651 Commits
Author SHA1 Message Date
LohikarandGitHub 38c2b01f8e zm: Fix automangle (#7590) 2026-05-28 18:04:14 +02:00
siliconsandGitHub 8691debec5 fixes extreme planet lighting lag (#7554) 2026-03-29 21:33:23 +02:00
935126228a [IDB IGNORE] [MDB IGNORE] entirely rewrites mirrors and throws out old resleeving backend (#7446)
Co-authored-by: silicons <silicons@silicons.dev>
2026-02-24 09:41:30 +01:00
fb432cd41a airlocks 2.0 (#6593)
Co-authored-by: silicons <silicons@silicons.dev>
2026-02-24 09:41:01 +01:00
siliconsandGitHub c07901dbc7 Fixes early transfers, round time is now not going to pass until the round starts (#7525)
we never checked if the round began before calling round time

closes #7524 
closes #7523
2026-02-18 12:40:43 +00:00
27553ac31b repaths spiderlings/vines to structures instead of effects (#7530)
- spider webs / vines should never have been effects in the first place
- spiderlings should probably just be mobs at some point lol

---------

Co-authored-by: Zandario <zandarioh@gmail.com>
2026-02-18 12:40:19 +00:00
siliconsandGitHub d9c07d29e4 you look at your ARM and sigh (#7532)
enable debugging being called twice specifically on my system
(apparently adri and CI/CD and the actual fucking server doesn't give a
shit) explodes DD

yay.
2026-02-14 12:31:35 +01:00
Letter NandGitHub c93e2c7679 tracy (proper this time) and debugger (#7496)
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## About The Pull Request
port genisis proc from tg, also tracy & debugger is boxed in their own
datums.
also explode world.dm
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merg
https://github.com/Citadel-Station-13/Citadel-Station-13-RP/pull/7495
and
https://github.com/Citadel-Station-13/Citadel-Station-13-RP/pull/7497
before this one
2026-02-11 12:26:19 -05:00
Letter NandGitHub d50ea14baa effect cleanup (#7502)
yeah, also updates emissive blockers
2026-01-27 12:44:16 -05:00
Letter NandGitHub fed38ec2c8 update tgs commands (#7511) 2026-01-26 10:52:19 -08:00
Letter NandGitHub 7d004f3ff8 update rustg (#7497) 2026-01-26 10:51:59 -08:00
0557800d31 sync tools & ci (#7449)
title

---------

Co-authored-by: silicons <2003111+silicons@users.noreply.github.com>
2026-01-24 19:42:25 +00:00
Letter NandGitHub b378375888 update blueprints (#7499)
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## About The Pull Request
title, robots also get to see the blueprints now
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## Why It's Good For The Game

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## Changelog

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🆑
tweak: updated blueprints, engi module robots now get blueprints as well
/🆑

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2026-01-24 14:34:39 -05:00
siliconsandGitHub 6144b87b9a [IDB IGNORE] [MDB IGNORE] orbital support update 1 / 3 (#7361) 2026-01-20 14:46:22 +01:00
siliconsandGitHub ed13d94b40 processing subsystem update (#7489)
- processing subsystems now declare time as second intervals
- adds missing stat tag
- MC now respects abstract type for subsystems (even if we don't use it
lol)
2026-01-17 00:52:42 +00:00
siliconsandGitHub c93dd0afe6 virtual level helpers for mapping subsystem (#7488)
used to go in directions when levels are stitched together across
z-levels
2026-01-16 23:57:55 +00:00
Letter NandGitHub 37c6a7d1fc time, is it really that time (#7482)
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## About The Pull Request
update time related procs & glob too (i was originally targeting that
lmao).
also **stop** using byondtime for sql stuff, we have `NOW()`!!
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## Changelog

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2026-01-13 22:06:30 -05:00
b4a124e557 [IDB IGNORE] cyborg refactor: icons, chassis, modules base (#6929)
- separates the composition of cyborgs into modules, iconsets, chassis,
upgrades
- modules / chassis atm can provide items, so can upgrades; in the
future we will want to probably generalize the item API a bit so
components can work
- chassis now can (unimplemented) easily be made to give different stats
- reorganizes all the cyborg sprites
- adds generalized item mounts with redirection support and tears out
legacy cyborg items
- entirely rebalances modules & writes some new lawsets in for future
use

---------

Co-authored-by: silicons <silicons@silicons.dev>
2026-01-13 18:39:38 +00:00
Letter NandGitHub 1100713c15 update stoplag, filters (not visual) & add baloon_alert (#7467)
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## About The Pull Request
i need bloons alert for later (also go use it for telegraphing state
changes to the user)
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🆑
code: add baloon alerts
code: update stoplag
code: unbox sorts (back to 1 file)
/🆑

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2026-01-08 01:37:13 -05:00
b1029a24f8 Power Cell Rework + Energy Weapon Rebalance (& misc changes) (#7438)
- all cells in the game are now small, medium, large
- super, hyper capacity cells, device, and weapon cells are all removed
- cells now have standardized variants, some of which are printable by
R&D
- energy weapons rebalanced
- **advanced energy guns and stun revolvers removed** - use the new
modular weapon system and microfission cells.

---------

Co-authored-by: silicons <silicons@silicons.dev>
2025-12-24 12:15:01 +01:00
siliconsandGitHub 60db51850c experimental gc / init fixes and optimizations, and fixes emotes (#7431) 2025-12-15 09:13:19 +01:00
siliconsandGitHub 6736ce43d5 bugfixes 3 (#7414) 2025-12-12 18:53:15 +01:00
Timothy TeakettleandGitHub 3203930215 add support for holiday locked vending machine products (#7415)
## About The Pull Request
add support for holiday locked vending machine products
also removes the old holiday system, moving all holidays in it to the
newer system
and lets you set if a holiday should be announced or not

## Why It's Good For The Game
someone asked for it

## Changelog

🆑
add: add support for holiday locked vending machine products
🆑
2025-12-12 00:56:40 -05:00
siliconsandGitHub 3492998c87 fixes a few bugs, rewrites station time system (#7402)
see tin

fixes tgs4 scripts for linux too and updates them
2025-11-21 10:20:07 -07:00
siliconsandGitHub 21883078ce /datum/emote - emote refactor, adds vocal cues (#6725)
datumizes and standardizes all emotes because that file is in the
fucking way of my saycode rewrite
adds vocal cues
2025-11-14 23:54:43 +01:00
4ab234f10c maploader / overmaps update - struct system, overmaps location bindings, misc backend improvements (#6403)
tl;dr level collections that can easily be logically restructured/moved
as necessary

will eventually be used for radio and overmaps location resolution.

this is the last part of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP/pull/4841
that has not yet been integrated.
this will be a draft for a while.

---------

Co-authored-by: LetterN <24603524+LetterN@users.noreply.github.com>
2025-11-06 17:49:23 -08:00
siliconsandGitHub 8402a432dc refactors suit storage allowed + new vv bitfield system (#7381) 2025-11-04 10:19:15 +01:00
siliconsandGitHub 5f16804ab2 riot suppression electrostaff (#7365) 2025-11-04 10:19:06 +01:00
LohikarandGitHub c5f450641a Z-Mimic: Speculative glass layering fix (#7377)
changes:
- Wide mobs standing on the edge of a glass turf should no longer layer
under the glass turf.
2025-10-31 11:19:33 -04:00
SorrowfulwindsandGitHub 9c50a3a137 Alphabetize the cargo order terminal (#7372)
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## About The Pull Request
This PR will make the cargo ordering terminal alphabetize the categories
and the items in those categories. Since its really awkward to look for
items in a randomly sorted list.
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documented or this can delay review and even discourage maintainers from
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## Why It's Good For The Game
Cargo ordering speeds up 400%
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## Changelog
-Alphabetizes cargo order categories and items
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observed by players or admins you should add a changelog. If your change
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🆑
code: adds a string sort to the cargo order subsystem to sort the
categories and items.
/🆑

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2025-10-31 11:19:12 -04:00
LordMEandGitHub ced8db2d1f fixes bad index in playtime subsystem (#7353)
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## About The Pull Request
[2025-10-14T16:36:49] Runtime in code/controllers/subsystem/playtime.dm,
line 48: bad index
proc name: flush playtimes impl
(/datum/controller/subsystem/playtime/proc/flush_playtimes_impl)
src: Playtime (/datum/controller/subsystem/playtime)
call stack:
Playtime (/datum/controller/subsystem/playtime): flush playtimes impl()
Playtime (/datum/controller/subsystem/playtime): flush playtimes()
Playtime (/datum/controller/subsystem/playtime): fire(0)
Playtime (/datum/controller/subsystem/playtime): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(4)
Master (/datum/controller/master): StartProcessing(0)
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🆑
fix: fixed a runtime in the playtime subsystem
/🆑

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2025-10-18 17:59:16 +01:00
LohikarandGitHub 07f4677059 Z-Mimic: Fix recursive lighting copy (#7356)
changes:
- Glass turfs now actually work properly.
- `hard_reset()` now resets harder.
- ZM now avoids some redundant lighting copies.
- `update_above()` will now force a discovery if the movable is
undiscovered.
- `NO_SHADOW` is more reliable.
2025-10-18 12:42:10 -04:00
siliconsandGitHub b131da168a adds custom overmap loading and some general overmap / area fixes (#7357) 2025-10-16 18:53:52 +02:00
siliconsandGitHub 508911787e experimental zstack fix (#7332) 2025-10-14 19:19:24 +02:00
siliconsandGitHub 7fdc67b5d3 architects new ban system, monkey saws in proper system bans for client security (#7324) 2025-10-11 19:54:16 +02:00
LohikarandGitHub 028d57e00a Z-Mimic: Now Mostly Working (#7340)
changes:
- Recursive mimic now actually works (broken by 2.5zm / Season Pass 1).

Update order is important for discovery, and it was being done
backwards.

I'm still looking into fixing issues related to lighting overlay updates
and floor glass, but those fixes are independent from these ones.
2025-10-11 10:53:14 -04:00
siliconsandGitHub 8563f938be refactors roles to be prototypes (#7323) 2025-10-08 09:53:41 +02:00
10d2505338 TGUI update (from letterN branch) (#7244)
Co-authored-by: LetterN <24603524+LetterN@users.noreply.github.com>
2025-10-04 10:45:41 +02:00
ShadowandGitHub 76dd76eb30 Fixes the nightshift again (#7290) 2025-09-11 15:26:07 +02:00
siliconsandGitHub a3b0d5602b changes statpanel macros (#7287) 2025-09-03 19:31:13 +02:00
siliconsandGitHub 8005d92f3c fixes keybindings unset issue (or rather, adds a catch to fix it automatically after a few seconds) (#7293) 2025-09-03 19:30:05 +02:00
LordMEandGitHub c338fa29cc fix delayed reboot happening immidetly (#7271)
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🆑
fix: fix delayed reboot happening immidetly
/🆑

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2025-08-21 10:55:08 -04:00
d9cf405293 lathe pr 2025 (#7200)
lathe pr 2025

---------

Co-authored-by: silicons <2003111+silicons@users.noreply.github.com>
2025-08-21 04:28:48 -04:00
b5871ca232 The Delta Dav Fixing things added moment (#7246)
This PR aims to fix a few things on the strelka and at Nebula. 

Strelka related issues in engineering (named all sensor and Rcon Tag
better)
Sciences fixes and Xenobio fixes : Taser now in the lockers. Monkey
cubes added.
Renault back at the captain office
Silo access for cargo and science.

Gave a prepowered SMES to :
The Bridge
Engineeing (coms)

Simplified the Decade Civ shuttle dock : 
Tiny fans added to be all players friendly

Nebula :
Tradeport got MORE spawn for travelers. Should fix the issues where they
spawn on station.

Few stray windows and turf removed.

---------

Co-authored-by: silicons <2003111+silicons@users.noreply.github.com>
2025-07-19 10:47:51 -04:00
siliconsandGitHub 92215eb7db playtime viewer (#7224) 2025-07-07 18:53:24 +02:00
ZandarioandGitHub 63e92d5741 Fixes another CI issue (#7210) 2025-06-16 11:15:43 +02:00
93501b2071 refactors whitelist to toml config (#7182)
Co-authored-by: Zandario <zandarioh@gmail.com>
2025-05-31 19:32:21 +02:00
7e8cd3f5ac refactors combat backend & adds kinetic gauntlets (#7144)
Co-authored-by: Zandario <zandarioh@gmail.com>
2025-05-31 19:30:25 +02:00
siliconsandGitHub fe28006c13 converts all movespeed to new system (#7147) 2025-05-19 18:29:47 +02:00
siliconsandGitHub 706000ec04 config fix (#7151) 2025-05-19 18:22:43 +02:00