9 Commits
Author SHA1 Message Date
siliconsandGitHub 4137b01947 guncode update (and misc refactors) (#6740) 2025-02-22 16:31:23 +01:00
siliconsandGitHub 2533caefd9 combat code overhaul + projectiles v8: impact handling (#6579) 2024-09-02 20:34:27 +02:00
siliconsandGitHub 50371db6fe projectiles v8 - raycasting (#6544)
Atomizing the physics solver out of #5934 

Tldr this is way less overhead, complicated, and far more accurate than
the old one
2024-07-05 14:08:38 -06:00
f00535983e [MDB IGNORE] [IDB IGNORE] atom damage (#5235)
## About The Pull Request

adds generic system for atom health / integrity / damage

everything that isn't flagged with not-bludgeonable can, well, now be
bludgeoned.

## Why It's Good For The Game

more interactive game world through the means of making people able to
break Everything.

## Changelog

🆑
add: atom damage - (almost) everything is now breakable.
refactor: new /atom level materials system
refactor: a lot of the combat system / click code
refactor: melee attack styles
/🆑

---------

Co-authored-by: silicons <no@you.cat>
2023-11-11 17:33:57 -07:00
ZandarioandGitHub cde2bdeb59 [MDB IGNORE] Smoothing Bitfield Optimizations and Unit Test Upgrades (#4816)
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not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
Presorting smoothing lists to improve init time.

## Credits
Mostly just taken from tgstation PRs, here's the major ones:
https://github.com/tgstation/tgstation/pull/57408
https://github.com/tgstation/tgstation/pull/71719
https://github.com/tgstation/tgstation/pull/71989
And of course my haphazard ports of TG code when something breaks.
2022-12-16 11:48:23 -08:00
silicons b3a4fa802b jfc 2021-02-14 03:04:42 -07:00
silicons 1ddccb2d98 a 2021-02-14 02:56:20 -07:00
kevinz000 384f0e7f8c sigh 2020-06-13 11:52:08 -07:00
kevinz000 6c1c339191 Updates code to November 2019 Vorecode 2020-02-08 00:41:54 -07:00