- processing subsystems now declare time as second intervals
- adds missing stat tag
- MC now respects abstract type for subsystems (even if we don't use it
lol)
- all cells in the game are now small, medium, large
- super, hyper capacity cells, device, and weapon cells are all removed
- cells now have standardized variants, some of which are printable by
R&D
- energy weapons rebalanced
- **advanced energy guns and stun revolvers removed** - use the new
modular weapon system and microfission cells.
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Co-authored-by: silicons <silicons@silicons.dev>
makes projectiles faster
adds a tuning variable again
removes a useless button in set-ticklag
fixes homing
optimizes projectiles / makes them easier to reason about
1. de-tickers basically everything that doesn't need to be a ticker (so
most of them)
2. makes SSdpc not awful (thanks @Lohikar)
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Co-authored-by: silicons <no@you.cat>