mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
synced 2026-08-27 20:36:30 +01:00
bugfixes (#6110)
see commits --------- Co-authored-by: silicons <no@you.cat>
This commit is contained in:
@@ -495,6 +495,7 @@
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adding = clamp(amount, 0, queue_max_entry - last.amount)
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last.amount += adding
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amount -= adding
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reconsider_queue(start_immediately)
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ui_controller?.ui_queue_update()
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if(!amount)
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return TRUE
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@@ -75,7 +75,7 @@
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/obj/item/mecha_parts/mecha_equipment/tool/passenger/attach()
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..()
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if (chassis)
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add_obj_verb(chassis, TYPE_PROC_REF(/obj/mecha, move_inside_passenger))
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add_obj_verb(chassis, /obj/mecha/proc/move_inside_passenger)
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/obj/item/mecha_parts/mecha_equipment/tool/passenger/detach()
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if(occupant)
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@@ -11,6 +11,8 @@
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var/max_amount = 50
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/// Determines whether different stack types can merge.
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var/stacktype
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/// enforce a certain type when splitting; useful if you have an infinite stack you don't want to be split into another one
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var/split_type
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/// Used when directly applied to a turf.
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var/build_type = null
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var/uses_charge = 0
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@@ -209,6 +211,7 @@
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return 0
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/// Creates a new stack with the specified amount.
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// todo: refactor and combine /change_stack into here
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/obj/item/stack/proc/split(tamount)
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if (!amount)
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return null
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@@ -219,7 +222,8 @@
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var/orig_amount = src.amount
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if (transfer && src.use(transfer))
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var/obj/item/stack/newstack = new src.type(loc, transfer, FALSE)
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var/make_type = isnull(split_type)? type : split_type
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var/obj/item/stack/newstack = new make_type(loc, transfer, FALSE)
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newstack.color = color
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if (prob(transfer/orig_amount * 100))
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transfer_fingerprints_to(newstack)
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@@ -332,10 +336,12 @@
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to_chat(user, SPAN_NOTICE("You take [stackmaterial] sheets out of the stack"))
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return TRUE
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// todo: refactor and combine with /split
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/obj/item/stack/proc/change_stack(mob/user, amount)
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if(!use(amount, TRUE, FALSE))
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return FALSE
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var/obj/item/stack/F = new type(user? user : drop_location(), amount, FALSE)
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var/make_type = isnull(split_type)? type : split_type
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var/obj/item/stack/F = new make_type(user? user : drop_location(), amount, FALSE)
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. = F
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F.copy_evidences(src)
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if(user)
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@@ -133,7 +133,6 @@
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icon_state = "knuckledusters"
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materials = list(MAT_STEEL = 500)
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attack_verb = list("punched", "beaten", "struck")
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clothing_flags = CLOTHING_THICK_MATERIAL
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siemens_coefficient = 1
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fingerprint_chance = 100
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overgloves = 1
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@@ -2,7 +2,7 @@
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name = "helmet"
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desc = "Standard headgear. Protects well enough against a wide range of attacks."
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icon_state = "helmet"
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clothing_flags = CLOTHING_THICK_MATERIAL
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clothing_flags = CLOTHING_THICK_MATERIAL | CLOTHING_INJECTION_PORT
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valid_accessory_slots = ACCESSORY_SLOT_HELM_C|ACCESSORY_SLOT_HELM_R
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restricted_accessory_slots = ACCESSORY_SLOT_HELM_C|ACCESSORY_SLOT_HELM_R
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armor_type = /datum/armor/station/medium
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@@ -130,7 +130,7 @@
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name = "explorer hood"
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desc = "An armoured hood for exploring harsh environments."
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icon_state = "explorer"
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clothing_flags = CLOTHING_THICK_MATERIAL
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clothing_flags = CLOTHING_THICK_MATERIAL | CLOTHING_INJECTION_PORT
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min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
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siemens_coefficient = 0.9
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armor_type = /datum/armor/exploration/soft
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@@ -140,7 +140,7 @@
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desc = "An armoured hood for mining in harsh environments."
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icon = 'icons/clothing/suit/mining.dmi'
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icon_state = "minehood"
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clothing_flags = CLOTHING_THICK_MATERIAL
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clothing_flags = CLOTHING_THICK_MATERIAL | CLOTHING_INJECTION_PORT
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worn_render_flags = WORN_RENDER_SLOT_ONE_FOR_ALL
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min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
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siemens_coefficient = 0.9
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@@ -152,7 +152,7 @@
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desc = "A baggy hood smeared with some kind of waxy substance. Up close, what appeared to be burlap is revealed to actually be tanned skin."
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icon = 'icons/clothing/suit/antag/heretic.dmi'
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icon_state = "eldritchhood"
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clothing_flags = CLOTHING_THICK_MATERIAL
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clothing_flags = CLOTHING_THICK_MATERIAL | CLOTHING_INJECTION_PORT
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siemens_coefficient = 0.9
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armor_type = /datum/armor/lavaland/eldritch
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worn_render_flags = WORN_RENDER_SLOT_ONE_FOR_ALL
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@@ -236,7 +236,7 @@
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icon = 'icons/obj/clothing/spacesuits.dmi'
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icon_state = "deathsquad"
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armor_type = /datum/armor/station/heavy
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clothing_flags = CLOTHING_THICK_MATERIAL
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clothing_flags = CLOTHING_THICK_MATERIAL | CLOTHING_INJECTION_PORT
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inv_hide_flags = BLOCKHAIR
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siemens_coefficient = 0.7
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@@ -247,7 +247,7 @@
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icon_state = "helmet"
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valid_accessory_slots = (ACCESSORY_SLOT_HELM_C)
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restricted_accessory_slots = (ACCESSORY_SLOT_HELM_C)
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clothing_flags = CLOTHING_THICK_MATERIAL
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clothing_flags = CLOTHING_THICK_MATERIAL | CLOTHING_INJECTION_PORT
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armor_type = /datum/armor/station/medium
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siemens_coefficient = 0.7
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@@ -258,7 +258,7 @@
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icon_state = "helmet"
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valid_accessory_slots = (ACCESSORY_SLOT_HELM_C)
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restricted_accessory_slots = (ACCESSORY_SLOT_HELM_C)
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clothing_flags = CLOTHING_THICK_MATERIAL
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clothing_flags = CLOTHING_THICK_MATERIAL | CLOTHING_INJECTION_PORT
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armor_type = /datum/armor/station/medium
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siemens_coefficient = 0.7
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starting_accessories = list(/obj/item/clothing/accessory/armor/helmcover/navy)
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@@ -5,7 +5,7 @@
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desc = "Standard pilot gear. Protects the head from impacts."
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icon_state = "pilot_helmet1"
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item_icons = list(SLOT_ID_HEAD = 'icons/mob/clothing/pilot_helmet.dmi')
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clothing_flags = CLOTHING_THICK_MATERIAL
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clothing_flags = CLOTHING_THICK_MATERIAL | CLOTHING_INJECTION_PORT
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armor_type = /datum/armor/exploration/space/pilot
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inv_hide_flags = HIDEEARS
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cold_protection = HEAD
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@@ -32,7 +32,7 @@
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/obj/item/clothing/suit/space/vox
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w_class = ITEMSIZE_NORMAL
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atom_flags = PHORONGUARD
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clothing_flags = CLOTHING_THICK_MATERIAL
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clothing_flags = CLOTHING_THICK_MATERIAL | CLOTHING_INJECTION_PORT
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allowed = list(/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs,/obj/item/tank)
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armor_type = /datum/armor/vox/space/armored
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siemens_coefficient = 0.2
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@@ -44,7 +44,7 @@
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armor_type = /datum/armor/vox/space/armored
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siemens_coefficient = 0.2
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atom_flags = PHORONGUARD
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clothing_flags = CLOTHING_THICK_MATERIAL | ALLOWINTERNALS
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clothing_flags = CLOTHING_THICK_MATERIAL | CLOTHING_INJECTION_PORT | ALLOWINTERNALS
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inv_hide_flags = 0
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species_restricted = list(SPECIES_VOX)
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@@ -42,7 +42,7 @@
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icon_state = "deathsquad"
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item_state_slots = list(SLOT_ID_RIGHT_HAND = "syndicate-helm-black-red", SLOT_ID_LEFT_HAND = "syndicate-helm-black-red")
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armor_type = /datum/armor/centcom/deathsquad
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clothing_flags = CLOTHING_THICK_MATERIAL
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clothing_flags = CLOTHING_THICK_MATERIAL | CLOTHING_INJECTION_PORT
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inv_hide_flags = BLOCKHAIR
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siemens_coefficient = 0.6
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@@ -7,7 +7,7 @@
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icon_state = "space"
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desc = "A special helmet designed for work in a hazardous, low-pressure environment."
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atom_flags = PHORONGUARD
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clothing_flags = CLOTHING_THICK_MATERIAL | CLOTHING_INJECTION_PORT | ALLOWINTERNALS | ALLOW_SURVIVALFOOD
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clothing_flags = CLOTHING_THICK_MATERIAL | CLOTHING_INJECTION_PORT | CLOTHING_INJECTION_PORT | ALLOWINTERNALS | ALLOW_SURVIVALFOOD
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permeability_coefficient = 0.01
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armor_type = /datum/armor/general/space
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inv_hide_flags = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
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@@ -23,7 +23,7 @@
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valid_accessory_slots = null
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weight = ITEM_WEIGHT_SOFTSUIT_HELMET
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encumbrance = ITEM_ENCUMBRANCE_SOFTSUIT_HELMET
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var/obj/machinery/camera/camera
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var/list/camera_networks
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@@ -72,7 +72,7 @@
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.02
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atom_flags = PHORONGUARD
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clothing_flags = CLOTHING_THICK_MATERIAL | CLOTHING_INJECTION_PORT
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clothing_flags = CLOTHING_THICK_MATERIAL | CLOTHING_INJECTION_PORT | CLOTHING_INJECTION_PORT
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body_cover_flags = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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allowed = list(/obj/item/flashlight,/obj/item/tank/emergency/oxygen,/obj/item/suit_cooling_unit)
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armor_type = /datum/armor/general/space
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@@ -1,7 +1,7 @@
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/obj/item/clothing/suit/armor
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allowed = list(/obj/item/gun/ballistic/sec/flash, /obj/item/gun/energy,/obj/item/reagent_containers/spray/pepper,/obj/item/gun/ballistic,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/handcuffs,/obj/item/flashlight/maglight,/obj/item/clothing/head/helmet)
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body_cover_flags = UPPER_TORSO|LOWER_TORSO
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clothing_flags = CLOTHING_THICK_MATERIAL
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clothing_flags = CLOTHING_THICK_MATERIAL | CLOTHING_INJECTION_PORT
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valid_accessory_slots = (\
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ACCESSORY_SLOT_OVER\
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|ACCESSORY_SLOT_MEDAL\
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@@ -140,7 +140,7 @@
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item_state_slots = list(SLOT_ID_RIGHT_HAND = "swat", SLOT_ID_LEFT_HAND = "swat")
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.01
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clothing_flags = CLOTHING_THICK_MATERIAL
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clothing_flags = CLOTHING_THICK_MATERIAL | CLOTHING_INJECTION_PORT
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body_cover_flags = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
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allowed = list(/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/handcuffs,/obj/item/tank/emergency/oxygen,/obj/item/clothing/head/helmet)
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encumbrance = ITEM_ENCUMBRANCE_ARMOR_HEAVY + ITEM_ENCUMBRANCE_ARMOR_HEAVY_BOOTS + ITEM_ENCUMBRANCE_ARMOR_HEAVY_GLOVES
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@@ -309,7 +309,7 @@
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allowed = list(/obj/item/gun,/obj/item/reagent_containers/spray/pepper,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/handcuffs,/obj/item/flashlight/maglight,/obj/item/clothing/head/helmet)
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body_cover_flags = UPPER_TORSO|LOWER_TORSO
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clothing_flags = CLOTHING_THICK_MATERIAL
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clothing_flags = CLOTHING_THICK_MATERIAL | CLOTHING_INJECTION_PORT
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cold_protection = UPPER_TORSO|LOWER_TORSO
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min_cold_protection_temperature = ARMOR_MIN_COLD_PROTECTION_TEMPERATURE
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@@ -9,7 +9,7 @@
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body_cover_flags = HEAD|FACE|EYES
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siemens_coefficient = 0.9
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atom_flags = PHORONGUARD
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clothing_flags = CLOTHING_THICK_MATERIAL | ALLOW_SURVIVALFOOD
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clothing_flags = CLOTHING_THICK_MATERIAL | CLOTHING_INJECTION_PORT | ALLOW_SURVIVALFOOD
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encumbrance
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/obj/item/clothing/suit/bio_suit
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@@ -26,7 +26,7 @@
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inv_hide_flags = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL|HIDETIE|HIDEHOLSTER
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siemens_coefficient = 0.9
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atom_flags = PHORONGUARD
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clothing_flags = CLOTHING_THICK_MATERIAL
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clothing_flags = CLOTHING_THICK_MATERIAL | CLOTHING_INJECTION_PORT
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//Standard biosuit, orange stripe
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/obj/item/clothing/head/bio_hood/general
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@@ -104,7 +104,7 @@
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body_cover_flags = HEAD|FACE|EYES
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siemens_coefficient = 0.9
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atom_flags = PHORONGUARD
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clothing_flags = CLOTHING_THICK_MATERIAL | ALLOW_SURVIVALFOOD
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clothing_flags = CLOTHING_THICK_MATERIAL | CLOTHING_INJECTION_PORT | ALLOW_SURVIVALFOOD
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/obj/item/clothing/suit/beekeeper
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name = "beekeeping suit"
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@@ -120,4 +120,4 @@
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inv_hide_flags = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL|HIDETIE|HIDEHOLSTER
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siemens_coefficient = 0.9
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atom_flags = PHORONGUARD
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clothing_flags = CLOTHING_THICK_MATERIAL
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clothing_flags = CLOTHING_THICK_MATERIAL | CLOTHING_INJECTION_PORT
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@@ -430,7 +430,7 @@
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icon_state = "explorer"
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item_state = "explorer"
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atom_flags = PHORONGUARD
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clothing_flags = CLOTHING_THICK_MATERIAL
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clothing_flags = CLOTHING_THICK_MATERIAL | CLOTHING_INJECTION_PORT
|
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body_cover_flags = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
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min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
|
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cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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@@ -456,7 +456,7 @@
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icon_state = "miner"
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atom_flags = PHORONGUARD
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worn_render_flags = WORN_RENDER_SLOT_ONE_FOR_ALL
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clothing_flags = CLOTHING_THICK_MATERIAL
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clothing_flags = CLOTHING_THICK_MATERIAL | CLOTHING_INJECTION_PORT
|
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body_cover_flags = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
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min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
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cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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@@ -483,7 +483,7 @@
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desc = "A billowing garment that seeps a thick, waxy substance. Upon closer inspection this outfit is crafted out of tanned skin, the ritual icons and spells drawn onto it having been tattooed before removal."
|
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icon = 'icons/clothing/suit/antag/heretic.dmi'
|
||||
icon_state = "eldritcharmor"
|
||||
clothing_flags = CLOTHING_THICK_MATERIAL
|
||||
clothing_flags = CLOTHING_THICK_MATERIAL | CLOTHING_INJECTION_PORT
|
||||
inv_hide_flags = HIDEHOLSTER
|
||||
item_state_slots = list(SLOT_ID_RIGHT_HAND = "brown_jacket", SLOT_ID_LEFT_HAND = "brown_jacket")
|
||||
action_button_name = "Toggle Eldritch Hood"
|
||||
|
||||
@@ -286,6 +286,8 @@
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var/resist_time = 4 MINUTES
|
||||
|
||||
/obj/item/clothing/suit/straight_jacket/can_unequip(mob/M, slot, mob/user, flags)
|
||||
if(flags & INV_OP_FORCE)
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||||
return TRUE
|
||||
if(flags & INV_OP_DISALLOW_DELAY)
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||||
return FALSE
|
||||
. = ..()
|
||||
|
||||
@@ -78,7 +78,7 @@
|
||||
icon_state = "rad"
|
||||
desc = "A hood with radiation protective properties. Label: Made with lead, do not eat insulation"
|
||||
inv_hide_flags = BLOCKHAIR
|
||||
clothing_flags = CLOTHING_THICK_MATERIAL
|
||||
clothing_flags = CLOTHING_THICK_MATERIAL | CLOTHING_INJECTION_PORT
|
||||
body_cover_flags = HEAD|FACE|EYES
|
||||
armor_type = /datum/armor/general/radsuit
|
||||
weight = ITEM_WEIGHT_ARMOR_BIORAD_SUIT_HELMET
|
||||
@@ -96,5 +96,5 @@
|
||||
weight = ITEM_WEIGHT_ARMOR_BIORAD_SUIT
|
||||
armor_type = /datum/armor/general/radsuit
|
||||
inv_hide_flags = HIDEJUMPSUIT|HIDETAIL|HIDETIE|HIDEHOLSTER
|
||||
clothing_flags = CLOTHING_THICK_MATERIAL
|
||||
clothing_flags = CLOTHING_THICK_MATERIAL | CLOTHING_INJECTION_PORT
|
||||
encumbrance = ITEM_ENCUMBRANCE_ARMOR_BIORAD_SUIT
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
/obj/item/clothing/head/helmet/space/hardsuit
|
||||
name = "helmet"
|
||||
atom_flags = PHORONGUARD
|
||||
clothing_flags = CLOTHING_THICK_MATERIAL | ALLOW_SURVIVALFOOD | CLOTHING_IGNORE_BELTLINK | CLOTHING_IGNORE_DELIMB | ALLOWINTERNALS
|
||||
clothing_flags = CLOTHING_THICK_MATERIAL | CLOTHING_INJECTION_PORT | ALLOW_SURVIVALFOOD | CLOTHING_IGNORE_BELTLINK | CLOTHING_IGNORE_DELIMB | ALLOWINTERNALS
|
||||
inv_hide_flags = HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
|
||||
body_cover_flags = HEAD|FACE|EYES
|
||||
heat_protection = HEAD|FACE|EYES
|
||||
@@ -48,7 +48,7 @@
|
||||
|
||||
/obj/item/clothing/gloves/gauntlets/hardsuit
|
||||
name = "gauntlets"
|
||||
clothing_flags = CLOTHING_THICK_MATERIAL | CLOTHING_IGNORE_BELTLINK | CLOTHING_IGNORE_DELIMB
|
||||
clothing_flags = CLOTHING_THICK_MATERIAL | CLOTHING_INJECTION_PORT | CLOTHING_IGNORE_BELTLINK | CLOTHING_IGNORE_DELIMB
|
||||
atom_flags = PHORONGUARD
|
||||
body_cover_flags = HANDS
|
||||
heat_protection = HANDS
|
||||
@@ -131,7 +131,7 @@
|
||||
|
||||
//Flags
|
||||
body_cover_flags = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
clothing_flags = CLOTHING_THICK_MATERIAL | CLOTHING_IGNORE_BELTLINK | CLOTHING_IGNORE_DELIMB
|
||||
clothing_flags = CLOTHING_THICK_MATERIAL | CLOTHING_INJECTION_PORT | CLOTHING_IGNORE_BELTLINK | CLOTHING_IGNORE_DELIMB
|
||||
cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
atom_flags = PHORONGUARD
|
||||
inv_hide_flags = HIDEJUMPSUIT|HIDETAIL
|
||||
@@ -229,7 +229,7 @@
|
||||
|
||||
/obj/item/clothing/head/lightrig
|
||||
name = "mask"
|
||||
clothing_flags = CLOTHING_THICK_MATERIAL | ALLOWINTERNALS | CLOTHING_IGNORE_BELTLINK | CLOTHING_IGNORE_DELIMB
|
||||
clothing_flags = CLOTHING_THICK_MATERIAL | CLOTHING_INJECTION_PORT | ALLOWINTERNALS | CLOTHING_IGNORE_BELTLINK | CLOTHING_IGNORE_DELIMB
|
||||
atom_flags = PHORONGUARD
|
||||
body_cover_flags = HEAD|FACE|EYES
|
||||
heat_protection = HEAD|FACE|EYES
|
||||
@@ -239,7 +239,7 @@
|
||||
name = "suit"
|
||||
allowed = list(/obj/item/flashlight)
|
||||
inv_hide_flags = HIDEJUMPSUIT
|
||||
clothing_flags = CLOTHING_THICK_MATERIAL | CLOTHING_IGNORE_BELTLINK | CLOTHING_IGNORE_DELIMB
|
||||
clothing_flags = CLOTHING_THICK_MATERIAL | CLOTHING_INJECTION_PORT | CLOTHING_IGNORE_BELTLINK | CLOTHING_IGNORE_DELIMB
|
||||
atom_flags = PHORONGUARD
|
||||
body_cover_flags = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
@@ -256,7 +256,7 @@
|
||||
|
||||
/obj/item/clothing/gloves/gauntlets/lightrig
|
||||
name = "gloves"
|
||||
clothing_flags = CLOTHING_THICK_MATERIAL | CLOTHING_IGNORE_BELTLINK | CLOTHING_IGNORE_DELIMB
|
||||
clothing_flags = CLOTHING_THICK_MATERIAL | CLOTHING_INJECTION_PORT | CLOTHING_IGNORE_BELTLINK | CLOTHING_IGNORE_DELIMB
|
||||
atom_flags = PHORONGUARD
|
||||
species_restricted = null
|
||||
body_cover_flags = HANDS
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
emp_protection = 10
|
||||
encumbrance = ITEM_ENCUMBRANCE_LEGACY_RIG_LIGHT
|
||||
offline_encumbrance = ITEM_ENCUMBRANCE_LEGACY_RIG_LIGHT * 2
|
||||
clothing_flags = CLOTHING_THICK_MATERIAL
|
||||
clothing_flags = CLOTHING_THICK_MATERIAL | CLOTHING_INJECTION_PORT
|
||||
offline_vision_restriction = 0
|
||||
|
||||
chest_type = /obj/item/clothing/suit/space/hardsuit/light
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon_state = "vox_rig"
|
||||
armor_type = /datum/armor/hardsuit/vox
|
||||
atom_flags = PHORONGUARD
|
||||
clothing_flags = CLOTHING_THICK_MATERIAL
|
||||
clothing_flags = CLOTHING_THICK_MATERIAL | CLOTHING_INJECTION_PORT
|
||||
siemens_coefficient = 0.2
|
||||
allowed = list(
|
||||
/obj/item/gun,
|
||||
|
||||
@@ -25,8 +25,8 @@
|
||||
desc = "A Roboticist maintains and repairs the station's synthetics, including crew with prosthetic limbs. \
|
||||
They can also assist the station by producing simple robots and even pilotable exosuits."
|
||||
alt_titles = list(
|
||||
"Biomechanical Technician" = /datum/prototype/struct/alt_title/biomech,
|
||||
"Mechatronic Technician" = /datum/prototype/struct/alt_title/mech_tech,
|
||||
"Biomechanical Engineer" = /datum/prototype/struct/alt_title/biomech,
|
||||
"Mechatronic Engineer" = /datum/prototype/struct/alt_title/mech_tech,
|
||||
"Artificer-Biotechnicist" = /datum/prototype/struct/alt_title/artificer_biotechnicist
|
||||
)
|
||||
|
||||
|
||||
@@ -34,15 +34,15 @@
|
||||
access = ACCESS_ENGINEERING_MAIN
|
||||
cost = 250
|
||||
p_drain = 0.025
|
||||
var/datum/nano_module/alarm_monitor/engineering/arscreen
|
||||
var/datum/tgui_module_old/alarm_monitor/engineering/nif/arscreen
|
||||
|
||||
/datum/nifsoft/alarmmonitor/New()
|
||||
..()
|
||||
arscreen = new(nif)
|
||||
|
||||
/datum/nifsoft/alarmmonitor/Destroy()
|
||||
QDEL_NULL(arscreen)
|
||||
return ..()
|
||||
QDEL_NULL(arscreen)
|
||||
return ..()
|
||||
|
||||
/datum/nifsoft/alarmmonitor/activate()
|
||||
if((. = ..()))
|
||||
|
||||
@@ -975,6 +975,7 @@ GLOBAL_LIST_INIT(possible_cable_coil_colours, list(
|
||||
slot_flags = SLOT_BELT
|
||||
attack_verb = list("whipped", "lashed", "disciplined", "flogged")
|
||||
stacktype = null
|
||||
split_type = /obj/item/stack/cable_coil
|
||||
tool_speed = 0.25
|
||||
|
||||
/obj/item/stack/cable_coil/alien/Initialize(mapload, new_amount, merge, param_color)
|
||||
@@ -994,34 +995,10 @@ GLOBAL_LIST_INIT(possible_cable_coil_colours, list(
|
||||
return 1
|
||||
|
||||
/obj/item/stack/cable_coil/alien/use() //It's endless
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/obj/item/stack/cable_coil/alien/add() //Still endless
|
||||
return 0
|
||||
|
||||
/obj/item/stack/cable_coil/alien/update_wclass()
|
||||
return 0
|
||||
|
||||
/obj/item/stack/cable_coil/alien/split(tamount)
|
||||
return null // no split
|
||||
|
||||
/obj/item/stack/cable_coil/alien/attack_hand(mob/user, list/params)
|
||||
if (user.get_inactive_held_item() == src)
|
||||
var/N = input("How many units of wire do you want to take from [src]? You can only take up to [amount] at a time.", "Split stacks", 1) as num|null
|
||||
if(N && N <= amount)
|
||||
var/obj/item/stack/cable_coil/CC = new/obj/item/stack/cable_coil(user.loc)
|
||||
CC.amount = N
|
||||
CC.update_icon()
|
||||
to_chat(user,"<font color=#4F49AF>You take [N] units of wire from the [src].</font>")
|
||||
if (CC)
|
||||
user.put_in_hands(CC)
|
||||
src.add_fingerprint(user)
|
||||
CC.add_fingerprint(user)
|
||||
spawn(0)
|
||||
if (src && usr.machine==src)
|
||||
src.interact(usr)
|
||||
else
|
||||
return
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
@@ -158,27 +158,27 @@
|
||||
block_flags |= (I.clothing_flags & (CLOTHING_THICK_MATERIAL | CLOTHING_INJECTION_PORT))
|
||||
// got all coverage, proceed.
|
||||
var/delay = injection_time
|
||||
if(block_flags & CLOTHING_THICK_MATERIAL)
|
||||
if(block_flags & CLOTHING_INJECTION_PORT)
|
||||
if(isnull(thick_add_time))
|
||||
user.action_feedback(SPAN_WARNING("[src] is not compatible with injection ports!"), src)
|
||||
return FALSE
|
||||
delay += port_add_time
|
||||
// todo: 'friendly name' so limbs can stay concealed of their true names while under clothing?
|
||||
inject_message = SPAN_NOTICE("[user] starts to search for an injection port on [target]'s [limb.name].")
|
||||
else if(block_flags & CLOTHING_THICK_MATERIAL)
|
||||
if(isnull(thick_add_time))
|
||||
user.action_feedback(SPAN_WARNING("[src] can't [inject_verb] through something that thick!"), src)
|
||||
return FALSE
|
||||
delay += thick_add_time
|
||||
// todo: 'friendly name' so limbs can stay concealed of their true names while under clothing?
|
||||
inject_message = SPAN_WARNING("[user] starts to dig [src] up against [target]'s [limb]!")
|
||||
else if(block_flags & CLOTHING_INJECTION_PORT)
|
||||
if(isnull(thick_add_time))
|
||||
user.action_feedback(SPAN_WARNING("[src] is not compatible with injection ports!"), src)
|
||||
return FALSE
|
||||
delay += port_add_time
|
||||
// todo: 'friendly name' so limbs can stay concealed of their true names while under clothing?
|
||||
inject_message = SPAN_NOTICE("[user] starts to search for an injection port on [target]'s [limb].")
|
||||
if(target.a_intent != INTENT_HELP)
|
||||
if(isnull(resist_add_time))
|
||||
user.action_feedback(SPAN_WARNING("[src] is not capable of aligning while [target] is resisting! (Non-help intent)"), src)
|
||||
return FALSE
|
||||
delay += resist_add_time
|
||||
// todo: 'friendly name' so limbs can stay concealed of their true names while under clothing?
|
||||
inject_message = SPAN_WARNING("[user] starts to intrusively align [src] up against [target]'s [limb]!")
|
||||
inject_message = SPAN_WARNING("[user] starts to intrusively align [src] up against [target]'s [limb.name]!")
|
||||
if(!silent)
|
||||
user.visible_action_feedback(
|
||||
target = target,
|
||||
|
||||
@@ -100,13 +100,14 @@ export const MaterialRender = (props: MaterialRenderProps, context) => {
|
||||
<Stack.Item key={id}>
|
||||
<Stack vertical align="center">
|
||||
<Stack.Item>
|
||||
<Sprite
|
||||
sheet={MATERIAL_SPRITESHEET_NAME}
|
||||
sizeKey={MATERIAL_SPRITESHEET_SIZEKEY}
|
||||
style={{ transform: `scale(${scale})` }}
|
||||
prefix="stack"
|
||||
sprite={props.materialContext.materials[id].iconKey} />
|
||||
<Tooltip position="bottom" content={`${toTitleCase(props.materialContext.materials[id].name)}`} />
|
||||
<Tooltip position="bottom" content={`${toTitleCase(props.materialContext.materials[id].name)}`}>
|
||||
<Sprite
|
||||
sheet={MATERIAL_SPRITESHEET_NAME}
|
||||
sizeKey={MATERIAL_SPRITESHEET_SIZEKEY}
|
||||
style={{ transform: `scale(${scale})` }}
|
||||
prefix="stack"
|
||||
sprite={props.materialContext.materials[id].iconKey} />
|
||||
</Tooltip>
|
||||
</Stack.Item>
|
||||
<Stack.Item>
|
||||
{renderMaterialAmount(amt)}
|
||||
|
||||
Reference in New Issue
Block a user