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Changelog 25/5/19
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@@ -53,6 +53,39 @@
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-->
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<div class="commit sansserif">
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<h2 class="date">25 May 2019</h2>
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<h3 class="author">Darlantanis updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Teshari Poncho work properly now.</li>
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</ul>
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<h3 class="author">Kazzc updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds Tamales as a food item.</li>
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<li class="tweak">Addition to flavour description outputs to 'Pan de nata' and 'Tocino.'</li>
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<li class="tweak">Minor recipe change for 'Pan de nata.' Usage of egg reagent switched to egg item.</li>
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</ul>
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<h3 class="author">Razgriz1032 updated:</h3>
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<ul class="changes bgimages16">
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<li class="maptweak">Added a bunch of emergency shutters around toxins and the xeno lab.</li>
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<li class="maptweak">Replaced emergency shutters in the doors with glass emergency shutters at the medical outpost to conform the norm.</li>
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<li class="maptweak">Made sure to add emergency shutters in the inner door to all outpost shuttle airlocks.</li>
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<li class="maptweak">Expanded Engineering Outpost EVA to add an engineering suit cycler.</li>
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<li class="maptweak">Replaced O2 jetpacks in EVA with CO2 jetpacks.</li>
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<li class="maptweak">Added CO2 tank in EVA.</li>
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<li class="maptweak">Replaced a portable air unit in Engineering EVA with a CO2 tank for the CO2 jetpacks already in there.</li>
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<li class="maptweak">In security, moved both fire lockers out of the way to the back of the armory.</li>
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<li class="maptweak">Added an emergency shutter to the security checkpoint line in the arrivals hallway.</li>
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<li class="maptweak">Added a couple emergency O2 lockers to the northern part of the arrivals hallway.</li>
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<li class="maptweak">Replaced an N2 canister in the engine room with a phoron canister, bringing the total to 2 phoron canisters.</li>
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</ul>
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<h3 class="author">TheFurryFeline updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Hopefully resets bellies back to normal to have default to numbing + itemweak to prevent accidental cases of item loss with those unfamiliar with the remains addition change to defines.</li>
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<li class="bugfix">Deer will now spawn with a belly and not cause a runtime in DEBUG logs.</li>
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<li class="bugfix">Shadekin eye colour display fix. Basically outputs the eye colour correctly rather than like e_purple or stuff.</li>
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<li class="rscadd">Implements full version of timeclocks: you'll be able to switch off or on duty without needing an HOP on the shift, unless the job is in Command or IAA. For those, you will need the HOP or a CD to change your job.</li>
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</ul>
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<h2 class="date">18 May 2019</h2>
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<h3 class="author">TheFurryFeline updated:</h3>
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<ul class="changes bgimages16">
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@@ -4156,3 +4156,40 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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kcin2001:
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- bugfix: Fixes Black and Red Hooded Cloak's Hood - missing hood definition resolved.
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Also fixes the display of the wrong colour sprite for the hood being on.
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2019-05-25:
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Darlantanis:
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- bugfix: Teshari Poncho work properly now.
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Kazzc:
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- rscadd: Adds Tamales as a food item.
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- tweak: Addition to flavour description outputs to 'Pan de nata' and 'Tocino.'
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- tweak: Minor recipe change for 'Pan de nata.' Usage of egg reagent switched to
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egg item.
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Razgriz1032:
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- maptweak: Added a bunch of emergency shutters around toxins and the xeno lab.
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- maptweak: Replaced emergency shutters in the doors with glass emergency shutters
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at the medical outpost to conform the norm.
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- maptweak: Made sure to add emergency shutters in the inner door to all outpost
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shuttle airlocks.
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- maptweak: Expanded Engineering Outpost EVA to add an engineering suit cycler.
|
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- maptweak: Replaced O2 jetpacks in EVA with CO2 jetpacks.
|
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- maptweak: Added CO2 tank in EVA.
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- maptweak: Replaced a portable air unit in Engineering EVA with a CO2 tank for
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the CO2 jetpacks already in there.
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- maptweak: In security, moved both fire lockers out of the way to the back of the
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armory.
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- maptweak: Added an emergency shutter to the security checkpoint line in the arrivals
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hallway.
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- maptweak: Added a couple emergency O2 lockers to the northern part of the arrivals
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hallway.
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- maptweak: Replaced an N2 canister in the engine room with a phoron canister, bringing
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the total to 2 phoron canisters.
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TheFurryFeline:
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- bugfix: Hopefully resets bellies back to normal to have default to numbing + itemweak
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to prevent accidental cases of item loss with those unfamiliar with the remains
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addition change to defines.
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- bugfix: Deer will now spawn with a belly and not cause a runtime in DEBUG logs.
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- bugfix: Shadekin eye colour display fix. Basically outputs the eye colour correctly
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rather than like e_purple or stuff.
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- rscadd: 'Implements full version of timeclocks: you''ll be able to switch off
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or on duty without needing an HOP on the shift, unless the job is in Command
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or IAA. For those, you will need the HOP or a CD to change your job.'
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@@ -1,6 +0,0 @@
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author: Darlantanis
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delete-after: True
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changes:
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- bugfix: "Teshari Poncho work properly now."
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@@ -1,8 +0,0 @@
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author: Kazzc
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delete-after: True
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changes:
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- rscadd: "Adds Tamales as a food item."
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- tweak: "Addition to flavour description outputs to 'Pan de nata' and 'Tocino.'"
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- tweak: "Minor recipe change for 'Pan de nata.' Usage of egg reagent switched to egg item."
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@@ -1,16 +0,0 @@
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author: Razgriz1032
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delete-after: True
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changes:
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- maptweak: "Added a bunch of emergency shutters around toxins and the xeno lab."
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- maptweak: "Replaced emergency shutters in the doors with glass emergency shutters at the medical outpost to conform the norm."
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- maptweak: "Made sure to add emergency shutters in the inner door to all outpost shuttle airlocks."
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- maptweak: "Expanded Engineering Outpost EVA to add an engineering suit cycler."
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- maptweak: "Replaced O2 jetpacks in EVA with CO2 jetpacks."
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- maptweak: "Added CO2 tank in EVA."
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- maptweak: "Replaced a portable air unit in Engineering EVA with a CO2 tank for the CO2 jetpacks already in there."
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- maptweak: "In security, moved both fire lockers out of the way to the back of the armory."
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- maptweak: "Added an emergency shutter to the security checkpoint line in the arrivals hallway."
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- maptweak: "Added a couple emergency O2 lockers to the northern part of the arrivals hallway."
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- maptweak: "Replaced an N2 canister in the engine room with a phoron canister, bringing the total to 2 phoron canisters."
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@@ -1,6 +0,0 @@
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author: TheFurryFeline
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delete-after: True
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changes:
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- bugfix: "Hopefully resets bellies back to normal to have default to numbing + itemweak to prevent accidental cases of item loss with those unfamiliar with the remains addition change to defines."
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@@ -1,6 +0,0 @@
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author: TheFurryFeline
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delete-after: True
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changes:
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- bugfix: "Deer will now spawn with a belly and not cause a runtime in DEBUG logs."
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@@ -1,6 +0,0 @@
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author: TheFurryFeline
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delete-after: True
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changes:
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- bugfix: "Shadekin eye colour display fix. Basically outputs the eye colour correctly rather than like e_purple or stuff."
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@@ -1,6 +0,0 @@
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author: TheFurryFeline
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delete-after: True
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changes:
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- rscadd: "Implements full version of timeclocks: you'll be able to switch off or on duty without needing an HOP on the shift, unless the job is in Command or IAA. For those, you will need the HOP or a CD to change your job."
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