Advanced Roller Bed (#4319)
* Adds the advanced rollerbed to R&D * default surgery rate * finally
@@ -195,13 +195,22 @@
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*/
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/obj/structure/bed/roller
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name = "roller bed"
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desc = "A portable bed-on-wheels made for transporting medical patients."
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icon = 'icons/obj/rollerbed.dmi'
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icon_state = "down"
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icon_state = "rollerbed_down"
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anchored = 0
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surgery_odds = 75
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var/bedtype = /obj/structure/bed/roller
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var/rollertype = /obj/item/roller
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/obj/structure/bed/roller/adv
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name = "advanced roller bed"
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icon_state = "rollerbedadv_down"
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bedtype = /obj/structure/bed/roller/adv
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rollertype = /obj/item/roller/adv
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/obj/structure/bed/roller/update_icon()
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return // Doesn't care about material or anything else.
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return
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/obj/structure/bed/roller/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/wrench) || istype(W,/obj/item/stack) || istype(W, /obj/item/weapon/wirecutters))
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@@ -211,7 +220,7 @@
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user_unbuckle_mob(user)
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else
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visible_message("[user] collapses \the [src.name].")
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new/obj/item/roller(get_turf(src))
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new bedtype(get_turf(src))
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spawn(0)
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qdel(src)
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return
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@@ -221,14 +230,16 @@
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name = "roller bed"
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desc = "A collapsed roller bed that can be carried around."
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icon = 'icons/obj/rollerbed.dmi'
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icon_state = "folded"
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icon_state = "rollerbed"
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slot_flags = SLOT_BACK
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w_class = ITEMSIZE_LARGE // Can't be put in backpacks. Oh well.
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w_class = ITEMSIZE_LARGE
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var/rollertype = /obj/item/roller
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var/bedtype = /obj/structure/bed/roller
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/obj/item/roller/attack_self(mob/user)
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var/obj/structure/bed/roller/R = new /obj/structure/bed/roller(user.loc)
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R.add_fingerprint(user)
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qdel(src)
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var/obj/structure/bed/roller/R = new bedtype(user.loc)
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R.add_fingerprint(user)
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qdel(src)
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/obj/item/roller/attackby(obj/item/weapon/W as obj, mob/user as mob)
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@@ -242,11 +253,19 @@
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..()
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/obj/item/roller/adv
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name = "advanced roller bed"
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desc = "A high-tech, compact version of the regular roller bed."
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icon_state = "rollerbedadv"
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w_class = ITEMSIZE_NORMAL
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rollertype = /obj/item/roller/adv
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bedtype = /obj/structure/bed/roller/adv
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/obj/item/roller_holder
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name = "roller bed rack"
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desc = "A rack for carrying a collapsed roller bed."
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icon = 'icons/obj/rollerbed.dmi'
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icon_state = "folded"
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icon_state = "rollerbed"
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var/obj/item/roller/held
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/obj/item/roller_holder/New()
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@@ -279,13 +298,13 @@
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M.pixel_y = 6
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M.old_y = 6
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density = 1
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icon_state = "up"
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icon_state = "[initial(icon_state)]_up"
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else
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M.pixel_y = 0
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M.old_y = 0
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density = 0
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icon_state = "down"
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icon_state = "[initial(icon_state)]_down"
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update_icon()
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return ..()
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/obj/structure/bed/roller/MouseDrop(over_object, src_location, over_location)
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@@ -294,7 +313,7 @@
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if(!ishuman(usr)) return
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if(buckled_mob) return 0
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visible_message("[usr] collapses \the [src.name].")
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new/obj/item/roller(get_turf(src))
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new rollertype(get_turf(src))
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spawn(0)
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qdel(src)
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return
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@@ -302,7 +302,7 @@ other types of metals and chemistry for reagents).
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build_path = /obj/item/clothing/glasses/hud/security
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sort_string = "GAAAB"
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/datum/design/item/mesons
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/datum/design/item/hud/mesons
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name = "Optical meson scanners design"
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desc = "Using the meson-scanning technology those glasses allow you to see through walls, floor or anything else."
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id = "mesons"
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@@ -437,7 +437,7 @@ other types of metals and chemistry for reagents).
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build_path = /obj/item/stack/nanopaste
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sort_string = "MBAAA"
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/datum/design/item/scalpel_laser1
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/datum/design/item/medical/scalpel_laser1
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name = "Basic Laser Scalpel"
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desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks basic and could be improved."
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id = "scalpel_laser1"
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@@ -446,7 +446,7 @@ other types of metals and chemistry for reagents).
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build_path = /obj/item/weapon/surgical/scalpel/laser1
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sort_string = "MBBAA"
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/datum/design/item/scalpel_laser2
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/datum/design/item/medical/scalpel_laser2
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name = "Improved Laser Scalpel"
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desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks somewhat advanced."
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id = "scalpel_laser2"
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@@ -455,7 +455,7 @@ other types of metals and chemistry for reagents).
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build_path = /obj/item/weapon/surgical/scalpel/laser2
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sort_string = "MBBAB"
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/datum/design/item/scalpel_laser3
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/datum/design/item/medical/scalpel_laser3
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name = "Advanced Laser Scalpel"
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desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks to be the pinnacle of precision energy cutlery!"
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id = "scalpel_laser3"
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@@ -464,7 +464,7 @@ other types of metals and chemistry for reagents).
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build_path = /obj/item/weapon/surgical/scalpel/laser3
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sort_string = "MBBAC"
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/datum/design/item/scalpel_manager
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/datum/design/item/medical/scalpel_manager
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name = "Incision Management System"
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desc = "A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps."
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id = "scalpel_manager"
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@@ -473,7 +473,7 @@ other types of metals and chemistry for reagents).
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build_path = /obj/item/weapon/surgical/scalpel/manager
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sort_string = "MBBAD"
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/datum/design/item/bone_clamp
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/datum/design/item/medical/bone_clamp
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name = "Bone Clamp"
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desc = "A miracle of modern science, this tool rapidly knits together bone, without the need for bone gel."
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id = "bone_clamp"
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@@ -482,6 +482,15 @@ other types of metals and chemistry for reagents).
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build_path = /obj/item/weapon/surgical/bone_clamp
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sort_string = "MBBAE"
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/datum/design/item/medical/advanced_roller
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name = "advanced roller bed"
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desc = "A more advanced version of the regular roller bed, with inbuilt surgical stabilisers and an improved folding system."
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id = "roller_bed"
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req_tech = list(TECH_BIO = 3, TECH_MATERIAL = 3, TECH_MAGNET = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 2000, "phoron" = 2000)
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build_path = /obj/item/roller/adv
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sort_string = "MBBAF"
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/datum/design/item/implant
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materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 2.3 KiB |