## About The Pull Request
While ghosts move rather frictionless around, eternal spinning looks bad
## Why It's Good For The Game
## Changelog
🆑
fix: Ghosts can stop spinning after they stop orbiting someone
/🆑
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
title
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
## Why It's Good For The Game
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Please note that
maintainers freely reserve the right to remove and add tags should they
deem it appropriate. You can attempt to finagle the system all you want,
but it's best to shoot for clear communication right off the bat. -->
🆑
add: new adminbuse view matrix editor
code: cleanup legacy stuff & moved them into their own respective
dropdown option
code: use tg display-mutable-appearance
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
- separates the composition of cyborgs into modules, iconsets, chassis,
upgrades
- modules / chassis atm can provide items, so can upgrades; in the
future we will want to probably generalize the item API a bit so
components can work
- chassis now can (unimplemented) easily be made to give different stats
- reorganizes all the cyborg sprites
- adds generalized item mounts with redirection support and tears out
legacy cyborg items
- entirely rebalances modules & writes some new lawsets in for future
use
---------
Co-authored-by: silicons <silicons@silicons.dev>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
byond shenanigans
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
## Why It's Good For The Game
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Please note that
maintainers freely reserve the right to remove and add tags should they
deem it appropriate. You can attempt to finagle the system all you want,
but it's best to shoot for clear communication right off the bat. -->
🆑
add: you can now point items inside your inventory
tweak: update fulton
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
## Why It's Good For The Game
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Please note that
maintainers freely reserve the right to remove and add tags should they
deem it appropriate. You can attempt to finagle the system all you want,
but it's best to shoot for clear communication right off the bat. -->
🆑
code: updated WrapAdminProcCall so it doesnt sleep (remove the waiting
feature)
tweak: you can now see how many people are orbiting something
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
Stirrup garters are colorable but not the normal ones.
The sprite looks like it was intended to be colorable so that's probably
unintended.
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
## Why It's Good For The Game
how am I supposed to make a top char like this
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Please note that
maintainers freely reserve the right to remove and add tags should they
deem it appropriate. You can attempt to finagle the system all you want,
but it's best to shoot for clear communication right off the bat. -->
🆑
fix: A dye shortage caused by excessive use of ColorMates to paint
Teshari may have caused printing errors with several batches of garters
and their corresponding stockings, according to recent reports.
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
## Why It's Good For The Game
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Please note that
maintainers freely reserve the right to remove and add tags should they
deem it appropriate. You can attempt to finagle the system all you want,
but it's best to shoot for clear communication right off the bat. -->
🆑
code: update filters
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
- all cells in the game are now small, medium, large
- super, hyper capacity cells, device, and weapon cells are all removed
- cells now have standardized variants, some of which are printable by
R&D
- energy weapons rebalanced
- **advanced energy guns and stun revolvers removed** - use the new
modular weapon system and microfission cells.
---------
Co-authored-by: silicons <silicons@silicons.dev>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
This PR adds a variety of voidsuit for the travelers off-maps that is
not straight up Syndicate gear with the associated stats; it now just
*looks* like the Syndicate gear while being more reasonably balanced.
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
## Why It's Good For The Game
Will stop random offmaps from having access to antag-level gear.
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Please note that
maintainers freely reserve the right to remove and add tags should they
deem it appropriate. You can attempt to finagle the system all you want,
but it's best to shoot for clear communication right off the bat. -->
🆑
add: Traveler.dm to voidsuits lists, with downgraded syndie suits and
helmets for travelers to use
tweak: upped the prices on the suits in the vendor on Nebula to more
reasonable levels
add: added a new armor class for traveler suits
tweak: upped the armor values for Exploration suits
tweak: rebalanced the RHR on Lythious 43a to a more reasonable weapon
tweak: fixed airlocks on Vevalia shuttle and syndie suit displays to the
traveler variant
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
Expands the current list of stasis emojis, adding one comical one
(Menacing), the jojo aura. Also adds
Love, Nervous, Idea
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
## Why It's Good For The Game
Expands on existing systems that were made recently to give them more
depth
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Please note that
maintainers freely reserve the right to remove and add tags should they
deem it appropriate. You can attempt to finagle the system all you want,
but it's best to shoot for clear communication right off the bat. -->
🆑
add: Adds Love, Menacing, Idea, Nervous to the flick-status-emoji verb
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
Adds heretic themed objects, structures, mobs and more from TG/other
servers heretic code.
Most of the items will probably remain mechanically featureless. Unless
someone's insane enough to port full heretic functionality.
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
## Why It's Good For The Game
MORE madness? MORE magic shit? MORE chaos? What's not to love?!
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->
🆑
add: Heretical stuff. More to come.
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
---------
Co-authored-by: Sorrowfulwinds <rockboy3970@gmail.com>
Co-authored-by: silicons <2003111+silicons@users.noreply.github.com>
Co-authored-by: silicons-bot <121360372+silicons-bot@users.noreply.github.com>
Co-authored-by: LordME <58342752+TheLordME@users.noreply.github.com>
protean blobs can now grab/disarm people again
you can now buckle to proteans again (since they can't ventcrawl)
they can now go through plastic flaps and over tables like promethean
blobs
## About The Pull Request
ports https://github.com/tgstation/tgstation/pull/68178/files
there's probably some other stuff as i used the latest version of the
file, and made a few small changes like having decaf be its own reagent
they are not mapped in anywhere right now
cafe vendor has 20 creamer/sugar/astrotame packets and 10 coffee cups
you're able to print coffee pots at a lathe and research lets you print
a bluespace version
you can order coffee cartridges from cargo or craft them using coffee
powder and a blank cartridge (printed with plastic)
the coffeemaker itself uses a radial menu to take out the packets / brew
coffee / take out cups
shortcuts: alt click to take coffee pot out, ctrl click to brew
todo:
map it in somewhere
## Why It's Good For The Game
someone asked for it
i like service
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->
🆑
add: ports coffee makers from TG
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
This PR aims to fix a few things on the strelka and at Nebula.
Strelka related issues in engineering (named all sensor and Rcon Tag
better)
Sciences fixes and Xenobio fixes : Taser now in the lockers. Monkey
cubes added.
Renault back at the captain office
Silo access for cargo and science.
Gave a prepowered SMES to :
The Bridge
Engineeing (coms)
Simplified the Decade Civ shuttle dock :
Tiny fans added to be all players friendly
Nebula :
Tradeport got MORE spawn for travelers. Should fix the issues where they
spawn on station.
Few stray windows and turf removed.
---------
Co-authored-by: silicons <2003111+silicons@users.noreply.github.com>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
Adds the SOP of the SDF, based on this document
https://docs.google.com/document/d/1idJ-AOa3mC4fbvDReaiTIwOBpiQqPhPUG6DDY4xD1-0/edit?usp=sharing.
Also added final fixes and a bit of balancing.
Fixes some errors on the ship.
## Why It's Good For The Game
SDF can now know what they can do ! And the spot is back down to 3, with
working teleporter (cryo)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
PR needs a bit of work outside it (written SOP), advised not to merge or
TM yet (staff might need to speak about it first)
-------
"Soldiers, Officers, polish your boots, clean your ships and be prepared
for some new orders and reorganisation."
_Thats what we heard today. With the the massive migration of people on
Miaphus those past few month, life completly changed. We are far from
the few colonist and convincts mounting up their little governement to
rule and organise a few villages, and now the SDF needs to be able to
respond more quickly to threats in order to protect the system._
_New uniform arrived, and a few small outpost started popping up places
on Miaphus'irra. I heard that corporations injected a bit of funds ro
buy us new, smaller vessels, but whats truth or speculation is a bit
hard to tell on my position._
_I know that you are a bit scared for me, but it will be alright, I
Swear.
Your brother, Crewman Mawra'Kast_
--------
PR adds :
- 3 Uniform meant to be used by Haddis Folly Gouvernement Workers ,
Soldiers, and Officers.
_Those uniform are based on prison Jumpsuits, but refined to be more
offical looking. A reminded of the origin of this new nation to the
people wearing them_



- New ID

- A SDF Ghost role.
_Made of 5 slots, meant to have 1 to 2 informal officers, and max 4
soldiers.
Spawning on them are : uniform, standart radio, standart clothes.
Available to them are 4 service rifles (tajaran), 4 boot knifes, GPS, 2
officer pistols (Revolver and Deagle) headwear, standart space
voidsuits, 2 fighters (One gunship, One duke)
They have little to no medical gear._
- A shuttle (Corvette called SDF Singing shining knight) and a small
Base (Outpost 12)
The corvette is the main base. Ghost role spawn there. They get a
balista dispercer canon, 2 fighters (see above and on picture)


## Why It's Good For The Game
This are the pros :
- Possibility to attract or bring back player that wish for more PVE
action, or a little more military RP.
- More Interaction too, The goal of this ghostrole is to be hunting bad
things that exploration team wouldn't dare approche, help the main NT
station or simply interact with them, giving medical (They will need
medical help) , cargo (They might request things), security (No way ISD
are sleeping to soldiers interacting with the Crew) , command (NO WAY
COMMAND ARE SLEEPING TO SOLDIERS INTERACTING WITH THE CREW), exploration
(No way exploration are sleeping to potential buddies to shoot bad guys
and critters with :D) and even service (No way soldiers are not walking
in a manned bar)
- Eventmin paradise. There is an actual SDF ship there, with Haddis
folly uniform and ID.
Now, the cons
- Like I said at the top of the PR description :
This is a more militaristic role, that will require their own SOP
This is also a rather big shift to the server. Yes, indeed it opens up
new possibilities, and makes the system a tad more lively, but it can be
interpreted as a departure of what a part of the playerbase associate
Citadel with.
There might also be a slight griefer opportunity. Not only from "Sol
Bald man, emmissary of the curse of rah, wielder of the phoron tank and
welder", but also invonlotary from absolutly normal players that acts a
tad antagonistic.
Personnaly, once the SOP is put in place, and after hearing feedback and
correcting possible issue, I do thing it will contribute in more good
than bad for the server.
## About The Pull Request
title
## Why It's Good For The Game
fixes a bug
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->
🆑
fix: fixes holospheres getting their camera stuck when untransforming
while held
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->
## About The Pull Request
A few fixes ran into messing around with the code, every logical unit is
one commit.
## Why It's Good For The Game
People aren't unable to escape some storage, but not other. (Logic wise,
that probably could be handed further to the object, to have people not
escape something like locked secure briefcases or so, but this is just a
quick fix.)
Vore resisting works again, besides slightly less special logic for it.
Augment cooldown actually works, besides splitting the usability check
from the action proc, less duplication
Fancy boxes don't get/spawn invisible.
Runtime fix for the resonate analyzer (available as augment implant),
technically usable.
Plant analyzer doesn't seem to be bigger than the others, so put into
the same size/weightclass
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->
🆑
fix: Able to escape every storage
fix: vore resist belly interactions
fix: augment cooldowns
fix: Cigar, chocolate, and crayon/marker/chalk boxes don't become
(partly) invisible
fix: resonate analyzer can be used
tweak: plant analyzer is now small
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
---------
Co-authored-by: MarsMond <no@email>
Co-authored-by: Blubelle <57083662+BlueWildrose@users.noreply.github.com>