yeah turns out gun refactor wasn't done
- adds proper chamber handling
- fixes a lot of ballistic guns
- temporarily disables a lot of bolt handling
- refactors microbatteries
- fixes shotguns
this is a quick one
makes them less code copypaste-y and easier to modify in the future as
i'll want to do some experimentation on the system when we start
reworking explo
--Do not testmerge yet! PR was made so Kev can work on it as well.--
## About The Pull Request
After a discussion with the lore team, changes were proposed to
Shadekin, both for their lore and their mechanics. This PR will do the
necessary changes.
## Why It's Good For The Game
These changes are tied to the lore of the species, as well as to the
wishes and limitations that the lore team asked for them.
## Changelog
🆑
add: Pocket Dimension ability for Shadekin and Crewkin, a small storage.
change: Adjust all lore texts in code to fit the new Shadekin lore.
/🆑
---------
Co-authored-by: silicons <2003111+silicons@users.noreply.github.com>
## About The Pull Request
adds generic system for atom health / integrity / damage
everything that isn't flagged with not-bludgeonable can, well, now be
bludgeoned.
## Why It's Good For The Game
more interactive game world through the means of making people able to
break Everything.
## Changelog
🆑
add: atom damage - (almost) everything is now breakable.
refactor: new /atom level materials system
refactor: a lot of the combat system / click code
refactor: melee attack styles
/🆑
---------
Co-authored-by: silicons <no@you.cat>