22344 Commits
Author SHA1 Message Date
SharkmareandGitHub ac891839cb Code for a Chaos Size Gun
An `advanced` size gun, the dial and screws are a bit loose tho.
Might've been modded slightly by less than trustworthy people, 
But hey at least it no longer uses as much power per shot!
2019-04-09 14:00:19 +02:00
SharkmareandGitHub 0f7f8e2d98 Restructure of power trans code for drones. 2019-04-09 13:17:14 +02:00
SharkmareandGitHub 531416b062 Fixing Synx Vorecode
They should now properly be healed by twice the digestion damage they take.
Since it now directly applies to their specific damage pools they should automatically clamp to 0 so overhealing should not be an issue..
2019-04-09 13:02:05 +02:00
VollyballyandGitHub b681f4de43 Merge pull request #606 from Razgriz1032/Razgriz1032-Metroid-Sprites-and-Code-1
Metroid sprites and code
2019-04-09 00:07:14 -04:00
RazgrizandGitHub cbba953ae1 Update metroidsSimple.dm 2019-04-08 18:24:05 -07:00
VollyballyandGitHub 52b1f97241 Merge pull request #609 from Razgriz1032/Razgriz1032-Lizardman-hands
Lizardman hands
2019-04-08 18:55:20 -04:00
VollyballyandGitHub 56294861c9 Merge pull request #612 from TheFurryFeline/TFF-The_Bigger_The_Better
The Bigger, The Better
2019-04-08 18:54:46 -04:00
TheFurryFelineandGitHub a7bc16a255 Size Prefs 2019-04-08 11:24:19 -04:00
TheFurryFelineandGitHub a5dc6e65ad Add New Module to Protolathe
Last commit was **adding*** the module to the possible ones for borgs. This one is the one that adds the printable module to the Protolathe.
2019-04-08 11:21:41 -04:00
RazgrizandGitHub ba26d4d786 Lizardman hands
They now have hands if a player is assigned to play as a lizardman.
2019-04-07 20:35:02 -07:00
VollyballyandGitHub 8ba25344f5 Merge pull request #608 from Razgriz1032/Razgriz1032-Solargrub-evolution-time-increased
Increased Solargrub evolution time
2019-04-07 23:32:13 -04:00
RazgrizandGitHub f763d05f59 Increased Solargrub evolution time
Changed required evolution charge from 16000 to 32000.
Changed evolution probability from 2% to 1%.

Originally it would take about maybe 7 minutes for a grub to evolve. Should take more than double that now.
2019-04-07 20:14:00 -07:00
VollyballyandGitHub aa51201412 Merge pull request #604 from Razgriz1032/Razgriz1032-Electric-Spider-MoveNShoot
Electric Spider move and shoot
2019-04-07 23:05:46 -04:00
VollyballyandGitHub 3e50515d56 Merge pull request #605 from Razgriz1032/Razgriz1032-Moth-Health-Nerf
Solarmoth health and armor nerf
2019-04-07 22:49:02 -04:00
RazgrizandGitHub 39d55924ca Metroid progress
Changed the minetroid to be the sprite of a mochtroid. Metroid evolutions up to Gamma are in. Gamme features not complete. Final stats on all metroids (except the mochtroid) are not complete. Please do not use them yet.
2019-04-07 19:42:08 -07:00
RazgrizandGitHub e98b6b9c34 Update giant_spider.dm 2019-04-07 19:35:07 -07:00
VollyballyandGitHub fdf76946ee Merge pull request #599 from Sharkmare/patch-69
Adding sizecheck to edible code
2019-04-07 22:34:22 -04:00
VollyballyandGitHub fb9000d63c Merge pull request #600 from TheFurryFeline/patch-11
Port Flag Fix
2019-04-07 22:33:21 -04:00
VollyballyandGitHub e0bd967c99 Merge pull request #601 from TheFurryFeline/patch-12
PDA Unlock Borg Fix
2019-04-07 22:32:56 -04:00
RazgrizandGitHub a8e89ab291 Solarmoth health and armor nerf
Health reduced to 400 from 500.
Melee armor reduced from 50% to 0%.
2019-04-07 19:30:11 -07:00
RazgrizandGitHub 033ab5da1d Electric Spider move and shoot
+Electric spiders now move and shoot at the same time so that if they do manage to down someone, they'll give the poor bastard a mercy killing instead of perpetual stunlocking.
+Nerfed taser fire rate to once every 15 seconds, up from 10. Because frak electric spiders.
2019-04-07 19:23:00 -07:00
RazgrizandGitHub 3e98f5b6f9 Moving and Shooting
Added a new variable and some code to make it so that mobs can move and shoot at the same time. New variable:
var/move_shoot = 0
If you want a ranged mob to do this, you must turn its variable "ranged" to 0 and add "move_shoot" and set it to 1.
In other words, "ranged" will override move_shoot. Ranged basically turns you mob into a turret.
2019-04-07 19:12:09 -07:00
TheFurryFelineandGitHub dfc1d730ab PDA Unlock Borg Fix
Ports https://github.com/VOREStation/VOREStation/pull/4950
2019-04-07 21:48:36 -04:00
TheFurryFelineandGitHub 05f5bf7743 Port Flag Fix
Seems that there was an issue with these that was never noticed, so porting https://github.com/VOREStation/VOREStation/pull/4948 over.
2019-04-07 21:48:32 -04:00
SharkmareandGitHub ca1ef9672d Update belly_obj_vr.dm 2019-04-07 17:07:23 +02:00
SharkmareandGitHub 66654ec03e Adding sizecheck to edible code
While a full sized deathclaw can smack your ass down, a shrunk deathclaw shouldnt be able to, lets reflect that in code.
2019-04-07 16:47:30 +02:00
VollyballyandGitHub c9f587898a Merge pull request #594 from Darlantanis/RetrowaveTeshCloak
Retrowave teshari cloak
2019-04-05 21:32:30 -04:00
VollyballyandGitHub 2ed4c0fcff Merge pull request #595 from Sharkmare/patch-68
Minor Solarmoth maintenance
2019-04-05 21:32:19 -04:00
VollyballyandGitHub 62d5233fff Merge pull request #596 from TheFurryFeline/TFF-Minor_Map_Changes
Minor Map Changes
2019-04-05 21:19:49 -04:00
TheFurryFelineandGitHub a3e73923d8 Enable Elevator Spawnpoints
You'll be able to spawn into the round at the Elevator now.
2019-04-05 18:02:20 -04:00
SharkmareandGitHub 484f837b5b Update solarmoth.dm 2019-04-05 16:21:10 +02:00
SharkmareandGitHub 1ce588539f Minor Solarmoth maintenance
Solarmoth attacks should now handle properly.
Made a few vars to keep track of starting heat power.

Lunarmoths.
These ones aren't so simple
2019-04-05 15:14:45 +02:00
Nadyr d834358d7c -Added 'dark aesthetic' retrowave teshari cloak
-Added sprites for said cloak
-Added cloak to the black teshari cloaks supply pack
2019-04-04 19:45:17 -05:00
VollyballyandGitHub 10877f05b5 Merge pull request #592 from Shandriaa/master
New Drink: Hachi
2019-04-04 19:43:55 -04:00
AnonymousHybiandGitHub 75b0037a00 Fixes compile error
Missing an " ^^
2019-04-04 23:47:50 +01:00
ShandriaaandGitHub 575193cf32 Update price_list.dm 2019-04-04 17:16:19 -05:00
ShandriaaandGitHub fa301acd78 Update metaglass.dm 2019-04-04 17:13:47 -05:00
ShandriaaandGitHub f784b8c08e Update Chemistry-Reagents-Food-Drinks.dm 2019-04-04 16:59:20 -05:00
ShandriaaandGitHub 075766d674 Update Chemistry-Recipes.dm 2019-04-04 16:38:23 -05:00
SharkmareandGitHub 38341510f9 Update simple_animal.dm 2019-04-04 22:33:06 +02:00
SharkmareandGitHub aa0481ff34 Mobs now stand up if pinned
new simple_animal variable "norest"

If set to 1 the mob will automatically stop resting at the start of the life cycle.
For any mob that should be allowed to rest simply add a `norest = 0` into their files, this fixes retaliate mob combat.
2019-04-04 22:04:47 +02:00
VollyballyandGitHub 3ab84188a1 Merge pull request #588 from Shadowfire117/master
bweh
2019-03-29 10:22:41 -04:00
VollyballyandGitHub b841607702 Merge pull request #585 from Razgriz1032/Razgriz1032-Gibbingtons-say
Oh Mr. Stark...
2019-03-29 10:21:07 -04:00
SharkmareandGitHub 95e2b5c726 Guns with Legs
I'll make sprites for these at some point and randomize what sprites they have.
2019-03-29 12:43:20 +01:00
RazgrizandGitHub fb8f9f846a Oh Mr. Stark...
... I don't feel so good...
2019-03-27 21:28:18 -07:00
RazgrizandGitHub bff5d9711c Added Ranged Cooldown variables
Cleaned up my mess from other experiments.
2019-03-26 13:53:13 -07:00
RazgrizandGitHub c088ffe47e Ranged Cooldown variables
Taser spider now shoots once every 10 seconds.
2019-03-26 13:42:38 -07:00
RazgrizandGitHub a91004c9d2 Added Ranged Cooldown variables.
All ranged mobs now follow two new variables:
ranged_cooldown = 0 //What the starting cooldown is on ranged attacks
ranged_cooldown_time = 30 //How long, in deciseconds, the cooldown of ranged attacks is

All mobs with ranged attacks now shoot once every 3 seconds. Believe it or not, this is actually slower than when they just kept trying to spam shooting.
2019-03-26 13:41:15 -07:00
Shadowfire117 097c4da884 Made some stripes for a version of the snake tail, might be a little to dark, but would love to hear player response! 2019-03-25 14:11:23 +01:00
kcin2001 f7ab8b443b makes xeno bodies grayscale (old versions saved in r_xenomorph-old) greyscales the colorable xeno tails and makes a colorable xeno backplate 2019-03-24 22:38:23 -07:00