mirror of
https://github.com/CHOMPstation/CHOMPstation.git
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/mob/living/simple_animal/hostile/tarrasque
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//icon = bigboygains.dmi
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//temporarily gonna use Deathclaw
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icon = 'icons/mob/vore64x64.dmi'
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icon_dead = "deathclaw-dead"
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icon_living = "deathclaw"
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icon_state = "deathclaw"
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size_multiplier = 2
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isEdible = 0
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name = "T'rasq"
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desc = "The most dreaded monster. Its purpose is to devour the worlds 1 waking cycle at a time, all it knows is, eat, sleep, repeat."
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health = 1000
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maxHealth = 1000
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tt_desc = "Embodiment of Destruction" //Let's avoid Actually labeling these as "Tarrasque" by species, going for a more mythological kinda thing, does this even exyst?
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//icon_living = "tarrasque"
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//icon_dead = "" //This wont be needed since one does not simply kill a tarrasque.
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//Mob talking settings
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//Rawr rorr, mrawr~!
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//maybe later.
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//Mob movement settings
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wander = 1
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wander_distance = 100
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returns_home = 1
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turns_per_move = 15
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follow_dist = 200
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speed = 20
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//Mob interaction
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response_help = "Sacrifices self to"
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response_harm = "Weakly flails at"
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harm_intent_damage = 0
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//Mob environment settings
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minbodytemp = 0
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maxbodytemp = 100000
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heat_damage_per_tick = 0
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cold_damage_per_tick = 0
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min_oxy = 0
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max_tox = 0
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max_co2 = 0
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unsuitable_atoms_damage = 0
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//Hostility settings
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view_range = 28 //HE knows when you're awake, and also when you sleep, he butchers all of your best friends and churns them to gains
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investigates = 1 //Clever girl
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attack_same = 1 //There can only be one
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grab_resist = 100 //It's a collosal creature... you arent just grabbing that...
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taser_kill = 0 //It's lethals or nothing
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//Melee settings
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melee_damage_lower = 10 //huh not so bad
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melee_damage_upper = 45 //oh, oh no
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attacktext = list("bites","claws","slashes")
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environment_smash = 1000 //It's made for destroying things
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melee_miss_chance = 0
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melee_attack_minDelay = 5
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melee_attack_maxDelay = 30
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attack_armor_pen = 20
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attack_sharp = 1
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//Attack movement settings
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move_to_delay = 20
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destroy_surroundings = 1
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//Damage resistances
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shock_resistance = 1
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resistance = 75
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/mob/living/simple_animal/hostile/tarrasque/death()
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..()
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visible_message("<span class='notice'>\The [src] is annoyed with your continued resistance and burrows into the ground!</span>")
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var/scale = /obj/item/clothing/accessory/medal/tarrasque
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new scale(location)
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new scale(location)
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new scale(location)
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new scale(location)
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new scale(location)
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new scale(location)
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qdel(src)
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/mob/living/simple_animal/hostile/tarrasque/New()
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..()
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world << "<font size='15' color='red'><b>[uppertext(name)] HAS EMERGED</b></font>"
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/obj/item/clothing/accessory/medal/tarrasque //IF we ever to make a siege event with this, this will be a permanent medal to win for people that survived
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name = "Scale medal"
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desc = "A T'rasq scale fashioned into a medal."
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icon_state = "bronze" //to be sprited "scale"
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