proc/view_cameras(mob/user)
|
||||
/obj/item/device/bug_monitor/proc/pair(var/obj/item/device/camerabug/SB)
|
||||
cameras += SB.camera
|
||||
|
||||
/obj/item/device/bug_monitor/proc/view_cameras(mob/user)
|
||||
if(!can_use_cam(user))
|
||||
return
|
||||
|
||||
selected_camera = cameras[1]
|
||||
user.reset_view(selected_camera)
|
||||
view_camera(user)
|
||||
|
||||
operating = 1
|
||||
while(selected_camera && Adjacent(user))
|
||||
selected_camera = input("Select camera bug to view.") as null|anything in cameras
|
||||
selected_camera = input("Select camera to view.") as null|anything in cameras
|
||||
selected_camera = null
|
||||
operating = 0
|
||||
|
||||
/obj/item/device/spy_monitor/proc/view_camera(mob/user)
|
||||
/obj/item/device/bug_monitor/proc/view_camera(mob/user)
|
||||
spawn(0)
|
||||
while(selected_camera && Adjacent(user))
|
||||
var/turf/T = get_turf(selected_camera)
|
||||
if(!T || !is_on_same_plane_or_station(T.z, user.z) || !selected_camera.can_use())
|
||||
user.unset_machine()
|
||||
user.reset_view(null)
|
||||
user << "<span class='notice'>[selected_camera] unavailable.</span>"
|
||||
to_chat(user, "<span class='notice'>Link to [selected_camera] has been lost.</span>")
|
||||
src.unpair(selected_camera.loc)
|
||||
sleep(90)
|
||||
else
|
||||
user.set_machine(selected_camera)
|
||||
@@ -118,37 +199,67 @@
|
||||
user.unset_machine()
|
||||
user.reset_view(null)
|
||||
|
||||
/obj/item/device/spy_monitor/proc/can_use_cam(mob/user)
|
||||
/obj/item/device/bug_monitor/proc/can_use_cam(mob/user)
|
||||
if(operating)
|
||||
return
|
||||
|
||||
if(!cameras.len)
|
||||
user << "<span class='warning'>No paired cameras detected!</span>"
|
||||
user << "<span class='warning'>Bring a bug in contact with this device to pair the camera.</span>"
|
||||
to_chat(user, "<span class='warning'>No paired cameras detected!</span>")
|
||||
to_chat(user, "<span class='warning'>Bring a camera in contact with this device to pair the camera.</span>")
|
||||
return
|
||||
|
||||
return 1
|
||||
|
||||
/obj/item/device/spy_monitor/hear_talk(mob/M, var/msg, verb, datum/language/speaking)
|
||||
/*
|
||||
/obj/item/device/bug_monitor/hear_talk(mob/M, var/msg, verb, datum/language/speaking)
|
||||
return radio.hear_talk(M, msg, speaking)
|
||||
*/
|
||||
/obj/item/device/bug_monitor/spy
|
||||
name = "\improper PDA"
|
||||
desc = "A portable microcomputer by Thinktronic Systems, LTD. Functionality determined by a preprogrammed ROM cartridge."
|
||||
icon = 'icons/obj/pda.dmi'
|
||||
icon_state = "pda"
|
||||
item_state = "electronic"
|
||||
origin_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 1, TECH_ILLEGAL = 3)
|
||||
|
||||
/obj/item/device/bug_monitor/spy/examine(mob/user)
|
||||
. = ..(user, 1)
|
||||
if(.)
|
||||
to_chat(user, "The time '12:00' is blinking in the corner of the screen and \the [src] looks very cheaply made.")
|
||||
|
||||
/obj/machinery/camera/spy
|
||||
// These cheap toys are accessible from the mercenary camera console as well
|
||||
/obj/machinery/camera/bug/check_eye(var/mob/user as mob)
|
||||
return 0
|
||||
|
||||
/obj/machinery/camera/bug
|
||||
network = list(NETWORK_SECURITY)
|
||||
|
||||
/obj/machinery/camera/bug/New()
|
||||
..()
|
||||
name = "Camera #[rand(1000,9999)]"
|
||||
c_tag = name
|
||||
|
||||
/obj/machinery/camera/bug/spy
|
||||
// These cheap toys are accessible from the mercenary camera console as well - only the antag ones though!
|
||||
network = list(NETWORK_MERCENARY)
|
||||
|
||||
/obj/machinery/camera/spy/New()
|
||||
/obj/machinery/camera/bug/spy/New()
|
||||
..()
|
||||
name = "DV-136ZB #[rand(1000,9999)]"
|
||||
c_tag = name
|
||||
|
||||
/obj/machinery/camera/spy/check_eye(var/mob/user as mob)
|
||||
return 0
|
||||
/* //These were originally supposed to have radios in them. Doesn't work.
|
||||
/obj/item/device/radio/bug
|
||||
listening = 0 //turn it on first
|
||||
frequency = 1359 //sec comms
|
||||
broadcasting = 0
|
||||
canhear_range = 1
|
||||
name = "camera bug device"
|
||||
icon_state = "syn_cypherkey"
|
||||
|
||||
/obj/item/device/radio/spy
|
||||
/obj/item/device/radio/bug/spy
|
||||
listening = 0
|
||||
frequency = 1473
|
||||
broadcasting = 0
|
||||
canhear_range = 1
|
||||
name = "spy device"
|
||||
icon_state = "syn_cypherkey"
|
||||
*/
|
||||
@@ -34,7 +34,7 @@
|
||||
if(!S.get_damage())
|
||||
user << "<span class='notice'>Nothing to fix here.</span>"
|
||||
else if(can_use(1))
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(src))
|
||||
if(S.open >= 2)
|
||||
if(do_after(user,5 * toolspeed))
|
||||
S.heal_damage(20, 20, robo_repair = 1)
|
||||
|
||||
@@ -16,10 +16,11 @@
|
||||
for(var/mob/living/carbon/M in hear(7, get_turf(src)))
|
||||
bang(get_turf(src), M)
|
||||
|
||||
for(var/obj/effect/blob/B in hear(8,get_turf(src))) //Blob damage here
|
||||
for(var/obj/structure/blob/B in hear(8,get_turf(src))) //Blob damage here
|
||||
var/damage = round(30/(get_dist(B,get_turf(src))+1))
|
||||
B.health -= damage
|
||||
B.update_icon()
|
||||
if(B.overmind)
|
||||
damage *= B.overmind.blob_type.burn_multiplier
|
||||
B.adjust_integrity(-damage)
|
||||
|
||||
new/obj/effect/effect/sparks(src.loc)
|
||||
new/obj/effect/effect/smoke/illumination(src.loc, 5, range=30, power=30, color="#FFFFFF")
|
||||
|
||||
@@ -81,7 +81,7 @@
|
||||
msg_admin_attack("[key_name(user)] attempted to handcuff [key_name(H)]")
|
||||
feedback_add_details("handcuffs","H")
|
||||
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(src))
|
||||
user.do_attack_animation(H)
|
||||
|
||||
user.visible_message("<span class='danger'>\The [user] has put [cuff_type] on \the [H]!</span>")
|
||||
@@ -286,7 +286,7 @@ var/last_chew = 0
|
||||
msg_admin_attack("[key_name(user)] attempted to legcuff [key_name(H)]")
|
||||
feedback_add_details("legcuffs","H")
|
||||
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(src))
|
||||
user.do_attack_animation(H)
|
||||
|
||||
user.visible_message("<span class='danger'>\The [user] has put [cuff_type] on \the [H]!</span>")
|
||||
|
||||
@@ -0,0 +1,112 @@
|
||||
obj/item/weapon/chainsaw
|
||||
name = "Chainsaw"
|
||||
desc = "Vroom vroom."
|
||||
icon_state = "chainsaw0"
|
||||
var/on = 0
|
||||
var/max_fuel = 20
|
||||
w_class = ITEMSIZE_LARGE
|
||||
slot_flags = SLOT_BACK
|
||||
w_class = ITEMSIZE_LARGE
|
||||
slot_flags = SLOT_BACK
|
||||
|
||||
obj/item/weapon/chainsaw/New()
|
||||
var/datum/reagents/R = new/datum/reagents(max_fuel)
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
R.add_reagent("fuel", max_fuel)
|
||||
..()
|
||||
|
||||
obj/item/weapon/chainsaw/proc/turnOn()
|
||||
if(on) return
|
||||
|
||||
visible_message("You start pulling the string on \the [src].", "[usr] starts pulling the string on the [src].")
|
||||
|
||||
if(max_fuel <= 0)
|
||||
if(do_after(usr, 15))
|
||||
to_chat(usr, "\The [src] won't start!")
|
||||
else
|
||||
to_chat(usr, "You fumble with the string.")
|
||||
else
|
||||
if(do_after(usr, 15))
|
||||
visible_message("You start \the [src] up with a loud grinding!", "[usr] starts \the [src] up with a loud grinding!")
|
||||
attack_verb = list("shreds", "rips", "tears")
|
||||
playsound(src, 'sound/weapons/chainsaw_startup.ogg',40,1)
|
||||
force = 55
|
||||
edge = 1
|
||||
sharp = 1
|
||||
on = 1
|
||||
update_icon()
|
||||
else
|
||||
to_chat(usr, "You fumble with the string.")
|
||||
|
||||
obj/item/weapon/chainsaw/proc/turnOff()
|
||||
if(!on) return
|
||||
to_chat(usr, "You switch the gas nozzle on the chainsaw, turning it off.")
|
||||
attack_verb = list("bluntly hit", "beat", "knocked")
|
||||
playsound(src, 'sound/weapons/chainsaw_turnoff.ogg',40,1)
|
||||
force = 10
|
||||
edge = 0
|
||||
sharp = 0
|
||||
on = 0
|
||||
update_icon()
|
||||
|
||||
obj/item/weapon/chainsaw/attack_self(mob/user as mob)
|
||||
if(!on)
|
||||
turnOn()
|
||||
else
|
||||
turnOff()
|
||||
|
||||
obj/item/weapon/chainsaw/afterattack(atom/A as mob|obj|turf|area, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
..()
|
||||
if(on)
|
||||
playsound(src, 'sound/weapons/chainsaw_attack.ogg',40,1)
|
||||
if(A && on)
|
||||
if(istype(A,/obj/structure/window))
|
||||
var/obj/structure/window/W = A
|
||||
W.shatter()
|
||||
else if(istype(A,/obj/structure/grille))
|
||||
new /obj/structure/grille/broken(A.loc)
|
||||
new /obj/item/stack/rods(A.loc)
|
||||
qdel(A)
|
||||
else if(istype(A,/obj/effect/plant))
|
||||
var/obj/effect/plant/P = A
|
||||
qdel(P) //Plant isn't surviving that. At all
|
||||
if (istype(A, /obj/structure/reagent_dispensers/fueltank) && get_dist(src,A) <= 1)
|
||||
to_chat(user, "<span class='notice'>You begin filling the tank on the chainsaw.</span>")
|
||||
if(do_after(usr, 15))
|
||||
A.reagents.trans_to_obj(src, max_fuel)
|
||||
playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
|
||||
to_chat(user, "<span class='notice'>Chainsaw succesfully refueled.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>Don't move while you're refilling the chainsaw.</span>")
|
||||
|
||||
obj/item/weapon/chainsaw/process()
|
||||
if(!on) return
|
||||
|
||||
if(on)
|
||||
if(get_fuel() > 0)
|
||||
reagents.remove_reagent("fuel", 1)
|
||||
if(get_fuel() <= 0)
|
||||
to_chat(usr, "\The [src] sputters to a stop!")
|
||||
on = !on
|
||||
|
||||
obj/item/weapon/chainsaw/proc/get_fuel()
|
||||
reagents.get_reagent_amount("fuel")
|
||||
|
||||
obj/item/weapon/chainsaw/examine(mob/user)
|
||||
if(..(user,0))
|
||||
if(max_fuel)
|
||||
to_chat(usr, "<span class = 'notice'>The [src] feels like it contains roughtly [get_fuel()] units of fuel left.</span>")
|
||||
|
||||
obj/item/weapon/chainsaw/suicide_act(mob/user)
|
||||
to_chat(viewers(user), "<span class='danger'>[user] is lying down and pulling the chainsaw into \him, it looks like \he's trying to commit suicide!</span>")
|
||||
return(BRUTELOSS)
|
||||
|
||||
obj/item/weapon/chainsaw/update_icon()
|
||||
if(on)
|
||||
icon_state = "chainsaw1"
|
||||
item_state = "chainsaw1"
|
||||
else
|
||||
icon_state = "chainsaw0"
|
||||
icon_state = "chainsaw0"
|
||||
@@ -83,6 +83,7 @@
|
||||
base_icon = "fireaxe"
|
||||
name = "fire axe"
|
||||
desc = "Truly, the weapon of a madman. Who would think to fight fire with an axe?"
|
||||
description_info = "This weapon can cleave, striking nearby lesser, hostile enemies close to the primary target. It must be held in both hands to do this."
|
||||
unwielded_force_divisor = 0.25
|
||||
force_divisor = 0.7 // 10/42 with hardness 60 (steel) and 0.25 unwielded divisor
|
||||
dulled_divisor = 0.75 //Still metal on a stick
|
||||
@@ -123,6 +124,12 @@
|
||||
var/obj/effect/plant/P = A
|
||||
P.die_off()
|
||||
|
||||
// This cannot go into afterattack since some mobs delete themselves upon dying.
|
||||
/obj/item/weapon/material/twohanded/fireaxe/pre_attack(var/mob/living/target, var/mob/living/user)
|
||||
if(istype(target))
|
||||
cleave(user, target)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/material/twohanded/fireaxe/scythe
|
||||
icon_state = "scythe0"
|
||||
base_icon = "scythe"
|
||||
|
||||
@@ -217,7 +217,7 @@
|
||||
var/obj/O = AM
|
||||
O.emp_act(3) // A weaker severity is used because this has infinite uses.
|
||||
playsound(get_turf(O), 'sound/effects/EMPulse.ogg', 100, 1)
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN) // A lot of objects don't set click delay.
|
||||
user.setClickCooldown(user.get_attack_speed(src)) // A lot of objects don't set click delay.
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/melee/energy/sword/ionic_rapier/apply_hit_effect(mob/living/target, mob/living/user, var/hit_zone)
|
||||
|
||||
@@ -379,6 +379,17 @@
|
||||
new /obj/item/weapon/implanter(src)
|
||||
new /obj/item/weapon/implantpad(src)
|
||||
|
||||
/obj/item/weapon/storage/box/camerabug
|
||||
name = "mobile camera pod box"
|
||||
desc = "A box containing some mobile camera pods."
|
||||
icon_state = "pda"
|
||||
|
||||
/obj/item/weapon/storage/box/camerabug/New()
|
||||
..()
|
||||
for(var/i = 1 to 6)
|
||||
new /obj/item/device/camerabug(src)
|
||||
new /obj/item/device/bug_monitor(src)
|
||||
|
||||
/obj/item/weapon/storage/box/rxglasses
|
||||
name = "box of prescription glasses"
|
||||
desc = "This box contains nerd glasses."
|
||||
|
||||
@@ -159,13 +159,13 @@
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit/spy/New()
|
||||
..()
|
||||
new /obj/item/device/spy_bug(src)
|
||||
new /obj/item/device/spy_bug(src)
|
||||
new /obj/item/device/spy_bug(src)
|
||||
new /obj/item/device/spy_bug(src)
|
||||
new /obj/item/device/spy_bug(src)
|
||||
new /obj/item/device/spy_bug(src)
|
||||
new /obj/item/device/spy_monitor(src)
|
||||
new /obj/item/device/camerabug/spy(src)
|
||||
new /obj/item/device/camerabug/spy(src)
|
||||
new /obj/item/device/camerabug/spy(src)
|
||||
new /obj/item/device/camerabug/spy(src)
|
||||
new /obj/item/device/camerabug/spy(src)
|
||||
new /obj/item/device/camerabug/spy(src)
|
||||
new /obj/item/device/bug_monitor/spy(src)
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit/g9mm
|
||||
name = "\improper Smooth operator"
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
var/max_carry = 10
|
||||
|
||||
/obj/item/weapon/tray/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(src))
|
||||
// Drop all the things. All of them.
|
||||
overlays.Cut()
|
||||
for(var/obj/item/I in carrying)
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
|
||||
msg_admin_attack("[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
|
||||
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(src))
|
||||
user.do_attack_animation(M)
|
||||
|
||||
if (!(istype(user, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
|
||||
@@ -134,7 +134,7 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/energy_net/user_unbuckle_mob(mob/user)
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed())
|
||||
visible_message("<span class='danger'>[user] begins to tear at \the [src]!</span>")
|
||||
if(do_after(usr, escape_time, src, incapacitation_flags = INCAPACITATION_DEFAULT & ~(INCAPACITATION_RESTRAINED | INCAPACITATION_BUCKLED_FULLY)))
|
||||
if(!buckled_mob)
|
||||
|
||||
@@ -81,7 +81,7 @@
|
||||
health = maxhealth
|
||||
else
|
||||
take_damage(C.force)
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(C))
|
||||
return ..()
|
||||
|
||||
/obj/structure/catwalk/Crossed()
|
||||
|
||||
@@ -185,6 +185,9 @@
|
||||
A.forceMove(src.loc)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/closet/blob_act()
|
||||
damage(100)
|
||||
|
||||
/obj/structure/closet/proc/damage(var/damage)
|
||||
health -= damage
|
||||
if(health <= 0)
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
|
||||
|
||||
/obj/structure/displaycase/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(W))
|
||||
user.do_attack_animation(src)
|
||||
playsound(loc, 'sound/effects/Glasshit.ogg', 50, 1)
|
||||
src.health -= W.force
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
to_chat(user, "<span class='warning'>You need more energy to use the punching bag. Go eat something.</span>")
|
||||
else
|
||||
if(user.a_intent == I_HURT)
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed())
|
||||
flick("[icon_state]_hit", src)
|
||||
playsound(src.loc, 'sound/effects/woodhit.ogg', 25, 1, -1)
|
||||
user.do_attack_animation(src)
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
to_chat(user, "<span class='warning'>\The [W] is ineffective at harming \the [src].</span>")
|
||||
|
||||
hit_animation()
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(W))
|
||||
user.do_attack_animation(src)
|
||||
|
||||
// Shakes the tree slightly, more or less stolen from lockers.
|
||||
|
||||
@@ -43,6 +43,9 @@
|
||||
|
||||
return
|
||||
|
||||
/obj/structure/girder/blob_act()
|
||||
dismantle()
|
||||
|
||||
/obj/structure/girder/proc/reset_girder()
|
||||
anchored = 1
|
||||
cover = initial(cover)
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
|
||||
/obj/structure/grille/attack_hand(mob/user as mob)
|
||||
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed())
|
||||
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
user.do_attack_animation(src)
|
||||
|
||||
@@ -151,7 +151,7 @@
|
||||
//window placing end
|
||||
|
||||
else if(!(W.flags & CONDUCT) || !shock(user, 70))
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(W))
|
||||
user.do_attack_animation(src)
|
||||
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
switch(W.damtype)
|
||||
|
||||
@@ -66,6 +66,9 @@
|
||||
deflate(1)
|
||||
return
|
||||
|
||||
/obj/structure/inflatable/blob_act()
|
||||
deflate(1)
|
||||
|
||||
/obj/structure/inflatable/attack_hand(mob/user as mob)
|
||||
add_fingerprint(user)
|
||||
return
|
||||
|
||||
@@ -258,7 +258,7 @@
|
||||
else
|
||||
playsound(loc, 'sound/effects/grillehit.ogg', 50, 1)
|
||||
take_damage(W.force)
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(W))
|
||||
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -156,9 +156,11 @@
|
||||
|
||||
/obj/structure/sign/warning/docking_area
|
||||
name = "\improper KEEP CLEAR: DOCKING AREA"
|
||||
icon_state = "evac"
|
||||
|
||||
/obj/structure/sign/warning/engineering_access
|
||||
name = "\improper ENGINEERING ACCESS"
|
||||
icon_state = "engine"
|
||||
|
||||
/obj/structure/sign/warning/fire
|
||||
name = "\improper DANGER: FIRE"
|
||||
@@ -185,9 +187,11 @@
|
||||
|
||||
/obj/structure/sign/warning/mail_delivery
|
||||
name = "\improper MAIL DELIVERY"
|
||||
icon_state = "mail"
|
||||
|
||||
/obj/structure/sign/warning/moving_parts
|
||||
name = "\improper MOVING PARTS"
|
||||
icon_state = "movingparts"
|
||||
|
||||
/obj/structure/sign/warning/nosmoking_1
|
||||
name = "\improper NO SMOKING"
|
||||
@@ -207,12 +211,15 @@
|
||||
|
||||
/obj/structure/sign/warning/secure_area
|
||||
name = "\improper SECURE AREA"
|
||||
icon_state = "securearea2"
|
||||
|
||||
/obj/structure/sign/warning/secure_area/armory
|
||||
name = "\improper ARMORY"
|
||||
icon_state = "armory"
|
||||
|
||||
/obj/structure/sign/warning/server_room
|
||||
name = "\improper SERVER ROOM"
|
||||
icon_state = "server"
|
||||
|
||||
/obj/structure/sign/warning/siphon_valve
|
||||
name = "\improper SIPHON VALVE"
|
||||
@@ -224,16 +231,19 @@
|
||||
/obj/structure/sign/warning/vent_port
|
||||
name = "\improper EJECTION/VENTING PORT"
|
||||
|
||||
/obj/structure/sign/warning/emergence
|
||||
name = "\improper EMERGENT INTELLIGENCE DETAILS"
|
||||
icon_state = "rogueai"
|
||||
|
||||
/obj/structure/sign/redcross
|
||||
name = "medbay"
|
||||
desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here."
|
||||
icon_state = "redcross"
|
||||
icon_state = "bluecross"
|
||||
|
||||
/obj/structure/sign/greencross
|
||||
name = "medbay"
|
||||
desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here."
|
||||
icon_state = "greencross"
|
||||
icon_state = "bluecross2"
|
||||
|
||||
/obj/structure/sign/goldenplaque
|
||||
name = "The Most Robust Men Award for Robustness"
|
||||
@@ -250,6 +260,11 @@
|
||||
desc = "This plaque commemorates the fall of the Atmos FEA division. For all the charred, dizzy, and brittle men who have died in its hands."
|
||||
icon_state = "atmosplaque"
|
||||
|
||||
/obj/structure/sign/periodic
|
||||
name = "periodic table"
|
||||
desc = "A sign reminding those visiting of the elements of the periodic table- though, they should have memorized them by now."
|
||||
icon_state = "periodic"
|
||||
|
||||
/obj/structure/sign/double/maltesefalcon //The sign is 64x32, so it needs two tiles. ;3
|
||||
name = "The Maltese Falcon"
|
||||
desc = "The Maltese Falcon, Space Bar and Grill."
|
||||
@@ -262,7 +277,7 @@
|
||||
|
||||
/obj/structure/sign/science //These 3 have multiple types, just var-edit the icon_state to whatever one you want on the map
|
||||
name = "\improper SCIENCE!"
|
||||
desc = "A warning sign which reads 'SCIENCE!'."
|
||||
desc = "A warning sign which reads 'SCIENCE'."
|
||||
icon_state = "science1"
|
||||
|
||||
/obj/structure/sign/chemistry
|
||||
@@ -278,13 +293,18 @@
|
||||
/obj/structure/sign/hydro
|
||||
name = "\improper HYDROPONICS"
|
||||
desc = "A sign labelling an area as a place where plants are grown."
|
||||
icon_state = "hydro1"
|
||||
icon_state = "hydro2"
|
||||
|
||||
/obj/structure/sign/hydrostorage
|
||||
name = "\improper HYDROPONICS STORAGE"
|
||||
desc = "A sign labelling an area as a place where plant growing supplies are kept."
|
||||
icon_state = "hydro3"
|
||||
|
||||
/obj/structure/sign/xenobio
|
||||
name = "\improper XENOBIOLOGY"
|
||||
desc = "A warning sign which reads XENOBIOLOGY."
|
||||
icon_state = "xenobio3"
|
||||
|
||||
/obj/structure/sign/directions
|
||||
name = "direction sign"
|
||||
desc = "A direction sign, claiming to know the way."
|
||||
@@ -328,6 +348,11 @@
|
||||
desc = "A direction sign, pointing out which way the Cargo department is."
|
||||
icon_state = "direction_crg"
|
||||
|
||||
/obj/structure/sign/directions/roomnum
|
||||
name = "room number"
|
||||
desc = "A sign detailing the number of the room beside it."
|
||||
icon_state = "roomnum"
|
||||
|
||||
/obj/structure/sign/christmas/lights
|
||||
name = "Christmas lights"
|
||||
desc = "Flashy and pretty."
|
||||
@@ -366,4 +391,32 @@
|
||||
|
||||
/obj/structure/sign/hangar/three
|
||||
name = "\improper Hangar Three"
|
||||
icon_state = "hangar-3"
|
||||
icon_state = "hangar-3"
|
||||
|
||||
/obj/structure/sign/atmos
|
||||
name = "\improper WASTE"
|
||||
icon_state = "atmos_waste"
|
||||
|
||||
/obj/structure/sign/atmos/o2
|
||||
name = "\improper OXYGEN"
|
||||
icon_state = "atmos_o2"
|
||||
|
||||
/obj/structure/sign/atmos/co2
|
||||
name = "\improper CARBON DIOXIDE"
|
||||
icon_state = "atmos_co2"
|
||||
|
||||
/obj/structure/sign/atmos/phoron
|
||||
name = "\improper PHORON"
|
||||
icon_state = "atmos_phoron"
|
||||
|
||||
/obj/structure/sign/atmos/n2o
|
||||
name = "\improper NITROUS OXIDE"
|
||||
icon_state = "atmos_n2o"
|
||||
|
||||
/obj/structure/sign/atmos/n2
|
||||
name = "\improper NITROGEN"
|
||||
icon_state = "atmos_n2"
|
||||
|
||||
/obj/structure/sign/atmos/air
|
||||
name = "\improper AIR"
|
||||
icon_state = "atmos_air"
|
||||
|
||||
@@ -197,7 +197,7 @@
|
||||
name = "roller bed"
|
||||
desc = "A portable bed-on-wheels made for transporting medical patients."
|
||||
icon = 'icons/obj/rollerbed.dmi'
|
||||
icon_state = "rollerbed_down"
|
||||
icon_state = "rollerbed"
|
||||
anchored = 0
|
||||
surgery_odds = 75
|
||||
var/bedtype = /obj/structure/bed/roller
|
||||
@@ -205,7 +205,7 @@
|
||||
|
||||
/obj/structure/bed/roller/adv
|
||||
name = "advanced roller bed"
|
||||
icon_state = "rollerbedadv_down"
|
||||
icon_state = "rollerbedadv"
|
||||
bedtype = /obj/structure/bed/roller/adv
|
||||
rollertype = /obj/item/roller/adv
|
||||
|
||||
@@ -230,7 +230,7 @@
|
||||
name = "roller bed"
|
||||
desc = "A collapsed roller bed that can be carried around."
|
||||
icon = 'icons/obj/rollerbed.dmi'
|
||||
icon_state = "rollerbed"
|
||||
icon_state = "folded_rollerbed"
|
||||
slot_flags = SLOT_BACK
|
||||
w_class = ITEMSIZE_LARGE
|
||||
var/rollertype = /obj/item/roller
|
||||
@@ -256,7 +256,7 @@
|
||||
/obj/item/roller/adv
|
||||
name = "advanced roller bed"
|
||||
desc = "A high-tech, compact version of the regular roller bed."
|
||||
icon_state = "rollerbedadv"
|
||||
icon_state = "folded_rollerbedadv"
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
rollertype = /obj/item/roller/adv
|
||||
bedtype = /obj/structure/bed/roller/adv
|
||||
@@ -303,7 +303,7 @@
|
||||
M.pixel_y = 0
|
||||
M.old_y = 0
|
||||
density = 0
|
||||
icon_state = "[initial(icon_state)]_down"
|
||||
icon_state = "[initial(icon_state)]"
|
||||
update_icon()
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -72,7 +72,7 @@ var/global/list/stool_cache = list() //haha stool
|
||||
/obj/item/weapon/stool/attack(mob/M as mob, mob/user as mob)
|
||||
if (prob(5) && istype(M,/mob/living))
|
||||
user.visible_message("<span class='danger'>[user] breaks [src] over [M]'s back!</span>")
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed())
|
||||
user.do_attack_animation(M)
|
||||
|
||||
user.drop_from_inventory(src)
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
|
||||
/obj/structure/toilet/attack_hand(mob/living/user as mob)
|
||||
if(swirlie)
|
||||
usr.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
usr.setClickCooldown(user.get_attack_speed())
|
||||
usr.visible_message("<span class='danger'>[user] slams the toilet seat onto [swirlie.name]'s head!</span>", "<span class='notice'>You slam the toilet seat onto [swirlie.name]'s head!</span>", "You hear reverberating porcelain.")
|
||||
swirlie.adjustBruteLoss(5)
|
||||
return
|
||||
@@ -54,7 +54,7 @@
|
||||
return
|
||||
|
||||
if(istype(I, /obj/item/weapon/grab))
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(I))
|
||||
var/obj/item/weapon/grab/G = I
|
||||
|
||||
if(isliving(G.affecting))
|
||||
|
||||
@@ -125,6 +125,9 @@
|
||||
shatter(0)
|
||||
return
|
||||
|
||||
/obj/structure/window/blob_act()
|
||||
take_damage(50)
|
||||
|
||||
//TODO: Make full windows a separate type of window.
|
||||
//Once a full window, it will always be a full window, so there's no point
|
||||
//having the same type for both.
|
||||
@@ -172,7 +175,7 @@
|
||||
playsound(loc, 'sound/effects/Glasshit.ogg', 50, 1)
|
||||
|
||||
/obj/structure/window/attack_hand(mob/user as mob)
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed())
|
||||
if(HULK in user.mutations)
|
||||
user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!"))
|
||||
user.visible_message("<span class='danger'>[user] smashes through [src]!</span>")
|
||||
@@ -200,7 +203,7 @@
|
||||
return
|
||||
|
||||
/obj/structure/window/attack_generic(var/mob/user, var/damage)
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed())
|
||||
if(!damage)
|
||||
return
|
||||
if(damage >= 10)
|
||||
@@ -295,7 +298,7 @@
|
||||
var/obj/item/frame/F = W
|
||||
F.try_build(src)
|
||||
else
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(W))
|
||||
if(W.damtype == BRUTE || W.damtype == BURN)
|
||||
user.do_attack_animation(src)
|
||||
hit(W.force)
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
name = "weapon"
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
hitsound = "swing_hit"
|
||||
var/cleaving = FALSE // Used to avoid infinite cleaving.
|
||||
|
||||
/obj/item/weapon/Bump(mob/M as mob)
|
||||
spawn(0)
|
||||
@@ -12,4 +13,28 @@
|
||||
item_icons = list(
|
||||
slot_l_hand_str = 'icons/mob/items/lefthand_melee.dmi',
|
||||
slot_r_hand_str = 'icons/mob/items/righthand_melee.dmi',
|
||||
)
|
||||
)
|
||||
|
||||
// Attacks mobs (atm only simple ones due to friendly fire issues) that are adjacent to the target and user.
|
||||
/obj/item/weapon/proc/cleave(var/mob/living/user, var/mob/living/target)
|
||||
if(cleaving)
|
||||
return // We're busy.
|
||||
cleaving = TRUE
|
||||
var/hit_mobs = 0
|
||||
for(var/mob/living/simple_animal/SA in orange(get_turf(target), 1))
|
||||
if(SA.stat == DEAD) // Don't beat a dead horse.
|
||||
continue
|
||||
if(SA == user) // Don't hit ourselves. Simple mobs shouldn't be able to do this but that might change later to be able to hit all mob/living-s.
|
||||
continue
|
||||
if(SA == target) // We (presumably) already hit the target before cleave() was called. orange() should prevent this but just to be safe...
|
||||
continue
|
||||
if(user.faction == SA.faction) // Avoid friendly fire.
|
||||
continue
|
||||
if(!SA.Adjacent(user) || !SA.Adjacent(target)) // Cleaving only hits mobs near the target mob and user.
|
||||
continue
|
||||
if(resolve_attackby(SA, user)) // Hit them with the weapon. This won't cause recursive cleaving due to the cleaving variable being set to true.
|
||||
hit_mobs++
|
||||
|
||||
if(hit_mobs)
|
||||
to_chat(user, "<span class='danger'>You used \the [src] to attack [hit_mobs] other thing\s!</span>")
|
||||
cleaving = FALSE // We're done now.
|
||||
@@ -90,7 +90,7 @@
|
||||
|
||||
radiate()
|
||||
add_fingerprint(user)
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed())
|
||||
var/rotting = (locate(/obj/effect/overlay/wallrot) in src)
|
||||
if (HULK in user.mutations)
|
||||
if (rotting || !prob(material.hardness))
|
||||
@@ -104,7 +104,7 @@
|
||||
/turf/simulated/wall/attack_generic(var/mob/user, var/damage, var/attack_message, var/wallbreaker)
|
||||
|
||||
radiate()
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed())
|
||||
var/rotting = (locate(/obj/effect/overlay/wallrot) in src)
|
||||
if(!damage || !wallbreaker)
|
||||
try_touch(user, rotting)
|
||||
@@ -122,7 +122,7 @@
|
||||
|
||||
/turf/simulated/wall/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.setClickCooldown(user.get_attack_speed(W))
|
||||
if (!user.)
|
||||
user << "<span class='warning'>You don't have the dexterity to do this!</span>"
|
||||
return
|
||||
|
||||
@@ -6,11 +6,13 @@ var/list/admin_verbs_default = list(
|
||||
/client/proc/hide_verbs, //hides all our adminverbs,
|
||||
/client/proc/hide_most_verbs, //hides all our hideable adminverbs,
|
||||
/client/proc/debug_variables, //allows us to -see- the variables of any instance in the game. +VAREDIT needed to modify,
|
||||
/client/proc/cmd_check_new_players, //allows us to see every new player
|
||||
// /client/proc/check_antagonists, //shows all antags,
|
||||
// /client/proc/cmd_mod_say,
|
||||
// /client/proc/deadchat //toggles deadchat on/off,
|
||||
// /client/proc/toggle_ahelp_sound,
|
||||
)
|
||||
|
||||
var/list/admin_verbs_admin = list(
|
||||
/client/proc/player_panel_new, //shows an interface for all players, with links to various panels,
|
||||
/datum/admins/proc/set_tcrystals,
|
||||
@@ -99,16 +101,19 @@ var/list/admin_verbs_admin = list(
|
||||
/datum/admins/proc/paralyze_mob,
|
||||
/client/proc/fixatmos,
|
||||
/datum/admins/proc/sendFax
|
||||
)
|
||||
)
|
||||
|
||||
var/list/admin_verbs_ban = list(
|
||||
/client/proc/unban_panel,
|
||||
/client/proc/jobbans
|
||||
)
|
||||
|
||||
var/list/admin_verbs_sounds = list(
|
||||
/client/proc/play_local_sound,
|
||||
/client/proc/play_sound,
|
||||
/client/proc/play_server_sound
|
||||
)
|
||||
|
||||
var/list/admin_verbs_fun = list(
|
||||
/client/proc/object_talk,
|
||||
/datum/admins/proc/cmd_admin_dress,
|
||||
@@ -141,6 +146,7 @@ var/list/admin_verbs_spawn = list(
|
||||
/client/proc/map_template_upload,
|
||||
/client/proc/map_template_load_on_new_z
|
||||
)
|
||||
|
||||
var/list/admin_verbs_server = list(
|
||||
/datum/admins/proc/capture_map,
|
||||
/client/proc/Set_Holiday,
|
||||
@@ -168,6 +174,7 @@ var/list/admin_verbs_server = list(
|
||||
/client/proc/recipe_dump,
|
||||
/client/proc/panicbunker
|
||||
)
|
||||
|
||||
var/list/admin_verbs_debug = list(
|
||||
/client/proc/getruntimelog, //allows us to access runtime logs to somebody,
|
||||
/client/proc/cmd_admin_list_open_jobs,
|
||||
@@ -209,7 +216,8 @@ var/list/admin_verbs_debug = list(
|
||||
/client/proc/show_gm_status,
|
||||
/datum/admins/proc/change_weather,
|
||||
/datum/admins/proc/change_time,
|
||||
/client/proc/admin_give_modifier
|
||||
/client/proc/admin_give_modifier,
|
||||
/client/proc/simple_DPS
|
||||
)
|
||||
|
||||
var/list/admin_verbs_paranoid_debug = list(
|
||||
@@ -290,6 +298,7 @@ var/list/admin_verbs_hideable = list(
|
||||
/client/proc/kill_airgroup,
|
||||
/client/proc/debug_controller,
|
||||
/client/proc/startSinglo,
|
||||
/client/proc/simple_DPS,
|
||||
/client/proc/cmd_debug_mob_lists,
|
||||
/client/proc/cmd_debug_using_map,
|
||||
/client/proc/cmd_debug_del_all,
|
||||
|
||||
@@ -16,6 +16,56 @@
|
||||
|
||||
// callproc moved to code/modules/admin/callproc
|
||||
|
||||
/client/proc/simple_DPS()
|
||||
set name = "Simple DPS"
|
||||
set category = "Debug"
|
||||
set desc = "Gives a really basic idea of how much hurt something in-hand does."
|
||||
|
||||
var/obj/item/I = null
|
||||
var/mob/living/user = null
|
||||
if(isliving(usr))
|
||||
user = usr
|
||||
I = user.get_active_hand()
|
||||
if(!I || !istype(I))
|
||||
to_chat(user, "<span class='warning'>You need to have something in your active hand, to use this verb.</span>")
|
||||
return
|
||||
var/weapon_attack_speed = user.get_attack_speed(I) / 10
|
||||
var/weapon_damage = I.force
|
||||
|
||||
if(istype(I, /obj/item/weapon/gun))
|
||||
var/obj/item/weapon/gun/G = I
|
||||
var/obj/item/projectile/P
|
||||
|
||||
if(istype(I, /obj/item/weapon/gun/energy))
|
||||
var/obj/item/weapon/gun/energy/energy_gun = G
|
||||
P = new energy_gun.projectile_type()
|
||||
|
||||
else if(istype(I, /obj/item/weapon/gun/projectile))
|
||||
var/obj/item/weapon/gun/projectile/projectile_gun = G
|
||||
var/obj/item/ammo_casing/ammo = projectile_gun.chambered
|
||||
P = ammo.BB
|
||||
|
||||
else
|
||||
to_chat(user, "<span class='warning'>DPS calculation by this verb is not supported for \the [G]'s type. Energy or Ballistic only, sorry.</span>")
|
||||
|
||||
weapon_damage = P.damage
|
||||
weapon_attack_speed = G.fire_delay / 10
|
||||
qdel(P)
|
||||
|
||||
var/DPS = weapon_damage / weapon_attack_speed
|
||||
to_chat(user, "<span class='notice'>Damage: [weapon_damage]</span>")
|
||||
to_chat(user, "<span class='notice'>Attack Speed: [weapon_attack_speed]/s</span>")
|
||||
to_chat(user, "<span class='notice'>\The [I] does <b>[DPS]</b> damage per second.</span>")
|
||||
if(DPS > 0)
|
||||
to_chat(user, "<span class='notice'>At your maximum health ([user.getMaxHealth()]), it would take approximately;</span>")
|
||||
to_chat(user, "<span class='notice'>[(user.getMaxHealth() - config.health_threshold_softcrit) / DPS] seconds to softcrit you. ([config.health_threshold_softcrit] health)</span>")
|
||||
to_chat(user, "<span class='notice'>[(user.getMaxHealth() - config.health_threshold_crit) / DPS] seconds to hardcrit you. ([config.health_threshold_crit] health)</span>")
|
||||
to_chat(user, "<span class='notice'>[(user.getMaxHealth() - config.health_threshold_dead) / DPS] seconds to kill you. ([config.health_threshold_dead] health)</span>")
|
||||
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need to be a living mob, with hands, and for an object to be in your active hand, to use this verb.</span>")
|
||||
return
|
||||
|
||||
/client/proc/Cell()
|
||||
set category = "Debug"
|
||||
set name = "Cell"
|
||||
|
||||
@@ -43,6 +43,40 @@
|
||||
message_admins("<font color='blue'>[key_name_admin(usr)] sent [key_name_admin(M)] to the prison station.</font>", 1)
|
||||
feedback_add_details("admin_verb","PRISON") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
//Allows staff to determine who the newer players are.
|
||||
/client/proc/cmd_check_new_players()
|
||||
set category = "Admin"
|
||||
set name = "Check new Players"
|
||||
if(!holder)
|
||||
src << "Only staff members may use this command."
|
||||
|
||||
var/age = alert(src, "Age check", "Show accounts yonger then _____ days","7", "30" , "All")
|
||||
|
||||
if(age == "All")
|
||||
age = 9999999
|
||||
else
|
||||
age = text2num(age)
|
||||
|
||||
var/missing_ages = 0
|
||||
var/msg = ""
|
||||
|
||||
var/highlight_special_characters = 1
|
||||
|
||||
for(var/client/C in clients)
|
||||
if(C.player_age == "Requires database")
|
||||
missing_ages = 1
|
||||
continue
|
||||
if(C.player_age < age)
|
||||
msg += "[key_name(C, 1, 1, highlight_special_characters)]: account is [C.player_age] days old<br>"
|
||||
|
||||
if(missing_ages)
|
||||
src << "Some accounts did not have proper ages set in their clients. This function requires database to be present."
|
||||
|
||||
if(msg != "")
|
||||
src << browse(msg, "window=Player_age_check")
|
||||
else
|
||||
src << "No matches for that age range found."
|
||||
|
||||
/client/proc/cmd_admin_subtle_message(mob/M as mob in mob_list)
|
||||
set category = "Special Verbs"
|
||||
set name = "Subtle Message"
|
||||
|
||||
@@ -112,6 +112,8 @@
|
||||
|
||||
/obj/effect/blob/proc/pulse(var/forceLeft, var/list/dirs)
|
||||
regen()
|
||||
animate(src, color = "#FF0000", time=1)
|
||||
animate(color = "#FFFFFF", time=4, easing=ELASTIC_EASING)
|
||||
sleep(5)
|
||||
var/pushDir = pick(dirs)
|
||||
var/turf/T = get_step(src, pushDir)
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
#define BLOB_CORE_PULSE_RANGE 6
|
||||
#define BLOB_NODE_PULSE_RANGE 4
|
||||
|
||||
#define BLOB_CORE_EXPAND_RANGE 8
|
||||
#define BLOB_NODE_EXPAND_RANGE 6
|
||||
|
||||
#define BLOB_DIFFICULTY_EASY 0
|
||||
#define BLOB_DIFFICULTY_MEDIUM 1
|
||||
#define BLOB_DIFFICULTY_HARD 2
|
||||
#define BLOB_DIFFICULTY_SUPERHARD 3
|
||||
@@ -0,0 +1,18 @@
|
||||
/proc/level_seven_blob_announcement(var/obj/structure/blob/core/B)
|
||||
if(!B || !B.overmind)
|
||||
return
|
||||
var/datum/blob_type/blob = B.overmind.blob_type // Shortcut so we don't need to delve into three variables every time.
|
||||
var/list/lines = list()
|
||||
|
||||
lines += "Confirmed outbreak of level [7 + blob.difficulty] biohazard aboard [station_name()]. All personnel must contain the outbreak."
|
||||
|
||||
if(blob.difficulty >= BLOB_DIFFICULTY_MEDIUM) // Tell them what kind of blob it is if it's tough.
|
||||
lines += "The biohazard has been identified as a '[blob.name]'."
|
||||
|
||||
if(blob.difficulty >= BLOB_DIFFICULTY_HARD) // If it's really hard then tell them where it is so the response occurs faster.
|
||||
lines += "It is suspected to have originated from \the [get_area(B)]."
|
||||
|
||||
if(blob.difficulty >= BLOB_DIFFICULTY_SUPERHARD)
|
||||
lines += "Extreme caution is advised."
|
||||
|
||||
command_announcement.Announce(lines.Join("\n"), "Biohazard Alert", new_sound = 'sound/AI/outbreak7.ogg')
|
||||
@@ -0,0 +1,298 @@
|
||||
var/list/blobs = list()
|
||||
|
||||
/obj/structure/blob
|
||||
name = "blob"
|
||||
icon = 'icons/mob/blob.dmi'
|
||||
desc = "A thick wall of writhing tendrils."
|
||||
light_range = 2
|
||||
density = FALSE // This is false because blob mob AI's walk_to() proc appears to never attempt to move onto dense objects even if allowed by CanPass().
|
||||
opacity = FALSE
|
||||
anchored = TRUE
|
||||
layer = MOB_LAYER + 0.1
|
||||
var/integrity = 0
|
||||
var/point_return = 0 //How many points the blob gets back when it removes a blob of that type. If less than 0, blob cannot be removed.
|
||||
var/max_integrity = 30
|
||||
var/health_regen = 2 //how much health this blob regens when pulsed
|
||||
var/pulse_timestamp = 0 //we got pulsed when?
|
||||
var/heal_timestamp = 0 //we got healed when?
|
||||
var/mob/observer/blob/overmind = null
|
||||
var/base_name = "blob" // The name that gets appended along with the blob_type's name.
|
||||
|
||||
/obj/structure/blob/New(var/newloc, var/new_overmind)
|
||||
..(newloc)
|
||||
if(new_overmind)
|
||||
overmind = new_overmind
|
||||
update_icon()
|
||||
if(!integrity)
|
||||
integrity = max_integrity
|
||||
set_dir(pick(cardinal))
|
||||
blobs += src
|
||||
consume_tile()
|
||||
|
||||
|
||||
/obj/structure/blob/Destroy()
|
||||
playsound(src.loc, 'sound/effects/splat.ogg', 50, 1) //Expand() is no longer broken, no check necessary.
|
||||
blobs -= src
|
||||
overmind = null
|
||||
return ..()
|
||||
|
||||
/obj/structure/blob/update_icon() //Updates color based on overmind color if we have an overmind.
|
||||
if(overmind)
|
||||
name = "[overmind.blob_type.name] [base_name]" // This is in update_icon() because inert blobs can turn into other blobs with magic if another blob core claims it with pulsing.
|
||||
color = overmind.blob_type.color
|
||||
set_light(3, 3, color)
|
||||
else
|
||||
name = "inert [base_name]"
|
||||
color = null
|
||||
set_light(0)
|
||||
|
||||
/obj/structure/blob/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if(air_group || (height==0))
|
||||
return TRUE
|
||||
if(istype(mover) && mover.checkpass(PASSBLOB))
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
// return ..()
|
||||
|
||||
/obj/structure/blob/examine(mob/user)
|
||||
..()
|
||||
if(!overmind)
|
||||
to_chat(user, "It seems inert.") // Dead blob.
|
||||
else
|
||||
to_chat(user, overmind.blob_type.desc)
|
||||
|
||||
/obj/structure/blob/get_description_info()
|
||||
if(overmind)
|
||||
return overmind.blob_type.effect_desc
|
||||
return ..()
|
||||
|
||||
/obj/structure/blob/emp_act(severity)
|
||||
if(overmind)
|
||||
overmind.blob_type.on_emp(src, severity)
|
||||
|
||||
/obj/structure/blob/proc/pulsed()
|
||||
if(pulse_timestamp <= world.time)
|
||||
consume_tile()
|
||||
if(heal_timestamp <= world.time)
|
||||
adjust_integrity(health_regen)
|
||||
heal_timestamp = world.time + 2 SECONDS
|
||||
update_icon()
|
||||
pulse_timestamp = world.time + 1 SECOND
|
||||
if(overmind)
|
||||
overmind.blob_type.on_pulse(src)
|
||||
return TRUE //we did it, we were pulsed!
|
||||
return FALSE //oh no we failed
|
||||
|
||||
/obj/structure/blob/proc/pulse_area(pulsing_overmind = overmind, claim_range = 10, pulse_range = 3, expand_range = 2)
|
||||
src.pulsed()
|
||||
var/expanded = FALSE
|
||||
if(prob(70) && expand())
|
||||
expanded = TRUE
|
||||
|
||||
var/list/blobs_to_affect = list()
|
||||
for(var/obj/structure/blob/B in urange(claim_range, src, 1))
|
||||
blobs_to_affect += B
|
||||
|
||||
shuffle_inplace(blobs_to_affect)
|
||||
|
||||
for(var/L in blobs_to_affect)
|
||||
var/obj/structure/blob/B = L
|
||||
if(!B.overmind && !istype(B, /obj/structure/blob/core) && prob(30))
|
||||
B.overmind = pulsing_overmind //reclaim unclaimed, non-core blobs.
|
||||
B.update_icon()
|
||||
|
||||
var/distance = get_dist(get_turf(src), get_turf(B))
|
||||
var/expand_probablity = max(50 / (max(distance, 1)), 1)
|
||||
if(overmind)
|
||||
expand_probablity *= overmind.blob_type.spread_modifier
|
||||
if(overmind.blob_type.slow_spread_with_size)
|
||||
expand_probablity /= (blobs.len / 10)
|
||||
|
||||
if(distance <= expand_range)
|
||||
var/can_expand = TRUE
|
||||
if(blobs_to_affect.len >= 120 && B.heal_timestamp > world.time)
|
||||
can_expand = FALSE
|
||||
if(!expanded && can_expand && B.pulse_timestamp <= world.time && prob(expand_probablity))
|
||||
var/obj/structure/blob/newB = B.expand(null, null, !expanded) //expansion falls off with range but is faster near the blob causing the expansion
|
||||
if(newB)
|
||||
if(expanded)
|
||||
qdel(newB)
|
||||
expanded = TRUE
|
||||
|
||||
if(distance <= pulse_range)
|
||||
B.pulsed()
|
||||
|
||||
/obj/structure/blob/proc/expand(turf/T = null, controller = null, expand_reaction = 1)
|
||||
if(!T)
|
||||
var/list/dirs = cardinal.Copy()
|
||||
for(var/i = 1 to 4)
|
||||
var/dirn = pick(dirs)
|
||||
dirs.Remove(dirn)
|
||||
T = get_step(src, dirn)
|
||||
if(!(locate(/obj/structure/blob) in T))
|
||||
break
|
||||
else
|
||||
T = null
|
||||
if(!T)
|
||||
return FALSE
|
||||
|
||||
var/make_blob = TRUE //can we make a blob?
|
||||
|
||||
if(istype(T, /turf/space) && !(locate(/obj/structure/lattice) in T) && prob(80))
|
||||
make_blob = FALSE
|
||||
playsound(src.loc, 'sound/effects/splat.ogg', 50, 1) //Let's give some feedback that we DID try to spawn in space, since players are used to it
|
||||
|
||||
consume_tile() //hit the tile we're in, making sure there are no border objects blocking us
|
||||
|
||||
if(!T.CanPass(src, T)) //is the target turf impassable
|
||||
make_blob = FALSE
|
||||
T.blob_act(src) //hit the turf if it is
|
||||
|
||||
for(var/atom/A in T)
|
||||
if(!A.CanPass(src, T)) //is anything in the turf impassable
|
||||
make_blob = FALSE
|
||||
A.blob_act(src) //also hit everything in the turf
|
||||
|
||||
if(make_blob) //well, can we?
|
||||
var/obj/structure/blob/B = new /obj/structure/blob/normal(src.loc)
|
||||
if(controller)
|
||||
B.overmind = controller
|
||||
else
|
||||
B.overmind = overmind
|
||||
B.density = TRUE
|
||||
if(T.Enter(B,src)) //NOW we can attempt to move into the tile
|
||||
sleep(1) // To have the slide animation work.
|
||||
B.density = initial(B.density)
|
||||
B.forceMove(T)
|
||||
B.update_icon()
|
||||
if(B.overmind && expand_reaction)
|
||||
B.overmind.blob_type.on_expand(src, B, T, B.overmind)
|
||||
return B
|
||||
|
||||
else
|
||||
blob_attack_animation(T, controller)
|
||||
T.blob_act(src) //if we can't move in hit the turf again
|
||||
qdel(B) //we should never get to this point, since we checked before moving in. destroy the blob so we don't have two blobs on one tile
|
||||
return null
|
||||
else
|
||||
blob_attack_animation(T, controller) //if we can't, animate that we attacked
|
||||
return null
|
||||
|
||||
/obj/structure/blob/proc/consume_tile()
|
||||
for(var/atom/A in loc)
|
||||
A.blob_act(src)
|
||||
if(loc && loc.density)
|
||||
loc.blob_act(src) //don't ask how a wall got on top of the core, just eat it
|
||||
|
||||
/obj/structure/blob/proc/blob_glow_animation()
|
||||
flick("[icon_state]_glow", src)
|
||||
|
||||
/obj/structure/blob/proc/blob_attack_animation(atom/A = null, controller) //visually attacks an atom
|
||||
var/obj/effect/temporary_effect/blob_attack/O = new /obj/effect/temporary_effect/blob_attack(src.loc)
|
||||
O.set_dir(dir)
|
||||
if(controller)
|
||||
var/mob/observer/blob/BO = controller
|
||||
O.color = BO.blob_type.color
|
||||
O.alpha = 200
|
||||
else if(overmind)
|
||||
O.color = overmind.blob_type.color
|
||||
if(A)
|
||||
O.do_attack_animation(A) //visually attack the whatever
|
||||
return O //just in case you want to do something to the animation.
|
||||
|
||||
/obj/structure/blob/proc/change_to(type, controller)
|
||||
if(!ispath(type))
|
||||
throw EXCEPTION("change_to(): invalid type for blob")
|
||||
return
|
||||
var/obj/structure/blob/B = new type(src.loc, controller)
|
||||
if(controller)
|
||||
B.overmind = controller
|
||||
B.update_icon()
|
||||
B.set_dir(dir)
|
||||
qdel(src)
|
||||
return B
|
||||
|
||||
/obj/structure/blob/attackby(var/obj/item/weapon/W, var/mob/user)
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
playsound(loc, 'sound/effects/attackblob.ogg', 50, 1)
|
||||
visible_message("<span class='danger'>\The [src] has been attacked with \the [W][(user ? " by [user]." : ".")]</span>")
|
||||
var/damage = W.force
|
||||
switch(W.damtype)
|
||||
if(BURN)
|
||||
if(overmind)
|
||||
damage *= overmind.blob_type.burn_multiplier
|
||||
else
|
||||
damage *= 2
|
||||
|
||||
if(damage > 0)
|
||||
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
|
||||
else
|
||||
playsound(src, 'sound/weapons/tap.ogg', 50, 1)
|
||||
if(BRUTE)
|
||||
if(overmind)
|
||||
damage *= overmind.blob_type.brute_multiplier
|
||||
else
|
||||
damage *= 2
|
||||
|
||||
if(damage > 0)
|
||||
playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1)
|
||||
else
|
||||
playsound(src, 'sound/weapons/tap.ogg', 50, 1)
|
||||
if(overmind)
|
||||
damage = overmind.blob_type.on_received_damage(src, damage, W.damtype, user)
|
||||
adjust_integrity(-damage)
|
||||
return
|
||||
|
||||
/obj/structure/blob/bullet_act(var/obj/item/projectile/P)
|
||||
if(!P)
|
||||
return
|
||||
|
||||
var/damage = P.damage
|
||||
switch(P.damage_type)
|
||||
if(BRUTE)
|
||||
if(overmind)
|
||||
damage *= overmind.blob_type.brute_multiplier
|
||||
if(BURN)
|
||||
if(overmind)
|
||||
damage *= overmind.blob_type.burn_multiplier
|
||||
|
||||
if(overmind)
|
||||
damage = overmind.blob_type.on_received_damage(src, damage, P.damage_type, P.firer)
|
||||
|
||||
adjust_integrity(-damage)
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/structure/blob/water_act(amount)
|
||||
if(overmind)
|
||||
overmind.blob_type.on_water(src, amount)
|
||||
|
||||
/obj/structure/blob/proc/adjust_integrity(amount)
|
||||
integrity = between(0, integrity + amount, max_integrity)
|
||||
if(integrity == 0)
|
||||
playsound(loc, 'sound/effects/splat.ogg', 50, 1)
|
||||
if(overmind)
|
||||
overmind.blob_type.on_death(src)
|
||||
qdel(src)
|
||||
else
|
||||
update_icon()
|
||||
|
||||
/obj/effect/temporary_effect/blob_attack
|
||||
name = "blob"
|
||||
desc = "The blob lashing out at something."
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "blob_attack"
|
||||
layer = 5.2
|
||||
time_to_die = 6
|
||||
alpha = 140
|
||||
invisibility = 0
|
||||
mouse_opacity = 0
|
||||
new_light_range = 0
|
||||
new_light_power = 0
|
||||
|
||||
/obj/structure/grille/blob_act()
|
||||
qdel(src)
|
||||
|
||||
/turf/simulated/wall/blob_act()
|
||||
take_damage(100)
|
||||
@@ -0,0 +1,179 @@
|
||||
var/list/blob_cores = list()
|
||||
|
||||
/obj/structure/blob/core
|
||||
name = "blob core"
|
||||
base_name = "core"
|
||||
icon = 'icons/mob/blob.dmi'
|
||||
icon_state = "blank_blob"
|
||||
desc = "A huge, pulsating yellow mass."
|
||||
max_integrity = 150
|
||||
point_return = -1
|
||||
health_regen = 0 //we regen in Life() instead of when pulsed
|
||||
var/datum/blob_type/desired_blob_type = null // If this is set, the core always creates an overmind possessing this blob type.
|
||||
var/difficulty_threshold = null // Otherwise if this is set, it picks a random blob_type that is equal or lower in difficulty.
|
||||
var/core_regen = 2
|
||||
var/overmind_get_delay = 0 //we don't want to constantly try to find an overmind, this var tracks when we'll try to get an overmind again
|
||||
var/resource_delay = 0
|
||||
var/point_rate = 2
|
||||
var/ai_controlled = TRUE
|
||||
|
||||
// Spawn this if you want a ghost to be able to play as the blob.
|
||||
/obj/structure/blob/core/player
|
||||
ai_controlled = FALSE
|
||||
|
||||
// Spawn these if you want a semi-random blob.
|
||||
/obj/structure/blob/core/random_easy
|
||||
difficulty_threshold = BLOB_DIFFICULTY_EASY
|
||||
|
||||
/obj/structure/blob/core/random_medium
|
||||
difficulty_threshold = BLOB_DIFFICULTY_MEDIUM
|
||||
|
||||
/obj/structure/blob/core/random_hard
|
||||
difficulty_threshold = BLOB_DIFFICULTY_HARD
|
||||
|
||||
// Spawn these if you want a specific blob.
|
||||
/obj/structure/blob/core/blazing_oil
|
||||
desired_blob_type = /datum/blob_type/blazing_oil
|
||||
|
||||
/obj/structure/blob/core/grey_goo
|
||||
desired_blob_type = /datum/blob_type/grey_goo
|
||||
|
||||
/obj/structure/blob/core/electromagnetic_web
|
||||
desired_blob_type = /datum/blob_type/electromagnetic_web
|
||||
|
||||
/obj/structure/blob/core/fungal_bloom
|
||||
desired_blob_type = /datum/blob_type/fungal_bloom
|
||||
|
||||
/obj/structure/blob/core/fulminant_organism
|
||||
desired_blob_type = /datum/blob_type/fulminant_organism
|
||||
|
||||
/obj/structure/blob/core/reactive_spines
|
||||
desired_blob_type = /datum/blob_type/reactive_spines
|
||||
|
||||
/obj/structure/blob/core/synchronous_mesh
|
||||
desired_blob_type = /datum/blob_type/synchronous_mesh
|
||||
|
||||
/obj/structure/blob/core/shifting_fragments
|
||||
desired_blob_type = /datum/blob_type/shifting_fragments
|
||||
|
||||
/obj/structure/blob/core/cryogenic_goo
|
||||
desired_blob_type = /datum/blob_type/cryogenic_goo
|
||||
|
||||
/obj/structure/blob/core/energized_jelly
|
||||
desired_blob_type = /datum/blob_type/energized_jelly
|
||||
|
||||
/obj/structure/blob/core/explosive_lattice
|
||||
desired_blob_type = /datum/blob_type/explosive_lattice
|
||||
|
||||
/obj/structure/blob/core/pressurized_slime
|
||||
desired_blob_type = /datum/blob_type/pressurized_slime
|
||||
|
||||
/obj/structure/blob/core/radioactive_ooze
|
||||
desired_blob_type = /datum/blob_type/radioactive_ooze
|
||||
|
||||
/obj/structure/blob/core/classic
|
||||
desired_blob_type = /datum/blob_type/classic
|
||||
|
||||
/obj/structure/blob/core/New(var/newloc, var/client/new_overmind = null, new_rate = 2, placed = 0)
|
||||
..(newloc)
|
||||
blob_cores += src
|
||||
processing_objects += src
|
||||
update_icon() //so it atleast appears
|
||||
if(!placed && !overmind)
|
||||
create_overmind(new_overmind)
|
||||
if(overmind)
|
||||
update_icon()
|
||||
point_rate = new_rate
|
||||
|
||||
/obj/structure/blob/core/Destroy()
|
||||
blob_cores -= src
|
||||
if(overmind)
|
||||
overmind.blob_core = null
|
||||
qdel(overmind)
|
||||
overmind = null
|
||||
processing_objects -= src
|
||||
return ..()
|
||||
|
||||
/obj/structure/blob/core/update_icon()
|
||||
overlays.Cut()
|
||||
color = null
|
||||
var/mutable_appearance/blob_overlay = mutable_appearance('icons/mob/blob.dmi', "blob")
|
||||
if(overmind)
|
||||
blob_overlay.color = overmind.blob_type.color
|
||||
name = "[overmind.blob_type.name] [base_name]"
|
||||
overlays += blob_overlay
|
||||
overlays += mutable_appearance('icons/mob/blob.dmi', "blob_core_overlay")
|
||||
|
||||
/obj/structure/blob/core/process()
|
||||
set waitfor = FALSE
|
||||
if(QDELETED(src))
|
||||
return
|
||||
if(!overmind)
|
||||
spawn(0)
|
||||
create_overmind()
|
||||
else
|
||||
if(resource_delay <= world.time)
|
||||
resource_delay = world.time + 1 SECOND
|
||||
overmind.add_points(point_rate)
|
||||
integrity = min(max_integrity, integrity + core_regen)
|
||||
// if(overmind)
|
||||
// overmind.update_health_hud()
|
||||
pulse_area(overmind, 15, BLOB_CORE_PULSE_RANGE, BLOB_CORE_EXPAND_RANGE)
|
||||
for(var/obj/structure/blob/normal/B in range(1, src))
|
||||
if(prob(5))
|
||||
B.change_to(/obj/structure/blob/shield/core, overmind)
|
||||
|
||||
/obj/structure/blob/core/proc/create_overmind(client/new_overmind, override_delay)
|
||||
if(overmind_get_delay > world.time && !override_delay)
|
||||
return
|
||||
if(!ai_controlled) // Do we want a bona fide player blob?
|
||||
overmind_get_delay = world.time + 15 SECONDS //if this fails, we'll try again in 15 seconds
|
||||
|
||||
if(overmind)
|
||||
qdel(overmind)
|
||||
|
||||
|
||||
var/client/C = null
|
||||
if(!new_overmind)
|
||||
var/datum/ghost_query/Q = new /datum/ghost_query/blob()
|
||||
var/list/winner = Q.query()
|
||||
if(winner.len)
|
||||
var/mob/observer/dead/D = winner[1]
|
||||
C = D.client
|
||||
|
||||
else
|
||||
C = new_overmind
|
||||
|
||||
if(C)
|
||||
if(!desired_blob_type && !isnull(difficulty_threshold))
|
||||
desired_blob_type = get_random_blob_type()
|
||||
var/mob/observer/blob/B = new(loc, TRUE, 60, desired_blob_type)
|
||||
B.key = C.key
|
||||
B.blob_core = src
|
||||
src.overmind = B
|
||||
update_icon()
|
||||
if(B.mind && !B.mind.special_role)
|
||||
B.mind.special_role = "Blob Overmind"
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
else // An AI opponent.
|
||||
if(!desired_blob_type && !isnull(difficulty_threshold))
|
||||
desired_blob_type = get_random_blob_type()
|
||||
var/mob/observer/blob/B = new(loc, TRUE, 60, desired_blob_type)
|
||||
overmind = B
|
||||
B.blob_core = src
|
||||
B.ai_controlled = TRUE
|
||||
update_icon()
|
||||
return TRUE
|
||||
|
||||
/obj/structure/blob/core/proc/get_random_blob_type()
|
||||
if(!difficulty_threshold)
|
||||
return
|
||||
var/list/valid_types = list()
|
||||
for(var/thing in subtypesof(/datum/blob_type))
|
||||
var/datum/blob_type/BT = thing
|
||||
if(initial(BT.difficulty) > difficulty_threshold)
|
||||
continue
|
||||
valid_types += BT
|
||||
return pick(valid_types)
|
||||
@@ -0,0 +1,37 @@
|
||||
/obj/structure/blob/factory
|
||||
name = "factory blob"
|
||||
base_name = "factory"
|
||||
icon = 'icons/mob/blob.dmi'
|
||||
icon_state = "blob_factory"
|
||||
desc = "A thick spire of tendrils."
|
||||
description_info = "A section of the blob that creates numerous hostile entities to attack enemies of the blob. \
|
||||
It requires a 'node' blob be nearby, or it will cease functioning."
|
||||
max_integrity = 40
|
||||
health_regen = 1
|
||||
point_return = 25
|
||||
var/list/spores = list()
|
||||
var/max_spores = 3
|
||||
var/spore_delay = 0
|
||||
var/spore_cooldown = 8 SECONDS
|
||||
|
||||
/obj/structure/blob/factory/Destroy()
|
||||
for(var/mob/living/simple_animal/hostile/blob/spore/spore in spores)
|
||||
if(spore.factory == src)
|
||||
spore.factory = null
|
||||
spores = null
|
||||
return ..()
|
||||
|
||||
/obj/structure/blob/factory/pulsed()
|
||||
. = ..()
|
||||
if(spores.len >= max_spores)
|
||||
return
|
||||
if(spore_delay > world.time)
|
||||
return
|
||||
flick("blob_factory_glow", src)
|
||||
spore_delay = world.time + spore_cooldown
|
||||
var/mob/living/simple_animal/hostile/blob/spore/S = null
|
||||
if(overmind)
|
||||
S = new overmind.blob_type.spore_type(src.loc, src)
|
||||
S.overmind = overmind
|
||||
S.update_icons()
|
||||
overmind.blob_mobs.Add(S)
|
||||
@@ -0,0 +1,36 @@
|
||||
var/list/blob_nodes = list()
|
||||
|
||||
/obj/structure/blob/node
|
||||
name = "blob node"
|
||||
base_name = "node"
|
||||
icon_state = "blank_blob"
|
||||
desc = "A large, pulsating yellow mass."
|
||||
max_integrity = 50
|
||||
health_regen = 3
|
||||
point_return = 50
|
||||
|
||||
/obj/structure/blob/node/New(var/newloc)
|
||||
..()
|
||||
blob_nodes += src
|
||||
processing_objects += src
|
||||
update_icon()
|
||||
|
||||
/obj/structure/blob/node/Destroy()
|
||||
blob_nodes -= src
|
||||
processing_objects -= src
|
||||
return ..()
|
||||
|
||||
/obj/structure/blob/node/update_icon()
|
||||
overlays.Cut()
|
||||
color = null
|
||||
var/mutable_appearance/blob_overlay = mutable_appearance('icons/mob/blob.dmi', "blob")
|
||||
if(overmind)
|
||||
name = "[overmind.blob_type.name] [base_name]"
|
||||
blob_overlay.color = overmind.blob_type.color
|
||||
overlays += blob_overlay
|
||||
overlays += mutable_appearance('icons/mob/blob.dmi', "blob_node_overlay")
|
||||
|
||||
/obj/structure/blob/node/process()
|
||||
set waitfor = FALSE
|
||||
if(overmind) // This check is so that if the core is killed, the nodes stop.
|
||||
pulse_area(overmind, 10, BLOB_NODE_PULSE_RANGE, BLOB_NODE_EXPAND_RANGE)
|
||||
@@ -0,0 +1,22 @@
|
||||
/obj/structure/blob/normal
|
||||
name = "normal blob"
|
||||
base_name = "blob"
|
||||
icon_state = "blob"
|
||||
light_range = 0
|
||||
integrity = 21 //doesn't start at full health
|
||||
max_integrity = 25
|
||||
health_regen = 1
|
||||
|
||||
/obj/structure/blob/normal/update_icon()
|
||||
..()
|
||||
if(integrity <= 15)
|
||||
icon_state = "blob_damaged"
|
||||
desc = "A thin lattice of slightly twitching tendrils."
|
||||
else
|
||||
icon_state = "blob"
|
||||
desc = "A thick wall of writhing tendrils."
|
||||
|
||||
if(overmind)
|
||||
name = "[overmind.blob_type.name]"
|
||||
else
|
||||
name = "inert [base_name]"
|
||||
@@ -0,0 +1,30 @@
|
||||
/obj/structure/blob/resource
|
||||
name = "resource blob"
|
||||
base_name = "resource blob"
|
||||
icon = 'icons/mob/blob.dmi'
|
||||
icon_state = "blob_resource"
|
||||
desc = "A thin spire of slightly swaying tendrils."
|
||||
max_integrity = 40
|
||||
point_return = 15
|
||||
var/resource_delay = 0
|
||||
|
||||
/obj/structure/blob/resource/New(var/newloc, var/new_overmind)
|
||||
..(newloc, new_overmind)
|
||||
if(overmind)
|
||||
overmind.resource_blobs += src
|
||||
|
||||
/obj/structure/blob/resource/Destroy()
|
||||
if(overmind)
|
||||
overmind.resource_blobs -= src
|
||||
return ..()
|
||||
|
||||
/obj/structure/blob/resource/pulsed()
|
||||
. = ..()
|
||||
if(resource_delay > world.time)
|
||||
return
|
||||
flick("blob_resource_glow", src)
|
||||
if(overmind)
|
||||
overmind.add_points(1)
|
||||
resource_delay = world.time + 4 SECONDS + (overmind.resource_blobs.len * 2.5) //4 seconds plus a quarter second for each resource blob the overmind has
|
||||
else
|
||||
resource_delay = world.time + 4 SECONDS
|
||||
@@ -0,0 +1,25 @@
|
||||
/obj/structure/blob/shield
|
||||
name = "thick blob"
|
||||
base_name = "thick"
|
||||
icon = 'icons/mob/blob.dmi'
|
||||
icon_state = "blob_shield"
|
||||
desc = "A solid wall of slightly twitching tendrils."
|
||||
max_integrity = 100
|
||||
point_return = 4
|
||||
|
||||
/obj/structure/blob/shield/core
|
||||
point_return = 0
|
||||
|
||||
/obj/structure/blob/shield/update_icon()
|
||||
..()
|
||||
if(integrity <= 75)
|
||||
icon_state = "blob_shield_damaged"
|
||||
desc = "A wall of twitching tendrils."
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
desc = initial(desc)
|
||||
|
||||
if(overmind)
|
||||
name = "[base_name] [overmind.blob_type.name]"
|
||||
else
|
||||
name = "inert [base_name] blob"
|
||||
@@ -0,0 +1,57 @@
|
||||
////////////////
|
||||
// BASE TYPE //
|
||||
////////////////
|
||||
|
||||
//Do not spawn
|
||||
/mob/living/simple_animal/hostile/blob
|
||||
icon = 'icons/mob/blob.dmi'
|
||||
pass_flags = PASSBLOB | PASSTABLE
|
||||
faction = "blob"
|
||||
// bubble_icon = "blob"
|
||||
// speak_emote = null //so we use verb_yell/verb_say/etc
|
||||
// atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
// minbodytemp = 0
|
||||
// maxbodytemp = 360
|
||||
// unique_name = 1
|
||||
// a_intent = INTENT_HARM
|
||||
cooperative = TRUE
|
||||
heat_damage_per_tick = 0
|
||||
cold_damage_per_tick = 0
|
||||
min_oxy = 0
|
||||
max_tox = 0
|
||||
max_co2 = 0
|
||||
var/mob/observer/blob/overmind = null
|
||||
var/obj/structure/blob/factory/factory = null
|
||||
|
||||
/mob/living/simple_animal/hostile/blob/speech_bubble_appearance()
|
||||
return "slime"
|
||||
|
||||
/mob/living/simple_animal/hostile/blob/update_icons()
|
||||
if(overmind)
|
||||
color = overmind.blob_type.complementary_color
|
||||
else
|
||||
color = null
|
||||
|
||||
/mob/living/simple_animal/hostile/blob/Destroy()
|
||||
if(overmind)
|
||||
overmind.blob_mobs -= src
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/blob/blob_act(obj/structure/blob/B)
|
||||
if(!overmind && B.overmind)
|
||||
overmind = B.overmind
|
||||
update_icon()
|
||||
|
||||
if(stat != DEAD && health < maxHealth)
|
||||
adjustBruteLoss(-maxHealth*0.0125)
|
||||
adjustFireLoss(-maxHealth*0.0125)
|
||||
|
||||
/mob/living/simple_animal/hostile/blob/CanPass(atom/movable/mover, turf/target)
|
||||
if(istype(mover, /obj/structure/blob)) // Don't block blobs from expanding onto a tile occupied by a blob mob.
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/blob/Process_Spacemove()
|
||||
for(var/obj/structure/blob/B in range(1, src))
|
||||
return TRUE
|
||||
return ..()
|
||||
@@ -0,0 +1,110 @@
|
||||
////////////////
|
||||
// BLOB SPORE //
|
||||
////////////////
|
||||
|
||||
/mob/living/simple_animal/hostile/blob/spore
|
||||
name = "blob spore"
|
||||
desc = "A floating, fragile spore."
|
||||
icon_state = "blobpod"
|
||||
icon_living = "blobpod"
|
||||
health = 30
|
||||
maxHealth = 30
|
||||
melee_damage_lower = 2
|
||||
melee_damage_upper = 4
|
||||
layer = MOB_LAYER + 0.2 // Over the blob.
|
||||
attacktext = "slams into"
|
||||
attack_sound = 'sound/effects/slime_squish.ogg'
|
||||
emote_see = list("sways", "inflates briefly")
|
||||
var/mob/living/carbon/human/infested = null // The human this thing is totally not making into a zombie.
|
||||
var/can_infest = FALSE
|
||||
var/is_infesting = FALSE
|
||||
|
||||
/mob/living/simple_animal/hostile/blob/spore/infesting
|
||||
name = "infesting blob spore"
|
||||
can_infest = TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/blob/spore/weak
|
||||
name = "fragile blob spore"
|
||||
health = 15
|
||||
maxHealth = 15
|
||||
melee_damage_lower = 1
|
||||
melee_damage_upper = 2
|
||||
|
||||
/mob/living/simple_animal/hostile/blob/spore/New(var/newloc, var/obj/structure/blob/factory/my_factory)
|
||||
if(istype(my_factory))
|
||||
factory = my_factory
|
||||
factory.spores += src
|
||||
..(newloc)
|
||||
|
||||
/mob/living/simple_animal/hostile/blob/spore/Destroy()
|
||||
if(factory)
|
||||
factory.spores -= src
|
||||
factory = null
|
||||
if(infested)
|
||||
infested.forceMove(get_turf(src))
|
||||
visible_message("<span class='warning'>\The [infested] falls to the ground as the blob spore bursts.</span>")
|
||||
infested = null
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/blob/spore/death(gibbed, deathmessage = "bursts!")
|
||||
if(overmind)
|
||||
overmind.blob_type.on_spore_death(src)
|
||||
..(gibbed, deathmessage)
|
||||
qdel(src)
|
||||
|
||||
/mob/living/simple_animal/hostile/blob/spore/update_icons()
|
||||
if(overmind)
|
||||
color = overmind.blob_type.complementary_color
|
||||
set_light(3, 5, color)
|
||||
else
|
||||
color = null
|
||||
set_light(0)
|
||||
|
||||
if(is_infesting)
|
||||
overlays.Cut()
|
||||
icon = infested.icon
|
||||
overlays = infested.overlays
|
||||
var/mutable_appearance/blob_head_overlay = mutable_appearance('icons/mob/blob.dmi', "blob_head")
|
||||
if(overmind)
|
||||
blob_head_overlay.color = overmind.blob_type.complementary_color
|
||||
color = initial(color)//looks better.
|
||||
overlays += blob_head_overlay
|
||||
|
||||
/mob/living/simple_animal/hostile/blob/spore/Life()
|
||||
if(can_infest && !is_infesting && isturf(src.loc))
|
||||
for(var/mob/living/carbon/human/H in view(src,1))
|
||||
if(H.stat != DEAD) // We want zombies.
|
||||
continue
|
||||
if(H.isSynthetic()) // Not philosophical zombies.
|
||||
continue
|
||||
infest(H)
|
||||
break
|
||||
if(factory && z != factory.z) // This is to prevent spores getting lost in space and making the factory useless.
|
||||
qdel(src)
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/blob/spore/proc/infest(mob/living/carbon/human/H)
|
||||
is_infesting = TRUE
|
||||
if(H.wear_suit)
|
||||
var/obj/item/clothing/suit/A = H.wear_suit
|
||||
if(A.armor && A.armor["melee"])
|
||||
maxHealth += A.armor["melee"] //That zombie's got armor, I want armor!
|
||||
|
||||
maxHealth += 40
|
||||
health = maxHealth
|
||||
name = "Infested [H.real_name]" // Not using the Z word.
|
||||
desc = "A parasitic organism attached to a deceased body, controlling it directly as if it were a puppet."
|
||||
melee_damage_lower += 8 // 10 total.
|
||||
melee_damage_upper += 11 // 15 total.
|
||||
emote_see = list("shambles around", "twitches", "stares")
|
||||
attacktext = "claws"
|
||||
|
||||
H.forceMove(src)
|
||||
infested = H
|
||||
|
||||
update_icons()
|
||||
visible_message("<span class='warning'>The corpse of [H.name] suddenly rises!</span>")
|
||||
|
||||
/mob/living/simple_animal/hostile/blob/spore/GetIdCard()
|
||||
if(infested) // If we've infested someone, use their ID.
|
||||
return infested.GetIdCard()
|
||||
@@ -0,0 +1,97 @@
|
||||
var/list/overminds = list()
|
||||
|
||||
/mob/observer/blob
|
||||
name = "Blob Overmind"
|
||||
real_name = "Blob Overmind"
|
||||
desc = "The overmind. It controls the blob."
|
||||
icon = 'icons/mob/blob.dmi'
|
||||
icon_state = "marker"
|
||||
mouse_opacity = 1
|
||||
see_in_dark = 8
|
||||
invisibility = INVISIBILITY_OBSERVER
|
||||
layer = FLY_LAYER + 0.1
|
||||
|
||||
faction = "blob"
|
||||
var/obj/structure/blob/core/blob_core = null // The blob overmind's core
|
||||
var/blob_points = 0
|
||||
var/max_blob_points = 200
|
||||
var/last_attack = 0
|
||||
var/datum/blob_type/blob_type = null
|
||||
var/list/blob_mobs = list()
|
||||
var/list/resource_blobs = list()
|
||||
var/placed = 0
|
||||
var/base_point_rate = 2 //for blob core placement
|
||||
var/ai_controlled = TRUE
|
||||
var/auto_pilot = FALSE // If true, and if a client is attached, the AI routine will continue running.
|
||||
|
||||
/mob/observer/blob/New(var/newloc, pre_placed = 0, starting_points = 60, desired_blob_type = null)
|
||||
blob_points = starting_points
|
||||
if(pre_placed) //we already have a core!
|
||||
placed = 1
|
||||
|
||||
overminds += src
|
||||
var/new_name = "[initial(name)] ([rand(1, 999)])"
|
||||
name = new_name
|
||||
real_name = new_name
|
||||
if(desired_blob_type)
|
||||
blob_type = new desired_blob_type()
|
||||
else
|
||||
var/datum/blob_type/BT = pick(subtypesof(/datum/blob_type))
|
||||
blob_type = new BT()
|
||||
color = blob_type.complementary_color
|
||||
if(blob_core)
|
||||
blob_core.update_icon()
|
||||
level_seven_blob_announcement(blob_core)
|
||||
|
||||
..(newloc)
|
||||
|
||||
/mob/observer/blob/Destroy()
|
||||
for(var/BL in blobs)
|
||||
var/obj/structure/blob/B = BL
|
||||
if(B && B.overmind == src)
|
||||
B.overmind = null
|
||||
B.update_icon() //reset anything that was ours
|
||||
|
||||
for(var/BLO in blob_mobs)
|
||||
var/mob/living/simple_animal/hostile/blob/BM = BLO
|
||||
if(BM)
|
||||
BM.overmind = null
|
||||
BM.update_icons()
|
||||
|
||||
overminds -= src
|
||||
return ..()
|
||||
|
||||
/mob/observer/blob/Stat()
|
||||
..()
|
||||
if(statpanel("Status"))
|
||||
if(blob_core)
|
||||
stat(null, "Core Health: [blob_core.integrity]")
|
||||
stat(null, "Power Stored: [blob_points]/[max_blob_points]")
|
||||
stat(null, "Total Blobs: [blobs.len]")
|
||||
|
||||
/mob/observer/blob/Move(NewLoc, Dir = 0)
|
||||
if(placed)
|
||||
var/obj/structure/blob/B = locate() in range("3x3", NewLoc)
|
||||
if(B)
|
||||
forceMove(NewLoc)
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
else
|
||||
var/area/A = get_area(NewLoc)
|
||||
if(istype(NewLoc, /turf/space) || istype(A, /area/shuttle)) //if unplaced, can't go on shuttles or space tiles
|
||||
return FALSE
|
||||
forceMove(NewLoc)
|
||||
return TRUE
|
||||
|
||||
/mob/observer/blob/proc/add_points(points)
|
||||
blob_points = between(0, blob_points + points, max_blob_points)
|
||||
|
||||
/mob/observer/blob/Life()
|
||||
if(ai_controlled && (!client || auto_pilot))
|
||||
if(prob(blob_type.ai_aggressiveness))
|
||||
auto_attack()
|
||||
|
||||
if(blob_points >= 100)
|
||||
if(!auto_factory() && !auto_resource())
|
||||
auto_node()
|
||||
@@ -0,0 +1,229 @@
|
||||
/mob/observer/blob/proc/can_buy(cost = 15)
|
||||
if(blob_points < cost)
|
||||
to_chat(src, "<span class='warning'>You cannot afford this, you need at least [cost] resources!</span>")
|
||||
return FALSE
|
||||
add_points(-cost)
|
||||
return TRUE
|
||||
|
||||
/mob/observer/blob/verb/transport_core()
|
||||
set category = "Blob"
|
||||
set name = "Jump to Core"
|
||||
set desc = "Move your camera to your core."
|
||||
|
||||
if(blob_core)
|
||||
forceMove(blob_core.loc)
|
||||
|
||||
/mob/observer/blob/proc/createSpecial(price, blobType, nearEquals, needsNode, turf/T)
|
||||
if(!T)
|
||||
T = get_turf(src)
|
||||
var/obj/structure/blob/B = (locate(/obj/structure/blob) in T)
|
||||
|
||||
if(!B)
|
||||
to_chat(src, "<span class='warning'>There is no blob here!</span>")
|
||||
return
|
||||
|
||||
if(!istype(B, /obj/structure/blob/normal))
|
||||
to_chat(src, "<span class='warning'>Unable to use this blob, find a normal one.</span>")
|
||||
return
|
||||
|
||||
if(nearEquals)
|
||||
for(var/obj/structure/blob/L in orange(nearEquals, T))
|
||||
if(L.type == blobType)
|
||||
to_chat(src, "<span class='warning'>There is a similar blob nearby, move more than [nearEquals] tiles away from it!</span>")
|
||||
return
|
||||
|
||||
if(!can_buy(price))
|
||||
return
|
||||
|
||||
var/obj/structure/blob/N = B.change_to(blobType, src)
|
||||
return N
|
||||
|
||||
/mob/observer/blob/verb/create_shield_power()
|
||||
set category = "Blob"
|
||||
set name = "Create Shield Blob (15)"
|
||||
set desc = "Create a shield blob, which is hard to kill."
|
||||
create_shield()
|
||||
|
||||
/mob/observer/blob/proc/create_shield(turf/T)
|
||||
createSpecial(15, /obj/structure/blob/shield, 0, 0, T)
|
||||
|
||||
/mob/observer/blob/verb/create_resource()
|
||||
set category = "Blob"
|
||||
set name = "Create Resource Blob (40)"
|
||||
set desc = "Create a resource tower which will generate resources for you."
|
||||
|
||||
if(!blob_type.can_build_resources)
|
||||
return FALSE
|
||||
|
||||
createSpecial(40, /obj/structure/blob/resource, 4, 1)
|
||||
|
||||
/mob/observer/blob/verb/auto_resource()
|
||||
set category = "Blob"
|
||||
set name = "Auto Resource Blob (40)"
|
||||
set desc = "Automatically places a resource tower near a node or your core, at a sufficent distance."
|
||||
|
||||
if(!blob_type.can_build_resources)
|
||||
return FALSE
|
||||
|
||||
var/obj/structure/blob/B = null
|
||||
var/list/potential_blobs = blobs.Copy()
|
||||
while(potential_blobs.len)
|
||||
var/obj/structure/blob/temp = pick(potential_blobs)
|
||||
if(!(locate(/obj/structure/blob/node) in range(temp, BLOB_NODE_PULSE_RANGE) ) && !(locate(/obj/structure/blob/core) in range(temp, BLOB_CORE_PULSE_RANGE) ))
|
||||
potential_blobs -= temp // Can't be pulsed.
|
||||
else if(locate(/obj/structure/blob/resource) in range(temp, 4) )
|
||||
potential_blobs -= temp // Too close to another resource blob.
|
||||
else if(locate(/obj/structure/blob/core) in range(temp, 1) )
|
||||
potential_blobs -= temp // Don't take up the core's shield spot.
|
||||
else if(!istype(temp, /obj/structure/blob/normal))
|
||||
potential_blobs -= temp // Not a normal blob.
|
||||
else
|
||||
B = temp
|
||||
break
|
||||
|
||||
CHECK_TICK // Iterating over a list containing hundreds of blobs can get taxing.
|
||||
|
||||
if(B)
|
||||
forceMove(B.loc)
|
||||
return createSpecial(40, /obj/structure/blob/resource, 4, 1, B.loc)
|
||||
|
||||
|
||||
/mob/observer/blob/verb/create_factory()
|
||||
set category = "Blob"
|
||||
set name = "Create Factory Blob (60)"
|
||||
set desc = "Create a spore tower that will spawn spores to harass your enemies."
|
||||
|
||||
if(!blob_type.can_build_factories)
|
||||
return FALSE
|
||||
|
||||
createSpecial(60, /obj/structure/blob/factory, 7, 1)
|
||||
|
||||
/mob/observer/blob/verb/auto_factory()
|
||||
set category = "Blob"
|
||||
set name = "Auto Factory Blob (60)"
|
||||
set desc = "Automatically places a resource tower near a node or your core, at a sufficent distance."
|
||||
|
||||
if(!blob_type.can_build_factories)
|
||||
return FALSE
|
||||
|
||||
var/obj/structure/blob/B = null
|
||||
var/list/potential_blobs = blobs.Copy()
|
||||
while(potential_blobs.len)
|
||||
var/obj/structure/blob/temp = pick(potential_blobs)
|
||||
if(!(locate(/obj/structure/blob/node) in range(temp, BLOB_NODE_PULSE_RANGE) ) && !(locate(/obj/structure/blob/core) in range(temp, BLOB_CORE_PULSE_RANGE) ))
|
||||
potential_blobs -= temp // Can't be pulsed.
|
||||
else if(locate(/obj/structure/blob/factory) in range(temp, 7) )
|
||||
potential_blobs -= temp // Too close to another factory blob.
|
||||
else if(locate(/obj/structure/blob/core) in range(temp, 1) )
|
||||
potential_blobs -= temp // Don't take up the core's shield spot.
|
||||
else if(!istype(temp, /obj/structure/blob/normal))
|
||||
potential_blobs -= temp // Not a normal blob.
|
||||
else
|
||||
B = temp
|
||||
break
|
||||
|
||||
CHECK_TICK
|
||||
|
||||
if(B)
|
||||
forceMove(B.loc)
|
||||
return createSpecial(60, /obj/structure/blob/factory, 7, 1, B.loc)
|
||||
|
||||
|
||||
|
||||
/mob/observer/blob/verb/create_node()
|
||||
set category = "Blob"
|
||||
set name = "Create Node Blob (100)"
|
||||
set desc = "Create a node, which will expand blobs around it, and power nearby factory and resource blobs."
|
||||
|
||||
if(!blob_type.can_build_nodes)
|
||||
return FALSE
|
||||
|
||||
createSpecial(100, /obj/structure/blob/node, 5, 0)
|
||||
|
||||
/mob/observer/blob/verb/auto_node()
|
||||
set category = "Blob"
|
||||
set name = "Auto Node Blob (100)"
|
||||
set desc = "Automatically places a node blob at a sufficent distance."
|
||||
|
||||
if(!blob_type.can_build_nodes)
|
||||
return FALSE
|
||||
|
||||
var/obj/structure/blob/B = null
|
||||
var/list/potential_blobs = blobs.Copy()
|
||||
while(potential_blobs.len)
|
||||
var/obj/structure/blob/temp = pick(potential_blobs)
|
||||
if(locate(/obj/structure/blob/node) in range(temp, 5) )
|
||||
potential_blobs -= temp
|
||||
else if(locate(/obj/structure/blob/core) in range(temp, 5) )
|
||||
potential_blobs -= temp
|
||||
else if(!istype(temp, /obj/structure/blob/normal))
|
||||
potential_blobs -= temp
|
||||
else
|
||||
B = temp
|
||||
break
|
||||
|
||||
CHECK_TICK
|
||||
|
||||
if(B)
|
||||
forceMove(B.loc)
|
||||
return createSpecial(100, /obj/structure/blob/node, 5, 0, B.loc)
|
||||
|
||||
|
||||
|
||||
/mob/observer/blob/verb/expand_blob_power()
|
||||
set category = "Blob"
|
||||
set name = "Expand/Attack Blob (4)"
|
||||
set desc = "Attempts to create a new blob in this tile. If the tile isn't clear, instead attacks it, damaging mobs and objects."
|
||||
var/turf/T = get_turf(src)
|
||||
expand_blob(T)
|
||||
|
||||
/mob/observer/blob/proc/expand_blob(turf/T)
|
||||
var/obj/structure/blob/B = null
|
||||
var/turf/other_T = null
|
||||
for(var/direction in cardinal)
|
||||
other_T = get_step(T, direction)
|
||||
if(other_T)
|
||||
B = locate(/obj/structure/blob) in other_T
|
||||
if(B)
|
||||
break
|
||||
|
||||
if(!B)
|
||||
to_chat(src, "<span class='warning'>There is no blob cardinally adjacent to the target tile!</span>")
|
||||
return
|
||||
|
||||
if(!can_buy(4))
|
||||
return
|
||||
|
||||
B.expand(T)
|
||||
|
||||
/mob/observer/blob/verb/auto_attack()
|
||||
set category = "Blob"
|
||||
set name = "Auto Attack (4)"
|
||||
set desc = "Automatically tries to kill whatever's attacking you."
|
||||
|
||||
transport_core() // In-case the overmind wandered off somewhere else.
|
||||
|
||||
var/list/potential_targets = list()
|
||||
for(var/mob/living/L in view(src))
|
||||
if(L.stat == DEAD)
|
||||
continue // Already dying or dead.
|
||||
if(L.faction == "blob")
|
||||
continue // No friendly fire.
|
||||
if(locate(/obj/structure/blob) in L.loc)
|
||||
continue // Already has a blob over them.
|
||||
|
||||
var/obj/structure/blob/B = null
|
||||
for(var/direction in cardinal)
|
||||
var/turf/T = get_step(L, direction)
|
||||
B = locate(/obj/structure/blob) in T
|
||||
if(B)
|
||||
break
|
||||
if(!B)
|
||||
continue
|
||||
|
||||
potential_targets += L
|
||||
|
||||
if(potential_targets.len)
|
||||
var/mob/living/victim = pick(potential_targets)
|
||||
var/turf/T = get_turf(victim)
|
||||
expand_blob(T)
|
||||
@@ -0,0 +1,545 @@
|
||||
// There are different kinds of blobs, with different colors, properties, weaknesses, etc. This datum tells the blob objects what kind they are, without a million typepaths.
|
||||
/datum/blob_type
|
||||
var/name = "base blob"
|
||||
var/desc = "This shouldn't exist." // Shown on examine.
|
||||
var/effect_desc = "This does nothing special." // For examine panel.
|
||||
var/ai_desc = "default" // Shown when examining the overmind.
|
||||
var/difficulty = BLOB_DIFFICULTY_EASY // A rough guess on how hard a blob is to kill.
|
||||
// When a harder blob spawns by event, the crew is given more information than usual from the announcement.
|
||||
var/color = "#FFFFFF" // The actual blob's color.
|
||||
var/complementary_color = "#000000" //a color that's complementary to the normal blob color. Blob mobs are colored in this.
|
||||
|
||||
var/attack_message = "The blob attacks you" // Base message the mob gets when blob_act() gets called on them by the blob. An exclaimation point is added to the end.
|
||||
var/attack_message_living = null // Appended to attack_message, if the target fails isSynthetic() check.
|
||||
var/attack_message_synth = null // Ditto, but if they pass isSynthetic().
|
||||
var/attack_verb = "attacks" // Used for the visible_message(), as the above is shown to the mob getting hit directly.
|
||||
// Format is '\The [blob name] [attack_verb] [victim]!' E.g. 'The explosive lattice blasts John Doe!'
|
||||
|
||||
var/damage_type = BRUTE // What kind of damage to do to living mobs via blob_act()
|
||||
var/armor_check = "melee" // What armor to check for when blob_act()-ing living mobs.
|
||||
var/armor_pen = 0 // How much armor to penetrate(ignore) when attacking via blob_act().
|
||||
var/damage_lower = 30 // Lower bound for amount of damage to do for attacks.
|
||||
var/damage_upper = 40 // Upper bound.
|
||||
|
||||
var/brute_multiplier = 0.5 // Adjust to make blobs stonger or weaker against brute damage.
|
||||
var/burn_multiplier = 1.0 // Ditto, for burns.
|
||||
var/spread_modifier = 0.5 // A multipler on how fast the blob should naturally spread from the core and nodes.
|
||||
var/slow_spread_with_size = TRUE // Blobs that get really huge will slow down in expansion.
|
||||
|
||||
var/ai_aggressiveness = 10 // Probability of the blob AI attempting to attack someone next to the blob, independant of the attacks from node/core pulsing.
|
||||
|
||||
var/can_build_factories = FALSE // Forbids this blob type from building factories. Set to true to enable.
|
||||
var/can_build_resources = FALSE // Ditto, for resource blobs.
|
||||
var/can_build_nodes = TRUE // Ditto, for nodes.
|
||||
|
||||
var/spore_type = /mob/living/simple_animal/hostile/blob/spore
|
||||
|
||||
// Called when a blob receives damage. This needs to return the final damage or blobs will be immortal.
|
||||
/datum/blob_type/proc/on_received_damage(var/obj/structure/blob/B, damage, damage_type)
|
||||
return damage
|
||||
|
||||
// Called when a blob dies due to integrity depletion. Not called if deleted by other means.
|
||||
/datum/blob_type/proc/on_death(var/obj/structure/blob/B)
|
||||
return
|
||||
|
||||
// Called when a blob expands onto another tile.
|
||||
/datum/blob_type/proc/on_expand(var/obj/structure/blob/B, var/obj/structure/blob/new_B, var/turf/T, var/mob/observer/blob/O)
|
||||
return
|
||||
|
||||
// Called when blob_act() is called on a living mob.
|
||||
/datum/blob_type/proc/on_attack(var/obj/structure/blob/B, var/mob/living/victim, var/def_zone)
|
||||
return
|
||||
|
||||
// Called when the blob is pulsed by a node or the core.
|
||||
/datum/blob_type/proc/on_pulse(var/obj/structure/blob/B)
|
||||
return
|
||||
|
||||
// Called when hit by EMP.
|
||||
/datum/blob_type/proc/on_emp(obj/structure/blob/B, severity)
|
||||
return
|
||||
|
||||
// Called when hit by water.
|
||||
/datum/blob_type/proc/on_water(obj/structure/blob/B, amount)
|
||||
return
|
||||
|
||||
// Spore things
|
||||
/datum/blob_type/proc/on_spore_death(mob/living/simple_animal/hostile/blob/spore/S)
|
||||
return
|
||||
|
||||
|
||||
// Subtypes
|
||||
|
||||
// Super fast spreading, but weak to EMP.
|
||||
/datum/blob_type/grey_goo
|
||||
name = "grey tide"
|
||||
desc = "A swarm of self replicating nanomachines. Extremely illegal and dangerous, the EIO was meant to prevent this from showing up a second time."
|
||||
effect_desc = "Spreads much faster than average, but is harmed greatly by electromagnetic pulses."
|
||||
ai_desc = "genocidal"
|
||||
difficulty = BLOB_DIFFICULTY_SUPERHARD // Fastest spread of them all and has snowballing capabilities.
|
||||
color = "#888888"
|
||||
complementary_color = "#CCCCCC"
|
||||
spread_modifier = 1.0
|
||||
slow_spread_with_size = FALSE
|
||||
ai_aggressiveness = 80
|
||||
can_build_resources = TRUE
|
||||
attack_message = "The tide tries to shallow you"
|
||||
attack_message_living = ", and you feel your skin dissolve"
|
||||
attack_message_synth = ", and your external plating dissolves"
|
||||
|
||||
/datum/blob_type/grey_goo/on_emp(obj/structure/blob/B, severity)
|
||||
B.adjust_integrity(-(20 / severity))
|
||||
|
||||
|
||||
// A blob meant to be fought like a fire.
|
||||
/datum/blob_type/blazing_oil
|
||||
name = "blazing oil"
|
||||
desc = "A strange, extremely vicious liquid that seems to burn endlessly."
|
||||
ai_desc = "aggressive"
|
||||
effect_desc = "Cannot be harmed by burning weapons, and ignites entities it attacks. It will also gradually heat up the area it is in. Water harms it greatly."
|
||||
difficulty = BLOB_DIFFICULTY_MEDIUM // Emitters don't work but extinguishers are fairly common. Might need fire/atmos suits.
|
||||
color = "#B68D00"
|
||||
complementary_color = "#BE5532"
|
||||
spread_modifier = 0.5
|
||||
ai_aggressiveness = 50
|
||||
damage_type = BURN
|
||||
burn_multiplier = 0 // Fire immunity
|
||||
attack_message = "The blazing oil splashes you with its burning oil"
|
||||
attack_message_living = ", and you feel your skin char and melt"
|
||||
attack_message_synth = ", and your external plating melts"
|
||||
attack_verb = "splashes"
|
||||
|
||||
/datum/blob_type/blazing_oil/on_attack(obj/structure/blob/B, mob/living/victim)
|
||||
victim.fire_act() // Burn them.
|
||||
|
||||
/datum/blob_type/blazing_oil/on_water(obj/structure/blob/B, amount)
|
||||
spawn(1)
|
||||
B.adjust_integrity(-(amount * 5))
|
||||
|
||||
/datum/blob_type/blazing_oil/on_pulse(var/obj/structure/blob/B)
|
||||
var/turf/T = get_turf(B)
|
||||
if(!T)
|
||||
return
|
||||
var/datum/gas_mixture/env = T.return_air()
|
||||
if(env)
|
||||
env.add_thermal_energy(10 * 1000)
|
||||
|
||||
|
||||
// Mostly a classic blob. No nodes, no other blob types.
|
||||
/datum/blob_type/classic
|
||||
name = "lethargic blob"
|
||||
desc = "A mass that seems bound to its core."
|
||||
ai_desc = "unambitious"
|
||||
effect_desc = "Will not create any nodes. Has average strength and resistances."
|
||||
difficulty = BLOB_DIFFICULTY_EASY // Behaves almost like oldblob, and as such is about as easy as oldblob.
|
||||
color = "#AAFF00"
|
||||
complementary_color = "#57787B"
|
||||
can_build_nodes = FALSE
|
||||
spread_modifier = 1.0
|
||||
ai_aggressiveness = 0
|
||||
|
||||
|
||||
// Makes robots cry. Really weak to brute damage.
|
||||
/datum/blob_type/electromagnetic_web
|
||||
name = "electromagnetic web"
|
||||
desc = "A gooy mesh that generates an electromagnetic field. Electronics will likely be ruined if nearby."
|
||||
ai_desc = "balanced"
|
||||
effect_desc = "Causes an EMP on attack, and will EMP upon death. It is also more fragile than average, especially to brute force."
|
||||
difficulty = BLOB_DIFFICULTY_MEDIUM // Rough for robots but otherwise fragile and can be fought at range like most blobs anyways.
|
||||
color = "#83ECEC"
|
||||
complementary_color = "#EC8383"
|
||||
damage_type = BURN
|
||||
damage_lower = 10
|
||||
damage_upper = 20
|
||||
brute_multiplier = 3
|
||||
burn_multiplier = 2
|
||||
ai_aggressiveness = 60
|
||||
attack_message = "The web lashes you"
|
||||
attack_message_living = ", and you hear a faint buzzing"
|
||||
attack_message_synth = ", and your electronics get badly damaged"
|
||||
attack_verb = "lashes"
|
||||
|
||||
/datum/blob_type/electromagnetic_web/on_death(obj/structure/blob/B)
|
||||
empulse(B.loc, 0, 1, 2)
|
||||
|
||||
/datum/blob_type/electromagnetic_web/on_attack(obj/structure/blob/B, mob/living/victim)
|
||||
victim.emp_act(2)
|
||||
|
||||
|
||||
// Makes spores that spread the blob and infest dead people.
|
||||
/datum/blob_type/fungal_bloom
|
||||
name = "fungal bloom"
|
||||
desc = "A massive network of rapidly expanding mycelium. Large spore-like particles can be seen spreading from it."
|
||||
ai_desc = "swarming"
|
||||
effect_desc = "Creates floating spores that attack enemies from specialized blobs, and will spread the blob if killed. The spores can also \
|
||||
infest deceased biological humanoids. It is vulnerable to fire."
|
||||
difficulty = BLOB_DIFFICULTY_MEDIUM // The spores are more of an annoyance but can be difficult to contain.
|
||||
color = "#AAAAAA"
|
||||
complementary_color = "#FFFFFF"
|
||||
damage_type = TOX
|
||||
damage_lower = 15
|
||||
damage_upper = 25
|
||||
spread_modifier = 0.3 // Lower, since spores will do a lot of the spreading.
|
||||
burn_multiplier = 3
|
||||
ai_aggressiveness = 40
|
||||
can_build_factories = TRUE
|
||||
spore_type = /mob/living/simple_animal/hostile/blob/spore/infesting
|
||||
|
||||
/datum/blob_type/fungal_bloom/on_spore_death(mob/living/simple_animal/hostile/blob/spore/S)
|
||||
if(S.is_infesting)
|
||||
return // Don't make blobs if they were on someone's head.
|
||||
var/turf/T = get_turf(S)
|
||||
var/obj/structure/blob/B = locate(/obj/structure/blob) in T
|
||||
if(B) // Is there already a blob here? If so, just heal it.
|
||||
B.adjust_integrity(10)
|
||||
else
|
||||
B = new /obj/structure/blob/normal(T, S.overmind) // Otherwise spread it.
|
||||
B.visible_message("<span class='danger'>\A [B] forms on \the [T] as \the [S] bursts!</span>")
|
||||
|
||||
// Makes tons of weak spores whenever it spreads.
|
||||
/datum/blob_type/fulminant_organism
|
||||
name = "fulminant organism"
|
||||
desc = "A self expanding mass of living biomaterial, that appears to produce entities to defend it, much like a living organism's immune system."
|
||||
ai_desc = "swarming"
|
||||
effect_desc = "Creates weak floating spores that attack enemies from specialized blobs, has a chance to also create a spore when \
|
||||
it spreads onto a new tile, and has a chance to create a spore when a blob tile is destroyed. It is more fragile than average to all types of damage."
|
||||
difficulty = BLOB_DIFFICULTY_HARD // Loads of spores that can overwhelm, and spreads quickly.
|
||||
color = "#FF0000" // Red
|
||||
complementary_color = "#FFCC00" // Orange-ish
|
||||
damage_type = TOX
|
||||
damage_lower = 10
|
||||
damage_upper = 20
|
||||
spread_modifier = 0.7
|
||||
burn_multiplier = 1.5
|
||||
brute_multiplier = 1.5
|
||||
ai_aggressiveness = 30 // The spores do most of the fighting.
|
||||
can_build_factories = TRUE
|
||||
spore_type = /mob/living/simple_animal/hostile/blob/spore/weak
|
||||
|
||||
/datum/blob_type/fulminant_organism/on_expand(var/obj/structure/blob/B, var/obj/structure/blob/new_B, var/turf/T, var/mob/observer/blob/O)
|
||||
if(prob(10)) // 10% chance to make a weak spore when expanding.
|
||||
var/mob/living/simple_animal/hostile/blob/S = new spore_type(T)
|
||||
S.overmind = O
|
||||
S.update_icons()
|
||||
O.blob_mobs.Add(S)
|
||||
|
||||
/datum/blob_type/fulminant_organism/on_death(obj/structure/blob/B)
|
||||
if(prob(33)) // 33% chance to make a spore when dying.
|
||||
var/mob/living/simple_animal/hostile/blob/S = new spore_type(get_turf(B))
|
||||
B.visible_message("<span class='danger'>A spore floats free from the [name]!</span>")
|
||||
S.overmind = B.overmind
|
||||
S.update_icons()
|
||||
B.overmind.blob_mobs.Add(S)
|
||||
|
||||
|
||||
// Auto-retaliates against melee attacks. Weak to projectiles.
|
||||
/datum/blob_type/reactive_spines
|
||||
name = "reactive spines"
|
||||
desc = "An ever-growing lifeform with a large amount of sharp, powerful looking spines. They look like they could pierce most armor."
|
||||
ai_desc = "defensive"
|
||||
effect_desc = "When attacked by a melee weapon, it will automatically retaliate, striking the attacker with an armor piercing attack. \
|
||||
The blob itself is rather weak to all forms of attacks regardless, and lacks automatic realitation from ranged attacks."
|
||||
difficulty = BLOB_DIFFICULTY_EASY // Potentially deadly to people not knowing the mechanics, but otherwise fairly tame, due to its slow spread and weakness.
|
||||
color = "#9ACD32"
|
||||
complementary_color = "#FFA500"
|
||||
damage_type = BRUTE
|
||||
damage_lower = 30
|
||||
damage_upper = 40
|
||||
armor_pen = 50 // Even with riot armor and tactical jumpsuit, you'd have 90 armor, reduced by 50, totaling 40. Getting hit for around 21 damage is still rough.
|
||||
burn_multiplier = 2.0
|
||||
brute_multiplier = 2.0
|
||||
spread_modifier = 0.35 // Ranged projectiles tend to have a higher material cost, so ease up on the spreading.
|
||||
ai_aggressiveness = 40
|
||||
attack_message = "The blob stabs you"
|
||||
attack_message_living = ", and you feel sharp spines pierce your flesh"
|
||||
attack_message_synth = ", and your external plating is pierced by sharp spines"
|
||||
attack_verb = "stabs"
|
||||
|
||||
// Even if the melee attack is enough to one-shot this blob, it gets to retaliate at least once.
|
||||
/datum/blob_type/reactive_spines/on_received_damage(var/obj/structure/blob/B, damage, damage_type, mob/living/attacker)
|
||||
if(damage > 0 && attacker && get_dist(B, attacker) <= 1)
|
||||
B.visible_message("<span class='danger'>The [name] retaliates, lashing out at \the [attacker]!</span>")
|
||||
B.blob_attack_animation(attacker, B.overmind)
|
||||
attacker.blob_act(B)
|
||||
..()
|
||||
|
||||
|
||||
// Spreads damage to nearby blobs, and attacks with the force of all nearby blobs.
|
||||
/datum/blob_type/synchronous_mesh
|
||||
name = "synchronous mesh"
|
||||
desc = "A mesh that seems strongly interconnected to itself. It moves slowly, but with purpose."
|
||||
ai_desc = "defensive"
|
||||
effect_desc = "When damaged, spreads the damage to nearby blobs. When attacking, damage is increased based on how many blobs are near the target. It is resistant to burn damage."
|
||||
difficulty = BLOB_DIFFICULTY_EASY // Mostly a tank and spank.
|
||||
color = "#65ADA2"
|
||||
complementary_color = "#AD6570"
|
||||
damage_type = BRUTE
|
||||
damage_lower = 10
|
||||
damage_upper = 15
|
||||
brute_multiplier = 0.5
|
||||
burn_multiplier = 0.2 // Emitters do so much damage that this will likely not matter too much.
|
||||
spread_modifier = 0.3 // Since the blob spreads damage, it takes awhile to actually kill, so spread is reduced.
|
||||
ai_aggressiveness = 60
|
||||
attack_message = "The mesh synchronously strikes you"
|
||||
attack_verb = "synchronously strikes"
|
||||
var/synchronously_attacking = FALSE
|
||||
|
||||
/datum/blob_type/synchronous_mesh/on_attack(obj/structure/blob/B, mob/living/victim)
|
||||
if(synchronously_attacking)
|
||||
return
|
||||
synchronously_attacking = TRUE // To avoid infinite loops.
|
||||
for(var/obj/structure/blob/C in orange(1, victim))
|
||||
if(victim) // Some things delete themselves when dead...
|
||||
C.blob_attack_animation(victim)
|
||||
victim.blob_act(C)
|
||||
synchronously_attacking = FALSE
|
||||
|
||||
/datum/blob_type/synchronous_mesh/on_received_damage(var/obj/structure/blob/B, damage, damage_type)
|
||||
var/list/blobs_to_hurt = list() // Maximum split is 9, reducing the damage each blob takes to 11.1% but doing that damage to 9 blobs.
|
||||
for(var/obj/structure/blob/C in range(1, B))
|
||||
if(!istype(C, /obj/structure/blob/core) && !istype(C, /obj/structure/blob/node) && C.overmind && (C.overmind == B.overmind) ) //if it doesn't have the same 'ownership' or is a core or node, don't split damage to it
|
||||
blobs_to_hurt += C
|
||||
|
||||
for(var/thing in blobs_to_hurt)
|
||||
var/obj/structure/blob/C = thing
|
||||
if(C == B)
|
||||
continue // We'll damage this later.
|
||||
|
||||
C.adjust_integrity(-(damage / blobs_to_hurt.len))
|
||||
|
||||
return damage / max(blobs_to_hurt.len, 1) // To hurt the blob that got hit.
|
||||
|
||||
|
||||
/datum/blob_type/shifting_fragments
|
||||
name = "shifting fragments"
|
||||
desc = "A collection of fragments that seem to shuffle around constantly."
|
||||
ai_desc = "evasive"
|
||||
effect_desc = "Swaps places with nearby blobs when hit or when expanding."
|
||||
difficulty = BLOB_DIFFICULTY_EASY
|
||||
color = "#C8963C"
|
||||
complementary_color = "#3C6EC8"
|
||||
damage_type = BRUTE
|
||||
damage_lower = 20
|
||||
damage_upper = 30
|
||||
brute_multiplier = 0.5
|
||||
burn_multiplier = 0.5
|
||||
spread_modifier = 0.5
|
||||
ai_aggressiveness = 30
|
||||
attack_message = "A fragment strikes you"
|
||||
attack_verb = "strikes"
|
||||
|
||||
/datum/blob_type/shifting_fragments/on_received_damage(var/obj/structure/blob/B, damage, damage_type)
|
||||
if(damage > 0 && prob(60))
|
||||
var/list/available_blobs = list()
|
||||
for(var/obj/structure/blob/OB in orange(1, B))
|
||||
if((istype(OB, /obj/structure/blob/normal) || (istype(OB, /obj/structure/blob/shield) && prob(25))) && OB.overmind && OB.overmind == B.overmind)
|
||||
available_blobs += OB
|
||||
if(available_blobs.len)
|
||||
var/obj/structure/blob/targeted = pick(available_blobs)
|
||||
var/turf/T = get_turf(targeted)
|
||||
targeted.forceMove(get_turf(B))
|
||||
B.forceMove(T) // Swap places.
|
||||
return ..()
|
||||
|
||||
/datum/blob_type/shifting_fragments/on_expand(var/obj/structure/blob/B, var/obj/structure/blob/new_B, var/turf/T, var/mob/observer/blob/O)
|
||||
if(istype(B, /obj/structure/blob/normal) || (istype(B, /obj/structure/blob/shield) && prob(25)))
|
||||
new_B.forceMove(get_turf(B))
|
||||
B.forceMove(T)
|
||||
|
||||
// A very cool blob, literally.
|
||||
/datum/blob_type/cryogenic_goo
|
||||
name = "cryogenic goo"
|
||||
desc = "A mass of goo that freezes anything it touches."
|
||||
ai_desc = "balanced"
|
||||
effect_desc = "Lowers the temperature of the room passively, and will also greatly lower the temperature of anything it attacks."
|
||||
difficulty = BLOB_DIFFICULTY_MEDIUM
|
||||
color = "#8BA6E9"
|
||||
complementary_color = "#7D6EB4"
|
||||
damage_type = BURN
|
||||
damage_lower = 15
|
||||
damage_upper = 25
|
||||
brute_multiplier = 0.25
|
||||
burn_multiplier = 1.2
|
||||
spread_modifier = 0.5
|
||||
ai_aggressiveness = 50
|
||||
attack_message = "The goo stabs you"
|
||||
attack_message_living = ", and you feel an intense chill from within"
|
||||
attack_message_synth = ", and your system reports lower internal temperatures"
|
||||
attack_verb = "stabs"
|
||||
|
||||
/datum/blob_type/cryogenic_goo/on_attack(obj/structure/blob/B, mob/living/victim)
|
||||
if(ishuman(victim))
|
||||
var/mob/living/carbon/human/H = victim
|
||||
var/protection = H.get_cold_protection(50)
|
||||
if(protection < 1)
|
||||
var/temp_change = 80 // Each hit can reduce temperature by up to 80 kelvin.
|
||||
var/datum/species/baseline = all_species["Human"]
|
||||
var/temp_cap = baseline.cold_level_3 - 5 // Can't go lower than this.
|
||||
|
||||
var/cold_factor = abs(protection - 1)
|
||||
temp_change *= cold_factor // If protection was at 0.5, then they only lose 40 kelvin.
|
||||
|
||||
H.bodytemperature = max(H.bodytemperature - temp_change, temp_cap)
|
||||
else // Just do some extra burn for mobs who don't process bodytemp
|
||||
victim.adjustFireLoss(20)
|
||||
|
||||
/datum/blob_type/cryogenic_goo/on_pulse(var/obj/structure/blob/B)
|
||||
var/turf/simulated/T = get_turf(B)
|
||||
if(!istype(T))
|
||||
return
|
||||
T.freeze_floor()
|
||||
var/datum/gas_mixture/env = T.return_air()
|
||||
if(env)
|
||||
env.add_thermal_energy(-10 * 1000)
|
||||
|
||||
// Electric blob that stuns.
|
||||
/datum/blob_type/energized_jelly
|
||||
name = "energized jelly"
|
||||
desc = "A substance that seems to generate electricity."
|
||||
ai_desc = "suppressive"
|
||||
effect_desc = "When attacking an entity, it will shock them with a strong electric shock. Repeated attacks can stun the target."
|
||||
difficulty = BLOB_DIFFICULTY_MEDIUM
|
||||
color = "#EFD65A"
|
||||
complementary_color = "#00E5B1"
|
||||
damage_type = BURN
|
||||
damage_lower = 5
|
||||
damage_upper = 10
|
||||
brute_multiplier = 0.5
|
||||
burn_multiplier = 0.5
|
||||
spread_modifier = 0.35
|
||||
ai_aggressiveness = 80
|
||||
attack_message = "The jelly prods you"
|
||||
attack_message_living = ", and your flesh burns as electricity arcs into you"
|
||||
attack_message_synth = ", and your internal circuity is overloaded as electricity arcs into you"
|
||||
attack_verb = "prods"
|
||||
|
||||
/datum/blob_type/energized_jelly/on_attack(obj/structure/blob/B, mob/living/victim, def_zone)
|
||||
victim.electrocute_act(10, src, 1, def_zone)
|
||||
victim.stun_effect_act(0, 40, BP_TORSO, src)
|
||||
|
||||
|
||||
// A blob with area of effect attacks.
|
||||
/datum/blob_type/explosive_lattice
|
||||
name = "explosive lattice"
|
||||
desc = "A very unstable lattice that looks quite explosive."
|
||||
ai_desc = "aggressive"
|
||||
effect_desc = "When attacking an entity, it will cause a small explosion, hitting things near the target. It is somewhat resilient, but weaker to brute damage."
|
||||
difficulty = BLOB_DIFFICULTY_MEDIUM
|
||||
color = "#8B2500"
|
||||
complementary_color = "#00668B"
|
||||
damage_type = BURN
|
||||
damage_lower = 25
|
||||
damage_upper = 35
|
||||
armor_check = "bomb"
|
||||
armor_pen = 5 // This is so blob hits still hurt just slightly when wearing a bomb suit (100 bomb resist).
|
||||
brute_multiplier = 0.75
|
||||
burn_multiplier = 0.5
|
||||
spread_modifier = 0.4
|
||||
ai_aggressiveness = 75
|
||||
attack_message = "The lattice blasts you"
|
||||
attack_message_living = ", and your flesh burns from the blast wave"
|
||||
attack_message_synth = ", and your plating burns from the blast wave"
|
||||
attack_verb = "blasts"
|
||||
var/exploding = FALSE
|
||||
|
||||
/datum/blob_type/explosive_lattice/on_attack(obj/structure/blob/B, mob/living/victim, def_zone) // This doesn't use actual bombs since they're too strong and it would hurt the blob.
|
||||
if(exploding) // We're busy, don't infinite loop us.
|
||||
return
|
||||
|
||||
exploding = TRUE
|
||||
for(var/mob/living/L in range(get_turf(victim), 1)) // We don't use orange(), in case there is more than one mob on the target tile.
|
||||
if(L == victim) // Already hit.
|
||||
continue
|
||||
if(L.faction == "blob") // No friendly fire
|
||||
continue
|
||||
L.blob_act()
|
||||
|
||||
// Visual effect.
|
||||
var/datum/effect/system/explosion/E = new/datum/effect/system/explosion/smokeless()
|
||||
var/turf/T = get_turf(victim)
|
||||
E.set_up(T)
|
||||
E.start()
|
||||
|
||||
// Now for sounds.
|
||||
playsound(T, "explosion", 75, 1) // Local sound.
|
||||
|
||||
for(var/mob/M in player_list) // For everyone else.
|
||||
if(M.z == T.z && get_dist(M, T) > world.view && !M.ear_deaf && !istype(M.loc,/turf/space))
|
||||
M << 'sound/effects/explosionfar.ogg'
|
||||
|
||||
exploding = FALSE
|
||||
|
||||
|
||||
// A blob that slips and drowns you.
|
||||
/datum/blob_type/pressurized_slime
|
||||
name = "pressurized slime"
|
||||
desc = "A large mass that seems to leak slippery fluid everywhere."
|
||||
ai_desc = "drowning"
|
||||
effect_desc = "Wets the floor when expanding and when hit. Tries to drown its enemies when attacking. It forces itself past internals. Resistant to burn damage."
|
||||
difficulty = BLOB_DIFFICULTY_HARD
|
||||
color = "#AAAABB"
|
||||
complementary_color = "#BBBBAA"
|
||||
damage_type = OXY
|
||||
damage_lower = 5
|
||||
damage_upper = 15
|
||||
armor_check = null
|
||||
brute_multiplier = 0.6
|
||||
burn_multiplier = 0.2
|
||||
spread_modifier = 0.4
|
||||
ai_aggressiveness = 75
|
||||
attack_message = "The slime splashes into you"
|
||||
attack_message_living = ", and you gasp for breath"
|
||||
attack_message_synth = ", and the fluid wears down on your components"
|
||||
attack_verb = "splashes"
|
||||
|
||||
/datum/blob_type/pressurized_slime/on_attack(obj/structure/blob/B, mob/living/victim, def_zone)
|
||||
victim.water_act(5)
|
||||
var/turf/simulated/T = get_turf(victim)
|
||||
if(T)
|
||||
T.wet_floor()
|
||||
|
||||
/datum/blob_type/pressurized_slime/on_received_damage(var/obj/structure/blob/B, damage, damage_type)
|
||||
wet_surroundings(B, damage)
|
||||
return ..()
|
||||
|
||||
/datum/blob_type/pressurized_slime/on_pulse(var/obj/structure/blob/B)
|
||||
var/turf/simulated/T = get_turf(B)
|
||||
if(!istype(T))
|
||||
return
|
||||
T.wet_floor()
|
||||
|
||||
/datum/blob_type/pressurized_slime/on_death(obj/structure/blob/B)
|
||||
B.visible_message("<span class='danger'>The blob ruptures, spraying the area with liquid!</span>")
|
||||
wet_surroundings(B, 50)
|
||||
|
||||
/datum/blob_type/pressurized_slime/proc/wet_surroundings(var/obj/structure/blob/B, var/probability = 50)
|
||||
for(var/turf/simulated/T in range(1, B))
|
||||
if(prob(probability))
|
||||
T.wet_floor()
|
||||
for(var/atom/movable/AM in T)
|
||||
AM.water_act(2)
|
||||
|
||||
|
||||
// A blob that irradiates everything.
|
||||
/datum/blob_type/radioactive_ooze
|
||||
name = "radioactive ooze"
|
||||
desc = "A goopy mess that glows with an unhealthy aura."
|
||||
ai_desc = "radical"
|
||||
effect_desc = "Irradiates the surrounding area, and inflicts toxic attacks. Weak to brute damage."
|
||||
difficulty = BLOB_DIFFICULTY_MEDIUM
|
||||
color = "#33CC33"
|
||||
complementary_color = "#99FF66"
|
||||
damage_type = TOX
|
||||
damage_lower = 20
|
||||
damage_upper = 30
|
||||
armor_check = "rad"
|
||||
brute_multiplier = 0.75
|
||||
burn_multiplier = 0.2
|
||||
spread_modifier = 0.8
|
||||
ai_aggressiveness = 50
|
||||
attack_message = "The ooze splashes you"
|
||||
attack_message_living = ", and you feel warm"
|
||||
attack_message_synth = ", and your internal systems are bombarded by ionizing radiation"
|
||||
attack_verb = "splashes"
|
||||
|
||||
/datum/blob_type/radioactive_ooze/on_pulse(var/obj/structure/blob/B)
|
||||
radiation_repository.radiate(B, 200)
|
||||
@@ -199,7 +199,7 @@
|
||||
|
||||
|
||||
/datum/gear/accessory/sweater
|
||||
display_name = "Sweater Selection"
|
||||
display_name = "sweater selection"
|
||||
path = /obj/item/clothing/accessory/sweater
|
||||
|
||||
/datum/gear/accessory/sweater/New()
|
||||
@@ -231,4 +231,13 @@
|
||||
|
||||
/datum/gear/accessory/bracelet/friendship
|
||||
display_name = "friendship bracelet"
|
||||
path = /obj/item/clothing/accessory/bracelet/friendship
|
||||
path = /obj/item/clothing/accessory/bracelet/friendship
|
||||
|
||||
/datum/gear/accessory/stethoscope
|
||||
display_name = "stethoscope"
|
||||
path = /obj/item/clothing/accessory/stethoscope
|
||||
allowed_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Psychiatrist","Paramedic")
|
||||
|
||||
/datum/gear/accessory/locket
|
||||
display_name = "locket"
|
||||
path = /obj/item/clothing/accessory/locket
|
||||
@@ -1,16 +1,20 @@
|
||||
/datum/gear/lipstick
|
||||
/datum/gear/cosmetic/lipstick/black
|
||||
display_name = "lipstick, black"
|
||||
path = /obj/item/weapon/lipstick/black
|
||||
sort_category = "Cosmetics"
|
||||
|
||||
/datum/gear/lipstick/jade
|
||||
/datum/gear/cosmetic/lipstick/jade
|
||||
display_name = "lipstick, jade"
|
||||
path = /obj/item/weapon/lipstick/jade
|
||||
|
||||
/datum/gear/lipstick/purple
|
||||
/datum/gear/cosmetic/lipstick/purple
|
||||
display_name = "lipstick, purple"
|
||||
path = /obj/item/weapon/lipstick/purple
|
||||
|
||||
/datum/gear/lipstick/red
|
||||
/datum/gear/cosmetic/lipstick
|
||||
display_name = "lipstick, red"
|
||||
path = /obj/item/weapon/lipstick
|
||||
|
||||
/datum/gear/cosmetic
|
||||
display_name = "purple comb"
|
||||
path = /obj/item/weapon/haircomb
|
||||
sort_category = "Cosmetics"
|
||||
@@ -18,14 +18,18 @@
|
||||
path = /obj/item/clothing/glasses/regular/hipster
|
||||
|
||||
/datum/gear/eyes/glasses/monocle
|
||||
display_name = "Monocle"
|
||||
display_name = "monocle"
|
||||
path = /obj/item/clothing/glasses/monocle
|
||||
|
||||
/datum/gear/eyes/scanning_goggles
|
||||
/datum/gear/eyes/goggles
|
||||
display_name = "plain goggles"
|
||||
path = /obj/item/clothing/glasses/goggles
|
||||
|
||||
/datum/gear/eyes/goggles/scanning
|
||||
display_name = "scanning goggles"
|
||||
path = /obj/item/clothing/glasses/regular/scanners
|
||||
|
||||
/datum/gear/eyes/sciencegoggles
|
||||
/datum/gear/eyes/goggles/science
|
||||
display_name = "Science Goggles"
|
||||
path = /obj/item/clothing/glasses/science
|
||||
|
||||
@@ -73,7 +77,7 @@
|
||||
allowed_roles = list("Station Engineer","Chief Engineer","Atmospheric Technician", "Scientist", "Research Director")
|
||||
|
||||
/datum/gear/eyes/meson/prescription
|
||||
display_name = "Optical Meson Scanners, prescription (Engineering)"
|
||||
display_name = "Optical Meson Scanners, prescription (Engineering, Science)"
|
||||
path = /obj/item/clothing/glasses/meson/prescription
|
||||
|
||||
/datum/gear/eyes/material
|
||||
@@ -86,11 +90,11 @@
|
||||
path = /obj/item/clothing/glasses/material/prescription
|
||||
|
||||
/datum/gear/eyes/meson/aviator
|
||||
display_name = "Optical Meson Aviators, (Engineering)"
|
||||
display_name = "Optical Meson Aviators, (Engineering, Science)"
|
||||
path = /obj/item/clothing/glasses/meson/aviator
|
||||
|
||||
/datum/gear/eyes/meson/aviator/prescription
|
||||
display_name = "Optical Meson Aviators, prescription (Engineering)"
|
||||
display_name = "Optical Meson Aviators, prescription (Engineering, Science)"
|
||||
path = /obj/item/clothing/glasses/meson/aviator/prescription
|
||||
|
||||
/datum/gear/eyes/glasses/fakesun
|
||||
|
||||
@@ -2,6 +2,10 @@
|
||||
display_name = "cane"
|
||||
path = /obj/item/weapon/cane
|
||||
|
||||
/datum/gear/cane/white
|
||||
display_name = "white cane"
|
||||
path = /obj/item/weapon/cane/whitecane
|
||||
|
||||
/datum/gear/dice
|
||||
display_name = "dice pack"
|
||||
path = /obj/item/weapon/storage/pill_bottle/dice
|
||||
@@ -62,10 +66,6 @@
|
||||
..()
|
||||
gear_tweaks += new/datum/gear_tweak/reagents(lunchables_drink_reagents())
|
||||
|
||||
/datum/gear/comb
|
||||
display_name = "purple comb"
|
||||
path = /obj/item/weapon/haircomb
|
||||
|
||||
/datum/gear/lunchbox
|
||||
display_name = "lunchbox"
|
||||
description = "A little lunchbox."
|
||||
|
||||
@@ -114,9 +114,13 @@
|
||||
path = /obj/item/clothing/head/soft/yellow
|
||||
|
||||
/datum/gear/head/cap/white
|
||||
display_name = "cap, white"
|
||||
display_name = "cap (colorable)"
|
||||
path = /obj/item/clothing/head/soft/mime
|
||||
|
||||
/datum/gear/head/cap/white/New()
|
||||
..()
|
||||
gear_tweaks = list(gear_tweak_free_color_choice)
|
||||
|
||||
/datum/gear/head/cap/mbill
|
||||
display_name = "cap, bill"
|
||||
path = /obj/item/clothing/head/soft/mbill
|
||||
@@ -154,7 +158,7 @@
|
||||
path = /obj/item/clothing/head/fedora/grey
|
||||
|
||||
/datum/gear/head/hairflower
|
||||
display_name = "hair flower pin"
|
||||
display_name = "hair flower pin (colorable)"
|
||||
path = /obj/item/clothing/head/hairflower/white
|
||||
|
||||
/datum/gear/head/hairflower/New()
|
||||
@@ -162,21 +166,17 @@
|
||||
gear_tweaks = list(gear_tweak_free_color_choice)
|
||||
|
||||
/datum/gear/head/hardhat
|
||||
display_name = "hardhat, yellow"
|
||||
display_name = "hardhat selection"
|
||||
path = /obj/item/clothing/head/hardhat
|
||||
cost = 2
|
||||
|
||||
/datum/gear/head/hardhat/blue
|
||||
display_name = "hardhat, blue"
|
||||
path = /obj/item/clothing/head/hardhat/dblue
|
||||
|
||||
/datum/gear/head/hardhat/orange
|
||||
display_name = "hardhat, orange"
|
||||
path = /obj/item/clothing/head/hardhat/orange
|
||||
|
||||
/datum/gear/head/hardhat/red
|
||||
display_name = "hardhat, red"
|
||||
path = /obj/item/clothing/head/hardhat/red
|
||||
/datum/gear/head/hardhat/New()
|
||||
..()
|
||||
var/list/hardhats = list()
|
||||
for(var/hardhat in typesof(/obj/item/clothing/head/hardhat))
|
||||
var/obj/item/clothing/head/hardhat/hardhat_type = hardhat
|
||||
hardhats[initial(hardhat_type.name)] = hardhat_type
|
||||
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(hardhats))
|
||||
|
||||
/datum/gear/head/boater
|
||||
display_name = "hat, boatsman"
|
||||
@@ -194,22 +194,30 @@
|
||||
display_name = "hat, tophat"
|
||||
path = /obj/item/clothing/head/that
|
||||
|
||||
/datum/gear/head/philosopher_wig
|
||||
/datum/gear/head/wig/philosopher
|
||||
display_name = "natural philosopher's wig"
|
||||
path = /obj/item/clothing/head/philosopher_wig
|
||||
|
||||
/datum/gear/head/wig
|
||||
display_name = "powdered wig"
|
||||
path = /obj/item/clothing/head/powdered_wig
|
||||
|
||||
/datum/gear/head/ushanka
|
||||
display_name = "ushanka"
|
||||
path = /obj/item/clothing/head/ushanka
|
||||
|
||||
/datum/gear/head/santahat
|
||||
display_name = "santa hat, red (holiday)"
|
||||
display_name = "santa hat"
|
||||
path = /obj/item/clothing/head/santa
|
||||
cost = 2
|
||||
|
||||
/datum/gear/head/santahat/green
|
||||
display_name = "santa hat, green (holiday)"
|
||||
path = /obj/item/clothing/head/santa/green
|
||||
/datum/gear/head/santahat/New()
|
||||
..()
|
||||
var/list/santahats = list()
|
||||
for(var/santahat in typesof(/obj/item/clothing/head/santa))
|
||||
var/obj/item/clothing/head/santa/santahat_type = santahat
|
||||
santahats[initial(santahat_type.name)] = santahat_type
|
||||
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(santahats))
|
||||
|
||||
/datum/gear/head/hijab
|
||||
display_name = "hijab"
|
||||
@@ -243,11 +251,14 @@
|
||||
..()
|
||||
gear_tweaks = list(gear_tweak_free_color_choice)
|
||||
|
||||
|
||||
/datum/gear/head/kitty
|
||||
display_name = "kitty ears"
|
||||
path = /obj/item/clothing/head/kitty
|
||||
|
||||
/datum/gear/head/rabbit
|
||||
display_name = "rabbit ears"
|
||||
path = /obj/item/clothing/head/rabbitears
|
||||
|
||||
/datum/gear/head/beanie
|
||||
display_name = "beanie"
|
||||
path = /obj/item/clothing/head/beanie
|
||||
|
||||
@@ -1,20 +1,29 @@
|
||||
/datum/gear/smokingpipe
|
||||
display_name = "pipe, smoking"
|
||||
|
||||
/datum/gear/pipe
|
||||
display_name = "pipe"
|
||||
path = /obj/item/clothing/mask/smokable/pipe
|
||||
|
||||
/datum/gear/cornpipe
|
||||
display_name = "pipe, corn"
|
||||
path = /obj/item/clothing/mask/smokable/pipe/cobpipe
|
||||
/datum/gear/pipe/New()
|
||||
..()
|
||||
var/list/pipes = list()
|
||||
for(var/pipe_style in typesof(/obj/item/clothing/mask/smokable/pipe))
|
||||
var/obj/item/clothing/mask/smokable/pipe/pipe = pipe_style
|
||||
pipes[initial(pipe.name)] = pipe
|
||||
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(pipes))
|
||||
|
||||
/datum/gear/matchbook
|
||||
display_name = "matchbook"
|
||||
path = /obj/item/weapon/storage/box/matches
|
||||
|
||||
/datum/gear/zippo
|
||||
display_name = "Zippo Selection"
|
||||
/datum/gear/lighter
|
||||
display_name = "cheap lighter"
|
||||
path = /obj/item/weapon/flame/lighter
|
||||
|
||||
/datum/gear/lighter/zippo
|
||||
display_name = "Zippo selection"
|
||||
path = /obj/item/weapon/flame/lighter/zippo
|
||||
|
||||
/datum/gear/zippo/New()
|
||||
/datum/gear/lighter/zippo/New()
|
||||
..()
|
||||
var/list/zippos = list()
|
||||
for(var/zippo in typesof(/obj/item/weapon/flame/lighter/zippo))
|
||||
@@ -40,4 +49,4 @@
|
||||
for(var/cigarette in (typesof(/obj/item/weapon/storage/fancy/cigarettes) - typesof(/obj/item/weapon/storage/fancy/cigarettes/killthroat)))
|
||||
var/obj/item/weapon/storage/fancy/cigarettes/cigarette_brand = cigarette
|
||||
cigarettes[initial(cigarette_brand.name)] = cigarette_brand
|
||||
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(cigarettes))
|
||||
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(cigarettes))
|
||||
|
||||
@@ -6,6 +6,10 @@
|
||||
sort_category = "Suits and Overwear"
|
||||
cost = 2
|
||||
|
||||
/datum/gear/suit/greatcoat
|
||||
display_name = "greatcoat"
|
||||
path = /obj/item/clothing/suit/greatcoat
|
||||
|
||||
/datum/gear/suit/leather_coat
|
||||
display_name = "leather coat"
|
||||
path = /obj/item/clothing/suit/leathercoat
|
||||
|
||||
@@ -349,7 +349,7 @@
|
||||
|
||||
/datum/gear/uniform/whitewedding
|
||||
display_name= "white wedding dress"
|
||||
path = /obj/item/clothing/under/dress/white
|
||||
path = /obj/item/clothing/under/wedding/bride_white
|
||||
|
||||
/datum/gear/uniform/skirts
|
||||
display_name = "executive skirt"
|
||||
|
||||
@@ -13,6 +13,10 @@
|
||||
path = /obj/item/device/communicator
|
||||
cost = 0
|
||||
|
||||
/datum/gear/utility/camera
|
||||
display_name = "camera"
|
||||
path = /obj/item/device/camera
|
||||
|
||||
/datum/gear/utility/codex
|
||||
display_name = "the traveler's guide to vir"
|
||||
path = /obj/item/weapon/book/codex/lore/vir
|
||||
|
||||
@@ -43,25 +43,33 @@
|
||||
bandtypes[initial(band.name)] = band
|
||||
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(bandtypes))
|
||||
|
||||
/datum/gear/ears/skrell/cloth/male
|
||||
display_name = "male headtail cloth (Skrell)"
|
||||
/datum/gear/ears/skrell/cloth/short
|
||||
display_name = "short headtail cloth (Skrell)"
|
||||
path = /obj/item/clothing/ears/skrell/cloth_male/black
|
||||
sort_category = "Xenowear"
|
||||
whitelisted = "Skrell"
|
||||
|
||||
/datum/gear/ears/skrell/cloth/male/New()
|
||||
/datum/gear/ears/skrell/cloth/short/New()
|
||||
..()
|
||||
gear_tweaks = list(gear_tweak_free_color_choice)
|
||||
var/list/shorttypes = list()
|
||||
for(var/short_style in typesof(/obj/item/clothing/ears/skrell/cloth_male))
|
||||
var/obj/item/clothing/ears/skrell/cloth_male/short = short_style
|
||||
shorttypes[initial(short.name)] = short
|
||||
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(shorttypes))
|
||||
|
||||
/datum/gear/ears/skrell/cloth/female
|
||||
display_name = "female headtail cloth (Skrell)"
|
||||
/datum/gear/ears/skrell/cloth/long
|
||||
display_name = "long headtail cloth (Skrell)"
|
||||
path = /obj/item/clothing/ears/skrell/cloth_female/black
|
||||
sort_category = "Xenowear"
|
||||
whitelisted = "Skrell"
|
||||
|
||||
/datum/gear/ears/skrell/cloth/female/New()
|
||||
/datum/gear/ears/skrell/cloth/long/New()
|
||||
..()
|
||||
gear_tweaks = list(gear_tweak_free_color_choice)
|
||||
var/list/longtypes = list()
|
||||
for(var/long_style in typesof(/obj/item/clothing/ears/skrell/cloth_female))
|
||||
var/obj/item/clothing/ears/skrell/cloth_female/long = long_style
|
||||
longtypes[initial(long.name)] = long
|
||||
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(longtypes))
|
||||
|
||||
/datum/gear/ears/skrell/colored/band
|
||||
display_name = "Colored bands (Skrell)"
|
||||
|
||||
@@ -43,9 +43,9 @@
|
||||
name = "winter boots"
|
||||
desc = "Boots lined with 'synthetic' animal fur."
|
||||
icon_state = "winterboots"
|
||||
cold_protection = FEET|LEGS
|
||||
cold_protection = FEET
|
||||
min_cold_protection_temperature = SHOE_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
heat_protection = FEET|LEGS
|
||||
heat_protection = FEET
|
||||
max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
snow_speed = -1
|
||||
step_volume_mod = 0.8
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
siemens_coefficient = 0.9
|
||||
species_restricted = list("exclude","Diona")
|
||||
preserve_item = 1
|
||||
phoronproof = 1
|
||||
|
||||
var/obj/machinery/camera/camera
|
||||
var/list/camera_networks
|
||||
@@ -61,6 +62,7 @@
|
||||
siemens_coefficient = 0.9
|
||||
species_restricted = list("exclude","Diona")
|
||||
preserve_item = 1
|
||||
phoronproof = 1
|
||||
|
||||
var/list/supporting_limbs //If not-null, automatically splints breaks. Checked when removing the suit.
|
||||
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|BLOCKHAIR
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
siemens_coefficient = 0.9
|
||||
item_flags = THICKMATERIAL
|
||||
phoronproof = 1
|
||||
|
||||
/obj/item/clothing/suit/bio_suit
|
||||
name = "bio suit"
|
||||
@@ -16,12 +18,14 @@
|
||||
w_class = ITEMSIZE_LARGE//bulky item
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.01
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS|FEET
|
||||
slowdown = 1.0
|
||||
allowed = list(/obj/item/weapon/tank/emergency/oxygen,/obj/item/weapon/pen,/obj/item/device/flashlight/pen)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL|HIDETIE|HIDEHOLSTER
|
||||
siemens_coefficient = 0.9
|
||||
item_flags = THICKMATERIAL
|
||||
phoronproof = 1
|
||||
|
||||
//Standard biosuit, orange stripe
|
||||
/obj/item/clothing/head/bio_hood/general
|
||||
|
||||
@@ -659,9 +659,9 @@ obj/item/clothing/suit/storage/toggle/peacoat
|
||||
desc = "A heavy jacket made from 'synthetic' animal furs."
|
||||
icon_state = "coatwinter"
|
||||
item_state_slots = list(slot_r_hand_str = "coatwinter", slot_l_hand_str = "coatwinter")
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
||||
flags_inv = HIDEHOLSTER
|
||||
cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
hooded = 1
|
||||
@@ -798,6 +798,9 @@ obj/item/clothing/suit/storage/toggle/peacoat
|
||||
name = "explorer hood"
|
||||
desc = "An armoured hood for exploring harsh environments."
|
||||
icon_state = "explorer"
|
||||
brightness_on = 3
|
||||
light_overlay = "hood_light"
|
||||
action_button_name = "Toggle Head-light"
|
||||
body_parts_covered = HEAD
|
||||
cold_protection = HEAD
|
||||
flags = THICKMATERIAL
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
var/mob/living/carbon/H = hood.loc
|
||||
H.unEquip(hood, 1)
|
||||
H.update_inv_wear_suit()
|
||||
hood.loc = src
|
||||
hood.forceMove(src)
|
||||
|
||||
/obj/item/clothing/suit/storage/hooded/dropped()
|
||||
RemoveHood()
|
||||
|
||||
@@ -95,4 +95,4 @@
|
||||
slowdown = 1.5
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100)
|
||||
flags_inv = HIDEJUMPSUIT|HIDETAIL|HIDETIE|HIDEHOLSTER
|
||||
item_flags = THICKMATERIAL
|
||||
item_flags = THICKMATERIAL
|
||||
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Reference in New Issue
Block a user