Commit Graph
7604 Commits
Author SHA1 Message Date
Leshana a1734c97e9 Moved makepowernets() into SSmachines initialization proc. 2017-12-29 15:32:06 -05:00
Leshana a97a574278 Transformed the machinery processor into an StonedMC subsystem
* This is PHASE 1 of a multi-phase conversion.  In this first phase we implement the subsystem, but leave it processing the existing global list variables.  In the next phase we will switch to use datum variables in the subsystem.  The main reason for splitting into two phases is ease of code review; change the meaningful code without the hundreds of machines -> SSmachines.machinery substitutions.
* We did declare macros for adding/removing things to the processing lists, and convert everywhere to use the macros.
* Added var/is_processing to /datum to keep track of whether an instance is already in a processing list (prevents it being in the list twice!) and also debugging, making sure its not in two lists etc.
* NOTE: The global machines list is **no longer sorted** for performance reasons.  As far as I know, the only module that actually ever cared was cameras.   Our camera system already handles its own sorting in the cameranets anyway, so it should no longer be needed.
2017-12-29 15:31:59 -05:00
VerkisterandGitHub 2874f018e8 Bodysnatcher message tweak.
-Assume this. (tweaks out a hardcoded "his")
2017-12-29 15:39:42 +02:00
Verkister 7e99f11fe6 Fixes unfoldable boxes.
-Apparently storage proc for this thing was changed to return 1 regardless if the item had the quick empty verb or not, which in turn triggered the very first nope of the box specific code.
-Boxes can be quick emptied but lack the actual verb apparently?
2017-12-29 13:28:44 +02:00
Atermonera 7870ee529c Adds a weather app to the communicator
Splits communicator.dm into multiple files
Also a few bits from my PDA->communicator project, should be commented out
2017-12-28 21:33:23 -08:00
Arokha Sieyes d998f36c38 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into sync2018
# Conflicts:
#	code/game/objects/structures/signs.dm
#	code/modules/mob/living/carbon/human/human.dm
#	code/modules/mob/living/carbon/human/species/station/station.dm
#	code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm
#	code/modules/mob/living/carbon/human/update_icons.dm
#	code/modules/organs/organ_icon.dm
#	maps/southern_cross/southern_cross-1.dmm
#	maps/southern_cross/southern_cross-3.dmm
#	maps/southern_cross/southern_cross-6.dmm
#	vorestation.dme
2017-12-26 23:07:58 -05:00
BothNevarBackwardsandAnewbe 4540f770d4 Lots of species stuff ported from Baystation (#4442)
* Ports species based footprints from bay
- https://github.com/Baystation12/Baystation12/pull/17935
- https://i.imgur.com/ojAU373.png
- Unathi use claw on right
- Taj and tesh use paw in center

* Flash stuff glasses protection things

* Flash stuff actual thing

* Organ mult thingy

* Floaty eyes and cloak setup

* Species falling
2017-12-26 14:28:21 -05:00
Woodratt ed9395e58f SC Stupid Sized Map Update
Or how Woodrat spent too long on something that was supposed to be simple.

- Addition of a Explorer Radio Channel and headsets.
- Explorers and Search and Rescue job slots added
- Adjustments to the pilot job including getting rid of the flatcap
- Map fixes, adjustments, (including signs pointing to cryo) planetside side map additions splitting up of the wilderness into two area sections
- Disabled lighting on the arrivals shuttle area once it is docked with the station, should help with the whole issue of lighting bugging out and having dark space
- Fixed EMS jacket missing icons
- Fixed Research signs being missing for some reason, addition of directional signs for cryo
- Addition of a Search and Rescue Winter coat
- Probably a dozen other small bug fixes I forgot, and bug additions

Tested, seems fine. At least in short tests.
2017-12-24 07:04:34 -08:00
mistyLuminescenceandAtermonera c986d57c34 Med Pill Blue Pill (#4404)
* Fixes 4412
* Rebalanced medical gear spawns
* Pill bottle code touched up
2017-12-23 14:45:24 -08:00
killer653 3a2093ef40 Polaris sync 2017-12-21 04:01:07 -05:00
Atermonera 4b2ac88720 Research level typos 2017-12-17 19:48:15 -08:00
OrbisAnima 0f8793a910 Wilderness Optimization
-Re enables the wilderness, with the temple and a rather poor crash
site.
-Updates the Lazy Mob spawner with some more optimizations, and a few
uses.
-Leaves a version of the crashsite with the original items and the new
system, I wasnt able to make it work without butchering it, and since I
am not that good of a mapper, I opted to leave it on the hands of people
that know what they are doing to improve the original, and making it
work, while leaving one that works.
-Changed the path of the teleports just to fuck up with Ketrai :)

Note to admins: Since this introduces 8 new z levels, all of which have
a check to generate or not a tree (think roughly a bit less than 100k
tiles checking for those), game init for objects went from 32 seconds to
71 seconds, so expect a rougher start on update.
Note to Ace: Does this counts as my Gateway Contest map? :P

additional notes: If performance takes a severe hit, init could be
severely reduced by reducing the trees chance to 2, or even placing
trees by hand on the maps.
2017-12-17 23:35:00 -03:00
Verkister cb9057befa Some dogborg equipment fixes.
-Fixes dogborgs and such not getting the basic starter tools.
-Readds sec and med huds for accessing records and such.
2017-12-13 11:26:52 +02:00
AnewbeandGitHub 3b89c5e320 Merge pull request #4384 from Belsima/maid
Adds maid bonnet, more hair pins, and adds maid uniform to locker.
2017-12-12 19:51:35 -06:00
mistyLuminescenceandAnewbe 203110bc8f Fixes rollers and mediborgs (#4430)
* Fixes rollers and crisis borgs

* a space
2017-12-11 00:47:52 -06:00
AnewbeandGitHub ebdf9b191b Merge pull request #4425 from MisterLayne/energy_spear_fixed
Energy Spear
2017-12-11 00:47:05 -06:00
AnewbeandGitHub 8e51d6d9a0 Merge pull request #4424 from PrismaticGynoid/crawl
Crawling
2017-12-11 00:46:16 -06:00
SpadesandGitHub a0a4c88274 Merge pull request #2522 from OrbisAnima/orbis-spawner
Mobs Lazy Spawner
2017-12-10 11:10:03 -05:00
MisterLayne 0e5a097534 Second time is the charm. 2017-12-09 09:38:03 -05:00
NeertiandGitHub 791754b2de Merge pull request #4382 from Anewbe/parachute
Adds parachutes
2017-12-08 20:17:51 -05:00
BelsimaandAnewbe 8d3ceab287 grammar never ends (#4421)
* Update Sleeper.dm

* Update robot_fabricator.dm

* Update requests_console.dm

* Update vr_console.dm

* Update teleporter.dm

* Update records_scanner.dm

* Update mercrenegade.dm

* Update clown_items.dm

* Update firstaid.dm

* Update teleporter.dm

* capitalization fixes

* Update clown_items.dm
2017-12-08 15:30:34 -06:00
PrismaticGynoid 1642ce2558 Crawling
Mobs now have the ability to "crawl" to an adjacent turf by click-dragging themselves to it. This would allow people unable to stand to still move around, though very slowly. You could also do this to other movable mobs or objects, if you really wanted to.

Moving this way takes about 2.5 seconds, plus half a second for each point of weakness you have. For a person missing a leg, this would take 5 seconds. It only works if the mob doing this is alive, conscious, unrestrained, not stunned or paralyzed, and in an area with gravity - no crawling through space.

Mobs lying on the ground - again, with similar restrictions - are now able to buckle themselves to chairs or beds. For people missing legs or feet, this means no more being stuck helpless on the ground forever because Baldie McGreytide clicked on your wheelchair.

Tested in many different situations, and I've patched every bug that popped up.
2017-12-08 10:26:06 -08:00
MechoidandGitHub 1175713235 Merge pull request #4408 from Anewbe/adv_kit_tweaks
Reduces adv medical item healing from 5 to 3
2017-12-07 16:22:13 -08:00
BelsimaandAnewbe ad0ad62cde The game actually clicks when it claims to. (#4403)
* Update paiwire.dm

* Update life.dm

* Update traps.dm

* Update safe.dm

* Update alarm.dm

* Update safe.dm

* Update implant.dm

* Update life.dm

* Update traps.dm

* Update life.dm

* Update safe.dm

* Audible message test
2017-12-07 18:18:01 -06:00
Anewbe 573d3a1bbd Merge branch 'master' of https://github.com/PolarisSS13/Polaris into parachute
# Conflicts:
#	icons/obj/storage.dmi
2017-12-07 17:59:13 -06:00
LayneandAnewbe 4d842c6590 Adds snowballs. (#4414) 2017-12-07 17:51:36 -06:00
BelsimaandAnewbe b819963102 Flashes now click when they say they click. (#4393)
* Flashes now click when they say they click.

* Better sound effect.
2017-12-07 17:50:12 -06:00
mistyLuminescenceandAnewbe 4b102b7870 Adds food bags! (#4389) 2017-12-07 17:49:59 -06:00
AnewbeandGitHub 1499a48238 Merge pull request #4410 from Belsima/fuckssake
can you seriously not spell sticky
2017-12-07 17:31:29 -06:00
AnewbeandGitHub 690c041aa4 Merge pull request #4396 from PrismaticGynoid/ghostlocker
Ports ghosts examining locker contents
2017-12-05 14:34:18 -06:00
BelsimaandGitHub d266b67eba can you seriously not spell sticky 2017-12-05 12:50:04 -05:00
Anewbe d0c580e0cb Reduces adv medical item healing from 5 to 3 2017-12-04 18:35:01 -06:00
mistyLuminescenceandAnewbe 0d458b204e Adds the advanced health analyzer (#4326)
* WIP - advanced health analyzer

* Adds the advanced health analyzer.

* Updates radiation levels

* Fixes travis and removes snark

* Fixes a bug that wasn't my fault (for real)

* Adds tiers.

* Phasic sounds cooler

* Fixes sprites
2017-12-03 17:36:51 -06:00
PrismaticGynoid fe9d6864c0 Ports ghosts examining locker contents
A port of https://github.com/Baystation12/Baystation12/pull/19436 . Ghosts clicking on a locker or crate to examine it can now see a list of its contents.
2017-12-03 15:25:04 -08:00
Anewbe e51f3aad61 Fixes sprites, moves planetary explosion to fall_impact 2017-12-02 16:36:50 -06:00
AnewbeandGitHub 5fffb9d51f Merge pull request #4378 from Neerti/12/1/2017_reaching_weapons
Adds Reach Variable to Weapons
2017-12-02 12:00:26 -06:00
Belsima 0a76047cef Loadout adjustments. 2017-12-02 08:59:46 -05:00
Anewbe 132168bc81 Further parachute functionality 2017-12-01 22:11:38 -06:00
Anewbe c2a8afb7c0 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into parachute
# Conflicts:
#	icons/mob/back.dmi
#	icons/obj/storage.dmi
2017-12-01 18:47:06 -06:00
Anewbe 085c33e39a Adds parachutes 2017-12-01 18:37:30 -06:00
LayneandAnewbe 3f21df1ae2 Fixy fixy. (#4314) 2017-12-01 16:18:20 -06:00
mistyLuminescenceandAnewbe 4d44d47a59 Mobile Camera Pods (#4330)
* Adds tactical cameras!

* Adds MCP crate

* Destroy the tac-cams!

* Updates description

* Removes MCP box from Armory

* we can't actually get MCPs any more
2017-12-01 16:00:49 -06:00
Neerti 5796b14220 Adds Reach Variable to Weapons
Melee weapons can now potentially attack from farther away.
Obstacles are taken into account, so you cannot hit people through windows, but you can attack over specific things such as tables, or other people.
Currently only the spear can do this, with a range of two tiles, however the attack speed for the spear was reduced, so it may remain a situational weapon.
The intention for this is to make specific weapons feel different to each other besides 'does more damage', and I got ideas on other kinds of weapon adjustments later to make them feel a bit more unique.
2017-12-01 12:42:40 -05:00
Neerti f016f26e66 Travis Appeasement 2017-11-29 23:33:25 -05:00
Neerti af5c633cdb Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 10/28/2017_new_blob
# Conflicts:
#	code/game/atoms_movable.dm
2017-11-29 22:43:05 -05:00
Neerti acb208dd3f Works on New Blob 2017-11-29 22:35:01 -05:00
Cyantime 2ce91bceef Allows silicons to use the added languages 2017-11-29 21:44:20 -05:00
NeertiandGitHub 70d49a1c3a Merge pull request #4181 from Anewbe/radiation_tweaks
Adjusts how radiation works, especially for FBPs
2017-11-29 21:17:16 -05:00
CyantimeandGitHub 1fae4f83ce De-equips combat hardsuit from stolen package 2017-11-28 23:52:18 -05:00
Neerti 2f7db506eb Adds Variable Click Delay
Now certain weapons can strike faster or slower than usual. No weapons currently do this as this PR just lays the groundwork for that.
The click delay can also be modified with traits. The slime agility modifier makes attacks happen 25% sooner.
Adds debug test verb to display a weapon's DPS. It's really basic but should be sufficient for future force adjustments I might do in the future.
2017-11-28 16:11:56 -05:00