Merge pull request #2392 from Yoshax/changeling

Changeling stasis fixes
This commit is contained in:
Neerti
2016-08-30 19:15:26 -04:00
committed by GitHub
3 changed files with 43 additions and 3 deletions
@@ -33,6 +33,7 @@
C.adjustCloneLoss(-healing_amount)
C.adjustBrainLoss(-healing_amount)
C.restore_blood()
C.species.create_organs(C)
C.restore_all_organs()
C.blinded = 0
C.eye_blind = 0
@@ -27,17 +27,19 @@
C.radiation = 0
C.heal_overall_damage(C.getBruteLoss(), C.getFireLoss())
C.reagents.clear_reagents()
C.restore_all_organs(ignore_prosthetic_prefs=1) //Covers things like fractures and other things not covered by the above.
if(ishuman(C))
var/mob/living/carbon/human/H = src
H.species.create_organs(H)
H.restore_all_organs(ignore_prosthetic_prefs=1) //Covers things like fractures and other things not covered by the above.
H.restore_blood()
H.mutations.Remove(HUSK)
H.status_flags -= DISFIGURED
H.update_body(1)
for(var/limb in H.organs_by_name)
var/obj/item/organ/external/current_limb = H.organs_by_name[limb]
current_limb.undislocate()
current_limb.open = 0
if(current_limb)
current_limb.undislocate()
current_limb.open = 0
C.halloss = 0
C.shock_stage = 0 //Pain
+37
View File
@@ -0,0 +1,37 @@
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- bugfix: "Changeling regenerative stasis will now properly regrow limbs."
- bugfix: "Changeling regenerative stasis will no longer runtime and refuse to work when you have a missing limb."