Fixed capitalization of most game items

This commit is contained in:
Amunak
2014-12-18 03:10:36 +01:00
parent 1fcf11cdb5
commit edffbc680d
48 changed files with 214 additions and 216 deletions
+48 -48
View File
@@ -1,5 +1,5 @@
/obj/item/weapon/dnainjector
name = "DNA-Injector"
name = "\improperDNA injector"
desc = "This injects the person with DNA."
icon = 'icons/obj/items.dmi'
icon_state = "dnainjector"
@@ -194,7 +194,7 @@
/obj/item/weapon/dnainjector/hulkmut
name = "DNA-Injector (Hulk)"
name = "\improper DNA injector (Hulk)"
desc = "This will make you big and strong, but give you a bad skin condition."
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -204,7 +204,7 @@
..()
/obj/item/weapon/dnainjector/antihulk
name = "DNA-Injector (Anti-Hulk)"
name = "\improper DNA injector (Anti-Hulk)"
desc = "Cures green skin."
datatype = DNA2_BUF_SE
value = 0x001
@@ -214,7 +214,7 @@
..()
/obj/item/weapon/dnainjector/xraymut
name = "DNA-Injector (Xray)"
name = "\improper DNA injector (Xray)"
desc = "Finally you can see what the Captain does."
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -224,7 +224,7 @@
..()
/obj/item/weapon/dnainjector/antixray
name = "DNA-Injector (Anti-Xray)"
name = "\improper DNA injector (Anti-Xray)"
desc = "It will make you see harder."
datatype = DNA2_BUF_SE
value = 0x001
@@ -234,7 +234,7 @@
..()
/obj/item/weapon/dnainjector/firemut
name = "DNA-Injector (Fire)"
name = "\improper DNA injector (Fire)"
desc = "Gives you fire."
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -244,7 +244,7 @@
..()
/obj/item/weapon/dnainjector/antifire
name = "DNA-Injector (Anti-Fire)"
name = "\improper DNA injector (Anti-Fire)"
desc = "Cures fire."
datatype = DNA2_BUF_SE
value = 0x001
@@ -254,7 +254,7 @@
..()
/obj/item/weapon/dnainjector/telemut
name = "DNA-Injector (Tele.)"
name = "\improper DNA injector (Tele.)"
desc = "Super brain man!"
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -264,7 +264,7 @@
..()
/obj/item/weapon/dnainjector/antitele
name = "DNA-Injector (Anti-Tele.)"
name = "\improper DNA injector (Anti-Tele.)"
desc = "Will make you not able to control your mind."
datatype = DNA2_BUF_SE
value = 0x001
@@ -274,7 +274,7 @@
..()
/obj/item/weapon/dnainjector/nobreath
name = "DNA-Injector (No Breath)"
name = "\improper DNA injector (No Breath)"
desc = "Hold your breath and count to infinity."
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -284,7 +284,7 @@
..()
/obj/item/weapon/dnainjector/antinobreath
name = "DNA-Injector (Anti-No Breath)"
name = "\improper DNA injector (Anti-No Breath)"
desc = "Hold your breath and count to 100."
datatype = DNA2_BUF_SE
value = 0x001
@@ -294,7 +294,7 @@
..()
/obj/item/weapon/dnainjector/remoteview
name = "DNA-Injector (Remote View)"
name = "\improper DNA injector (Remote View)"
desc = "Stare into the distance for a reason."
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -304,7 +304,7 @@
..()
/obj/item/weapon/dnainjector/antiremoteview
name = "DNA-Injector (Anti-Remote View)"
name = "\improper DNA injector (Anti-Remote View)"
desc = "Cures green skin."
datatype = DNA2_BUF_SE
value = 0x001
@@ -314,7 +314,7 @@
..()
/obj/item/weapon/dnainjector/regenerate
name = "DNA-Injector (Regeneration)"
name = "\improper DNA injector (Regeneration)"
desc = "Healthy but hungry."
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -324,7 +324,7 @@
..()
/obj/item/weapon/dnainjector/antiregenerate
name = "DNA-Injector (Anti-Regeneration)"
name = "\improper DNA injector (Anti-Regeneration)"
desc = "Sickly but sated."
datatype = DNA2_BUF_SE
value = 0x001
@@ -334,7 +334,7 @@
..()
/obj/item/weapon/dnainjector/runfast
name = "DNA-Injector (Increase Run)"
name = "\improper DNA injector (Increase Run)"
desc = "Running Man."
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -344,7 +344,7 @@
..()
/obj/item/weapon/dnainjector/antirunfast
name = "DNA-Injector (Anti-Increase Run)"
name = "\improper DNA injector (Anti-Increase Run)"
desc = "Walking Man."
datatype = DNA2_BUF_SE
value = 0x001
@@ -354,7 +354,7 @@
..()
/obj/item/weapon/dnainjector/morph
name = "DNA-Injector (Morph)"
name = "\improper DNA injector (Morph)"
desc = "A total makeover."
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -364,7 +364,7 @@
..()
/obj/item/weapon/dnainjector/antimorph
name = "DNA-Injector (Anti-Morph)"
name = "\improper DNA injector (Anti-Morph)"
desc = "Cures identity crisis."
datatype = DNA2_BUF_SE
value = 0x001
@@ -375,7 +375,7 @@
/* No COLDBLOCK on bay
/obj/item/weapon/dnainjector/cold
name = "DNA-Injector (Cold)"
name = "\improper DNA injector (Cold)"
desc = "Feels a bit chilly."
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -385,7 +385,7 @@
..()
/obj/item/weapon/dnainjector/anticold
name = "DNA-Injector (Anti-Cold)"
name = "\improper DNA injector (Anti-Cold)"
desc = "Feels room-temperature."
datatype = DNA2_BUF_SE
value = 0x001
@@ -396,7 +396,7 @@
*/
/obj/item/weapon/dnainjector/noprints
name = "DNA-Injector (No Prints)"
name = "\improper DNA injector (No Prints)"
desc = "Better than a pair of budget insulated gloves."
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -406,7 +406,7 @@
..()
/obj/item/weapon/dnainjector/antinoprints
name = "DNA-Injector (Anti-No Prints)"
name = "\improper DNA injector (Anti-No Prints)"
desc = "Not quite as good as a pair of budget insulated gloves."
datatype = DNA2_BUF_SE
value = 0x001
@@ -416,7 +416,7 @@
..()
/obj/item/weapon/dnainjector/insulation
name = "DNA-Injector (Shock Immunity)"
name = "\improper DNA injector (Shock Immunity)"
desc = "Better than a pair of real insulated gloves."
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -426,7 +426,7 @@
..()
/obj/item/weapon/dnainjector/antiinsulation
name = "DNA-Injector (Anti-Shock Immunity)"
name = "\improper DNA injector (Anti-Shock Immunity)"
desc = "Not quite as good as a pair of real insulated gloves."
datatype = DNA2_BUF_SE
value = 0x001
@@ -436,7 +436,7 @@
..()
/obj/item/weapon/dnainjector/midgit
name = "DNA-Injector (Small Size)"
name = "\improper DNA injector (Small Size)"
desc = "Makes you shrink."
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -446,7 +446,7 @@
..()
/obj/item/weapon/dnainjector/antimidgit
name = "DNA-Injector (Anti-Small Size)"
name = "\improper DNA injector (Anti-Small Size)"
desc = "Makes you grow. But not too much."
datatype = DNA2_BUF_SE
value = 0x001
@@ -457,7 +457,7 @@
/////////////////////////////////////
/obj/item/weapon/dnainjector/antiglasses
name = "DNA-Injector (Anti-Glasses)"
name = "\improper DNA injector (Anti-Glasses)"
desc = "Toss away those glasses!"
datatype = DNA2_BUF_SE
value = 0x001
@@ -467,7 +467,7 @@
..()
/obj/item/weapon/dnainjector/glassesmut
name = "DNA-Injector (Glasses)"
name = "\improper DNA injector (Glasses)"
desc = "Will make you need dorkish glasses."
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -477,7 +477,7 @@
..()
/obj/item/weapon/dnainjector/epimut
name = "DNA-Injector (Epi.)"
name = "\improper DNA injector (Epi.)"
desc = "Shake shake shake the room!"
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -487,7 +487,7 @@
..()
/obj/item/weapon/dnainjector/antiepi
name = "DNA-Injector (Anti-Epi.)"
name = "\improper DNA injector (Anti-Epi.)"
desc = "Will fix you up from shaking the room."
datatype = DNA2_BUF_SE
value = 0x001
@@ -497,7 +497,7 @@
..()
/obj/item/weapon/dnainjector/anticough
name = "DNA-Injector (Anti-Cough)"
name = "\improper DNA injector (Anti-Cough)"
desc = "Will stop that awful noise."
datatype = DNA2_BUF_SE
value = 0x001
@@ -507,7 +507,7 @@
..()
/obj/item/weapon/dnainjector/coughmut
name = "DNA-Injector (Cough)"
name = "\improper DNA injector (Cough)"
desc = "Will bring forth a sound of horror from your throat."
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -517,7 +517,7 @@
..()
/obj/item/weapon/dnainjector/clumsymut
name = "DNA-Injector (Clumsy)"
name = "\improper DNA injector (Clumsy)"
desc = "Makes clumsy minions."
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -527,7 +527,7 @@
..()
/obj/item/weapon/dnainjector/anticlumsy
name = "DNA-Injector (Anti-Clumy)"
name = "\improper DNA injector (Anti-Clumy)"
desc = "Cleans up confusion."
datatype = DNA2_BUF_SE
value = 0x001
@@ -537,7 +537,7 @@
..()
/obj/item/weapon/dnainjector/antitour
name = "DNA-Injector (Anti-Tour.)"
name = "\improper DNA injector (Anti-Tour.)"
desc = "Will cure tourrets."
datatype = DNA2_BUF_SE
value = 0x001
@@ -547,7 +547,7 @@
..()
/obj/item/weapon/dnainjector/tourmut
name = "DNA-Injector (Tour.)"
name = "\improper DNA injector (Tour.)"
desc = "Gives you a nasty case off tourrets."
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -557,7 +557,7 @@
..()
/obj/item/weapon/dnainjector/stuttmut
name = "DNA-Injector (Stutt.)"
name = "\improper DNA injector (Stutt.)"
desc = "Makes you s-s-stuttterrr"
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -567,7 +567,7 @@
..()
/obj/item/weapon/dnainjector/antistutt
name = "DNA-Injector (Anti-Stutt.)"
name = "\improper DNA injector (Anti-Stutt.)"
desc = "Fixes that speaking impairment."
datatype = DNA2_BUF_SE
value = 0x001
@@ -577,7 +577,7 @@
..()
/obj/item/weapon/dnainjector/blindmut
name = "DNA-Injector (Blind)"
name = "\improper DNA injector (Blind)"
desc = "Makes you not see anything."
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -587,7 +587,7 @@
..()
/obj/item/weapon/dnainjector/antiblind
name = "DNA-Injector (Anti-Blind)"
name = "\improper DNA injector (Anti-Blind)"
desc = "ITS A MIRACLE!!!"
datatype = DNA2_BUF_SE
value = 0x001
@@ -597,7 +597,7 @@
..()
/obj/item/weapon/dnainjector/deafmut
name = "DNA-Injector (Deaf)"
name = "\improper DNA injector (Deaf)"
desc = "Sorry, what did you say?"
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -607,7 +607,7 @@
..()
/obj/item/weapon/dnainjector/antideaf
name = "DNA-Injector (Anti-Deaf)"
name = "\improper DNA injector (Anti-Deaf)"
desc = "Will make you hear once more."
datatype = DNA2_BUF_SE
value = 0x001
@@ -617,7 +617,7 @@
..()
/obj/item/weapon/dnainjector/hallucination
name = "DNA-Injector (Halluctination)"
name = "\improper DNA injector (Halluctination)"
desc = "What you see isn't always what you get."
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -627,7 +627,7 @@
..()
/obj/item/weapon/dnainjector/antihallucination
name = "DNA-Injector (Anti-Hallucination)"
name = "\improper DNA injector (Anti-Hallucination)"
desc = "What you see is what you get."
datatype = DNA2_BUF_SE
value = 0x001
@@ -637,7 +637,7 @@
..()
/obj/item/weapon/dnainjector/h2m
name = "DNA-Injector (Human > Monkey)"
name = "\improper DNA injector (Human > Monkey)"
desc = "Will make you a flea bag."
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -647,11 +647,11 @@
..()
/obj/item/weapon/dnainjector/m2h
name = "DNA-Injector (Monkey > Human)"
name = "\improper DNA injector (Monkey > Human)"
desc = "Will make you...less hairy."
datatype = DNA2_BUF_SE
value = 0x001
//block = 14
New()
block = MONKEYBLOCK
..()
..()
@@ -1,5 +1,5 @@
/obj/item/weapon/grenade/chem_grenade
name = "Grenade Casing"
name = "grenade casing"
icon_state = "chemg"
item_state = "flashbang"
desc = "A hand made chemical grenade."
@@ -171,7 +171,7 @@
/obj/item/weapon/grenade/chem_grenade/large
name = "Large Chem Grenade"
name = "large chem grenade"
desc = "An oversized grenade that affects a larger area."
icon_state = "large_grenade"
allowed_containers = list(/obj/item/weapon/reagent_containers/glass)
@@ -179,7 +179,7 @@
affected_area = 4
/obj/item/weapon/grenade/chem_grenade/metalfoam
name = "Metal-Foam Grenade"
name = "metal-foam grenade"
desc = "Used for emergency sealing of air breaches."
path = 1
stage = 2
@@ -200,7 +200,7 @@
icon_state = initial(icon_state) +"_locked"
/obj/item/weapon/grenade/chem_grenade/incendiary
name = "Incendiary Grenade"
name = "incendiary grenade"
desc = "Used for clearing rooms of living things."
path = 1
stage = 2
@@ -1,7 +1,7 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
/obj/item/weapon/implantcase
name = "Glass Case"
name = "glass case"
desc = "A case containing an implant."
icon = 'icons/obj/items.dmi'
icon_state = "implantcase-0"
@@ -63,7 +63,7 @@
/obj/item/weapon/implantcase/tracking
name = "Glass Case - 'Tracking'"
name = "glass case - 'tracking'"
desc = "A case containing a tracking implant."
icon_state = "implantcase-b"
@@ -74,7 +74,7 @@
/obj/item/weapon/implantcase/explosive
name = "Glass Case - 'Explosive'"
name = "glass case - 'explosive'"
desc = "A case containing an explosive implant."
icon_state = "implantcase-r"
@@ -85,7 +85,7 @@
/obj/item/weapon/implantcase/chem
name = "Glass Case - 'Chem'"
name = "glass case - 'chem'"
desc = "A case containing a chemical implant."
icon_state = "implantcase-b"
@@ -96,7 +96,7 @@
/obj/item/weapon/implantcase/loyalty
name = "Glass Case - 'Loyalty'"
name = "glass case - 'loyalty'"
desc = "A case containing a loyalty implant."
icon_state = "implantcase-r"
@@ -107,7 +107,7 @@
/obj/item/weapon/implantcase/death_alarm
name = "Glass Case - 'Death Alarm'"
name = "glass case - 'death alarm'"
desc = "A case containing a death alarm implant."
icon_state = "implantcase-b"
@@ -118,7 +118,7 @@
/obj/item/weapon/implantcase/freedom
name = "Glass Case - 'Freedom'"
name = "glass case - 'freedom'"
desc = "A case containing a freedom implant."
icon_state = "implantcase-r"
@@ -129,7 +129,7 @@
/obj/item/weapon/implantcase/adrenalin
name = "Glass Case - 'Adrenalin'"
name = "glass case - 'adrenalin'"
desc = "A case containing an adrenalin implant."
icon_state = "implantcase-b"
@@ -140,7 +140,7 @@
/obj/item/weapon/implantcase/dexplosive
name = "Glass Case - 'Explosive'"
name = "glass case - 'explosive'"
desc = "A case containing an explosive."
icon_state = "implantcase-r"
@@ -151,11 +151,11 @@
/obj/item/weapon/implantcase/health
name = "Glass Case - 'Health'"
name = "glass case - 'health'"
desc = "A case containing a health tracking implant."
icon_state = "implantcase-b"
/obj/item/weapon/implantcase/health/New()
src.imp = new /obj/item/weapon/implant/health( src )
..()
return
return
@@ -82,7 +82,7 @@
/obj/item/weapon/storage/backpack/santabag
name = "Santa's Gift Bag"
name = "\improper Santa's gift bag"
desc = "Space Santa uses this to deliver toys to all the nice children in space in Christmas! Wow, it's pretty big!"
icon_state = "giftbag0"
item_state = "giftbag"
@@ -71,7 +71,7 @@
// -----------------------------
/obj/item/weapon/storage/bag/ore
name = "Mining Satchel"
name = "mining satchel"
desc = "This little bugger can be used to store and transport ores."
icon = 'icons/obj/mining.dmi'
icon_state = "satchel"
@@ -88,9 +88,9 @@
// -----------------------------
/obj/item/weapon/storage/bag/plants
name = "plant bag"
icon = 'icons/obj/hydroponics.dmi'
icon_state = "plantbag"
name = "Plant Bag"
storage_slots = 50; //the number of plant pieces it can carry.
max_combined_w_class = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * plants.w_class
max_w_class = 3
@@ -105,9 +105,9 @@
// However, making it a storage/bag allows us to reuse existing code in some places. -Sayu
/obj/item/weapon/storage/bag/sheetsnatcher
name = "sheet snatcher"
icon = 'icons/obj/mining.dmi'
icon_state = "sheetsnatcher"
name = "Sheet Snatcher"
desc = "A patented Nanotrasen storage system designed for any kind of mineral sheet."
var/capacity = 300; //the number of sheets it can carry.
@@ -236,7 +236,7 @@
// -----------------------------
/obj/item/weapon/storage/bag/sheetsnatcher/borg
name = "Sheet Snatcher 9000"
name = "sheet snatcher 9000"
desc = ""
capacity = 500//Borgs get more because >specialization
@@ -245,9 +245,9 @@
// -----------------------------
/obj/item/weapon/storage/bag/cash
name = "cash bag"
icon = 'icons/obj/storage.dmi'
icon_state = "cashbag"
name = "Cash bag"
desc = "A bag for carrying lots of cash. It's got a big dollar sign printed on the front."
storage_slots = 50; //the number of cash pieces it can carry.
max_combined_w_class = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * cash.w_class
@@ -252,7 +252,7 @@
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
/obj/item/weapon/storage/box/cdeathalarm_kit
name = "Death Alarm Kit"
name = "death alarm kit"
desc = "Box of stuff used to implant death alarms."
icon_state = "implant"
item_state = "syringe_kit"
@@ -140,7 +140,7 @@
new /obj/item/weapon/reagent_containers/pill/kelotane( src )
/obj/item/weapon/storage/pill_bottle/antitox
name = "Dylovene pills"
name = "bottle of Dylovene pills"
desc = "Contains pills used to counter toxins."
New()
@@ -154,7 +154,7 @@
new /obj/item/weapon/reagent_containers/pill/antitox( src )
/obj/item/weapon/storage/pill_bottle/inaprovaline
name = "Inaprovaline pills"
name = "bottle of Inaprovaline pills"
desc = "Contains pills used to stabilize patients."
New()
@@ -168,7 +168,7 @@
new /obj/item/weapon/reagent_containers/pill/inaprovaline( src )
/obj/item/weapon/storage/pill_bottle/tramadol
name = "Tramadol Pills"
name = "bottle of Tramadol Pills"
desc = "Contains pills used to relieve pain."
New()
@@ -180,4 +180,3 @@
new /obj/item/weapon/reagent_containers/pill/tramadol( src )
new /obj/item/weapon/reagent_containers/pill/tramadol( src )
new /obj/item/weapon/reagent_containers/pill/tramadol( src )
@@ -124,7 +124,7 @@
return
/obj/item/weapon/storage/box/syndie_kit/chameleon
name = "Chameleon Kit"
name = "chameleon kit"
desc = "Comes with all the clothes you need to impersonate most people. Acting lessons sold seperately."
storage_slots = 10
@@ -1,7 +1,7 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
/obj/item/weapon/tank/jetpack
name = "Jetpack (Empty)"
name = "jetpack (empty)"
desc = "A tank of compressed gas for use as propulsion in zero-gravity areas. Use with caution."
icon_state = "jetpack"
w_class = 4.0
@@ -71,7 +71,7 @@
/obj/item/weapon/tank/jetpack/void
name = "Void Jetpack (Oxygen)"
name = "void jetpack (oxygen)"
desc = "It works well in a void."
icon_state = "jetpack-void"
item_state = "jetpack-void"
@@ -82,7 +82,7 @@
return
/obj/item/weapon/tank/jetpack/oxygen
name = "Jetpack (Oxygen)"
name = "jetpack (oxygen)"
desc = "A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution."
icon_state = "jetpack"
item_state = "jetpack"
@@ -93,7 +93,7 @@
return
/obj/item/weapon/tank/jetpack/carbondioxide
name = "Jetpack (Carbon Dioxide)"
name = "jetpack (carbon dioxide)"
desc = "A tank of compressed carbon dioxide for use as propulsion in zero-gravity areas. Painted black to indicate that it should not be used as a source for internals."
distribute_pressure = 0
icon_state = "jetpack-black"
+1 -1
View File
@@ -1,5 +1,5 @@
/obj/item/weapon/banhammer
desc = "A banhammer"
desc = "banhammer"
name = "banhammer"
icon = 'icons/obj/items.dmi'
icon_state = "toyhammer"