8 Commits
Author SHA1 Message Date
siliconsandGitHub ed13d94b40 processing subsystem update (#7489)
- processing subsystems now declare time as second intervals
- adds missing stat tag
- MC now respects abstract type for subsystems (even if we don't use it
lol)
2026-01-17 00:52:42 +00:00
b1029a24f8 Power Cell Rework + Energy Weapon Rebalance (& misc changes) (#7438)
- all cells in the game are now small, medium, large
- super, hyper capacity cells, device, and weapon cells are all removed
- cells now have standardized variants, some of which are printable by
R&D
- energy weapons rebalanced
- **advanced energy guns and stun revolvers removed** - use the new
modular weapon system and microfission cells.

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Co-authored-by: silicons <silicons@silicons.dev>
2025-12-24 12:15:01 +01:00
siliconsandGitHub 3a32603c15 misc projectiles raycasting tweaks, makes projectiles faster (#6578)
makes projectiles faster
adds a tuning variable again
removes a useless button in set-ticklag
fixes homing
optimizes projectiles / makes them easier to reason about
2024-07-06 14:49:01 -06:00
siliconsandGitHub 50371db6fe projectiles v8 - raycasting (#6544)
Atomizing the physics solver out of #5934 

Tldr this is way less overhead, complicated, and far more accurate than
the old one
2024-07-05 14:08:38 -06:00
d76b535a65 subsystem changes (#5332)
1. de-tickers basically everything that doesn't need to be a ticker (so
most of them)
2. makes SSdpc not awful (thanks @Lohikar)

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Co-authored-by: silicons <no@you.cat>
2023-04-09 18:35:20 -07:00
8b778b0321 Armor rework (#5158)
Co-authored-by: silicons <no@you.cat>
2023-03-25 11:58:25 +01:00
siliconsandGitHub 237a184c7f fixes some things breaking from last sync (#4078)
* logs

* that

* this

* this
2022-05-18 20:11:52 -07:00
siliconsGitHubfake_vm_user <fake_vm_user>
71889b4f65 rendering update (#3695)
* rnedering update

* fixes

* wack

* wack

* placeholder

* sigh

* sigh

Co-authored-by: fake_vm_user <fake_vm_user>
2022-04-23 21:12:54 -07:00