192 Commits
Author SHA1 Message Date
LordMEandGitHub ea4e882dd7 Fix ghosts orbiting not stopping (#7569)
## About The Pull Request
While ghosts move rather frictionless around, eternal spinning looks bad
## Why It's Good For The Game
## Changelog
🆑
fix: Ghosts can stop spinning after they stop orbiting someone
/🆑
2026-04-21 17:39:16 +01:00
Timothy TeakettleandGitHub ac64c76d4a fixes holosphere crew sensors showing they're alive when dead + fixes being able to transform while dead (#7503) 2026-01-29 10:48:05 +01:00
siliconsandGitHub 6144b87b9a [IDB IGNORE] [MDB IGNORE] orbital support update 1 / 3 (#7361) 2026-01-20 14:46:22 +01:00
siliconsandGitHub 50fcf32571 comment pixel offset stuff a bit more, removes unnecessary get standard offsets (#7475)
:)
2026-01-12 18:05:37 +00:00
Letter NandGitHub 05dc930edd update orbiting (#7469)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game

<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Please note that
maintainers freely reserve the right to remove and add tags should they
deem it appropriate. You can attempt to finagle the system all you want,
but it's best to shoot for clear communication right off the bat. -->

🆑
code: updated WrapAdminProcCall so it doesnt sleep (remove the waiting
feature)
tweak: you can now see how many people are orbiting something
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
2026-01-12 11:18:13 -05:00
Letter NandGitHub 31751a9729 update filters (#7456)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game

<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Please note that
maintainers freely reserve the right to remove and add tags should they
deem it appropriate. You can attempt to finagle the system all you want,
but it's best to shoot for clear communication right off the bat. -->

🆑
code: update filters
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
2026-01-08 01:35:37 -05:00
b1029a24f8 Power Cell Rework + Energy Weapon Rebalance (& misc changes) (#7438)
- all cells in the game are now small, medium, large
- super, hyper capacity cells, device, and weapon cells are all removed
- cells now have standardized variants, some of which are printable by
R&D
- energy weapons rebalanced
- **advanced energy guns and stun revolvers removed** - use the new
modular weapon system and microfission cells.

---------

Co-authored-by: silicons <silicons@silicons.dev>
2025-12-24 12:15:01 +01:00
Timothy TeakettleandGitHub 29c592d514 rewrites holosphere health code (#7408) 2025-12-21 13:22:47 +01:00
siliconsandGitHub 60db51850c experimental gc / init fixes and optimizations, and fixes emotes (#7431) 2025-12-15 09:13:19 +01:00
4ab234f10c maploader / overmaps update - struct system, overmaps location bindings, misc backend improvements (#6403)
tl;dr level collections that can easily be logically restructured/moved
as necessary

will eventually be used for radio and overmaps location resolution.

this is the last part of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP/pull/4841
that has not yet been integrated.
this will be a draft for a while.

---------

Co-authored-by: LetterN <24603524+LetterN@users.noreply.github.com>
2025-11-06 17:49:23 -08:00
siliconsandGitHub a8be2b9882 replaces pray with ping gm system (#7344) 2025-10-15 18:56:48 +02:00
siliconsandGitHub 1e309efd39 adds status emoji flicking (#7320)
tl;dr you can make stuff like the beserk icon come on at will for your
character.
2025-10-04 20:35:59 +02:00
10d2505338 TGUI update (from letterN branch) (#7244)
Co-authored-by: LetterN <24603524+LetterN@users.noreply.github.com>
2025-10-04 10:45:41 +02:00
siliconsandGitHub e5316fbaf5 refactors click handling (#7286) 2025-09-03 19:30:39 +02:00
lolman360andGitHub e32d09be28 fixes simplemobs grabbing people, readds blob buckling, some other minor protean blob changes (#7276)
protean blobs can now grab/disarm people again
you can now buckle to proteans again (since they can't ventcrawl)
they can now go through plastic flaps and over tables like promethean
blobs
2025-09-02 16:13:12 -04:00
7e8cd3f5ac refactors combat backend & adds kinetic gauntlets (#7144)
Co-authored-by: Zandario <zandarioh@gmail.com>
2025-05-31 19:30:25 +02:00
Timothy TeakettleandGitHub e918c47083 fixes holospheres getting their camera stuck when untransforming while held (#7180)
## About The Pull Request
title

## Why It's Good For The Game
fixes a bug

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->

🆑
fix: fixes holospheres getting their camera stuck when untransforming
while held
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
2025-05-29 18:31:17 -09:00
61d28b31b2 Bundle of fixes (#7113)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

A few fixes ran into messing around with the code, every logical unit is
one commit.

## Why It's Good For The Game

People aren't unable to escape some storage, but not other. (Logic wise,
that probably could be handed further to the object, to have people not
escape something like locked secure briefcases or so, but this is just a
quick fix.)
Vore resisting works again, besides slightly less special logic for it.
Augment cooldown actually works, besides splitting the usability check
from the action proc, less duplication
Fancy boxes don't get/spawn invisible.
Runtime fix for the resonate analyzer (available as augment implant),
technically usable.
Plant analyzer doesn't seem to be bigger than the others, so put into
the same size/weightclass

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->

🆑
fix: Able to escape every storage
fix: vore resist belly interactions
fix: augment cooldowns
fix: Cigar, chocolate, and crayon/marker/chalk boxes don't become
(partly) invisible
fix: resonate analyzer can be used
tweak: plant analyzer is now small
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

---------

Co-authored-by: MarsMond <no@email>
Co-authored-by: Blubelle <57083662+BlueWildrose@users.noreply.github.com>
2025-05-29 18:27:46 -09:00
279949242c Riding touchup (offset fixed) (#7120)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

Gives people the option to be directed by someone buckled to them.
Offset gets handled nicer now, resize affects the riding offset, taurs
actually have their center set to it, and not their tail end if 200%, or
infront of them if 25% size.
The code to saddle up actual horses, shanks, and stormdrifter bulls is
fixed, too, as it didn't switch the riding handler, which didn't get
deleted, and such not switching to the controllable part.
A few typos got fixed, stumbled by typoing my own search for the 3 mobs
for their var.
Small rendering tweak to potentially draw bags ontop of tails (required
for saddlebags.)
Saddlebags now include the saddle option, and such makes it easier for
one to hold onto

## Why It's Good For The Game

People do look more like they are carried by the person they are buckled
to. The new option could allow some RP options, synth having a
controller or being just directed by holding some part of the body, or
maybe way to put the jousting compontent to use? The bucking gives an
option to remove someone riding one, as one otherwise has no control
over it. The saddlebag also even works as a saddle now, although that
can be removed if the freeded up hand is deemed too strong.

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->

🆑
fix: taurs actually get their center calculated correctly, noticeable if
buckled sideways.
tweak: offsets get resized for riding.
fix: horse, shank, stomrdrifter bull saddeling
fix: taur bags actually get drawn over the taur body
add: ability to buck someone off your back
tweak: no riding hand needed if the taur is wearing a saddle.
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

---------

Co-authored-by: MarsMond <no@email>
2025-05-08 20:57:13 -07:00
siliconsandGitHub b497e19b83 minor changes from melee refactor branch (#7127)
removes dead code, fixes descriptions, adds examine event struct, and
adds fmttext()
2025-04-30 10:14:25 +02:00
siliconsandGitHub 6959c31a55 wield update (#7116) 2025-04-29 18:05:51 +02:00
Letter NandGitHub 351af0bb8c random backend updates (#7061)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
title

## Changelog

🆑
fix: world_topic status host is correct now
code: updated progressbar
code: updated stack trace
code: updated callback
code: updated weakref
code: updated topic request, now supports returning json format
code: datum browser doesnt hold atom owner directly
code: updated stat tracking (debugging, not player stat)
admin: updated del-all verbs
admin: allow f12 browser inspect (516 only)
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
2025-04-05 12:31:33 -07:00
CharlesWedgeandGitHub b0449e99ae The Lythios Colonist Ghost Role: Invasion of the Cat People (#7043)
Tajara Peasants are coming.

<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## A New Ghost Role and Lythios Features!
It seems like the crew is finally getting some neighbors on good old
Lythios. Tajara, of course, you have to source your colonists locally
after all. Nanotrasen is even going to let them onto station grounds to
work and trade with the crew. The new ghost role Na'sahira Colonist is
an Atlas-specific ghost role in the same vein as ashlanders. Like
Ashlanders, Colonists have unique crafting recipes, which use the new
gatherables I have added. Hopefully, this will give them more products
to trade with the crew.

In addition, I have made some other balance chances and additions: 

- Two new plants that can be harvested from now spawn randomly in the
Lythios snow
- Spiders now drop poison gland items which can be extracted for their
reagents.
- Butchering now produces between 0 and the set amount of the butchering
loot rather then 0 **or** the butchering loot greatly increasing the
chances of you at least getting something from butchering.
- The powder horn now holds double the gunpowder.
- Colonist recipes are in a new "Special Recipes" Tab which I believe is
a good place to add recipes from species backgrounds or ghost role in
future development.

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
The Ashlanders never saw their full potential since the crew was always
limited in how they could interact with them. Travellers and traders by
contrast are extremely freeform but are still separated from the
station. Colonists will spawn directly on the Lythios map and can
interact directly with the entire crew without delay. The colonist
recipes give incentives to interact with the new Lythios map features
and the Lythios map in general. The butchering change removes the
frustration inherent with butchering an creating and getting no rewards.
The powder horn was buffed to make it more in line with similar-sized
reagent containers and to make sure black powder weapons are better
suited for longer periods of combat. The spider poison gland PR was made
when I figured spiders


<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->

🆑
add: The Lythios Colonist ghost role.
add: two new snow plants that can be harvested, new crafting recipes, 
tweak: butchered creates drop 0-amount loot rather then 0 or amounts
loot
balance: powderhorn capacity doubled
fix: Welderspear recipes now in the correct recipe category.
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
2025-03-24 22:28:18 -07:00
a523138ce0 Using the is_avoiding_ground() check: Flying no longer has you touching the ground. (#6991)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

Moves a few checks if someone's flying/hovering to use the
is_avoiding_ground check. It also removes the slowdown of a tile if you
aren't actually stepping on it. This check does include more, like if
you are only riding on something that's lifting you up enough, but
unless it flies itself, it'll trigger what you may be avoiding, and in
turn, will be affected by it (i.E falling down the chasm, there is no
delay in my test, so no Yoshiing over a single tile.)
Draft for now to see if there are more places to check for it, and as
the balance change is big enough to warrant additional thoughts.

## Why It's Good For The Game

Flying people no longer leave footprints, nor touch the ground for water
or lava. Logically, they aren't even slowed down by the tiles. This
heavily buffs flying, at least the ignoring the slowdown part, so that
may be removed for the sake of balance. The rest should be more
flavorful, or just making sense.

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->

🆑
tweak: If you aren't touching the ground, don't interact with things
there.
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

---------

Co-authored-by: MarsMond <no@email>
2025-03-10 13:27:05 +01:00
siliconsandGitHub ef19e75993 reagent holder rework (#6903)
- reagents are now singletons
- most of reagent holder datums are refactored.
2025-03-06 20:44:34 +01:00
Timothy TeakettleandGitHub c569d058e6 holospheres (TESTMERGE ONLY) (#6964)
## About The Pull Request
IN SO FAR;
- 20 max health species that displays as a hologram
- all clothing and items they wear display as holographic, the same as
their body
- hair and body alpha values can be customized
- other slots can be equipped like backpacks/belts/etc however they
appear holographic (for now, might change this!)
- your loadout/job clothing copies onto your body, priotizing job
clothing first
- if you use the enable-hologram verb or die as a hologram you will be
turned back into your sphere, dying means you are stunned for 10 seconds
and then you turn back into a hologram
- dying loses you nutrition and you also passively regenerate hologram
health over time using nutrition, this can be regained using a
recharging station
- being a hologram they are unable to be healed by normal things, they
don't have a mouth, can't get diseases, etc, this is counteracted by
having incredibly low health and their 'death' being quite punishing
(loss of nutrition that requires a recharger, hardstun that leaves their
shell vulnerable)
- cable coil heals burns on the sphere, welding tool heals brute on the
sphere
- you can pick the sphere up by clicking on it
- you can revive the sphere using a multitool, this takes 10 seconds and
requires the sphere to be full hp
- eye colour on the sphere is the character's eye colour
- if hologram is gibbed/dusted then the shell is also deleted
- action buttons for the verbs
- new clothing flag NO_UNEQUIP stops you unequipping the item
- attempting to strip the holosphere shell will strip the hologram (you
can't avoid getting your items taken off you)

PLANNED:
testmerge this for a round or two and just get a better feel for their
balance

## Why It's Good For The Game

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->

🆑
add: holospheres
/🆑
2025-02-25 06:46:49 -08:00
siliconsandGitHub 4137b01947 guncode update (and misc refactors) (#6740) 2025-02-22 16:31:23 +01:00
BlubelleandGitHub 2ffa7c3fb0 Makes horror aura only active when players are present in z-level (#6976)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

Title.

## Why It's Good For The Game

Do you have any idea how THICK the admin logs get when there's horror
mobs around?

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->

🆑
code: A spooky mob's horror aura will only be active if a player mob is
present on the same z-level they are.
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
2025-01-26 00:57:20 -08:00
siliconsandGitHub aed3013410 bugfix / tweaks (#6959) 2025-01-10 17:34:32 +01:00
siliconsandGitHub c1737d4e0f adds a verb to invert yourself 180 degrees horizontally. also, refactors update transform. (#6909)
look, mom! components can hook transform updates now. surely this will be used responsibly and i won't have to revisit this in the future. 

when do we get structs so we can go full ECS pattern with appearance updates? having this fragmented across multiple procs is kinda annoying!
2024-12-12 19:26:17 +01:00
9885763e3d hand refactor (#5677)
Co-authored-by: silicons <no@you.cat>
2024-11-20 09:25:57 +01:00
Letter NandGitHub 81bf2d9d5f update ci again (#6811)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
Title. Updates CI & Linting
Reruns tgm on maps to trim duplicate/unused keys and random whitespaces
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game

<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->


<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
2024-11-04 22:05:36 -08:00
siliconsandGitHub 7678e98fa0 nt expeditionary weapons (#6682) 2024-10-14 16:32:21 +02:00
siliconsandGitHub e6f972666c regexes damage and wound types (#6735)
Different semantics demand different defines. It's hard to tell what's
being used where and for what reason right now.

Staging for combat PR.
2024-09-09 15:13:34 -06:00
siliconsandGitHub faa9eabcc6 regexes damage to damage_force on projectiles (#6734)
for clarity and standardization purposes; it's this way on /item
2024-09-07 19:26:28 -06:00
siliconsandGitHub 2533caefd9 combat code overhaul + projectiles v8: impact handling (#6579) 2024-09-02 20:34:27 +02:00
siliconsandGitHub 14779ba8d6 slip refactor (#6665) 2024-08-18 22:00:26 +02:00
siliconsandGitHub b0cec39d84 overmaps 1 - generation & spatial (#6550)
here we go gamers
2024-07-14 18:20:27 -06:00
siliconsandGitHub 48e5ea649e Action button refactor (#6557)
for future use in remote control indirection

Actions are now multiple owner single target

Adds a lot more handling for things
Generally, the HUD of a mob is going to be split into components.
2024-07-14 11:07:29 -06:00
siliconsandGitHub 50371db6fe projectiles v8 - raycasting (#6544)
Atomizing the physics solver out of #5934 

Tldr this is way less overhead, complicated, and far more accurate than
the old one
2024-07-05 14:08:38 -06:00
Putnam3145andGitHub 95c6ced0ad Makes restrained mobs carriable (#6556)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

as title

## Why It's Good For The Game

"you can't fireman carry someone who's handcuffed" - words of the
utterly deranged

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->

🆑
fix: You can now fireman carry incapacitated people--you know, the ones
fireman carry was designed for
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
2024-07-03 14:48:14 -07:00
BlueWildroseandGitHub 1d30175fbe Fixes relating to hallucinations, and prommie blobform (#6564)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

- Functionalizes hallucination adjustment to firmly establish rules on
hallucinations. Any code that changes hallucinations uses this function
now.
- Caps hallucination at 400. It's annoying until it gets a rework.
- Synthetics will no longer experience hallucinations. (Horror aura
causes EMPs, so synthetics already have a shitty end of the stick when
dealing with horror mobs. Also this is intentional Sili recommendation.)
- Species that aren't meant to receive hallucinations will no longer
experience hallucinations effects at all.
- There was some comment somewhere saying that hallucinations should be
reduced faster when you're sleeping/unconscious, so I made it do that.
- Prometheans can no longer "recall" items using promethean blobform.
They were able to just teleport items from a distance previously.

## Why It's Good For The Game

Hallucinations are shit. Let's cap them.

Otherwise, fixes good.

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->

🆑
balance: Hallucinations are capped at 400.
fix: Synthetics will no longer experience hallucinations.
fix: Species that aren't meant to receive hallucinations will no longer
experience hallucinations effects at all.
fix: Prometheans can no longer magically recall items using blobform.
code: Hallucination adjustment code has been established.
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
2024-07-03 14:47:14 -07:00
siliconsandGitHub d013379426 medibeam stream projectors (#6555) 2024-07-01 22:31:04 +02:00
siliconsandGitHub 43a8f6fd98 turf reservations - borders (#6536) 2024-06-24 11:28:17 +02:00
siliconsandGitHub 7b5c263ae5 fast turf reservation lookups & aligned spatial grid lookups (#6532)
# why?

non-player facing

we're going to need fast lookups for "is this thing in range of this
other thing" at some point, for things like telecomms

this current solution consumes about 16KB per reservation level

we also add the capability to use spatial grids to quickly get atoms on
a level.
spatial grids are also at 16KB per grid, per world level

all in all worth it in my opinion.
2024-06-20 17:26:53 -06:00
siliconsandGitHub 83bc9a7ebf Underfloor refactor + Mild codebase cleanup (#6518)
refactors deprecated and old level / hide system to a more orchestrated
and slightly more efficient one
2024-06-20 17:09:48 -06:00
siliconsandGitHub efc6e6111a Spatial Grids (#6521) 2024-06-19 19:24:46 +02:00
siliconsandGitHub 4c423957fd dynamic mob AI - preliminary (#6493)
adds variable timing schedulers
adds core AI holder abstraction and services

kicks current AI to /polaris and shims everything; reconcilation will
come later.
2024-06-06 14:27:44 -06:00
9c8b0997e5 Atom hud refactor (#6446)
Co-authored-by: silicons <no@you.cat>
Co-authored-by: LordME <58342752+TheLordME@users.noreply.github.com>
2024-05-26 19:56:13 +02:00
e5c9de9b6c various fixes (#6252)
see commits

fixes stuff in maintainer bug triage

---------

Co-authored-by: silicons <no@you.cat>
2024-01-06 12:27:26 -07:00