832 Commits
Author SHA1 Message Date
GySgtMurphyandGitHub b5b31f4691 Scori Alchemy update (#7601) 2026-06-11 20:49:20 +02:00
GySgtMurphyandGitHub b64d2c30dc Update recipes_primal.dm (#7578) 2026-05-24 17:53:16 +02:00
Timothy TeakettleandGitHub 0e3eef37c8 several bugfixes (#7577) 2026-05-15 19:31:46 +02:00
LordMEandGitHub ea4e882dd7 Fix ghosts orbiting not stopping (#7569)
## About The Pull Request
While ghosts move rather frictionless around, eternal spinning looks bad
## Why It's Good For The Game
## Changelog
🆑
fix: Ghosts can stop spinning after they stop orbiting someone
/🆑
2026-04-21 17:39:16 +01:00
siliconsandGitHub 21cf7b6145 replaces uses of search contents for with faster get all contents filtered (#7547) 2026-03-28 20:43:21 +00:00
siliconsandGitHub c4f3972dc2 adds bounds2 datums (#7550)
for use in shuttles
2026-03-28 20:37:57 +00:00
Timothy TeakettleandGitHub 56475d6021 fix a handful of bad references to player_levels (#7559)
## About The Pull Request
<img width="391" height="54" alt="image"
src="https://github.com/user-attachments/assets/109044e2-a68c-4353-988e-e1747156387b"
/>

also a few events are fixed

## Why It's Good For The Game
fixes stuff

## Changelog
🆑
fix: fix a handful of bad references to player_levels
/🆑
2026-03-28 15:21:22 -04:00
935126228a [IDB IGNORE] [MDB IGNORE] entirely rewrites mirrors and throws out old resleeving backend (#7446)
Co-authored-by: silicons <silicons@silicons.dev>
2026-02-24 09:41:30 +01:00
fb432cd41a airlocks 2.0 (#6593)
Co-authored-by: silicons <silicons@silicons.dev>
2026-02-24 09:41:01 +01:00
siliconsandGitHub c07901dbc7 Fixes early transfers, round time is now not going to pass until the round starts (#7525)
we never checked if the round began before calling round time

closes #7524 
closes #7523
2026-02-18 12:40:43 +00:00
Timothy TeakettleandGitHub ac64c76d4a fixes holosphere crew sensors showing they're alive when dead + fixes being able to transform while dead (#7503) 2026-01-29 10:48:05 +01:00
Letter NandGitHub 7d004f3ff8 update rustg (#7497) 2026-01-26 10:51:59 -08:00
0557800d31 sync tools & ci (#7449)
title

---------

Co-authored-by: silicons <2003111+silicons@users.noreply.github.com>
2026-01-24 19:42:25 +00:00
siliconsandGitHub 6144b87b9a [IDB IGNORE] [MDB IGNORE] orbital support update 1 / 3 (#7361) 2026-01-20 14:46:22 +01:00
siliconsandGitHub e8f3ff19bf status indicators (#7484)
cm-style do-after status indicator support
2026-01-16 23:58:52 +00:00
Letter NandGitHub 00045a5961 update vv (#7478)
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## About The Pull Request
title
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🆑
add: new adminbuse view matrix editor
code: cleanup legacy stuff & moved them into their own respective
dropdown option
code: use tg display-mutable-appearance
/🆑

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2026-01-13 22:03:31 -05:00
b4a124e557 [IDB IGNORE] cyborg refactor: icons, chassis, modules base (#6929)
- separates the composition of cyborgs into modules, iconsets, chassis,
upgrades
- modules / chassis atm can provide items, so can upgrades; in the
future we will want to probably generalize the item API a bit so
components can work
- chassis now can (unimplemented) easily be made to give different stats
- reorganizes all the cyborg sprites
- adds generalized item mounts with redirection support and tears out
legacy cyborg items
- entirely rebalances modules & writes some new lawsets in for future
use

---------

Co-authored-by: silicons <silicons@silicons.dev>
2026-01-13 18:39:38 +00:00
Letter NandGitHub bd9a49dd7e pixel w/z stuff (#7477)
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## About The Pull Request
byond shenanigans
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## Changelog

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🆑
add: you can now point items inside your inventory
tweak: update fulton
/🆑

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2026-01-13 13:38:48 -05:00
siliconsandGitHub 50fcf32571 comment pixel offset stuff a bit more, removes unnecessary get standard offsets (#7475)
:)
2026-01-12 18:05:37 +00:00
Letter NandGitHub 05dc930edd update orbiting (#7469)
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🆑
code: updated WrapAdminProcCall so it doesnt sleep (remove the waiting
feature)
tweak: you can now see how many people are orbiting something
/🆑

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2026-01-12 11:18:13 -05:00
its-helviandGitHub ef8aff7b1d makes garters colorable (#7453)
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## About The Pull Request
Stirrup garters are colorable but not the normal ones.
The sprite looks like it was intended to be colorable so that's probably
unintended.
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documented or this can delay review and even discourage maintainers from
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## Why It's Good For The Game
how am I supposed to make a top char like this
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## Changelog

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🆑
fix: A dye shortage caused by excessive use of ColorMates to paint
Teshari may have caused printing errors with several batches of garters
and their corresponding stockings, according to recent reports.
/🆑

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2026-01-10 17:03:34 -05:00
Letter NandGitHub 31751a9729 update filters (#7456)
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## About The Pull Request

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## Why It's Good For The Game

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🆑
code: update filters
/🆑

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2026-01-08 01:35:37 -05:00
b1029a24f8 Power Cell Rework + Energy Weapon Rebalance (& misc changes) (#7438)
- all cells in the game are now small, medium, large
- super, hyper capacity cells, device, and weapon cells are all removed
- cells now have standardized variants, some of which are printable by
R&D
- energy weapons rebalanced
- **advanced energy guns and stun revolvers removed** - use the new
modular weapon system and microfission cells.

---------

Co-authored-by: silicons <silicons@silicons.dev>
2025-12-24 12:15:01 +01:00
Timothy TeakettleandGitHub 29c592d514 rewrites holosphere health code (#7408) 2025-12-21 13:22:47 +01:00
siliconsandGitHub 60db51850c experimental gc / init fixes and optimizations, and fixes emotes (#7431) 2025-12-15 09:13:19 +01:00
siliconsandGitHub 3492998c87 fixes a few bugs, rewrites station time system (#7402)
see tin

fixes tgs4 scripts for linux too and updates them
2025-11-21 10:20:07 -07:00
siliconsandGitHub 21883078ce /datum/emote - emote refactor, adds vocal cues (#6725)
datumizes and standardizes all emotes because that file is in the
fucking way of my saycode rewrite
adds vocal cues
2025-11-14 23:54:43 +01:00
GySgtMurphyandGitHub 35ccc9c88e Rebalances traveler voidsuits and removes an adminspawn weapon (#7390)
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## About The Pull Request

This PR adds a variety of voidsuit for the travelers off-maps that is
not straight up Syndicate gear with the associated stats; it now just
*looks* like the Syndicate gear while being more reasonably balanced.

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## Why It's Good For The Game

Will stop random offmaps from having access to antag-level gear. 

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🆑
add: Traveler.dm to voidsuits lists, with downgraded syndie suits and
helmets for travelers to use
tweak: upped the prices on the suits in the vendor on Nebula to more
reasonable levels
add: added a new armor class for traveler suits
tweak: upped the armor values for Exploration suits
tweak: rebalanced the RHR on Lythious 43a to a more reasonable weapon
tweak: fixed airlocks on Vevalia shuttle and syndie suit displays to the
traveler variant
/🆑

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2025-11-08 09:49:19 -05:00
4ab234f10c maploader / overmaps update - struct system, overmaps location bindings, misc backend improvements (#6403)
tl;dr level collections that can easily be logically restructured/moved
as necessary

will eventually be used for radio and overmaps location resolution.

this is the last part of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP/pull/4841
that has not yet been integrated.
this will be a draft for a while.

---------

Co-authored-by: LetterN <24603524+LetterN@users.noreply.github.com>
2025-11-06 17:49:23 -08:00
siliconsandGitHub 8402a432dc refactors suit storage allowed + new vv bitfield system (#7381) 2025-11-04 10:19:15 +01:00
siliconsandGitHub a8be2b9882 replaces pray with ping gm system (#7344) 2025-10-15 18:56:48 +02:00
ColferandGitHub 4676c1e872 new status emojis (#7338)
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## About The Pull Request
Expands the current list of stasis emojis, adding one comical one
(Menacing), the jojo aura. Also adds
Love, Nervous, Idea

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documented or this can delay review and even discourage maintainers from
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## Why It's Good For The Game
Expands on existing systems that were made recently to give them more
depth

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🆑
add: Adds Love, Menacing, Idea, Nervous to the flick-status-emoji verb
/🆑

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2025-10-10 01:18:07 -04:00
siliconsandGitHub 8563f938be refactors roles to be prototypes (#7323) 2025-10-08 09:53:41 +02:00
siliconsandGitHub 1e309efd39 adds status emoji flicking (#7320)
tl;dr you can make stuff like the beserk icon come on at will for your
character.
2025-10-04 20:35:59 +02:00
10d2505338 TGUI update (from letterN branch) (#7244)
Co-authored-by: LetterN <24603524+LetterN@users.noreply.github.com>
2025-10-04 10:45:41 +02:00
a18001157c Echoes of Madness (#7162)
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## About The Pull Request

Adds heretic themed objects, structures, mobs and more from TG/other
servers heretic code.
Most of the items will probably remain mechanically featureless. Unless
someone's insane enough to port full heretic functionality.

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## Why It's Good For The Game

MORE madness? MORE magic shit? MORE chaos? What's not to love?!

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## Changelog

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🆑
add: Heretical stuff. More to come.
/🆑

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---------

Co-authored-by: Sorrowfulwinds <rockboy3970@gmail.com>
Co-authored-by: silicons <2003111+silicons@users.noreply.github.com>
Co-authored-by: silicons-bot <121360372+silicons-bot@users.noreply.github.com>
Co-authored-by: LordME <58342752+TheLordME@users.noreply.github.com>
2025-09-24 22:16:57 -04:00
DeltaDavandGitHub ca9988a0a8 POI and Offstation Spawn : Salvager, Occulum Operator, Better Skyplanet, Solar Station, and Ice Comet (+Radio Entertainement) (#7268) 2025-09-11 15:25:15 +02:00
siliconsandGitHub e5316fbaf5 refactors click handling (#7286) 2025-09-03 19:30:39 +02:00
siliconsandGitHub 8005d92f3c fixes keybindings unset issue (or rather, adds a catch to fix it automatically after a few seconds) (#7293) 2025-09-03 19:30:05 +02:00
lolman360andGitHub e32d09be28 fixes simplemobs grabbing people, readds blob buckling, some other minor protean blob changes (#7276)
protean blobs can now grab/disarm people again
you can now buckle to proteans again (since they can't ventcrawl)
they can now go through plastic flaps and over tables like promethean
blobs
2025-09-02 16:13:12 -04:00
d9cf405293 lathe pr 2025 (#7200)
lathe pr 2025

---------

Co-authored-by: silicons <2003111+silicons@users.noreply.github.com>
2025-08-21 04:28:48 -04:00
Timothy TeakettleandGitHub 8e88874202 ports coffee makers from TG (#7254)
## About The Pull Request
ports https://github.com/tgstation/tgstation/pull/68178/files
there's probably some other stuff as i used the latest version of the
file, and made a few small changes like having decaf be its own reagent

they are not mapped in anywhere right now

cafe vendor has 20 creamer/sugar/astrotame packets and 10 coffee cups
you're able to print coffee pots at a lathe and research lets you print
a bluespace version
you can order coffee cartridges from cargo or craft them using coffee
powder and a blank cartridge (printed with plastic)

the coffeemaker itself uses a radial menu to take out the packets / brew
coffee / take out cups
shortcuts: alt click to take coffee pot out, ctrl click to brew

todo:
map it in somewhere

## Why It's Good For The Game
someone asked for it
i like service

## Changelog

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🆑
add: ports coffee makers from TG
/🆑

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2025-08-09 07:14:39 -07:00
b5871ca232 The Delta Dav Fixing things added moment (#7246)
This PR aims to fix a few things on the strelka and at Nebula. 

Strelka related issues in engineering (named all sensor and Rcon Tag
better)
Sciences fixes and Xenobio fixes : Taser now in the lockers. Monkey
cubes added.
Renault back at the captain office
Silo access for cargo and science.

Gave a prepowered SMES to :
The Bridge
Engineeing (coms)

Simplified the Decade Civ shuttle dock : 
Tiny fans added to be all players friendly

Nebula :
Tradeport got MORE spawn for travelers. Should fix the issues where they
spawn on station.

Few stray windows and turf removed.

---------

Co-authored-by: silicons <2003111+silicons@users.noreply.github.com>
2025-07-19 10:47:51 -04:00
DeltaDavandGitHub e0ef489dfb SDF : Final Addition (SOP and last fixes) (#7240)
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## About The Pull Request

Adds the SOP of the SDF, based on this document
https://docs.google.com/document/d/1idJ-AOa3mC4fbvDReaiTIwOBpiQqPhPUG6DDY4xD1-0/edit?usp=sharing.
Also added final fixes and a bit of balancing. 
Fixes some errors on the ship.

## Why It's Good For The Game

SDF can now know what they can do ! And the spot is back down to 3, with
working teleporter (cryo)
2025-07-13 08:22:37 -09:00
siliconsandGitHub 20b97f52c7 fixes syringe guns, stripper guns, size guns (#7235) 2025-07-07 18:45:44 +02:00
siliconsandGitHub aea624f94f adds a clicker toy (#7208)
# why is this good for the game

it isn't
2025-06-22 21:31:06 +01:00
DeltaDavandGitHub 7622d2db51 Ghostrole : Haddi's Folley System Defence Force (#7217)
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## About The Pull Request

PR needs a bit of work outside it (written SOP), advised not to merge or
TM yet (staff might need to speak about it first)
-------

"Soldiers, Officers, polish your boots, clean your ships and be prepared
for some new orders and reorganisation."

_Thats what we heard today. With the the massive migration of people on
Miaphus those past few month, life completly changed. We are far from
the few colonist and convincts mounting up their little governement to
rule and organise a few villages, and now the SDF needs to be able to
respond more quickly to threats in order to protect the system._

_New uniform arrived, and a few small outpost started popping up places
on Miaphus'irra. I heard that corporations injected a bit of funds ro
buy us new, smaller vessels, but whats truth or speculation is a bit
hard to tell on my position._

_I know that you are a bit scared for me, but it will be alright, I
Swear.
Your brother, Crewman Mawra'Kast_

--------

PR adds  : 
- 3 Uniform meant to be used by Haddis Folly Gouvernement Workers ,
Soldiers, and Officers.
_Those uniform are based on prison Jumpsuits, but refined to be more
offical looking. A reminded of the origin of this new nation to the
people wearing them_

![image](https://github.com/user-attachments/assets/5beb7918-3eff-49c8-8adf-f4dca2b73841)

![image](https://github.com/user-attachments/assets/403b4958-eabf-42c1-bbdd-6c9e5df0548e)

![image](https://github.com/user-attachments/assets/46dc762c-b1d9-42a7-8959-92ab3d4f3fe4)

- New ID

![image](https://github.com/user-attachments/assets/7dcf488c-153c-4328-8d4f-7066235b7461)


- A SDF Ghost role.
_Made of 5 slots, meant to have 1 to 2 informal officers, and max 4
soldiers.
Spawning on them are : uniform, standart radio, standart clothes.
Available to them are 4 service rifles (tajaran), 4 boot knifes, GPS, 2
officer pistols (Revolver and Deagle) headwear, standart space
voidsuits, 2 fighters (One gunship, One duke)
They have little to no medical gear._

- A shuttle (Corvette called SDF Singing shining knight) and a small
Base (Outpost 12)
The corvette is the main base. Ghost role spawn there. They get a
balista dispercer canon, 2 fighters (see above and on picture)


![image](https://github.com/user-attachments/assets/e9cfa2a6-b524-4c8c-af8a-08ceac82562a)

![image](https://github.com/user-attachments/assets/7ba9d1e4-6364-4455-ba64-b6cf495a424a)


## Why It's Good For The Game

This are the pros :

- Possibility to attract or bring back player that wish for more PVE
action, or a little more military RP.

- More Interaction too, The goal of this ghostrole is to be hunting bad
things that exploration team wouldn't dare approche, help the main NT
station or simply interact with them, giving medical (They will need
medical help) , cargo (They might request things), security (No way ISD
are sleeping to soldiers interacting with the Crew) , command (NO WAY
COMMAND ARE SLEEPING TO SOLDIERS INTERACTING WITH THE CREW), exploration
(No way exploration are sleeping to potential buddies to shoot bad guys
and critters with :D) and even service (No way soldiers are not walking
in a manned bar)

- Eventmin paradise. There is an actual SDF ship there, with Haddis
folly uniform and ID.

Now, the cons

- Like I said at the top of the PR description : 
This is a more militaristic role, that will require their own SOP
This is also a rather big shift to the server. Yes, indeed it opens up
new possibilities, and makes the system a tad more lively, but it can be
interpreted as a departure of what a part of the playerbase associate
Citadel with.
There might also be a slight griefer opportunity. Not only from "Sol
Bald man, emmissary of the curse of rah, wielder of the phoron tank and
welder", but also invonlotary from absolutly normal players that acts a
tad antagonistic.

Personnaly, once the SOP is put in place, and after hearing feedback and
correcting possible issue, I do thing it will contribute in more good
than bad for the server.
2025-06-19 17:22:03 -09:00
7e8cd3f5ac refactors combat backend & adds kinetic gauntlets (#7144)
Co-authored-by: Zandario <zandarioh@gmail.com>
2025-05-31 19:30:25 +02:00
Timothy TeakettleandGitHub e918c47083 fixes holospheres getting their camera stuck when untransforming while held (#7180)
## About The Pull Request
title

## Why It's Good For The Game
fixes a bug

## Changelog

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🆑
fix: fixes holospheres getting their camera stuck when untransforming
while held
/🆑

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2025-05-29 18:31:17 -09:00
61d28b31b2 Bundle of fixes (#7113)
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<!-- You can view Contributing.MD for a detailed description of the pull
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## About The Pull Request

A few fixes ran into messing around with the code, every logical unit is
one commit.

## Why It's Good For The Game

People aren't unable to escape some storage, but not other. (Logic wise,
that probably could be handed further to the object, to have people not
escape something like locked secure briefcases or so, but this is just a
quick fix.)
Vore resisting works again, besides slightly less special logic for it.
Augment cooldown actually works, besides splitting the usability check
from the action proc, less duplication
Fancy boxes don't get/spawn invisible.
Runtime fix for the resonate analyzer (available as augment implant),
technically usable.
Plant analyzer doesn't seem to be bigger than the others, so put into
the same size/weightclass

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->

🆑
fix: Able to escape every storage
fix: vore resist belly interactions
fix: augment cooldowns
fix: Cigar, chocolate, and crayon/marker/chalk boxes don't become
(partly) invisible
fix: resonate analyzer can be used
tweak: plant analyzer is now small
/🆑

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your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
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---------

Co-authored-by: MarsMond <no@email>
Co-authored-by: Blubelle <57083662+BlueWildrose@users.noreply.github.com>
2025-05-29 18:27:46 -09:00