Merge pull request #3325 from VOREStation/Cameron653-patch-1

Removes excavation drill since it's been ported upstream
This commit is contained in:
Aronai Sieyes
2018-04-08 20:41:11 -04:00
committed by GitHub
2 changed files with 0 additions and 52 deletions
-8
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@@ -1,11 +1,3 @@
/datum/design/excavationdrill
name = "Excavation Drill"
desc = "Advanced archaeological drill combining ultrasonic excitation and bluespace manipulation to provide extreme precision. The silver tip is adjustable from 1 to 30 cm."
id = "excavationdrill"
req_tech = list(TECH_MATERIAL = 4, TECH_POWER = 3, TECH_ENGINEERING = 3, TECH_BLUESPACE = 3) //They were never used before. Now they'll be used. Hopefully.
build_type = PROTOLATHE
materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 1000, "silver" = 1000)
build_path = /obj/item/weapon/pickaxe/excavationdrill
/* Make language great again
/datum/design/item/implant/language
name = "Language implant"
@@ -21,47 +21,3 @@
/obj/item/weapon/pickaxe/hand
icon = 'icons/obj/xenoarchaeology_vr.dmi'
/obj/item/weapon/pickaxe/excavationdrill
name = "excavation drill"
icon = 'icons/obj/xenoarchaeology_vr.dmi'
icon_state = "excavationdrill0"
item_state = "syringe_0"
excavation_amount = 15
digspeed = 30
desc = "Advanced archaeological drill combining ultrasonic excitation and bluespace manipulation to provide extreme precision. The diamond tip is adjustable from 1 to 30 cms."
drill_sound = 'sound/weapons/thudswoosh.ogg'
drill_verb = "drilling"
force = 15.0
w_class = ITEMSIZE_SMALL
attack_verb = list("drilled")
hitsound = 'sound/weapons/circsawhit.ogg'
/obj/item/weapon/pickaxe/excavationdrill/attack_self(mob/user as mob)
var/depth = input("Put the desired depth (1-30 centimeters).", "Set Depth", 30) as num
if(depth>30 || depth<1)
user << "<span class='notice'>Invalid depth.</span>"
return
excavation_amount = depth
user << "<span class='notice'>You set the depth to [depth]cm.</span>"
if (depth<4)
icon_state = "excavationdrill0"
else if (depth >=4 && depth <8)
icon_state = "excavationdrill1"
else if (depth >=8 && depth <12)
icon_state = "excavationdrill2"
else if (depth >=12 && depth <16)
icon_state = "excavationdrill3"
else if (depth >=16 && depth <20)
icon_state = "excavationdrill4"
else if (depth >=20 && depth <24)
icon_state = "excavationdrill5"
else if (depth >=24 && depth <28)
icon_state = "excavationdrill6"
else
icon_state = "excavationdrill7"
/obj/item/weapon/pickaxe/excavationdrill/examine(mob/user)
..()
var/depth = excavation_amount
user << "<span class='info'>It is currently set at [depth]cms.</span>"