silicons and GitHub
6144b87b9a
[IDB IGNORE] [MDB IGNORE] orbital support update 1 / 3 ( #7361 )
2026-01-20 14:46:22 +01:00
silicons and GitHub
e5316fbaf5
refactors click handling ( #7286 )
2025-09-03 19:30:39 +02:00
7e8cd3f5ac
refactors combat backend & adds kinetic gauntlets ( #7144 )
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Co-authored-by: Zandario <zandarioh@gmail.com >
2025-05-31 19:30:25 +02:00
silicons and GitHub
4137b01947
guncode update (and misc refactors) ( #6740 )
2025-02-22 16:31:23 +01:00
silicons and GitHub
aed3013410
bugfix / tweaks ( #6959 )
2025-01-10 17:34:32 +01:00
silicons and GitHub
c1737d4e0f
adds a verb to invert yourself 180 degrees horizontally. also, refactors update transform. ( #6909 )
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look, mom! components can hook transform updates now. surely this will be used responsibly and i won't have to revisit this in the future.
when do we get structs so we can go full ECS pattern with appearance updates? having this fragmented across multiple procs is kinda annoying!
2024-12-12 19:26:17 +01:00
silicons and GitHub
e6f972666c
regexes damage and wound types ( #6735 )
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Different semantics demand different defines. It's hard to tell what's
being used where and for what reason right now.
Staging for combat PR.
2024-09-09 15:13:34 -06:00
silicons and GitHub
faa9eabcc6
regexes damage to damage_force on projectiles ( #6734 )
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for clarity and standardization purposes; it's this way on /item
2024-09-07 19:26:28 -06:00
silicons and GitHub
2533caefd9
combat code overhaul + projectiles v8: impact handling ( #6579 )
2024-09-02 20:34:27 +02:00