Commit Graph
46 Commits
Author SHA1 Message Date
Lorwp d6403126d5 Adds SAR to allowed_roles of certain loadout items 2018-05-17 21:18:49 +10:00
Mewchild 78efe65c1c Fixes miners not being able to take supply snowsuit 2018-04-27 12:12:24 -05:00
SchnayyandAnewbe 36236e1883 Sivian Western Sprite Pack (#4970)
* Adds: flamenco dress, bustle dress, cowboy duster, sheriff badge, tiny cowboy hat. To be added: 2 pairs of cowboy boots, stick horse.

* Adds 2 cowboy boots and a stick horse. yeehaw.

* Attempting to squash conflict that was caused by one of my OWN prs. For shame.

* attempting to fix conflict ft. anewbe
2018-02-27 14:24:20 -06:00
PrismaticGynoid 3e8109e8c6 Department ponchos for all
Removes the job restrictions on the department ponchos, making them able to be taken from the loadout by any job, just like the department jackets.
2018-02-15 16:26:55 -08:00
Anewbe ff1103c7d9 Removes the military clothing from the loadout, repaths things 2017-12-07 21:21:05 -06:00
BelsimaandAnewbe 2d3a306dea Loadout additions + fixes. (#4339)
* Loadout additions + fixes.

* Selection fix.
2017-11-27 19:21:49 -06:00
mistyLuminescenceandAnewbe e76447a719 Loadout stuff, but done right! (#4094)
* Loadout and accessory path tweaks.

* updated: armbands

* except it's better now

* no ian shirt and psych medHUD, travis fixed?

* OKAY ROUND THREE
2017-10-19 09:36:15 -05:00
Kholdstare34 becc2e4290 Adds heads of staff cloaks, adds them to the loadout. 2017-10-15 15:02:25 -05:00
Belsima a62c91ebd3 Appeases the mergelords. 2017-06-16 20:27:08 -04:00
Belsima 11ceb9e92f Adds snowsuits.
Also fixes department jacket access.
2017-06-08 10:02:30 -04:00
Schnayy b1cb74b318 Adds 4 new clothing sprites & puts them in the loadout.
Peacoats: Requested.

Black corset/skirt combo: Requested.

Flower dress: First ss13 sprite I made, threw it in.

Red swept dress: A new, nicer red dress.
2017-05-22 18:08:01 -05:00
Anewbe e9c4b5a3eb Merge branch 'master' of https://github.com/PolarisSS13/Polaris into cosmetic_things
# Conflicts:
#	icons/mob/back.dmi
#	icons/mob/items/lefthand.dmi
#	icons/mob/items/righthand.dmi
2017-04-07 16:11:50 -05:00
Anewbe 8e9db2b7d4 Aprons now have pockets 2017-04-02 00:28:20 -05:00
Anewbe 7bb3f5fbb7 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into cosmetic_things
# Conflicts:
#	code/datums/supplypacks/medical.dm
#	code/game/objects/structures/crates_lockers/closets/wardrobe.dm
#	code/modules/clothing/shoes/miscellaneous.dm
#	code/modules/clothing/suits/labcoat.dm
#	icons/mob/back.dmi
#	icons/mob/feet.dmi
#	icons/mob/human_face.dmi
#	icons/mob/items/lefthand.dmi
#	icons/mob/items/righthand.dmi
#	icons/mob/suit.dmi
#	icons/obj/clothing/shoes.dmi
#	icons/obj/clothing/suits.dmi
#	icons/obj/storage.dmi
#	maps/northern_star/polaris-2.dmm
#	maps/northern_star/polaris-5.dmm
2017-04-01 12:45:45 -05:00
Schnayy 5cf0d35d1d Adds Department Color Jackets
Moves/renames red&black jacket to sec_dep_jacket, adds supply, engineering, medical, and science jackets. Puts them all in the loadout.

Have one issue: when the jacket is open there are no handsprites. How do I fix that without duplicating sprites?
2017-03-28 03:39:10 -05:00
SchnayyandAnewbe ade40d627e Added 3 clothing sprites w/ appropriate ground/held sprites. (#3134)
* Added 3 clothing sprites w/ appropriate ground/held sprites.

1, white yoga pants, intended to be any color.

2, white kimono, intended to be any color.

3, red and black jacket.

All intended to be in the loadout.

* Put coding in. Jacket has pockets, same cold resistance as a hoodie. Kimono and yoga pants have color selectors. All are in the loadout.

* Removed cold protection from jacket & fixed missing mob sprites. Don't know what happened with the latter, was definitely there when I tested it.
2017-03-25 17:44:04 -05:00
Anewbe 2de037fbbf Ports a bunch of fluff stuff 2017-02-21 13:50:14 -06:00
woodratt 454e6870d9 1.6.3 Ports of Bay's suit clothing
- Whole scale port of clothing items from bay.
- Solgov armor vests, as well as a 'tactical vest' (None avail. in game)
- Alternate atmos, engineering, mining, medical, and security suits. (Due to their stats, only available through cargo).
- Three new hazard vest colors, blue, green, white. (Load out option)
- 'Service jackets' Black and Green (Load out option).
- Solgov fleet dress uniforms, surgical apron, marshal jacket (None avail. in game, may change with the surgical apron in the future.)
- As a side change the Construction, HAZMAT, Biohazard, and EMT voidsuits are also now available from cargo. HAZMAT and Biohzard come with slightly adjusted stats to sort of reflect what they are designed for.
2016-11-24 19:19:26 -08:00
Anewbe 510cf17723 Waistcoats are accessories 2016-10-19 22:29:22 -05:00
Spades 2330968176 Replaces Station Administrator 2016-10-06 22:38:02 -04:00
redstrykerandGitHub b61a15b80b Fixed Path 2016-09-26 21:03:24 -04:00
redstrykerandGitHub 8f1035ef22 Updated Paths 2016-09-26 20:56:24 -04:00
redstryker ad9860afbb Denim Jackets and Leather Jacket Buttons and Variations 2016-09-26 20:47:30 -04:00
woodratt 3915842f7b Trenchcoats and more
- Added unarmored versions of the grey and brown trenchcoats to the loadout.
- Added their accompanying fedoras as well.
- Added a unarmored variant of the 'gentlemen's coat' to the loadout as well, called grey jacket.
2016-09-25 23:40:28 -07:00
Yoshax bb23d9b0a0 Adds the ability to wear ponchos as an accessory, also adds the ability to have ponchos as a suit accessory 2016-08-31 21:48:27 +01:00
SinTwo a2a2f58e93 Fixes #2352 2016-08-27 13:44:32 -04:00
redstryker 97f9cd3fb2 Adds Customs Clothes, Vests, and Sweaters, Oh My! 2016-08-01 14:11:40 -04:00
redstryker dccc6f5713 Fixes Flannels. Also adds a Brown Flannel 2016-07-22 16:09:51 -04:00
woodratt 47ab279b9b 1.5.5 Fancy Green Uniforms
- Adds, one green suit and formal jacket.
- One new military like jacket that can be selected from the loadout.
- A new holster type, leg holster. Can be selected from the loadout as well.
- Cleaned up a couple of the sprites for outfits that have ties (rolled up sleeve versions on a couple still had the tie sprite).
2016-07-12 17:19:39 -07:00
redstryker 8fe62d584f Adds Flannels 2016-07-08 17:32:44 -04:00
Anewbe 15fb0149b3 Lets sec characters spawn with fuzzy coats 2016-07-07 19:14:31 -05:00
redstryker 420f2c8463 Adds Tracksuits 2016-05-27 15:19:07 -04:00
Yoshax 334a0238ae Replaces instances of Xenobotanist in loadout with Xenobiologist 2016-05-22 14:22:47 +01:00
redstryker 8ed4698b76 I'm an idiot. Fixed problem. 2016-05-11 16:16:31 -04:00
Datraen 0937cce766 Merge pull request #1476 from redstryker/Winter-Coats-Loadout
Adds All of the Winter Coats to the Loadout.
2016-05-04 11:02:28 -04:00
Datraen 46ac50494b Restocks departmental ponchos, reallocates blue ponchos. 2016-04-27 19:06:39 -04:00
redstryker d38049f338 Added /engineering to atmos coat path 2016-04-22 10:20:21 -04:00
redstryker 5c5fa5f853 Added /suit to paths 2016-04-22 10:15:14 -04:00
redstryker 61ab92c7f6 Adds all of the winter coats to the loadout. 2016-04-22 10:03:18 -04:00
redstrykerandDatraen cc1d3e5c6d Adds Departmental Ponchos V2 (#1365)
* Adds Departmental Ponchos

* Adds /roles to path in loadout

* Adds /roles to path for ponchos

* Added typesof(.../roles)

* Removes unneeded paranthesis

* Removes Armor Values

Removes armor values because fuck this shit, I just want this to get merged.
2016-04-15 11:20:12 -04:00
Datraen d40b34d4dc Adds jumpskirt to the jumpclothes list, renames selections for clothing. 2016-04-08 14:02:56 -04:00
Datraen e1c0256477 Brings the jumpsuits, pants, shorts, ponchos and hoodies under the path system. 2016-04-05 14:44:31 -04:00
redstryker 1a0a517f47 Adds Security Skirts 2016-03-15 23:04:26 -04:00
redstryker 5f7443c063 Adds Turbans and Kippot 2016-03-12 12:34:41 -05:00
Mark9013100 7d3b5a09b7 Adds the IA jacket/fake sunglasses to custom loadout 2016-02-10 14:16:50 -05:00
Zuhayr 7453414faa Added new panel for loadout. 2016-02-09 00:09:39 +10:30