19 Commits
Author SHA1 Message Date
Letter NandGitHub 31751a9729 update filters (#7456)
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🆑
code: update filters
/🆑

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2026-01-08 01:35:37 -05:00
7e8cd3f5ac refactors combat backend & adds kinetic gauntlets (#7144)
Co-authored-by: Zandario <zandarioh@gmail.com>
2025-05-31 19:30:25 +02:00
lolman360andGitHub 770c306580 gives protean blobs unlimited power (1 singular hand slot) (#7159)
gives protean blobs hand

they can't shoot guns
2025-05-20 01:05:02 -09:00
siliconsandGitHub fe28006c13 converts all movespeed to new system (#7147) 2025-05-19 18:29:47 +02:00
siliconsandGitHub b497e19b83 minor changes from melee refactor branch (#7127)
removes dead code, fixes descriptions, adds examine event struct, and
adds fmttext()
2025-04-30 10:14:25 +02:00
0b3b887711 some bugfixes (#7121)
Co-authored-by: LordME <58342752+TheLordME@users.noreply.github.com>
2025-04-29 18:29:48 +02:00
siliconsandGitHub 4137b01947 guncode update (and misc refactors) (#6740) 2025-02-22 16:31:23 +01:00
siliconsandGitHub da9c21ed72 fixes resist (crappily but it works) (#6965) 2025-01-22 18:38:09 +01:00
9885763e3d hand refactor (#5677)
Co-authored-by: silicons <no@you.cat>
2024-11-20 09:25:57 +01:00
siliconsandGitHub 2533caefd9 combat code overhaul + projectiles v8: impact handling (#6579) 2024-09-02 20:34:27 +02:00
LordMEandGitHub 4e433a463c Blindness_rework (#6479)
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## About The Pull Request
changes how blindness is handled in game
temporary sources of blindness add a status effect to the affected mob
while permanent sources (such as missing eyes/vision organs) add the
traits
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documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
blinding code was a mess (and still isnt perfect) this makes it slightly
more reasonable
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## Changelog

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🆑
refactor: refactored blinding code
/🆑

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2024-06-13 11:09:03 -06:00
1dfc2cf2b6 Carry weight (#5791)
Co-authored-by: silicons <no@you.cat>
2023-10-12 11:04:59 +02:00
de7e605f31 fix kinetic crushers (#5840)
Co-authored-by: silicons <no@you.cat>
2023-08-05 22:16:00 +01:00
78eb7b8d2f fixes some runtimes (#5782)
Co-authored-by: silicons <no@you.cat>
2023-07-27 20:48:52 +02:00
419ce0126a reworks staggering effects (#5504)
Co-authored-by: silicons <no@you.cat>
2023-05-21 23:12:23 +02:00
304bf65a9b mobility flags (#5202)
Co-authored-by: silicons <no@you.cat>
2023-04-22 19:32:16 +02:00
ZandarioandGitHub a117a756c4 Initial Commit (#4191) 2022-06-12 05:12:43 -07:00
siliconsGitHubfake_vm_user <fake_vm_user>Captain277
98c7630faa icon smoothing + misc upgrades (#3807)
* e

* update appearance

* more

* fixes

* final

* there we go

* fix dme

* fix dme

* add files

* Update atom_vv.dm

* Update rack.dm

* Update rack.dm

* Update rack.dm

* Update atoms.dm

* Update bench.dm

* Create ColorMatrixEditor.js

* Update Filteriffic.js

Co-authored-by: fake_vm_user <fake_vm_user>
Co-authored-by: Captain277 <agentraven16@gmail.com>
2022-03-20 00:17:48 -07:00
siliconsandGitHub e7a2e18210 sometimes the only safe haven from shitcode is porting in status effects from main just to code a dagger for stabbing things with (#3015)
* why did i do this

* wow

* actual files

* changes

* on second thought

* fix

* fixes

* woops

* wield

* fixes

* fix

* fix

* woops
2021-04-25 19:07:30 -05:00