Sharkmare and GitHub
ac891839cb
Code for a Chaos Size Gun
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An `advanced` size gun, the dial and screws are a bit loose tho.
Might've been modded slightly by less than trustworthy people,
But hey at least it no longer uses as much power per shot!
2019-04-09 14:00:19 +02:00
Sharkmare and GitHub
0f7f8e2d98
Restructure of power trans code for drones.
2019-04-09 13:17:14 +02:00
Sharkmare and GitHub
531416b062
Fixing Synx Vorecode
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They should now properly be healed by twice the digestion damage they take.
Since it now directly applies to their specific damage pools they should automatically clamp to 0 so overhealing should not be an issue..
2019-04-09 13:02:05 +02:00
Vollybally and GitHub
b681f4de43
Merge pull request #606 from Razgriz1032/Razgriz1032-Metroid-Sprites-and-Code-1
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Metroid sprites and code
2019-04-09 00:07:14 -04:00
Razgriz and GitHub
cbba953ae1
Update metroidsSimple.dm
2019-04-08 18:24:05 -07:00
Vollybally and GitHub
52b1f97241
Merge pull request #609 from Razgriz1032/Razgriz1032-Lizardman-hands
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Lizardman hands
2019-04-08 18:55:20 -04:00
Vollybally and GitHub
56294861c9
Merge pull request #612 from TheFurryFeline/TFF-The_Bigger_The_Better
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The Bigger, The Better
2019-04-08 18:54:46 -04:00
TheFurryFeline and GitHub
a7bc16a255
Size Prefs
2019-04-08 11:24:19 -04:00
TheFurryFeline and GitHub
a5dc6e65ad
Add New Module to Protolathe
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Last commit was **adding*** the module to the possible ones for borgs. This one is the one that adds the printable module to the Protolathe.
2019-04-08 11:21:41 -04:00
Razgriz and GitHub
ba26d4d786
Lizardman hands
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They now have hands if a player is assigned to play as a lizardman.
2019-04-07 20:35:02 -07:00
Vollybally and GitHub
8ba25344f5
Merge pull request #608 from Razgriz1032/Razgriz1032-Solargrub-evolution-time-increased
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Increased Solargrub evolution time
2019-04-07 23:32:13 -04:00
Razgriz and GitHub
f763d05f59
Increased Solargrub evolution time
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Changed required evolution charge from 16000 to 32000.
Changed evolution probability from 2% to 1%.
Originally it would take about maybe 7 minutes for a grub to evolve. Should take more than double that now.
2019-04-07 20:14:00 -07:00
Vollybally and GitHub
aa51201412
Merge pull request #604 from Razgriz1032/Razgriz1032-Electric-Spider-MoveNShoot
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Electric Spider move and shoot
2019-04-07 23:05:46 -04:00
Vollybally and GitHub
3e50515d56
Merge pull request #605 from Razgriz1032/Razgriz1032-Moth-Health-Nerf
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Solarmoth health and armor nerf
2019-04-07 22:49:02 -04:00
Razgriz and GitHub
39d55924ca
Metroid progress
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Changed the minetroid to be the sprite of a mochtroid. Metroid evolutions up to Gamma are in. Gamme features not complete. Final stats on all metroids (except the mochtroid) are not complete. Please do not use them yet.
2019-04-07 19:42:08 -07:00
Razgriz and GitHub
e98b6b9c34
Update giant_spider.dm
2019-04-07 19:35:07 -07:00
Vollybally and GitHub
fdf76946ee
Merge pull request #599 from Sharkmare/patch-69
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Adding sizecheck to edible code
2019-04-07 22:34:22 -04:00
Vollybally and GitHub
fb9000d63c
Merge pull request #600 from TheFurryFeline/patch-11
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Port Flag Fix
2019-04-07 22:33:21 -04:00
Vollybally and GitHub
e0bd967c99
Merge pull request #601 from TheFurryFeline/patch-12
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PDA Unlock Borg Fix
2019-04-07 22:32:56 -04:00
Razgriz and GitHub
a8e89ab291
Solarmoth health and armor nerf
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Health reduced to 400 from 500.
Melee armor reduced from 50% to 0%.
2019-04-07 19:30:11 -07:00
Razgriz and GitHub
033ab5da1d
Electric Spider move and shoot
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+Electric spiders now move and shoot at the same time so that if they do manage to down someone, they'll give the poor bastard a mercy killing instead of perpetual stunlocking.
+Nerfed taser fire rate to once every 15 seconds, up from 10. Because frak electric spiders.
2019-04-07 19:23:00 -07:00
Razgriz and GitHub
3e98f5b6f9
Moving and Shooting
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Added a new variable and some code to make it so that mobs can move and shoot at the same time. New variable:
var/move_shoot = 0
If you want a ranged mob to do this, you must turn its variable "ranged" to 0 and add "move_shoot" and set it to 1.
In other words, "ranged" will override move_shoot. Ranged basically turns you mob into a turret.
2019-04-07 19:12:09 -07:00
TheFurryFeline and GitHub
dfc1d730ab
PDA Unlock Borg Fix
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Ports https://github.com/VOREStation/VOREStation/pull/4950
2019-04-07 21:48:36 -04:00
TheFurryFeline and GitHub
05f5bf7743
Port Flag Fix
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Seems that there was an issue with these that was never noticed, so porting https://github.com/VOREStation/VOREStation/pull/4948 over.
2019-04-07 21:48:32 -04:00
Sharkmare and GitHub
ca1ef9672d
Update belly_obj_vr.dm
2019-04-07 17:07:23 +02:00
Sharkmare and GitHub
66654ec03e
Adding sizecheck to edible code
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While a full sized deathclaw can smack your ass down, a shrunk deathclaw shouldnt be able to, lets reflect that in code.
2019-04-07 16:47:30 +02:00
Vollybally and GitHub
c9f587898a
Merge pull request #594 from Darlantanis/RetrowaveTeshCloak
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Retrowave teshari cloak
2019-04-05 21:32:30 -04:00
Vollybally and GitHub
2ed4c0fcff
Merge pull request #595 from Sharkmare/patch-68
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Minor Solarmoth maintenance
2019-04-05 21:32:19 -04:00
Vollybally and GitHub
62d5233fff
Merge pull request #596 from TheFurryFeline/TFF-Minor_Map_Changes
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Minor Map Changes
2019-04-05 21:19:49 -04:00
TheFurryFeline and GitHub
a3e73923d8
Enable Elevator Spawnpoints
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You'll be able to spawn into the round at the Elevator now.
2019-04-05 18:02:20 -04:00
Sharkmare and GitHub
484f837b5b
Update solarmoth.dm
2019-04-05 16:21:10 +02:00
Sharkmare and GitHub
1ce588539f
Minor Solarmoth maintenance
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Solarmoth attacks should now handle properly.
Made a few vars to keep track of starting heat power.
Lunarmoths.
These ones aren't so simple
2019-04-05 15:14:45 +02:00
Nadyr
d834358d7c
-Added 'dark aesthetic' retrowave teshari cloak
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-Added sprites for said cloak
-Added cloak to the black teshari cloaks supply pack
2019-04-04 19:45:17 -05:00
Vollybally and GitHub
10877f05b5
Merge pull request #592 from Shandriaa/master
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New Drink: Hachi
2019-04-04 19:43:55 -04:00
AnonymousHybi and GitHub
75b0037a00
Fixes compile error
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Missing an " ^^
2019-04-04 23:47:50 +01:00
Shandriaa and GitHub
575193cf32
Update price_list.dm
2019-04-04 17:16:19 -05:00
Shandriaa and GitHub
fa301acd78
Update metaglass.dm
2019-04-04 17:13:47 -05:00
Shandriaa and GitHub
f784b8c08e
Update Chemistry-Reagents-Food-Drinks.dm
2019-04-04 16:59:20 -05:00
Shandriaa and GitHub
075766d674
Update Chemistry-Recipes.dm
2019-04-04 16:38:23 -05:00
Sharkmare and GitHub
38341510f9
Update simple_animal.dm
2019-04-04 22:33:06 +02:00
Sharkmare and GitHub
aa0481ff34
Mobs now stand up if pinned
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new simple_animal variable "norest"
If set to 1 the mob will automatically stop resting at the start of the life cycle.
For any mob that should be allowed to rest simply add a `norest = 0` into their files, this fixes retaliate mob combat.
2019-04-04 22:04:47 +02:00
Vollybally and GitHub
3ab84188a1
Merge pull request #588 from Shadowfire117/master
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bweh
2019-03-29 10:22:41 -04:00
Vollybally and GitHub
b841607702
Merge pull request #585 from Razgriz1032/Razgriz1032-Gibbingtons-say
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Oh Mr. Stark...
2019-03-29 10:21:07 -04:00
Sharkmare and GitHub
95e2b5c726
Guns with Legs
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I'll make sprites for these at some point and randomize what sprites they have.
2019-03-29 12:43:20 +01:00
Razgriz and GitHub
fb8f9f846a
Oh Mr. Stark...
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... I don't feel so good...
2019-03-27 21:28:18 -07:00
Razgriz and GitHub
bff5d9711c
Added Ranged Cooldown variables
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Cleaned up my mess from other experiments.
2019-03-26 13:53:13 -07:00
Razgriz and GitHub
c088ffe47e
Ranged Cooldown variables
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Taser spider now shoots once every 10 seconds.
2019-03-26 13:42:38 -07:00
Razgriz and GitHub
a91004c9d2
Added Ranged Cooldown variables.
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All ranged mobs now follow two new variables:
ranged_cooldown = 0 //What the starting cooldown is on ranged attacks
ranged_cooldown_time = 30 //How long, in deciseconds, the cooldown of ranged attacks is
All mobs with ranged attacks now shoot once every 3 seconds. Believe it or not, this is actually slower than when they just kept trying to spam shooting.
2019-03-26 13:41:15 -07:00
Shadowfire117
097c4da884
Made some stripes for a version of the snake tail, might be a little to dark, but would love to hear player response!
2019-03-25 14:11:23 +01:00
kcin2001
f7ab8b443b
makes xeno bodies grayscale (old versions saved in r_xenomorph-old) greyscales the colorable xeno tails and makes a colorable xeno backplate
2019-03-24 22:38:23 -07:00