Merge pull request #44 from VOREStation/morevore

Televore
This commit is contained in:
Leshana
2016-05-11 23:35:54 -04:00
14 changed files with 84 additions and 41 deletions
+1
View File
@@ -113,6 +113,7 @@
var/mob/living/L = teleatom
if(L.buckled)
C = L.buckled
if(attempt_vr(src,"try_televore",args)) return
if(force_teleport)
teleatom.forceMove(destturf)
playSpecials(destturf,effectout,soundout)
+22
View File
@@ -0,0 +1,22 @@
/datum/teleport/proc/try_televore()
var/datum/belly/target_belly
//Destination is a living thing
target_belly = check_belly(destination)
//Destination has a living thing on it
if(!target_belly)
for(var/mob/living/M in get_turf(destination))
if(M.vore_organs.len)
var/I = M.vore_organs[1]
target_belly = M.vore_organs[I]
if(target_belly)
teleatom.forceMove(destination.loc)
playSpecials(destination,effectout,soundout)
target_belly.internal_contents += teleatom
playsound(destination, target_belly.vore_sound, 100, 1)
return 1
//No fun!
return 0
+1 -1
View File
@@ -7,7 +7,7 @@
total_positions = -1
spawn_positions = -1
supervisors = "absolutely everyone"
selection_color = "#dddddd"
selection_color = "#515151"
economic_modifier = 1
access = list() //See /datum/job/assistant/get_access()
minimal_access = list() //See /datum/job/assistant/get_access()
+2 -2
View File
@@ -10,7 +10,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
total_positions = 1
spawn_positions = 1
supervisors = "company officials and Corporate Regulations"
selection_color = "#ccccff"
selection_color = "#1D1D4F"
alt_titles = list("Station Administrator")
idtype = /obj/item/weapon/card/id/gold
req_admin_notify = 1
@@ -63,7 +63,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
total_positions = 1
spawn_positions = 1
supervisors = "the captain"
selection_color = "#ddddff"
selection_color = "#2F2F7F"
idtype = /obj/item/weapon/card/id/silver
req_admin_notify = 1
minimal_player_age = 10
+9 -9
View File
@@ -8,7 +8,7 @@
total_positions = 2
spawn_positions = 2
supervisors = "the head of personnel"
selection_color = "#dddddd"
selection_color = "#515151"
access = list(access_hydroponics, access_bar, access_kitchen)
minimal_access = list(access_bar)
alt_titles = list("Barista")
@@ -37,7 +37,7 @@
total_positions = 2
spawn_positions = 2
supervisors = "the head of personnel"
selection_color = "#dddddd"
selection_color = "#515151"
access = list(access_hydroponics, access_bar, access_kitchen)
minimal_access = list(access_kitchen)
alt_titles = list("Cook")
@@ -64,7 +64,7 @@
total_positions = 2
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#dddddd"
selection_color = "#515151"
access = list(access_hydroponics, access_bar, access_kitchen)
minimal_access = list(access_hydroponics)
alt_titles = list("Hydroponicist")
@@ -97,7 +97,7 @@
total_positions = 1
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#dddddd"
selection_color = "#515151"
economic_modifier = 5
access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mining, access_mining_station)
minimal_access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mining, access_mining_station)
@@ -127,7 +127,7 @@
total_positions = 2
spawn_positions = 2
supervisors = "the quartermaster and the head of personnel"
selection_color = "#dddddd"
selection_color = "#515151"
access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mining, access_mining_station)
minimal_access = list(access_maint_tunnels, access_cargo, access_cargo_bot, access_mailsorting)
@@ -152,7 +152,7 @@
total_positions = 3
spawn_positions = 3
supervisors = "the quartermaster and the head of personnel"
selection_color = "#dddddd"
selection_color = "#515151"
economic_modifier = 5
access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mining, access_mining_station)
minimal_access = list(access_mining, access_mining_station, access_mailsorting)
@@ -191,7 +191,7 @@
total_positions = 2
spawn_positions = 2
supervisors = "the head of personnel"
selection_color = "#dddddd"
selection_color = "#515151"
access = list(access_janitor, access_maint_tunnels)
minimal_access = list(access_janitor, access_maint_tunnels)
alt_titles = list("Custodian")
@@ -217,7 +217,7 @@
total_positions = 1
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#dddddd"
selection_color = "#515151"
access = list(access_library, access_maint_tunnels)
minimal_access = list(access_library)
alt_titles = list("Journalist")
@@ -243,7 +243,7 @@
total_positions = 2
spawn_positions = 2
supervisors = "company officials and Corporate Regulations"
selection_color = "#dddddd"
selection_color = "#515151"
economic_modifier = 7
access = list(access_lawyer, access_sec_doors, access_maint_tunnels, access_heads)
minimal_access = list(access_lawyer, access_sec_doors, access_heads)
+1 -1
View File
@@ -8,7 +8,7 @@
total_positions = 1
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#dddddd"
selection_color = "#515151"
access = list(access_morgue, access_chapel_office, access_crematorium, access_maint_tunnels)
minimal_access = list(access_morgue, access_chapel_office, access_crematorium)
alt_titles = list("Counselor")
+3 -3
View File
@@ -8,7 +8,7 @@
total_positions = 1
spawn_positions = 1
supervisors = "the captain"
selection_color = "#ffeeaa"
selection_color = "#7F6E2C"
idtype = /obj/item/weapon/card/id/silver
req_admin_notify = 1
economic_modifier = 10
@@ -58,7 +58,7 @@
total_positions = 5
spawn_positions = 5
supervisors = "the chief engineer"
selection_color = "#fff5cc"
selection_color = "#5B4D20"
economic_modifier = 5
access = list(access_eva, access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction, access_atmospherics)
minimal_access = list(access_eva, access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction)
@@ -95,7 +95,7 @@
total_positions = 3
spawn_positions = 2
supervisors = "the chief engineer"
selection_color = "#fff5cc"
selection_color = "#5B4D20"
economic_modifier = 5
access = list(access_eva, access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction, access_atmospherics, access_external_airlocks)
minimal_access = list(access_eva, access_engine, access_atmospherics, access_maint_tunnels, access_emergency_storage, access_construction, access_external_airlocks)
+6 -6
View File
@@ -8,7 +8,7 @@
total_positions = 1
spawn_positions = 1
supervisors = "the captain"
selection_color = "#ffddf0"
selection_color = "#026865"
idtype = /obj/item/weapon/card/id/silver
req_admin_notify = 1
economic_modifier = 10
@@ -47,7 +47,7 @@
total_positions = 5
spawn_positions = 3
supervisors = "the chief medical officer"
selection_color = "#ffeef0"
selection_color = "#013D3B"
economic_modifier = 7
access = list(access_medical, access_medical_equip, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics, access_eva)
minimal_access = list(access_medical, access_medical_equip, access_morgue, access_surgery, access_virology, access_eva)
@@ -110,7 +110,7 @@
total_positions = 2
spawn_positions = 2
supervisors = "the chief medical officer"
selection_color = "#ffeef0"
selection_color = "#013D3B"
economic_modifier = 5
access = list(access_medical, access_medical_equip, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics)
minimal_access = list(access_medical, access_medical_equip, access_chemistry)
@@ -141,7 +141,7 @@
total_positions = 0
spawn_positions = 0
supervisors = "the chief medical officer and research director"
selection_color = "#ffeef0"
selection_color = "#013D3B"
economic_modifier = 7
access = list(access_medical, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics, access_research)
minimal_access = list(access_medical, access_morgue, access_genetics, access_research)
@@ -171,7 +171,7 @@
spawn_positions = 1
economic_modifier = 5
supervisors = "the chief medical officer"
selection_color = "#ffeef0"
selection_color = "#013D3B"
access = list(access_medical, access_medical_equip, access_morgue, access_psychiatrist)
minimal_access = list(access_medical, access_medical_equip, access_psychiatrist)
alt_titles = list("Psychologist")
@@ -205,7 +205,7 @@
total_positions = 2
spawn_positions = 2
supervisors = "the chief medical officer"
selection_color = "#ffeef0"
selection_color = "#013D3B"
economic_modifier = 4
access = list(access_medical, access_medical_equip, access_morgue, access_surgery, access_chemistry, access_virology, access_eva, access_maint_tunnels, access_external_airlocks, access_psychiatrist)
minimal_access = list(access_medical, access_medical_equip, access_morgue, access_eva, access_maint_tunnels, access_external_airlocks)
+4 -4
View File
@@ -8,7 +8,7 @@
total_positions = 1
spawn_positions = 1
supervisors = "the captain"
selection_color = "#ffddff"
selection_color = "#AD6BAD"
idtype = /obj/item/weapon/card/id/silver
req_admin_notify = 1
economic_modifier = 15
@@ -50,7 +50,7 @@
total_positions = 5
spawn_positions = 3
supervisors = "the research director"
selection_color = "#ffeeff"
selection_color = "#633D63"
economic_modifier = 7
access = list(access_robotics, access_tox, access_tox_storage, access_research, access_xenobiology, access_xenoarch)
minimal_access = list(access_tox, access_tox_storage, access_research, access_xenoarch)
@@ -80,7 +80,7 @@
total_positions = 3
spawn_positions = 2
supervisors = "the research director"
selection_color = "#ffeeff"
selection_color = "#633D63"
economic_modifier = 7
access = list(access_robotics, access_tox, access_tox_storage, access_research, access_xenobiology, access_hydroponics)
minimal_access = list(access_research, access_xenobiology, access_hydroponics, access_tox_storage)
@@ -110,7 +110,7 @@
total_positions = 2
spawn_positions = 2
supervisors = "research director"
selection_color = "#ffeeff"
selection_color = "#633D63"
economic_modifier = 5
access = list(access_robotics, access_tox, access_tox_storage, access_tech_storage, access_morgue, access_research) //As a job that handles so many corpses, it makes sense for them to have morgue access.
minimal_access = list(access_robotics, access_tech_storage, access_morgue, access_research) //As a job that handles so many corpses, it makes sense for them to have morgue access.
+4 -4
View File
@@ -8,7 +8,7 @@
total_positions = 1
spawn_positions = 1
supervisors = "the captain"
selection_color = "#ffdddd"
selection_color = "#8E2929"
idtype = /obj/item/weapon/card/id/silver
req_admin_notify = 1
economic_modifier = 10
@@ -55,7 +55,7 @@
total_positions = 1
spawn_positions = 1
supervisors = "the head of security"
selection_color = "#ffeeee"
selection_color = "#601C1C"
economic_modifier = 5
access = list(access_security, access_eva, access_sec_doors, access_brig, access_armory, access_maint_tunnels, access_morgue, access_external_airlocks)
minimal_access = list(access_security, access_eva, access_sec_doors, access_brig, access_armory, access_maint_tunnels, access_external_airlocks)
@@ -92,7 +92,7 @@
total_positions = 2
spawn_positions = 2
supervisors = "the head of security"
selection_color = "#ffeeee"
selection_color = "#601C1C"
alt_titles = list("Forensic Technician","Investigator")
access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_eva, access_external_airlocks)
minimal_access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_eva, access_external_airlocks)
@@ -134,7 +134,7 @@
total_positions = 4
spawn_positions = 4
supervisors = "the head of security"
selection_color = "#ffeeee"
selection_color = "#601C1C"
alt_titles = list("Junior Officer")
economic_modifier = 4
access = list(access_security, access_eva, access_sec_doors, access_brig, access_maint_tunnels, access_morgue, access_external_airlocks)
+2 -2
View File
@@ -5,7 +5,7 @@
faction = "Station"
total_positions = 0 // Not used for AI, see is_position_available below and modules/mob/living/silicon/ai/latejoin.dm
spawn_positions = 1
selection_color = "#ccffcc"
selection_color = "#3F823F"
supervisors = "your laws"
req_admin_notify = 1
minimal_player_age = 7
@@ -38,7 +38,7 @@
total_positions = 2
spawn_positions = 2
supervisors = "your laws and the AI" //Nodrak
selection_color = "#ddffdd"
selection_color = "#254C25"
minimal_player_age = 1
alt_titles = list("Robot", "Drone")
account_allowed = 0
@@ -61,7 +61,7 @@
. += "<tt><center>"
. += "<b>Choose occupation chances</b><br>Unavailable occupations are crossed out.<br>"
. += "<table width='100%' cellpadding='1' cellspacing='0'><tr><td width='20%'>" // Table within a table for alignment, also allows you to easily add more columns.
. += "<table width='100%' cellpadding='1' cellspacing='0' style='color:black;'>"
. += "<table width='100%' cellpadding='1' cellspacing='0'>"
var/index = -1
//The job before the current job. I only use this to get the previous jobs color when I'm filling in blank rows.
@@ -76,7 +76,7 @@
//the last job's selection color. Creating a rather nice effect.
for(var/i = 0, i < (limit - index), i += 1)
. += "<tr bgcolor='[lastJob.selection_color]'><td width='60%' align='right'><a>&nbsp</a></td><td><a>&nbsp</a></td></tr>"
. += "</table></td><td width='20%'><table width='100%' cellpadding='1' cellspacing='0' style='color:black;'>"
. += "</table></td><td width='20%'><table width='100%' cellpadding='1' cellspacing='0'>"
index = 0
. += "<tr bgcolor='[job.selection_color]'><td width='60%' align='right'>"
@@ -106,22 +106,22 @@
if(rank == "Assistant")//Assistant is special
if(pref.job_civilian_low & ASSISTANT)
. += " <font color=green>\[Yes]</font>"
. += " <font color=55cc55>\[Yes]</font>"
else
. += " <font color=red>\[No]</font>"
. += " <font color=black>\[No]</font>"
if(job.alt_titles) //Blatantly cloned from a few lines down.
. += "</a></td></tr><tr bgcolor='[lastJob.selection_color]'><td width='60%' align='center'>&nbsp</td><td><a href='?src=\ref[src];select_alt_title=\ref[job]'>\[[pref.GetPlayerAltTitle(job)]\]</a></td></tr>"
. += "</a></td></tr>"
continue
if(pref.GetJobDepartment(job, 1) & job.flag)
. += " <font color=blue>\[High]</font>"
. += " <font color=55cc55>\[High]</font>"
else if(pref.GetJobDepartment(job, 2) & job.flag)
. += " <font color=green>\[Medium]</font>"
. += " <font color=eecc22>\[Medium]</font>"
else if(pref.GetJobDepartment(job, 3) & job.flag)
. += " <font color=orange>\[Low]</font>"
. += " <font color=cc5555>\[Low]</font>"
else
. += " <font color=red>\[NEVER]</font>"
. += " <font color=black>\[NEVER]</font>"
if(job.alt_titles)
. += "</a></td></tr><tr bgcolor='[lastJob.selection_color]'><td width='60%' align='center'>&nbsp</td><td><a href='?src=\ref[src];select_alt_title=\ref[job]'>\[[pref.GetPlayerAltTitle(job)]\]</a></td></tr>"
. += "</a></td></tr>"
+20 -1
View File
@@ -65,7 +65,8 @@
//Things we can eat with vore code
var/list/vore_items = list(
/obj/item/weapon/grab,
/obj/item/weapon/holder/micro)
/obj/item/weapon/holder/micro,
/obj/item/device/radio/beacon)
if(!(I.type in vore_items))
return 0
@@ -119,6 +120,24 @@
return 1 //Return 1 to exit upper procs
else
log_debug("[attacker] attempted to feed [H.contents] to [src] ([src.type]) but it failed.")
//Handle case: /obj/item/device/radio/beacon
if(/obj/item/device/radio/beacon)
var/confirm = alert(user, "[src == user ? "Eat the beacon?" : "Feed the beacon to [src]?"]", "Confirmation", "Yes!", "Cancel")
if(confirm == "Yes!")
var/bellychoice = input("Which belly?","Select A Belly") in src.vore_organs
var/datum/belly/B = src.vore_organs[bellychoice]
src.visible_message("<span class='warning'>[user] is trying to stuff a beacon into [src]'s [bellychoice]!</span>","<span class='warning'>[user] is trying to stuff a beacon into you!</span>")
if(do_after(user,30,src))
user.drop_item()
I.loc = src
B.internal_contents += I
src.visible_message("<span class='warning'>[src] is fed the beacon!</span>","You're fed the beacon!")
playsound(src, B.vore_sound, 100, 1)
return 1
else
return 1 //You don't get to hit someone 'later'
return 0
//
+1
View File
@@ -178,6 +178,7 @@
#include "code\datums\helper_datums\getrev.dm"
#include "code\datums\helper_datums\global_iterator.dm"
#include "code\datums\helper_datums\teleport.dm"
#include "code\datums\helper_datums\teleport_vr.dm"
#include "code\datums\helper_datums\topic_input.dm"
#include "code\datums\locations\locations.dm"
#include "code\datums\locations\nyx.dm"