Actually fixed the blood writing runtime this time.

This commit is contained in:
Zuhayr
2013-12-29 01:12:47 +10:30
parent be14eb8781
commit ca47918e4b
@@ -116,9 +116,9 @@ var/global/list/image/splatter_cache=list()
/obj/effect/decal/cleanable/blood/writing/New()
..()
for(var/obj/effect/decal/cleanable/blood/writing/W in loc)
random_icon_states.Remove(W.icon_state)
if(random_icon_states)
if(random_icon_states.len)
for(var/obj/effect/decal/cleanable/blood/writing/W in loc)
random_icon_states.Remove(W.icon_state)
icon_state = pick(random_icon_states)
else
icon_state = "writing1"