Automatic changelog compile [ci skip]

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Changelogs
2021-05-22 00:38:31 +00:00
parent a252c25d08
commit 60c64ba49e

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@@ -77,10 +77,9 @@
<h2 class="date">17 May 2021</h2>
<h3 class="author">nevimer updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Pirate Boarding Event, Pirates will invade the ship in area I determined to be "High-Value" and begin wrecking things</li>
<li class="rscadd">Pirate Ships labelled as "Unflagged Vessels" now spawn across the overmap in small groups. tweak: Changed the Pistoler's projectile to 12g slug, more in line with the zip gun they are using.</li>
<li class="balance">Pirate Reloads greatly decreased so they don't spam high damage bullets and lasers in your face.</li>
<li class="imageadd">One Sprite for pirate ships</li>
<li class="bugfix">Machines no longer say they're off upon inspect when they're on.</li>
<li class="rscadd">Moles measurement to pipes and cannisters</li>
<li class="rscadd">Ghosts can inspect pipes</li>
</ul>
<h2 class="date">16 May 2021</h2>