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Prevents low health bodies from dying on creation
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@@ -70,7 +70,7 @@
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H.original_player = current_project.ckey
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//Apply damage
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H.adjustCloneLoss(150)
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H.adjustCloneLoss((H.getMaxHealth() - config.health_threshold_dead)*0.75)
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H.Paralyse(4)
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H.updatehealth()
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