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Replika Armor in Loadout (no defense stats) (#6139)
## About The Pull Request Adds replika armor to the loadout area as statless accessories. ## Why It's Good For The Game They can be worn on their own in the suit slot, as an accessory to undersuits OR normal suits (armor, voidsuits, ect) as well as carry accessories themselves, when worn alone.
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@@ -937,7 +937,7 @@
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armor_type = /datum/armor/general/baroque_military
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worn_render_flags = WORN_RENDER_SLOT_ONE_FOR_ALL
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// Replika armor
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/* Replika armor
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/obj/item/clothing/suit/armor/replika/klbr
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name = "controller replikant armored chestplate"
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desc = "A sloped titanium-composite chest plate fitted for use by 2nd generation biosynthetics. The right shoulder has been painted an imposing shade of red."
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@@ -972,4 +972,4 @@
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icon_state = "star"
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worn_render_flags = WORN_RENDER_SLOT_ONE_FOR_ALL
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body_cover_flags = UPPER_TORSO
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armor_type = /datum/armor/station/medium
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armor_type = /datum/armor/station/medium */
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@@ -165,6 +165,40 @@
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icon_state = "rough_torn_cloak_brown"
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item_state = "rough_torn_cloak_brown"
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/obj/item/clothing/accessory/replika
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name = "generic"
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desc = "generic"
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icon = 'icons/obj/clothing/suits.dmi'
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icon_state = "klbr"
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icon_override = 'icons/mob/clothing/suits.dmi'
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item_state_slots = list(SLOT_ID_RIGHT_HAND = "armor", SLOT_ID_LEFT_HAND = "armor")
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allowed = list(/obj/item/gun/ballistic/sec/flash, /obj/item/gun/energy,/obj/item/reagent_containers/spray/pepper,/obj/item/gun/ballistic,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/handcuffs,/obj/item/flashlight/maglight,/obj/item/clothing/head/helmet)
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slot_flags = SLOT_OCLOTHING | SLOT_TIE
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body_cover_flags = UPPER_TORSO|ARMS
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siemens_coefficient = 0.9
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w_class = ITEMSIZE_NORMAL
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slot = ACCESSORY_SLOT_OVER
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/obj/item/clothing/accessory/replika/klbr
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name = "controller replikant chestplate"
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desc = "A sloped titanium-composite chest plate fitted for use by 2nd generation biosynthetics. The right shoulder has been painted an imposing shade of red."
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icon_state = "klbr"
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/obj/item/clothing/accessory/replika/lstr
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name = "combat-engineer replikant chestplate"
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desc = "A sloped titanium-composite chest plate fitted for use by 2nd generation biosynthetics. This plain-white version is a staple of SbRD's combat-engineer replikants."
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icon_state = "lstr"
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/obj/item/clothing/accessory/replika/stcr
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name = "security-controller replikant chestplate"
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desc = "A sloped titanium-composite chest plate fitted for use by 2nd generation biosynthetics. This version sports multiple red adjustable straps and a lack of shoulder pads."
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icon_state = "stcr"
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/obj/item/clothing/accessory/replika/star
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name = "security-technician replikant chestplate"
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desc = "A sloped titanium-composite chest plate with a matte black finish, fitted for use by 2nd generation biosynthetics. Comes with red adjustable straps."
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icon_state = "star"
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//Just a little extra aesthetic for Goliath armor.
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/obj/item/clothing/accessory/poncho/rough_cloak/ashlander
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name = "goliath hide half cloak"
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@@ -204,6 +204,22 @@
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name = "Rough Torn Half Cloak (Colorable)"
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path = /obj/item/clothing/accessory/poncho/rough_cloak_torn
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/datum/loadout_entry/suit/replika/klbr
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name = "Replikant Controller chestplate"
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path = /obj/item/clothing/accessory/replika/klbr
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/datum/loadout_entry/suit/replika/lstr
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name = "Replikant Combat-Engineer Chestplate"
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path = /obj/item/clothing/accessory/replika/lstr
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/datum/loadout_entry/suit/replika/stcr
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name = "Replikant Security-Controller Chestplate"
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path = /obj/item/clothing/accessory/replika/stcr
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/datum/loadout_entry/suit/replika/star
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name = "Replikant Security-Technician Chestplate"
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path = /obj/item/clothing/accessory/replika/star
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/datum/loadout_entry/suit/black_lawyer_jacket
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name = "Suit Jacket - Black"
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path = /obj/item/clothing/suit/storage/toggle/internalaffairs
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@@ -652,3 +668,6 @@
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var/obj/item/clothing/suit/storage/tajaran/jacket/tajara_jacket_type = tajara_jacket
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tajara_jackets[initial(tajara_jacket_type.name)] = tajara_jacket_type
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tweaks += new/datum/loadout_tweak/path(tim_sort(tajara_jackets, GLOBAL_PROC_REF(cmp_text_asc)))
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//Signalis Armor Accessories (no armor stats)//
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