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Merge pull request #67 from AnonymousHybi/master
Replaces SS13 icons + Face Sitting modifications
This commit is contained in:
+6
-38
@@ -650,7 +650,7 @@
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var/list/choices = list()
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for(var/mob/living/carbon/human/M in oviewers(1))
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choices += M
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if(!choices.len)
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to_chat(src,"<span class='warning'>There's nobody nearby to use this on.</span>")
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@@ -698,7 +698,7 @@
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if(can_shred(T) != T)
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to_chat(src,"<span class='warning'>Looks like you lost your chance...</span>")
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return
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//Removing an internal organ
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if(T_int && T_int.damage >= 25) //Internal organ and it's been severely damaged
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T.apply_damage(15, BRUTE, T_ext) //Damage the external organ they're going through.
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@@ -713,7 +713,7 @@
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//Removing an external organ
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else if(!T_int && (T_ext.damage >= 25 || T_ext.brute_dam >= 25))
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T_ext.droplimb(1,DROPLIMB_EDGE) //Clean cut so it doesn't kill the prey completely.
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//Is it groin/chest? You can't remove those.
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if(T_ext.cannot_amputate)
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T.apply_damage(25, BRUTE, T_ext)
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@@ -726,12 +726,12 @@
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visible_message("<span class='warning'>[src] tears off [T]'s [T_ext.name]!</span>","<span class='warning'>You tear off [T]'s [T_ext.name]!</span>")
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//Not targeting an internal organ w/ > 25 damage , and the limb doesn't have < 25 damage.
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else
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else
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if(T_int)
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T_int.damage = 25 //Internal organs can only take damage, not brute damage.
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T.apply_damage(25, BRUTE, T_ext)
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visible_message("<span class='danger'>[src] severely damages [T]'s [T_ext.name]!</span>")
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add_attack_logs(src,T,"Shredded (hardvore)")
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/mob/living/proc/flying_toggle()
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@@ -901,36 +901,4 @@ mob/living/carbon/proc/charmed() //TODO
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if(prob(7))
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M.show_message("<span class='warning'>You lose sensation of your body.</span>")
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M.Weaken(20)
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return
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/mob/living/carbon/human/proc/face_sit()
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set name = "Face Sit"
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set desc = "Sit on your Prey's Face"
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set category = "Abilities"
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if(last_special > world.time)
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return
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if(!ishuman(src))
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return //If you're not a human you don't have permission to do this.
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var/mob/living/carbon/human/C = src
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var/obj/item/weapon/grab/G = src.get_active_hand()
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if(!istype(G))
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to_chat(C, "<span class='warning'>You must be grabbing a creature in your active hand to sit on them.</span>")
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return
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var/mob/living/carbon/human/T = G.affecting
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if(!istype(T) || T.isSynthetic())
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to_chat(src, "<span class='warning'>\The [T] is not able to be sit on.</span>")
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return
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if(G.state != GRAB_AGGRESSIVE)
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to_chat(C, "<span class='warning'>You must have the creature pinned on the ground to sit on them </span>")
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return
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src.visible_message("<font color='red'><b>[src] moves their ass to [T]'s head, sitting down on them, making them unable to see anything else than [src]'s butt </b></font>")
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return
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return
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@@ -114,15 +114,6 @@
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H.verbs |= /mob/living/proc/glow_toggle
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H.verbs |= /mob/living/proc/glow_color
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/datum/trait/face_sit
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name = "Face_Sitting"
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desc = "Makes you able to sit on your prey"
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cost = 0
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/datum/trait/face_sit/apply(var/datum/species/S,var/mob/living/carbon/human/H)
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..(S,H)
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H.verbs |= /mob/living/carbon/human/proc/face_sit
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/datum/trait/succubus_bite
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name = "Succubus Bite"
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desc = "Makes you able to bite prey in your grasp and subject them to a variety of chemicals.."
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@@ -144,6 +144,7 @@
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else
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affecting.Weaken(2)
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if(state >= GRAB_NECK)
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affecting.Stun(3)
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if(isliving(affecting))
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@@ -173,6 +174,15 @@
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assailant.visible_message("<span class='warning'>[assailant] covers [affecting]'s eyes!</span>")
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if(affecting.eye_blind < 3)
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affecting.Blind(3)
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if(BP_HEAD)
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if(force_down)
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if(announce)
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assailant.visible_message("<span class='warning'>[assailant] moves their ass to [target]'s head, sitting down on them, making them unable to see anything else than [assailant]'s butt!</span>")
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if(target.silent < 3)
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target.silent = 3
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if(target.eye_blind < 3)
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target.Blind(3)
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/obj/item/weapon/grab/attack_self()
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return s_click(hud)
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@@ -0,0 +1,50 @@
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/// Recipes
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/datum/chemical_reaction/aphrodisiac
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name = "aphrodisiac"
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id = "aphrodisiac"
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result = "aphrodisiac"
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required_reagents = list("carbon" = 2, "hydrogen" = 2, "oxygen" = 2, "water" = 1)
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result_amount = 6
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/datum/reagent/aphrodisiac
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name = "aphrodisiac"
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id = "aphrodisiac"
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description = "You so horny."
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taste_description = "sweetness"
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reagent_state = LIQUID
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color = "#FF9999"
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scannable = 1
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/datum/reagent/aphrodisiac/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
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if(!M) return
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if(prob(3))
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M.emote(pick("blush", "moan", "moan", "giggle"))
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// Unsure if we want to allow cumming. I'm gonna disable it for now.
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/*
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if(prob(1))
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switch(M.gender)
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if(MALE)
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M.emote("mcum")
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if(FEMALE)
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M.emote("fcum")
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if(PLURAL)
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if(prob(50))
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M.emote("mcum")
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else
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M.emote("fcum")
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*/
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// Disabled cause I'm unsure if we want to do this or not.
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/*
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/mob/living/proc/cum()
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if(!check_has_mouth())
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return
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src.visible_message("<span class='warning'>[src] throws up!</span>","<span class='warning'>You throw up!</span>")
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var/turf/simulated/T = get_turf(src) //TODO: Make add_blood_floor remove blood from human mobs
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if(istype(T))
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T.add_vomit_floor(src, 1)
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*/
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@@ -0,0 +1,37 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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#################################
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# Your name.
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author: JonathanHybrid
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- tweak: "Replaced the method of facesitting, you don't need to have a trait anymore! You instead use grab, pin them down and aim at head. (I recommend using subtles for them to read your messages~)"
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- tweak: "Replaced the image of SS13 to chomper's logo! :D"
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@@ -2467,6 +2467,7 @@
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#include "code\modules\reagents\Chemistry-Reagents\Chemistry-Reagents-Other.dm"
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#include "code\modules\reagents\Chemistry-Reagents\Chemistry-Reagents-Toxins.dm"
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#include "code\modules\reagents\Chemistry-Reagents\Chemistry-Reagents-Vore_vr.dm"
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#include "code\modules\reagents\Chemistry-Reagents\Chemistry-Reagents_chomp.dm"
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#include "code\modules\reagents\dispenser\_defines.dm"
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#include "code\modules\reagents\dispenser\cartridge.dm"
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#include "code\modules\reagents\dispenser\cartridge_presets.dm"
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