mirror of
https://github.com/CHOMPstation/CHOMPstation.git
synced 2026-08-28 06:26:29 +01:00
@@ -531,20 +531,31 @@ As such, it's hard-coded for now. No reason for it not to be, really.
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else
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equip_to_slot_or_del(new /obj/item/clothing/under/color/black(src), slot_w_uniform)
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equip_to_slot_or_del(new /obj/item/clothing/mask/gas/voice/space_ninja(src), slot_wear_mask)
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equip_to_slot_or_del(new /obj/item/device/flashlight(src), slot_belt)
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var/obj/item/weapon/rig/light/ninja/ninjasuit = new(src)
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// Make sure the ninja can actually equip the suit.
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if(src.dna && src.dna.unique_enzymes)
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src << "<span class='warning'>Suit hardware locked to your DNA hash.</span>"
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ninjasuit.locked_dna = src.dna.unique_enzymes
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spawn(10)
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src << "<span class='warning'>Suit hardware locked to your DNA hash.</span>"
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else
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ninjasuit.req_access = list()
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equip_to_slot_or_del(ninjasuit,slot_back)
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if(istype(wear_suit,/obj/item/weapon/rig))
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var/obj/item/weapon/rig/rig = wear_suit
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if(rig.air_supply)
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internal = rig.air_supply
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if(!internal && s_store)
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internal = s_store
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if(internal)
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internals.icon_state = "internal1"
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spawn(10)
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ninjasuit.toggle_seals(src,1)
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equip_to_slot_or_del(new /obj/item/clothing/mask/gas/voice/space_ninja(src), slot_wear_mask)
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equip_to_slot_or_del(new /obj/item/device/flashlight(src), slot_belt)
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equip_to_slot_or_del(new /obj/item/weapon/tank/oxygen(src), slot_s_store)
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return 1
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return 1
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@@ -27,16 +27,14 @@
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chief_medical_officer(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/device/pda/heads/cmo(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/cmo(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(H), slot_l_hand)
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H.equip_to_slot_or_del(new /obj/item/device/flashlight/pen(H), slot_s_store)
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if(H.backbag == 1)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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else
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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return 1
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/cmo(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/device/flashlight/pen(H), slot_s_store)
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/datum/job/doctor
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title = "Medical Doctor"
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@@ -54,6 +52,8 @@
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equip(var/mob/living/carbon/human/H)
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if(!H) return 0
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H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(H), slot_l_hand)
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switch(H.backbag)
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if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/medic(H), slot_back)
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if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_med(H), slot_back)
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@@ -90,14 +90,12 @@
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else
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(H), slot_l_hand)
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H.equip_to_slot_or_del(new /obj/item/device/flashlight/pen(H), slot_s_store)
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if(H.backbag == 1)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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else
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/device/flashlight/pen(H), slot_s_store)
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return 1
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@@ -123,13 +121,13 @@
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chemist(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/device/pda/chemist(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/chemist(H), slot_wear_suit)
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switch(H.backbag)
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if(1) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/chemistry(H), slot_back)
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if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_chem(H), slot_back)
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if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/chemist(H), slot_wear_suit)
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return 1
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@@ -153,48 +151,15 @@
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/geneticist(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/device/pda/geneticist(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/genetics(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/device/flashlight/pen(H), slot_s_store)
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switch(H.backbag)
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if(1) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/genetics(H), slot_back)
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if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_gen(H), slot_back)
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if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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return 1
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/*/datum/job/virologist
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title = "Virologist"
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flag = VIROLOGIST
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department_flag = MEDSCI
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faction = "Station"
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total_positions = 1
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spawn_positions = 1
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supervisors = "the chief medical officer"
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selection_color = "#ffeef0"
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access = list(access_medical, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics)
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minimal_access = list(access_medical, access_virology)
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alt_titles = list("Pathologist","Microbiologist")
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equip(var/mob/living/carbon/human/H)
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if(!H) return 0
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H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear)
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switch(H.backbag)
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if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/medic(H), slot_back)
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if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_med(H), slot_back)
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if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/virologist(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/device/pda/viro(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(H), slot_wear_mask)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/virologist(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/genetics(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/device/flashlight/pen(H), slot_s_store)
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if(H.backbag == 1)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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else
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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return 1*/
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return 1
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/datum/job/psychiatrist
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title = "Psychiatrist"
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@@ -224,10 +189,10 @@
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/psych/turtleneck(H), slot_w_uniform)
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else
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_belt)
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if(H.backbag == 1)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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else
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit)
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@@ -25,7 +25,6 @@
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/research_director(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/device/pda/heads/rd(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/weapon/clipboard(H), slot_l_hand)
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switch(H.backbag)
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if(1) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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@@ -33,6 +32,7 @@
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if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_tox(H), slot_back)
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if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit)
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return 1
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@@ -58,13 +58,13 @@
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/scientist(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/device/pda/science(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/science(H), slot_wear_suit)
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switch(H.backbag)
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if(1) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/toxins(H), slot_back)
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if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_tox(H), slot_back)
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if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/science(H), slot_wear_suit)
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return 1
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@@ -89,16 +89,15 @@
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/scientist(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/device/pda/science(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/science(H), slot_wear_suit)
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switch(H.backbag)
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if(1) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/toxins(H), slot_back)
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if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_tox(H), slot_back)
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if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/science(H), slot_wear_suit)
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return 1
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/datum/job/roboticist
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title = "Roboticist"
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flag = ROBOTICIST
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@@ -122,11 +121,10 @@
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/roboticist(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/device/pda/roboticist(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit)
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// H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/toolbox/mechanical(H), slot_l_hand)
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if(H.backbag == 1)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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else
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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return 1
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit)
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return 1
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@@ -106,17 +106,8 @@
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H.equip_to_slot_or_del(new /obj/item/clothing/under/det(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/device/pda/detective(H), slot_belt)
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/* var/obj/item/clothing/mask/cigarette/CIG = new /obj/item/clothing/mask/cigarette(H)
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CIG.light("")
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H.equip_to_slot_or_del(CIG, slot_wear_mask) */
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H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
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if(H.mind.role_alt_title && H.mind.role_alt_title == "Forensic Technician")
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/forensics/blue(H), slot_wear_suit)
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else
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/det_suit(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/head/det_hat(H), slot_head)
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H.equip_to_slot_or_del(new /obj/item/weapon/flame/lighter/zippo(H), slot_l_store)
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if(H.backbag == 1)//Why cant some of these things spawn in his office?
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/evidence(H), slot_l_hand)
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@@ -125,7 +116,11 @@
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/evidence(H), slot_in_backpack)
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||||
H.equip_to_slot_or_del(new /obj/item/device/detective_scanner(H), slot_in_backpack)
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if(H.mind.role_alt_title && H.mind.role_alt_title == "Forensic Technician")
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/forensics/blue(H), slot_wear_suit)
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else
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||||
H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/det_suit(H), slot_wear_suit)
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||||
H.equip_to_slot_or_del(new /obj/item/clothing/head/det_hat(H), slot_head)
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||||
return 1
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||||
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||||
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||||
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||||
@@ -379,16 +379,17 @@ var/global/datum/controller/occupations/job_master
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||||
continue
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||||
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||||
if(G.slot && !(G.slot in custom_equip_slots))
|
||||
if(H.equip_to_slot_or_del(new G.path(H), G.slot))
|
||||
// This is a miserable way to fix the loadout overwrite bug, but the alternative requires
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||||
// adding an arg to a bunch of different procs. Will look into it after this merge. ~ Z
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||||
if(G.slot == slot_wear_mask || G.slot == slot_wear_suit || G.slot == slot_head)
|
||||
custom_equip_leftovers += thing
|
||||
else if(H.equip_to_slot_or_del(new G.path(H), G.slot))
|
||||
H << "\blue Equipping you with [thing]!"
|
||||
custom_equip_slots.Add(G.slot)
|
||||
else
|
||||
custom_equip_leftovers.Add(thing)
|
||||
|
||||
else
|
||||
spawn_in_storage += thing
|
||||
|
||||
|
||||
//Equip job items.
|
||||
job.equip(H)
|
||||
job.apply_fingerprints(H)
|
||||
|
||||
@@ -341,7 +341,7 @@
|
||||
if(slot_w_uniform)
|
||||
if(H.w_uniform)
|
||||
return 0
|
||||
if(H.wear_suit)
|
||||
if(H.wear_suit && (H.wear_suit.body_parts_covered & src.body_parts_covered))
|
||||
if(!disable_warning)
|
||||
H << "<span class='warning'>\The [H.wear_suit] is in the way.</span>"
|
||||
return 0
|
||||
|
||||
@@ -67,7 +67,7 @@
|
||||
/obj/item/device/aicard/Topic(href, href_list)
|
||||
|
||||
var/mob/U = usr
|
||||
if (!(get_turf(U) == get_turf(src)) || U.machine != src)//If they are not in range of 1 or less or their machine is not the card (ie, clicked on something else).
|
||||
if (get_dist(get_turf(U),get_turf(src)) > 1 || U.machine != src)//If they are not in range of 1 or less or their machine is not the card (ie, clicked on something else).
|
||||
U << browse(null, "window=aicard")
|
||||
U.unset_machine()
|
||||
return
|
||||
|
||||
@@ -460,8 +460,6 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
call(/datum/game_mode/proc/equip_syndicate)(new_character)
|
||||
if("Ninja")
|
||||
new_character.equip_space_ninja()
|
||||
new_character.internal = new_character.s_store
|
||||
new_character.internals.icon_state = "internal1"
|
||||
if(ninjastart.len == 0)
|
||||
new_character << "<B>\red A proper starting location for you could not be found, please report this bug!</B>"
|
||||
new_character << "<B>\red Attempting to place at a carpspawn.</B>"
|
||||
|
||||
@@ -138,11 +138,15 @@
|
||||
|
||||
if(ai_card)
|
||||
if(istype(ai_card, /obj/item/device/aicard))
|
||||
if(integrated_ai && integrated_ai.client)
|
||||
if(integrated_ai && !integrated_ai.stat)
|
||||
if(user)
|
||||
user << "<span class='danger'>You cannot eject your currently stored AI. Purge it manually.</span>"
|
||||
return 0
|
||||
del(ai_card)
|
||||
user << "<span class='danger'>You purge the remaining scraps of data from your previous AI, freeing it for use.</span>"
|
||||
if(integrated_ai)
|
||||
integrated_ai.ghostize()
|
||||
del(integrated_ai)
|
||||
if(ai_card) del(ai_card)
|
||||
else if(user)
|
||||
user.put_in_hands(ai_card)
|
||||
else
|
||||
|
||||
@@ -58,7 +58,9 @@
|
||||
desc = "You think it's called an Elder Sarsparilla or something."
|
||||
interface_name = "Alden-Saraspova counter"
|
||||
interface_desc = "An exotic particle detector commonly used by xenoarchaeologists."
|
||||
selectable = 1
|
||||
engage_string = "Begin Scan"
|
||||
usable = 1
|
||||
selectable = 0
|
||||
device_type = /obj/item/device/ano_scanner
|
||||
|
||||
/obj/item/rig_module/device/orescanner
|
||||
@@ -66,12 +68,9 @@
|
||||
desc = "A clunky old ore scanner."
|
||||
interface_name = "ore detector"
|
||||
interface_desc = "A sonar system for detecting large masses of ore."
|
||||
|
||||
engage_string = "Begin Scan"
|
||||
|
||||
usable = 1
|
||||
selectable = 0
|
||||
|
||||
device_type = /obj/item/weapon/mining_scanner
|
||||
|
||||
/obj/item/rig_module/device/rcd
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
/datum/seed/proc/request_player(var/mob/living/host)
|
||||
if(!host) return
|
||||
for(var/mob/dead/observer/O in player_list)
|
||||
if(jobban_isbanned(O, "Dionaea") || (!is_alien_whitelisted(O, "Diona") && config.usealienwhitelist))
|
||||
if(jobban_isbanned(O, "Dionaea"))
|
||||
continue
|
||||
if(O.client)
|
||||
if(O.client.prefs.be_special & BE_PLANT && !(O.client in currently_querying))
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
//Does the speaker have a client? It's either random stuff that observers won't care about (Experiment 97B says, 'EHEHEHEHEHEHEHE')
|
||||
//Or someone snoring. So we make it where they won't hear it.
|
||||
return
|
||||
|
||||
|
||||
//make sure the air can transmit speech - hearer's side
|
||||
var/turf/T = get_turf(src)
|
||||
if (T)
|
||||
@@ -16,22 +16,22 @@
|
||||
var/pressure = (environment)? environment.return_pressure() : 0
|
||||
if(pressure < SOUND_MINIMUM_PRESSURE && get_dist(speaker, src) > 1)
|
||||
return
|
||||
|
||||
|
||||
if (pressure < ONE_ATMOSPHERE*0.4) //sound distortion pressure, to help clue people in that the air is thin, even if it isn't a vacuum yet
|
||||
italics = 1
|
||||
sound_vol *= 0.5 //muffle the sound a bit, so it's like we're actually talking through contact
|
||||
|
||||
|
||||
if(sleeping || stat == 1)
|
||||
hear_sleep(message)
|
||||
return
|
||||
|
||||
var/style = "body"
|
||||
|
||||
|
||||
//non-verbal languages are garbled if you can't see the speaker. Yes, this includes if they are inside a closet.
|
||||
if (language && (language.flags & NONVERBAL))
|
||||
if (!speaker || (src.sdisabilities & BLIND || src.blinded) || !(speaker in view(src)))
|
||||
message = stars(message)
|
||||
|
||||
|
||||
if(!say_understands(speaker,language))
|
||||
if(istype(speaker,/mob/living/simple_animal))
|
||||
var/mob/living/simple_animal/S = speaker
|
||||
@@ -89,11 +89,14 @@
|
||||
if (language && (language.flags & NONVERBAL))
|
||||
if (!speaker || (src.sdisabilities & BLIND || src.blinded) || !(speaker in view(src)))
|
||||
message = stars(message)
|
||||
|
||||
|
||||
if(!say_understands(speaker,language))
|
||||
if(istype(speaker,/mob/living/simple_animal))
|
||||
var/mob/living/simple_animal/S = speaker
|
||||
message = pick(S.speak)
|
||||
if(S.speak && S.speak.len)
|
||||
message = pick(S.speak)
|
||||
else
|
||||
return
|
||||
else
|
||||
message = stars(message)
|
||||
|
||||
@@ -173,7 +176,7 @@
|
||||
/mob/proc/hear_signlang(var/message, var/verb = "gestures", var/datum/language/language, var/mob/speaker = null)
|
||||
if(!client)
|
||||
return
|
||||
|
||||
|
||||
if(say_understands(speaker, language))
|
||||
message = "<B>[src]</B> [verb], \"[message]\""
|
||||
else
|
||||
|
||||
@@ -58,6 +58,7 @@
|
||||
desc = "It's a tiny plant critter."
|
||||
icon_state = "nymph"
|
||||
origin_tech = "magnets=3;biotech=5"
|
||||
slot_flags = SLOT_HEAD | SLOT_OCLOTHING
|
||||
|
||||
/obj/item/weapon/holder/drone
|
||||
name = "maintenance drone"
|
||||
|
||||
@@ -81,7 +81,7 @@
|
||||
ask_verb = "creels"
|
||||
exclaim_verb = "SHRIEKS"
|
||||
colour = "vox"
|
||||
key = "v"
|
||||
key = "5"
|
||||
flags = RESTRICTED
|
||||
|
||||
/datum/language/diona
|
||||
|
||||
@@ -12,8 +12,8 @@
|
||||
var/list/donors = list()
|
||||
var/last_checked_stage = 0
|
||||
|
||||
universal_understand = 0 // Dionaea do not need to speak to people
|
||||
universal_speak = 0 // before becoming an adult. Use *chirp.
|
||||
universal_understand = 1
|
||||
universal_speak = 0 // Dionaea do not need to speak to people other than other dionaea.
|
||||
holder_type = /obj/item/weapon/holder/diona
|
||||
|
||||
/mob/living/carbon/alien/diona/New()
|
||||
|
||||
@@ -5,6 +5,9 @@
|
||||
set name = "Merge with gestalt"
|
||||
set desc = "Merge with another diona."
|
||||
|
||||
if(stat == DEAD || paralysis || weakened || stunned || restrained())
|
||||
return
|
||||
|
||||
if(istype(src.loc,/mob/living/carbon))
|
||||
src.verbs -= /mob/living/carbon/alien/diona/proc/merge
|
||||
return
|
||||
@@ -40,6 +43,9 @@
|
||||
set name = "Split from gestalt"
|
||||
set desc = "Split away from your gestalt as a lone nymph."
|
||||
|
||||
if(stat == DEAD || paralysis || weakened || stunned || restrained())
|
||||
return
|
||||
|
||||
if(!(istype(src.loc,/mob/living/carbon)))
|
||||
src.verbs -= /mob/living/carbon/alien/diona/proc/split
|
||||
return
|
||||
@@ -64,6 +70,9 @@
|
||||
set name = "Steal Blood"
|
||||
set desc = "Take a blood sample from a suitable donor."
|
||||
|
||||
if(stat == DEAD || paralysis || weakened || stunned || restrained())
|
||||
return
|
||||
|
||||
var/list/choices = list()
|
||||
for(var/mob/living/carbon/human/H in oview(1,src))
|
||||
if(src.Adjacent(H))
|
||||
|
||||
@@ -61,28 +61,28 @@
|
||||
silent = 0
|
||||
else
|
||||
updatehealth()
|
||||
|
||||
handle_stunned()
|
||||
handle_weakened()
|
||||
if(health <= 0)
|
||||
death()
|
||||
blinded = 1
|
||||
silent = 0
|
||||
return 1
|
||||
|
||||
if(paralysis)
|
||||
AdjustParalysis(-1)
|
||||
if(paralysis && paralysis > 0)
|
||||
handle_paralysed()
|
||||
blinded = 1
|
||||
stat = UNCONSCIOUS
|
||||
if(halloss > 0)
|
||||
adjustHalLoss(-3)
|
||||
else if(sleeping)
|
||||
|
||||
if(sleeping)
|
||||
adjustHalLoss(-3)
|
||||
if (mind)
|
||||
if((mind.active && client != null) || immune_to_ssd)
|
||||
sleeping = max(sleeping-1, 0)
|
||||
blinded = 1
|
||||
stat = UNCONSCIOUS
|
||||
|
||||
else if(resting)
|
||||
if(halloss > 0)
|
||||
adjustHalLoss(-3)
|
||||
|
||||
@@ -6,6 +6,9 @@
|
||||
set name = "Fertilize plant"
|
||||
set desc = "Turn your food into nutrients for plants."
|
||||
|
||||
if(stat == DEAD || paralysis || weakened || stunned || restrained())
|
||||
return
|
||||
|
||||
var/list/trays = list()
|
||||
for(var/obj/machinery/portable_atmospherics/hydroponics/tray in range(1))
|
||||
if(tray.nutrilevel < 10 && src.Adjacent(tray))
|
||||
@@ -25,6 +28,9 @@
|
||||
set name = "Eat Weeds"
|
||||
set desc = "Clean the weeds out of soil or a hydroponics tray."
|
||||
|
||||
if(stat == DEAD || paralysis || weakened || stunned || restrained())
|
||||
return
|
||||
|
||||
var/list/trays = list()
|
||||
for(var/obj/machinery/portable_atmospherics/hydroponics/tray in range(1))
|
||||
if(tray.weedlevel > 0 && src.Adjacent(tray))
|
||||
|
||||
@@ -457,8 +457,9 @@
|
||||
set name = "Resist"
|
||||
set category = "IC"
|
||||
|
||||
if(!isliving(usr) || usr.next_move > world.time)
|
||||
if(usr.stat || !isliving(usr) || usr.next_move > world.time)
|
||||
return
|
||||
|
||||
usr.next_move = world.time + 20
|
||||
|
||||
var/mob/living/L = usr
|
||||
|
||||
@@ -2,14 +2,20 @@
|
||||
set name = "Crawl through Vent"
|
||||
set desc = "Enter an air vent and crawl through the pipe system."
|
||||
set category = "Abilities"
|
||||
|
||||
if(stat == DEAD || paralysis || weakened || stunned || restrained())
|
||||
return
|
||||
|
||||
handle_ventcrawl()
|
||||
return
|
||||
|
||||
/mob/living/proc/hide()
|
||||
set name = "Hide"
|
||||
set desc = "Allows to hide beneath tables or certain items. Toggled on or off."
|
||||
set category = "Abilities"
|
||||
|
||||
if(stat == DEAD || paralysis || weakened || stunned || restrained())
|
||||
return
|
||||
|
||||
if (layer != TURF_LAYER+0.2)
|
||||
layer = TURF_LAYER+0.2
|
||||
src << text("\blue You are now hiding.")
|
||||
|
||||
@@ -13,7 +13,7 @@ var/list/department_radio_keys = list(
|
||||
":t" = "Mercenary", "#t" = "Mercenary", ".t" = "Mercenary",
|
||||
":u" = "Supply", "#u" = "Supply", ".u" = "Supply",
|
||||
":v" = "Service", "#v" = "Service", ".v" = "Service",
|
||||
":o" = "AI Private", "#o" = "AI Private", ".o" = "AI Private",
|
||||
":p" = "AI Private", "#p" = "AI Private", ".p" = "AI Private",
|
||||
|
||||
":R" = "right ear", "#R" = "right ear", ".R" = "right ear",
|
||||
":L" = "left ear", "#L" = "left ear", ".L" = "left ear",
|
||||
@@ -28,7 +28,7 @@ var/list/department_radio_keys = list(
|
||||
":T" = "Mercenary", "#T" = "Mercenary", ".T" = "Mercenary",
|
||||
":U" = "Supply", "#U" = "Supply", ".U" = "Supply",
|
||||
":V" = "Service", "#V" = "Service", ".V" = "Service",
|
||||
":O" = "AI Private", "#O" = "AI Private", ".O" = "AI Private",
|
||||
":P" = "AI Private", "#P" = "AI Private", ".P" = "AI Private",
|
||||
|
||||
//kinda localization -- rastaf0
|
||||
//same keys as above, but on russian keyboard layout. This file uses cp1251 as encoding.
|
||||
@@ -91,7 +91,7 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
|
||||
if (speaking.flags & SIGNLANG)
|
||||
return say_signlang(message, pick(speaking.signlang_verb), speaking)
|
||||
|
||||
|
||||
var/list/listening = list()
|
||||
var/list/listening_obj = list()
|
||||
|
||||
@@ -101,11 +101,11 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
var/pressure = (environment)? environment.return_pressure() : 0
|
||||
if(pressure < SOUND_MINIMUM_PRESSURE)
|
||||
message_range = 1
|
||||
|
||||
|
||||
if (pressure < ONE_ATMOSPHERE*0.4) //sound distortion pressure, to help clue people in that the air is thin, even if it isn't a vacuum yet
|
||||
italics = 1
|
||||
sound_vol *= 0.5 //muffle the sound a bit, so it's like we're actually talking through contact
|
||||
|
||||
|
||||
var/list/hear = hear(message_range, T)
|
||||
var/list/hearturfs = list()
|
||||
|
||||
|
||||
+32
-32
@@ -11,7 +11,7 @@ nanoui is used to open and update nano browser uis
|
||||
#define STATUS_UPDATE 1 // ORANGE Visability
|
||||
#define STATUS_DISABLED 0 // RED Visability
|
||||
|
||||
/datum/nanoui
|
||||
/datum/nanoui
|
||||
// the user who opened this ui
|
||||
var/mob/user
|
||||
// the object this ui "belongs" to
|
||||
@@ -103,13 +103,13 @@ nanoui is used to open and update nano browser uis
|
||||
add_script("libraries.min.js") // A JS file comprising of jQuery, doT.js and jQuery Timer libraries (compressed together)
|
||||
add_script("nano_utility.js") // The NanoUtility JS, this is used to store utility functions.
|
||||
add_script("nano_template.js") // The NanoTemplate JS, this is used to render templates.
|
||||
add_script("nano_state_manager.js") // The NanoStateManager JS, it handles updates from the server and passes data to the current state
|
||||
add_script("nano_state.js") // The NanoState JS, this is the base state which all states must inherit from
|
||||
add_script("nano_state_default.js") // The NanoStateDefault JS, this is the "default" state (used by all UIs by default), which inherits from NanoState
|
||||
add_script("nano_state_manager.js") // The NanoStateManager JS, it handles updates from the server and passes data to the current state
|
||||
add_script("nano_state.js") // The NanoState JS, this is the base state which all states must inherit from
|
||||
add_script("nano_state_default.js") // The NanoStateDefault JS, this is the "default" state (used by all UIs by default), which inherits from NanoState
|
||||
add_script("nano_base_callbacks.js") // The NanoBaseCallbacks JS, this is used to set up (before and after update) callbacks which are common to all UIs
|
||||
add_script("nano_base_helpers.js") // The NanoBaseHelpers JS, this is used to set up template helpers which are common to all UIs
|
||||
add_stylesheet("shared.css") // this CSS sheet is common to all UIs
|
||||
add_stylesheet("icons.css") // this CSS sheet is common to all UIs
|
||||
add_stylesheet("icons.css") // this CSS sheet is common to all UIs
|
||||
|
||||
/**
|
||||
* Set the current status (also known as visibility) of this ui.
|
||||
@@ -127,7 +127,7 @@ nanoui is used to open and update nano browser uis
|
||||
update()
|
||||
else
|
||||
status = state
|
||||
if (push_update || status == 0)
|
||||
if (push_update || status == 0)
|
||||
push_data(null, 1) // Update the UI, force the update in case the status is 0, data is null so that previous data is used
|
||||
|
||||
/**
|
||||
@@ -138,7 +138,7 @@ nanoui is used to open and update nano browser uis
|
||||
* @return nothing
|
||||
*/
|
||||
/datum/nanoui/proc/update_status(var/push_update = 0)
|
||||
if (istype(user, /mob/living/silicon/ai))
|
||||
if (istype(user, /mob/living/silicon/ai) || (get_dist(get_turf(user),get_turf(src_object)) <= 1))
|
||||
set_status(STATUS_INTERACTIVE, push_update) // interactive (green visibility)
|
||||
else if (istype(user, /mob/living/silicon/robot))
|
||||
if (src_object in view(7, user)) // robots can see and interact with things they can see within 7 tiles
|
||||
@@ -151,12 +151,12 @@ nanoui is used to open and update nano browser uis
|
||||
if (dist > 4)
|
||||
close()
|
||||
return
|
||||
|
||||
|
||||
if ((allowed_user_stat > -1) && (user.stat > allowed_user_stat))
|
||||
set_status(STATUS_DISABLED, push_update) // no updates, completely disabled (red visibility)
|
||||
else if (user.restrained() || user.lying)
|
||||
set_status(STATUS_UPDATE, push_update) // update only (orange visibility)
|
||||
else if (istype(src_object, /obj/item/device/uplink/hidden)) // You know what if they have the uplink open let them use the UI
|
||||
else if (istype(src_object, /obj/item/device/uplink/hidden)) // You know what if they have the uplink open let them use the UI
|
||||
set_status(STATUS_INTERACTIVE, push_update) // Will build in distance checks on the topics for sanity.
|
||||
else if (!(src_object in view(4, user))) // If the src object is not in visable, set status to 0
|
||||
set_status(STATUS_DISABLED, push_update) // interactive (green visibility)
|
||||
@@ -203,7 +203,7 @@ nanoui is used to open and update nano browser uis
|
||||
"showMap" = show_map,
|
||||
"mapZLevel" = map_z_level,
|
||||
"user" = list("name" = user.name)
|
||||
)
|
||||
)
|
||||
return config_data
|
||||
|
||||
/**
|
||||
@@ -215,12 +215,12 @@ nanoui is used to open and update nano browser uis
|
||||
*/
|
||||
/datum/nanoui/proc/get_send_data(var/list/data)
|
||||
var/list/config_data = get_config_data()
|
||||
|
||||
|
||||
var/list/send_data = list("config" = config_data)
|
||||
|
||||
|
||||
if (!isnull(data))
|
||||
send_data["data"] = data
|
||||
|
||||
|
||||
return send_data
|
||||
|
||||
/**
|
||||
@@ -267,11 +267,11 @@ nanoui is used to open and update nano browser uis
|
||||
*/
|
||||
/datum/nanoui/proc/add_template(key, filename)
|
||||
templates[key] = filename
|
||||
|
||||
|
||||
/**
|
||||
* Set the layout key for use in the frontend Javascript
|
||||
* The layout key is the basic layout key for the page
|
||||
* Two files are loaded on the client based on the layout key varable:
|
||||
* Two files are loaded on the client based on the layout key varable:
|
||||
* -> a template in /nano/templates with the filename "layout_<layout_key>.tmpl
|
||||
* -> a CSS stylesheet in /nano/css with the filename "layout_<layout_key>.css
|
||||
*
|
||||
@@ -301,7 +301,7 @@ nanoui is used to open and update nano browser uis
|
||||
*/
|
||||
/datum/nanoui/proc/set_auto_update_content(nstate)
|
||||
auto_update_content = nstate
|
||||
|
||||
|
||||
/**
|
||||
* Set the state key for use in the frontend Javascript
|
||||
*
|
||||
@@ -310,8 +310,8 @@ nanoui is used to open and update nano browser uis
|
||||
* @return nothing
|
||||
*/
|
||||
/datum/nanoui/proc/set_state_key(nstate_key)
|
||||
state_key = nstate_key
|
||||
|
||||
state_key = nstate_key
|
||||
|
||||
/**
|
||||
* Toggle showing the map ui
|
||||
*
|
||||
@@ -321,7 +321,7 @@ nanoui is used to open and update nano browser uis
|
||||
*/
|
||||
/datum/nanoui/proc/set_show_map(nstate)
|
||||
show_map = nstate
|
||||
|
||||
|
||||
/**
|
||||
* Toggle showing the map ui
|
||||
*
|
||||
@@ -352,15 +352,15 @@ nanoui is used to open and update nano browser uis
|
||||
// before the UI opens, add the layout files based on the layout key
|
||||
add_stylesheet("layout_[layout_key].css")
|
||||
add_template("layout", "layout_[layout_key].tmpl")
|
||||
|
||||
|
||||
var/head_content = ""
|
||||
|
||||
|
||||
for (var/filename in scripts)
|
||||
head_content += "<script type='text/javascript' src='[filename]'></script> "
|
||||
|
||||
|
||||
for (var/filename in stylesheets)
|
||||
head_content += "<link rel='stylesheet' type='text/css' href='[filename]'> "
|
||||
|
||||
|
||||
var/template_data_json = "{}" // An empty JSON object
|
||||
if (templates.len > 0)
|
||||
template_data_json = list2json(templates)
|
||||
@@ -378,7 +378,7 @@ nanoui is used to open and update nano browser uis
|
||||
<script type='text/javascript'>
|
||||
function receiveUpdateData(jsonString)
|
||||
{
|
||||
// We need both jQuery and NanoStateManager to be able to recieve data
|
||||
// We need both jQuery and NanoStateManager to be able to recieve data
|
||||
// At the moment any data received before those libraries are loaded will be lost
|
||||
if (typeof NanoStateManager != 'undefined' && typeof jQuery != 'undefined')
|
||||
{
|
||||
@@ -388,7 +388,7 @@ nanoui is used to open and update nano browser uis
|
||||
</script>
|
||||
[head_content]
|
||||
</head>
|
||||
<body scroll=auto data-template-data='[template_data_json]' data-url-parameters='[url_parameters_json]' data-initial-data='[initial_data_json]'>
|
||||
<body scroll=auto data-template-data='[template_data_json]' data-url-parameters='[url_parameters_json]' data-initial-data='[initial_data_json]'>
|
||||
<div id='uiLayout'>
|
||||
</div>
|
||||
<noscript>
|
||||
@@ -407,8 +407,8 @@ nanoui is used to open and update nano browser uis
|
||||
*
|
||||
* @return nothing
|
||||
*/
|
||||
/datum/nanoui/proc/open()
|
||||
|
||||
/datum/nanoui/proc/open()
|
||||
|
||||
var/window_size = ""
|
||||
if (width && height)
|
||||
window_size = "size=[width]x[height];"
|
||||
@@ -453,7 +453,7 @@ nanoui is used to open and update nano browser uis
|
||||
return // Cannot update UI, no visibility
|
||||
|
||||
var/list/send_data = get_send_data(data)
|
||||
|
||||
|
||||
//user << list2json(data) // used for debugging
|
||||
user << output(list2params(list(list2json(send_data))),"[window_id].browser:receiveUpdateData")
|
||||
|
||||
@@ -468,13 +468,13 @@ nanoui is used to open and update nano browser uis
|
||||
update_status(0) // update the status
|
||||
if (status != STATUS_INTERACTIVE || user != usr) // If UI is not interactive or usr calling Topic is not the UI user
|
||||
return
|
||||
|
||||
|
||||
// This is used to toggle the nano map ui
|
||||
var/map_update = 0
|
||||
if(href_list["showMap"])
|
||||
set_show_map(text2num(href_list["showMap"]))
|
||||
map_update = 1
|
||||
|
||||
|
||||
if(href_list["mapZLevel"])
|
||||
set_map_z_level(text2num(href_list["mapZLevel"]))
|
||||
map_update = 1
|
||||
@@ -494,12 +494,12 @@ nanoui is used to open and update nano browser uis
|
||||
if (!src_object || !user)
|
||||
close()
|
||||
return
|
||||
|
||||
|
||||
if (status && (update || is_auto_updating))
|
||||
update() // Update the UI (update_status() is called whenever a UI is updated)
|
||||
else
|
||||
update_status(1) // Not updating UI, so lets check here if status has changed
|
||||
|
||||
|
||||
/**
|
||||
* Update the UI
|
||||
*
|
||||
|
||||
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Reference in New Issue
Block a user