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let's change a proc name
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@@ -118,7 +118,7 @@
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// Also spawn doors and loot.
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if(value == SD_DOOR_TILE)
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var/obj/structure/S = new door_type(T, auto_open_doors)
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S.set_dir(spawn_dir)
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S.setDir(spawn_dir)
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else if(value == SD_SUPPLY_TILE)
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get_spawned_drop(T)
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