- all cells in the game are now small, medium, large
- super, hyper capacity cells, device, and weapon cells are all removed
- cells now have standardized variants, some of which are printable by
R&D
- energy weapons rebalanced
- **advanced energy guns and stun revolvers removed** - use the new
modular weapon system and microfission cells.
---------
Co-authored-by: silicons <silicons@silicons.dev>
This is largely just synchronizing ZM with the latest upstream version,
though I also renamed SSzmimic to make updates like this easier.
Changes:
- It is no longer possible to outrun Z-Mimic, except now without the
cost of doubling ZM init time.
- `ZMM_LOOKBESIDE` is now supported to handle wide mobs as well as long
mobs. Use `ZMM_WIDE_LOAD` for both wide and long, such as scaled up
atoms.
- It is now possible for a turf to override its Z-Mimic appearance.
- `MZ_TERMINATOR` can now be specified to cause a turf to act as the
bottom of a ZM stack.
- `MZ_NO_SHADOW` can be specified to opt out of Z-M's darkening effect,
though lighting copy and AO are still active.
- Some bugs in layering caused by atoms moving up or down z-levels have
been fixed.
- Z-Mimic now has a basic performance profiler.
- ZM appearance fixup no longer breaks underlays.
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
Finally figured out something I liked for bitmask smoothed AO.
Yes I profiled it and this is indeed faster.
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
Z-Mimic is nice.
Currently just SSao atm, why SSao? Filter-based ao doesn't really work
with Z-Mimic
O7 Lighting cause I got tired of trying to make ours work with this. But
hey, we got directional lights now so that's cool.
🆑 @Zandario & @Lohikar
add: SSzmimic
add: O7 Lighting
add: SSao
del: SSopenspace
tweak: Lights now can shine in angles between 0 and 180
/🆑
Co-authored-by: Lohikar <lohikar@protonmail.com>
* start
* stuff
* stuff
* rm
* gotta be fucking kidding me i hate byond
* a
* a
* sigh i just remmebered why i didn't do that
* a
* a
* stub
* Shadowcast
* Shadowcast
* Shadowcast
* uh oh
* uh oh
* Wild
* Wild
* Wild
* automata stuff
* stuff
* let's go
* that
* that
* fixes
* fix
* fxies
* fixes
* that works
* diagonals
* diagonals
* diagonals
* diagonals
* diagonals
* diagonals
* diagonals
* diagonals
* diagonals
* diagonals
* diagonals
* wild
* wild
* i hate lummox
* ihate you byond
* wow.
* refactor that
* why
* fix
* mistakes
* thank you bhijn
* wild
* i'm an idiot
* adjust
* adjust
* that
* blacklist that too
* what if we
* Fix
* fin
Co-authored-by: fake_vm_user <fake_vm_user>
* files
* obj
* mass ports
* ah
* wack
* that
* todo refactor ui intieract calls jfc
* all
* test case
* compile
* compile
* auxtools time
* wack
* debugger hook
* I LOVE YOU SPACEMANIAC THE DEBUGGER JUST SAVED MY LIFE