Hello again! We got vore belly sprites for trash panda, red panda, waaah panda. We also got a large imposing phoron dragon that has vore bellies for one and two victims! It also glows, oooooh~ Huge thanks to skits for making all these amazing sprites <3
Allow people with trash eater trait to eat bones produced from digestion of prey that have leave remains option selected. Also adds admin message notification when you toggle your ability to leave remains.
New space map with room to add more interesting event places! ((Will be revealed when event happens ;3))
Casino ship! It has waiting lounge, medbay, security wing, engineering closet, janitor closet, emergency eva storage, bar, stripper poles and lap dance rooms, large gambling area, exchange booth, several dorms, staff only area with staff R&R, restroom and showers, cockpit and the casino managers private quarters! ((As above))
Casino shuttle! That’s right, gamblers and casino staff can be brought back and forth easily enough in a comfortable casino shuttle! ((As above above))
Casino roulette table, its fully functional with rolling and even nice sound to fill the atmosphere with that rolling ball!
Casino card table, a three parts table for a dealer to work at with up to 3 or even 5 players to sit at!
Casino slot machine, it eats chips and sometimes spits out rewards when you get three of a kind! Also got a lovely little sound effect when you win!
Casino chips, they work like similarly to thalers but has can only be used for slot machine and gambling and rewards in casino, Theres chips for values of 1, 10, 20, 50, 100, 200, 500 and 1000!
A fancy casino platinum chip that looks pretty fancy!
The wheel of fortune, its interval for roll results can be adjusted on the fly to suit how many lottery entries there are or for other events!
Stripper pole, finally people can dance and grind on a pole, interacting with the pole makes the dancer swing around and move in front or behind the pole!
Three special bluespace deluxe machines for drinking and dining!
- The deluxe dispenser, this bad boy can hold up to 90 cartridges and can restock anything the soft drink, hard drink and coffe dispensers can do, and even more!
- The deluxe dining distributor, holds a big variety of food and also tools and gear for a chef, nice and compact storage!
- The deluxe drink distributor, this one holds a lot more drinks than the standard booze o mat, and there’s not much one can’t mix with this and the deluxe dispenser!
A fancy new jukebox! This one plays music specifically for the casino unlike the normal jukebox!
A looong manual on how to play casino games, get prizes, even got info for casino staff and also ooc info!
Added a new module, and skin. Based on Service Module Cyborg, but with added Dogborg modules.
Brigbelly is currently a placeholder - going to be working on a "Gourmet Gut", basically a microwave belly.
Added Vale's "Boozebot" sprites as alternate skin.
Added a new module, and skin. Based on Service Module Cyborg, but with added Dogborg modules.
Brigbelly is currently a placeholder - going to be working on a "Gourmet Gut", basically a microwave belly.
+Full SR388 Metroid bestiary added.
+Event weights rebalanced
+Separated spiderlings from the infestation event.
+Added metroid infestation as a major random station event.
+Added boss fight as a major random station event.
+Added a new alarm sound for the metroid and boss events.
+Added ranged cooldown time and 'move and shoot' for the AI controlled xenomorphs.
Rebalanced a ton of events. Mostly centered the moderate events around an average of 60 points to occur. Some event weights have been reduced like atmos leak, communication blackout, and gravity failure, but they are all still very likely to occur. Stuff like hostile mobs and meteors are now more likely to happen, but at least have a chance of occuring first before all the previous mentioned events.
Major events was also tweaked majorly. For blob carp migration, you need to have three officers on station, then it becomes fairly likely to happen. For blob, two security can have a low chance of triggering it, but having a third will increase likelihood. Major spider infestation has a very tiny chance of happening with an HoS onboard, but a good chance with two security on.
There's just a lot of changes. Best to stare at them and run the math yourself.
Security-related events are now more likely to occur when security is online. I also added two new defines for Head of Security and Warden, and gave them additional weight for said events because they have access to the armory.
Also tweaked meteor event for engineers so that the moderate and major events have a small chance of occuring with even just one engineer on station.
Apparently humans got an economic modifier of 10. Unathi and a few other races had a modifier of 7. Sergals and a whole slew of other sepecies had a modifier of 2, which is really low and can affect the amount of money you get.
We don't believe in discrimination here. All pay equalized to economic modifier 10.
Note that this relates to the amount of money you spawn in with. I felt like doing this just cuz, but it will also play well into the future casino event!