Commit Graph
327 Commits
Author SHA1 Message Date
Reddeyfish 635013f331 Merge branch 'virgoMaster' into virgoPull 2018-06-10 12:33:29 -07:00
Aronai SieyesandGitHub 243bee8965 Merge pull request #3737 from Verkister/patch-25
Makes gurgled ID description even more obvious.
2018-05-24 17:36:59 -04:00
Aronai SieyesandGitHub 4e8511abe7 Merge pull request #3741 from Verkister/nastyidcards
Adds and utilizes gurgled versions for all IDs
2018-05-23 10:34:24 -04:00
Verkister 285b29b34c Adds and utilizes gurgled versions for all IDs
-Now all different looking IDs have their sprited gurgled counterparts.
-This means gurgled IDs and guestpasses no longer all turn into the nasty default ID sprite.
2018-05-23 10:11:53 +03:00
VerkisterandGitHub fb1e61a5b5 Update digest_act_vr.dm 2018-05-22 16:46:45 +03:00
VerkisterandGitHub 7d5d4a22d7 Update digest_act_vr.dm 2018-05-22 16:07:33 +03:00
VerkisterandGitHub e93a0949f1 Makes gurgled ID description even more obvious.
People are still thinking they're completely wasted trash.
2018-05-22 16:05:52 +03:00
Reddeyfish 813d7bf643 Merge branch 'virgoMaster' into virgoPull 2018-05-19 17:16:17 -07:00
Aronai SieyesandGitHub d52923b17c Merge pull request #3667 from Verkister/nifsleeve
Fixes a bunch of NIF/resleeving related issues (and a tiny otherthing i discovered during tests)
2018-05-16 18:41:01 -04:00
Arokha Sieyes e3b6efd030 Fix a typo in vore load code
Fixes #3684
2018-05-14 10:25:04 -04:00
Verkister 08269f45fb Makes gurgle gains scale according to actual received damage.
-Fixes armored, synthetic, and otherwise resistant prey giving several times more nutrition than their squishy counterparts.
-They will still take longer to digest, but what would ya expect for armor, at least the gains are at the correct level now.
-Same for sleeperbellies.
-Also made sleeperbelly gurgledamages non-hardcoded vars but there's no knob for them yet.
2018-05-11 16:14:02 +03:00
Verkister 1c519d28ed More small fixes and such.
-Applies the suggested durability tweak.
-Makes backups save nif examine message.
-Makes new nifs spawn with the examine message if provided upon resleeving and such. Basically the initial character spawn pref loading was the only case that wasn't resetting the message to default.
-Fixes soulcatcher backups breaking ooc notes. (Applies ooc notes from character to the brainmob before saving it. Also includes brainmobs into the formerly human exclusive backup part responsible of saving nif and ooc notes to backups.)
-Makes soulcatcher backup feature back up the owner if dying inside a belly of a soulcatcher lacking pred. (SC backup setting was completely voided if the pred didn't have SC themselves so your shit would be gone for good)
-Fixes contaminate/digest_act sending holder mobs to shadow realm if holder is contained inside the equipment(storage/pockets) of a prey getting gurgled instead of the pred's gut. (As prey gear gets all contaminated at once while getting dumped in the gut, which would contaminate>digest_act the holder items prematurely during the gurgle dump.)
2018-05-11 13:49:16 +03:00
Aronai SieyesandGitHub 4b20cfe73f Merge pull request #3239 from Verkister/patch-16
Little more realistic gurgle gain tweak and oxyloss compensation.
2018-05-08 14:44:57 -04:00
Verkister 6821d3fcae small fixes etc.
-Renamed the legacy flavor list from "all" to "generic"
-Added a few new/mode specific flavors.
-Rearranged the flavor lists into alphabetical order.
-Fixed a typo.
-Applied some suggested tweaks.
-Fixed oversight of the prey drop contamination not being updated for this.
-Fixed belly transfers not removing transfered items from source belly items_preserved list while at it.
2018-05-04 14:48:51 +03:00
Verkister 7b0bdccade Adds selectable sets of contamination flavors for bellies.
-Divides item contamination flavors into categories to match better with the "belly" types.
-The selection menu shows up when itemweak mode is selected.
-The selection should save for each belly along with other prefs.
-The flavors have been cropped into following categories:
->All, contains the whole list as before apart from possible specific ones. Is the designated default option.
->Acrid, contains flavors implying regular nasty digestion.
->Dirty, contains flavors related to visual contamination.
->Musky, contains suggestively sloppy flavors without excess filth.
->Smelly, contains more airborne flavors without visual slop or crud.
->Wet, contains flavors of more neutral-ish soakage.
2018-05-01 13:34:42 +03:00
Reddeyfish 1c1ab01a69 Merge branch 'virgoMaster' into virgoPull 2018-04-28 10:12:34 -07:00
VerkisterandGitHub 4bf17aea58 gr 2018-04-22 15:51:19 +03:00
VerkisterandGitHub f7324044f3 Update bellymodes_vr.dm 2018-04-22 15:50:27 +03:00
VerkisterandGitHub ad06e44f15 Merge branch 'master' into patch-16 2018-04-22 15:41:18 +03:00
ReddeyfishVorandGitHub 2a23588c93 Set new bellies to item friendly by default 2018-04-17 19:35:57 -07:00
ReddeyfishVorandGitHub 0a4bc19d34 Prevent glass ornaments from being digested. 2018-04-17 19:08:06 -07:00
VerkisterandGitHub a99bbda1e7 Makes vorepanel autoupdate only when needed
Automatic updates now only happen to connected preds and prey just once once per cycle and only if something has changed.
2018-04-17 11:36:19 +03:00
Reddeyfish 0af8620ee1 Merge branch 'virgoMaster' into virgoPull 2018-04-15 11:06:40 -07:00
Arokha Sieyes c2c3b08db6 Let's not add 'DM_TRANSFORM' once per time you've opened the vore panel, okay 2018-04-13 11:29:49 -04:00
Verkister 0b71a71fbf sync 2018-04-12 21:15:00 +03:00
Verkister e3bc3fe06d Merge branch 'master' of https://github.com/VOREStation/VOREStation into patch-16 2018-04-12 21:12:05 +03:00
Verkister 4a59c7e496 Squashed commit of the following:
commit 8782aeb10d0c0ea76572a17fbcd2ab5ca49898f1
Author: Verkister <superverkelian@hotmail.com>
Date:   Wed Apr 11 08:33:40 2018 +0300

    Update bellymodes_vr.dm

commit 996fc34a308d37bb9b348f06e83bfa7ec3196b64
Author: Verkister <superverkelian@hotmail.com>
Date:   Fri Mar 16 20:32:19 2018 +0200

    Update bellymodes_vr.dm

commit 6d77b3a8656ac96ee86bea5f112985737ad19a9b
Author: Verkister <superverkelian@hotmail.com>
Date:   Fri Mar 16 20:29:03 2018 +0200

    comment

commit 5851841d4bba670cd6932809cace7687093b60d0
Author: Verkister <superverkelian@hotmail.com>
Date:   Fri Mar 16 17:36:02 2018 +0200

    Now that's more like it

    HP to nutrition ratio raised to 1/5, full 200 hp average same size prey now amounts to 1000 nutrition (+-taxes)

commit df9666b718cd2c0421f86fb033b9ba1e23162d38
Author: Verkister <superverkelian@hotmail.com>
Date:   Fri Mar 16 13:39:44 2018 +0200

    Adds prey oxyloss compensation

commit ba29fa9849756053eec931cf955061f1b642e8ee
Author: Verkister <superverkelian@hotmail.com>
Date:   Thu Mar 15 14:34:45 2018 +0200

    comment

commit 4d1acb8c90f763caabb7d9da46efeddb866f96ac
Author: Verkister <superverkelian@hotmail.com>
Date:   Thu Mar 15 10:56:18 2018 +0200

    Slight gurgle gain tweak.

    Increases the preyhealth to nutrition ratio to 1.5x of the current value. Currently a full health same size average weight prey would give maximum 400 nutrition to the pred (more or less or less when counting possible size/weight difference and ruthless oxyloss/hunger drain during slow gurgles), which in immersion is about worth a single plate of spaghetti or something. The range from absolutely starved (as the case in damn near every non grab&gulp scene there is) to the first time the grey burger appears is 450 nutrition. I'm getting so bummed by most of my non-micro/macro gurgle scenes still ending with the pred still at red burger levels lmao. Now the total gain before inevitable taxes is 600. Take off the nutrition tax during the gurgle time, the prey health oxyloss tax during the time between critical treshold and death, the prey likely being smaller than the pred size difference tax, non-tanky prey health/resistance tax, and the skinny prey tax, it might get you past yellow hunger if lucky :v
2018-04-12 21:11:04 +03:00
ReddeyfishVorandGitHub 768887d85a Virgo merge (#107)
* Move pilot helmets from southern_cross to main files, they are used on multiple maps now.

* Ports export reports (#5051)

* Ports export reports

* Absolute pathing, small touchups

* remove both layers

* POLARIS: No string compare for assistants

* Make turf obfuscation lists lazy

* Improve two image cleanups

* POLARIS: zshadows should be as invisible as their origin

* POLARIS: Allow alteration of mob default see_invisible

* say() safety check on client

Spawn keeps it from destroying all say(), thankfully, but needs to be fixed.

* POLARIS: Reduce double admin logs

* POLARIS: Clean up adminpm logs

* POLARIS: Communicator small refactor

* POLARIS: UI Tweak involving species rarity

* POLARIS: Allow species-specific statpanels

* POLARIS: "0x32" is not a valid single-bit flag

* POLARIS: Lazylen species restricted list

* POLARIS: Prevent ghosts from ejecting borgs from rechargers

* POLARIS: Make borg recharger test more robust

* POLARIS: Another recharger fix

* Fix nif logs

* Removes some problematic HIDEJUMPSUIT flags

* Camera fix

* adds statue

* adds statue

* Revert "adds statue"

This reverts commit f1c9193797.

* POLARIS: Improve robot and typing overlays

* Change to Teshari to test for bug

Removing these, to see if they are related to the Teshari bug. These are the only two unique sprite features that I can see.

* Promethean tweaks (hunger, regen time)

* Xenoarch Multitool & Xenoarch Excavation Drill (#5058)

* Xenoarch Multitool & Xenoarch Excavation Drill

* Makes the tool work better

* Cuts down on lines & left comments

* change to m

* Ports antibiotics overhaul (#5050)

* Ports antibiotics overhaul

* Update the rest of the places "spaceacillin" is used where antibiotics is meant.

* Antibiotics port compiles

* Fixes the drone borg ID thing AGAIN. (#5080)

* Fixes the drone borg ID thing

* Updates tracking implant description

* Update tools_pickaxe_vr.dm

* Removes excavation drill

* Fixes default synth tails necessitating potentially harmful mystery delays in mannequin generation.
-Now get_tail_image() can check the owner's syntheticness without having to wait for something else to call it whenever/wherever the fuck it happens.

* Fixes missing pixel on human ass.

* Update update_icons_vr.dm

* absolute pathing

* added slashes. No idea for what, but I don't want anyone to ask me to do it because they have OCD

* Some size stuff for Proteans

* Removes a bunch of my unused fluff stuff

* fixed vale borg flashlight eye sprites

* Changes to objects random

- Fixed the icon_state for 'structure/plushie/carp' and the random first aid kit spawner
- Added a random chance tool spawn for power tools (most of the time it should still just be regular tools)
- Adjusted the spawn rate of medkits, combat medkits should be more rare
- Cash split into its own loot item
- Plushies split into large and small plushies
- All the extra plushie spawns added to the random plushie spawn
- Eightball and conch shell added to toy spawns
- Added spawn points for the large plushies, cash, and the power tools

* Removes an inconsistency in custom species code

This line had no real use at all. It may even have contributed to various issues.
All basic humanoid species have had their appearances constructed onto an existing blank 32x32 icon_state named and called for as "nothing" inside the effects.dmi.
There are no untitled blanks either inside the effects.dmi file, so the funky deviant custom species icon_states would never have had any proper fallback.

* Re-establishes existing foundations for human icon

This line had no real use at all that I could find. It may even have contributed to various issues.
Before this line was added, all basic humanoid species have had their appearances constructed onto an actually existing blank 32x32 icon_state named and called for as "nothing" inside the effects.dmi.
There are no untitled blanks either inside the effects.dmi file, so the funky deviant species specific icon_states would never have had any proper fallback either.

No negative effects whatsoever detected in testing runs. Maybe slight framerate increase, but that was likely unrelated/placebo lmao

* Couple security otie fixes

-Fixes sec oties failing to announce arrests for sec comms.
-Adds another announcement for sec oties to confirm successfully detained crimester.

* Fixes custom accessories not showing up on things

Contradictory hardcoding babe.

* Fixes inconsistencies in organ system
-Seems the years old conversion to turn old limb names and tags and such to BP constants was never finished.
-This also fixes warning spammy diona organ tags.

* Balance pass on custom species traits

* Revert "Fixes cameras making completely black photos"

* Fixes handheld cameras

* Resh - Navy HoS Jacket

https://forum.vore-station.net/viewtopic.php?f=27&t=1065 - approved fluff app. Long time coming, lol.

(And first time 'coding'/using github to change files. hope I did it right. Oof.)

* Increase prom limb health by 60%

* changes hairstyles to use species defines

* Correct Resh custom_items.txt for HoS jacket

* (SQ-Merge) Adds in Floppy Bunny ears. (#3348)

* (SQ-Merge) Possible fix for drop-nomming (#3331)

* possible drop-nomming fix

* no longer 100% fall cushion on non-aligning prefs

* fixed some checks

* (SQ-Merge) Makes rads not kill people in stomachs (#3342)

* Makes rads not kill people in stomachs

* There we go

* Update radiation.dm

* POLARIS: Fixes #3308 (VS) - Skrell lack eyes

* POLARIS: Fixes #3280 (VS) - Typing as ghost removes overlays

Also gives them the proper ghost speech bubble. Unsure why it wasn't used!

* POLARIS: Fixes #3298 (VS) - Observer-ghosts were naked instead of dressed

* POLARIS: Fixes #3270 (VS) - Cleanbots make noise too often, reduce chance

* POLARIS: Fixes #3264 (VS) - MMI insertion sanitizes w/o numbers allowed

* POLARIS: Fixes #3237 (VS) - Cryoconsoles are lit even when unpowered

* POLARIS: Fixes #3238 (VS) - Nothing but humans can understand silicons talking

* POLARIS: Fixes #3221 (VS) - No explanation of what to do in the case of system instability

* POLARIS: Fixes #2601 (VS) - Allows mechs to continue charging after battery swap w/o moving

* POLARIS: Fixes #5282 (VS) - Allow use of pens to label pill bottles, like glass bottles

* POLARIS: Fixes #2573 (VS) - Slap cigarettes off people's faces

* POLARIS: Ventcrawling assistance

* POLARIS: Fix holders to avoid forcemoving held mob to nullspace

* POLARIS: Allow crawling through vertical pipes

* POLARIS: Weird snacks runtime

* POLARIS: Sometimes items have this set to null because they are bad.

* POLARIS: Beam weapons runtime when you shoot yourself

* POLARIS: Fix a call to the wrong update icons in prom regen

* POLARIS: Fix incorrect robolimb checks

* POLARIS: Heal robolimbs when you heal everything

Typically only used in magic and stuff, makes sense to heal both (otherwise there's no way to heal whole FBP bodies)

* POLARIS: Add eye color to shapeshifters

* POLARIS: Adds an animation thing, uses it on ventcrawls

* Fixes Suit Storage Icons
Items in suit storage should no longer vanish.

* Adds Keypad Auth to CE Office

* 44 revolvers

Port from Bay

- Addition of two more revolvers in 44 cal for variety
- Creation of rubber rounds for 44 cal (stats taken from virgo no idea how good they are in actual fights)
- Includes 44 ammo speedloaders, regular and rubber speedloaders
- Slight adjustments to allow for firing animations taken from Bay (the mosley revolver has a firing animation that plays)
- Includes in hand sprites

We did already have the 'webley' sprite (it exists in a recolored sprite). However it is a alternate sprite for the detective's 45 revolver. This brings it in as a actual proper revolver with sprites that are different than the detectives revolver, and maybe in the future can be thrown into loot lists and PoIs.

* Adds bioprinter to medical

Only internal organs work well

* Fixes feathered tesh tail and removes an useless piece of code.
-Feathered tesh tail now uses the proper dual color system now that it no longer comes with the default tail.
-Removes completely redundant body hair code from robolimb icon generation.

* byond beta back on its bullshit

* Update organ_icon.dm

* Update organ_icon.dm

* Probably maybe fixes blank lines for prey

* Fixes incorrect camera naming/networks. Fixes #3353

* Nanoui now supports use of multiple templates (#5105)

* Nanoui now supports use of multiple templates

* Removing debug code, indentation

* Indentation

* Arranges lots of things into planes (#5072)

* Rearranges a billion things into planes

* Make cryotubes fancy

* Update Travis

* Fix hiding logic

* Lore-Compliant Oculum News Channel (#5111)

* adds an e-reader full of news to the loadout

* Political Almanac -> Pocket Newscaster

* new news channel containing lore-compliant news that's not bad

* prettified lorecodex, added a month's worth of news (#5112)

* prettified lorecodex : added a month's worth of news

* what the hell elgie

* all according to kaikoku

* Grant remote profile access to R_DEBUG holders

* Fix for MOB_CAN_SEE_PLANE

* Normal brute kits disinfect wounds

* Fixes fullbright mode hiding lighting overlays.

Fullbright plane master being above lighting plane master is important, shouldn't be removed.

* Fixes machines being below tables they should sit upon.

* Fixes Runtime in logging.dm,61

* Removes vials

* Update and rename pai_manifest.tmpl to crew_manifest.tmpl

* Change of template

* Fixes infinite loop in FBP naming w/o client

* Adds Map Template Groups
Adds ability to have many different 'versions' of a PoI, yet only having one show up per round.
An example on how to do this is provided with Radio Free Sif (aka DJOutpost).
Just make sure all the different versions have the same 'template_group' value.

* Adds a message on emag to the battle arcade machine. (#5129)

* Updates one arcade machine emag message to to_chat, adds another.

* Returns 1 in emag_act for orion trail.

* Converts a bunch of stuff to macros. Should probably not break anything.

* Fixes an improper macro usage.

* Attempts to fix all 20 errors.

* Makes syndie dufflebags hint that they let you move faster

* Fixes untagged sorting junction

* Actually adds adhoc_fallback to pilot headsets

* Map fixes and tweaks

- Flashers in brig cells now should work, extra floor flash in communal brig to deal with crims.
- Inproper access, SMES rooms.
- Trader start point being dark now fixed.
- Medical Vendor Plus has more advanced burn and trauma kits. Also splints.
- Cell 1 and 2 in the brig can now be accessed by detectives.
- Additional r-walls next to the engine room to help with rads.
- Floor decals in a couple areas.
- RD office now has its telescreen back.

* Fix unused variable warnings.

* Fix light/camera layers for macros and fix constants for them too.

* Updates changelog

* Camera types exist to determine networks!

* Reverted use of 'usr' back to 'user' from commit 05fd53ebcc

* Fixes a bug. It's flatland zorren. 

Fixes #3376

* Fixes wallet-HUD interaction issues. (#5130)

* Fixes wallet-HUD interaction issues.

* Fixes HUDs, too. Forgot to commit this the first time. Also hopefully didn't change the map to examplemap.

* Fixes an indentation error.

* Nerfs solargrub drain speed.

Due to the lack of saturation in the moderate event container, solargrubs show up way too frequently, and changing the frequency doesn't help. The container has to pick. This change will just bump the drain speed down so severely, that if you kill one or two grubs, the station should barely feel the impact anymore. As opposed to having to kill 4/5 grubs on average.

Gradual nerfs seem logical, as grubs get more and mroe of a day-to-day experience, and most people know about them now. Time to stop the witch hunting for those annoying grubs :p

* In which MC is dumb. Actually removes network override

* Initial cleanup/changes

* More optimizations for character joins

* Switch cables and pipes to use define constants instead of literals for layers.

Also fix a few things to be on the correct plane.  Basically the under-floor stuff is supposed to be on PLATING_PLANE.
Portable atmospherics go on object layer so they are above stationary machinery, given that they move around.
Fixed wires to be on top of pipes like they used to be, otherwise they'd be obscured too often.

* Don't kick admin observers for inactivity.  They might be waiting for ahelps.

* Fixes vox not having hardsuit sprites. Uses the new defines.

* Replaces base egun sprite

* Small fixes and ports discovered during merge. (#5138)

* POLARIS: No string compare for assistants

* POLARIS: Move these planes to more useful places

* POLARIS: Only spam ghosts with chat messages from things with real clients

* Fix small forgotten lines of text accidentally left out of VS syncs.

* Fix typo'd plane in lighting.dm and remove redundant definitions.

* Fixes a bunch of simple animal vore icon issues.

* Fixes Pathing

* Small Shock/Holo collar tweaks.
-Updates their old >> dialogue.
-Makes shock collars taggable.

Was gonna fix them showing up in forced lowercase on people but that turned out to be a separate polaris issue that I just opened a fix for up there.

* more fixes etc

* Update solargrub.dm

* Improves contrasts on sprites and removes the need for mirroring upstream sprites

* adds generic gibs to vore mob icons to prevent sneks

* Adds a bunch of stuff to cargo selection.
-Xenowear crate, 13 non-random xenowear items for 100 points.
-Teshari smocks crate, comes with all the 5 basic colors for 25 points.
-Teshari undercoats, comes with 4 random colors from basic and grey selection for 20 points.
-Teshari undercoats black, comes with 4 random colors from the black trim selection for 20 points.
-Teshari cloaks, comes with 4 random colors from basic and grey selection for 40 points.
-Teshari cloaks black, comes with 4 random colors from the black trim selection for 40 points.
-Utility uniforms, comes with the 3 loadout utility uniforms (black/blue/grey) for 30 points.
-Skirts crate, comes with the 10 regular type skirts for 40 points.
-Varsity jackets, comes with the set of 6 colors for 60 points.
-Leather gear crate, comes with 5 random items from a selection of 21 more or less tough/kinky gear for 50 points.
-Eyewear crate, comes with 11 cosmetic and/or prescription pieces for 50 points.
-Gloves crate, comes with 4 random gloves with a chance to hit a couple fancier ones among the basic colors for 40 points.
-Boots crate, comes with 3 random pairs of boots freely available in loadout for 60 points.
-Taurbags crate, comes with the 3 universal saddlebags we have (basic/robust/vest) for 60 points.
-Cuisine crate, comes with 5 random foods from a list of varying cultural fanciness for 25 points.
-Burger crate, comes with 5 random basic burgers for 15 points.
-Special burger crate, comes with 3 random special burgers for 60 points.
-Bakery products, comes with 5 random bakery products for 15 points.
-Cakes crate, comes with 5 random cakes for 50 points.
-Mexican food crate, comes with 5 random mexican foods for 15 points.
-Asian food crate, comes with 5 random asian foods for 15 points.
-Action figures crate, comes with 5 random figures for 50 points.
-Tabletop miniatures crate, delivers the set of those characters for 30 points.
-Plushies crate, comes with 3 random plushies for 30 points.

* Changes wedding rings to be a subtype of ring

Also moves them to their own .dm, since they're now a subtype of the thing in rings.dm. Also changed bethrothed to spouse, as the former is usually before marriage and not after.

Benefits of this include: Being able to wear gloves over wedding rings. Making them tiny instead of small. Making their gender neuter instead of plural, so it wont say "some wedding ring" when you examine someone wearing them. Probably more good things.

Issue reported by HzDonut.

* Cargo pack tweaks.

* Adds a machine for recoloring apparel ingame.
-Not mapped in currently.
-Still unsure whether to have it whitelisted for white/grey items only or to let people have their fun experimenting on nasty aesthetics.
-Also supports bags and belts. Yes, I've heard the pleas of the people not liking the default grey being the only public backpack option there is.

* Reverts gauze disinfecting until a proper solution can be put in place.

* Fixed mesons NIFSoft overlay not highlighting open spaces above

* Fixes #3368 - Teleporting now often respects dropnom pref

* Fixes #3344 - Holocarp set DM_HOLD when holodeck is safe

* Squashed commit of the following:

commit f55edb98499b600186be9f58c0d245b454479b74
Author: Verkister <superverkelian@hotmail.com>
Date:   Sun Apr 8 17:05:19 2018 +0300

    we'll see about that whitelist crap later then

commit 186ce2aba274c4009c42a730d1ba7c67dddf8ea6
Author: Verkister <superverkelian@hotmail.com>
Date:   Sun Apr 8 16:32:08 2018 +0300

    screw you too travis

commit 470789300bda3949de4027dc8e2c25ae8427eaae
Author: Verkister <superverkelian@hotmail.com>
Date:   Sun Apr 8 16:10:29 2018 +0300

    Update painter_vr.dm

commit e9dee86b0cb84172c95f3a91ba73ce0b2661820c
Author: Verkister <superverkelian@hotmail.com>
Date:   Sun Apr 8 15:51:37 2018 +0300

    Update painter_vr.dm

* allows meteors to be deflected by baseball bats

* snib

* oh, and the DME, too

* fixes the meteor refusing to move at all after being deflected

* done

* Fix shuttle corner turfs disappearing when shuttle moves.

When shuttles land on a turf, it takes the appearance of the turf it lands on as an underlay.  Must make sure this underlay is on FLOAT_PLANE otherwise it will likely end up OVER the turf itself.

* Set appropriate vars for persisting adminspawned characters

* Minor Psych office tweaks. Closes 2090

* Adds compact defib to CC medbay. Closes #2287

* Makes the door button in EVA ACTUALLY WORK

* Squashed commit of the following:

commit bd470fd0276e83fa1516cc1b966308165d081b1b
Author: Verkister <superverkelian@hotmail.com>
Date:   Tue Apr 10 20:45:00 2018 +0300

    Update painter_vr.dm

commit 12e39bcec9b717d477a64aca0f8dfe917917986b
Author: Verkister <superverkelian@hotmail.com>
Date:   Mon Apr 9 09:34:50 2018 +0300

    Update painter_vr.dm

* Reduce abduction chance 1%->0.5%, add logs

* Removes Camilla's plush as per request

* Some protean fixes (regen, size as blob, gender)

* switch map to tgm for merge

* convert map to tgm for merge
2018-04-11 17:14:22 -07:00
Arokha Sieyes 4c604fb8da Adds 'mode addons' to bellies to replace several modes 2018-04-11 19:22:20 -04:00
Verkister ee0224d794 Removes some changes, clarifies ID description 2018-04-10 23:03:18 +03:00
Verkister 6b535efd27 Adds some new gurglemodes and other tweaks
-Adds numbing item friendly gurglemode.
-Adds item friendly strip digestion. (still soggy though)
-Adds strip absorption. (absorb naked victim, leave their stuff in gut)
-Makes absorption mute the drained absorbee's hunger noises if enabled.
-Makes draining and absorption speeds scale with gurgledamage settings.
-Also makes them affect borg charges.
-Disables item friendly gurgles completely ruining IDs, the likely most important item the prey wants spared when suggesting the mode. (still messy though)
-Makes borg sleeperbelly sounds use the new pref-respecting noise system.
-Adds a finisher gurgle and ding sound to finished self-clean cycle.
2018-04-10 10:00:35 +03:00
ReddeyfishVorandGitHub 4909f3f22b Add trash-edible glass container (#83)
* Add trash-edible glass container

* Refactor to clearer item path, add flavortext

* Add autolathe cost
2018-03-31 11:11:09 -07:00
Arokha Sieyes 5a4a154248 Probably maybe fixes blank lines for prey 2018-03-27 20:22:40 -04:00
Heroman3003andAronai Sieyes be17090547 (SQ-Merge) Possible fix for drop-nomming (#3331)
* possible drop-nomming fix

* no longer 100% fall cushion on non-aligning prefs

* fixed some checks
2018-03-25 15:32:12 -04:00
Aronai SieyesandGitHub 700f7b23b7 Merge pull request #3300 from Verkister/bixelverb
Adds a verb to switch tail layer.
2018-03-24 11:50:30 -04:00
Arokha Sieyes 6198e4e325 Stop this stupid mannequin runtime 2018-03-21 00:42:28 -04:00
Arokha Sieyes 4f034d3d80 VS: Fixes #2475 - Allow OOC escape from hardlight noms 2018-03-20 19:22:21 -04:00
Aronai SieyesandGitHub c9d3c4e9f1 Merge pull request #3301 from VOREStation/aro-proteanguts
Refator init_belly() into init_vore()
2018-03-19 17:01:36 -04:00
Arokha Sieyes b79ac804a8 Refator init_belly() into init_vore()
And make sure it doesn't run when unnecessary.
2018-03-19 14:23:58 -04:00
Verkister a910c9be15 Adds a verb to switch tail layer. 2018-03-19 13:19:12 +02:00
Aronai SieyesandGitHub 15d55d5d06 Merge pull request #3294 from VOREStation/aro-quieter
Stop annoying messages from guts
2018-03-18 20:44:31 -04:00
Arokha Sieyes 8b647cce73 VS: Fix various screams and emotes in bellies 2018-03-18 20:36:00 -04:00
Leshana fefe890390 Don't move out of contents twice 2018-03-18 20:12:28 -04:00
Verkister 7ad3b6b538 Adds a pref verb to switch your scaling mode ingame.
-You no longer have to endure the respawn hassle in order to find out which mode fits your character better.
2018-03-18 13:39:13 +02:00
Arokha Sieyes 2107372404 Protean species 2018-03-17 12:14:13 -04:00
VerkisterandGitHub 54ecf6a3f1 Update belly_obj_vr.dm 2018-03-13 18:37:21 +02:00
Verkister e9d6c20702 Vore fixes and additions.
-Fixes prey dropping their crap on pred's location instead of the gut on gurgledeath.
-Adds vorepanel feature to reload and apply belly prefs from current character slot. Handy for copying finished setups from other char slots, and to apply those on spawned mobs as well. Comes with a confirmation warning and ejects all existing bellies before rebuilding.
-Adds a new corrupt hound type based on yesterday's shenanigans.
2018-03-13 11:39:55 +02:00
Arokha Sieyes 46f4022852 VS: Consistent logging changes to match polaris commit 2018-03-10 17:18:09 -05:00
VerkisterandGitHub e6ea9e3bda Merge branch 'master' into smvf 2018-03-09 22:17:57 +02:00
Arokha Sieyes d806be537f VS: One more belly allowdrop/droploc tweak 2018-03-09 13:52:02 -05:00