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Resistance of X
Entity X will now no longer like other mobs be locked by buckles and will actively resist buckling. Entity X Basic Vore Setup done Entity X will now mock you after breaking your kneecaps
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@@ -119,6 +119,18 @@
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"bomb" = 99,
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"bio" = 100,
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"rad" = 100)
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//Vore stuff
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vore_active = 1
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vore_capacity = 5
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vore_pounce_chance = 10 //Rare
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vore_default_mode = DM_DIGEST
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vore_standing_too = 1
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/mob/living/simple_animal/hostile/tarrasque/mrx/init_vore()
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..()
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var/obj/belly/B = vore_selected
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B.digest_burn = 10 //Normally this can only be 6 but since we are in code we can override this to be 10 so we dont need brute.
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B.digest_brute = 0
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/mob/living/simple_animal/hostile/tarrasque/mrx/Life()
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..()
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@@ -129,6 +141,8 @@
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for(var/obj/machinery/door/airlock/door in range(3, src))
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door.open(1)
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door.lock(1)
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if(buckled)
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resist()
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//time for special MR X kick you in the shins and stands there code
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/mob/living/simple_animal/hostile/tarrasque/mrx/DoPunch(var/atom/A)
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@@ -137,6 +151,7 @@
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for(var/obj/machinery/light/light in range(5, src))
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light.flicker(10)
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if(isliving(A))
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src.say("Run tasty treat, run~", speaking, var/verb="chitters")
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var/mob/living/L = A
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L.Weaken(5)
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stop_automated_movement = 1
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