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## About The Pull Request
1. make the garden stairs safer
2. makes xenobotany much smaller
3. makes hydroponics slightly smaller
4. makes the Medical treatment center a bit smaller
5. changes the surface airlocks to use proper machines instead of magic
energy creators and gas destroyers
- Total cycle time (out and back in) is about 2 minutes
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## Why It's Good For The Game
We want tether
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## Changelog
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🆑
tweak: tweaked tether map
/🆑
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## About The Pull Request
The portable/huge/stationary/scrubbers dont use power, and essentially
delete the gases they filter out, that is bad.
This PR allows those scrubbers to be replaced for the purpose of
scrubbing. A second PR will follow that will add Heater that the
airlocks can control, so we can rid ourselves from those monstrosities.
<!-- Describe The Pull Request. Please be sure every change is
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## Why It's Good For The Game
Replaces unrealistic mechanics with more realistic ones
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especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
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🆑
add: Added mapping helpers for scrubbers in airlocks
/🆑
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## About The Pull Request
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
## Why It's Good For The Game
<!-- Argue for the merits of your changes and how they benefit the game,
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actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->
## Changelog
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🆑
fix: fixed access control airlocks not cycling
/🆑
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## About The Pull Request
In the old version Airlock controllers used a badly implemented system
for determining what to do.
This PR reworks that system to use a set of defined states, in which the
airlock can be.
There is two kinds of states, stable and transforming.
Stable states stay the same unless an order is given.
Transforming states are actively altering the contents of the airlock
chamber, like pressurizing.
This system allows for for more reliable and predictable behaviour of
airlocks.
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->
## Why It's Good For The Game
A key system for Space stations should be reliable and behave
predicatable. The system that is replaced in this PR was not
predicatable.
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especially if they are controversial and/or far reaching. If you can't
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probably isn't good for the game in the first place. -->
## Changelog
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
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the bat. -->
🆑
code: Airlocks now use properly implemented statemachines
/🆑
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## About The Pull Request
adds generic system for atom health / integrity / damage
everything that isn't flagged with not-bludgeonable can, well, now be
bludgeoned.
## Why It's Good For The Game
more interactive game world through the means of making people able to
break Everything.
## Changelog
🆑
add: atom damage - (almost) everything is now breakable.
refactor: new /atom level materials system
refactor: a lot of the combat system / click code
refactor: melee attack styles
/🆑
---------
Co-authored-by: silicons <no@you.cat>
* Painus
* Yep
* Moar
* Let the agony begin
* text.dm
* scramble.dm
* time.dm
* fix
* unsorted.dm
* job_controller.dm
* _legacy
* computerfiles.dm
* events.dm
* global_iterator.dm
* topic_input.dm
* underwear.dm
* uplink
* periodic_news.dm again
* areas
* genes
Also renamed midget to dwarfism as it's a slur.
* changeling
* Cult
* gamemodes
* machinery
* mecha
* effects
* objects part 1
* Fine I'll commit the YAML
* objects part 2
* moar
* atmos
* ooga
* ahrde
* You can tell my sanity is going down
* Second-To-Last Step
* Almost
* Poggers
* nvm we're not ready for that <.<
* Test
* minor
* dme and dmb
* Heeeere we gooo
* fasease
* Continued.
* AAAAAAAAAAAAAAAAAAAAAAAA
* Brain going numb
* agh
* The suffering will be worth it... right?
* Going blank...
* Am I done?
* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
* Fixes
* Should be everything I care about right now.
* species stuff
* initial
* that
* more
* more
* more
* more
* more
* why
* sorry
* more
* wack
* sigh
* wack
* wack
* more
* pain
* pain
* how
* another goddamn regex
* another goddamn regex
* get that
* IM DONE WE ARE NOT DOING THIS AGAIN
* how about we be able to debug it fuck you
* please just let me debug properly
* fix
* paper
* keys
* my god species need a redo
* Yikes.
* why..
* fixes
* fix
* 'cmon bro..
* wack
* wack
* fix
* WHY OH WHY MUST YOU DO THIS TO ME
* wacky
* that
* that maybe
* that maybe
* that maybe
* fix
* wacky!
* Wack
* wack
* epic
* damnit zandario
Co-authored-by: fake_vm_user <fake_vm_user>
* rage and regrets
* rage and regrets
* oh
* uhh
* thank you so much ktoma36!
* and that
* sigh
* fix
* man
* that
* should probably do that too
* that too!
* stairs
* fine
* Touched up on almost all the external airlocks
Mining and security ones not touched with this one
* Found a few I missed
* Touching up maints, fixed couches in bar
* Touched up on maint, added construction solars, fixed engine SMES
* Brain is dumb and tired, fixed a few things I messed up
* Gave airlock buttons commands, synced frequencies, and fixed the sofas
* Standardizing a few object paths tether_things.dm was hogging
* Stupid holodeck controller is causing conflicts and its not even functional
* Am dumb, removing some map assets I left lying around
* God why
Touching Talon stuff and trying to get docking controllers to stop throwing runtimes
* Talon is now functional, fun
* Lets see if this fixes the dam map compile issue
* Fix for docking ports (Hopefully)
* Hotfix for testmerge, supply shuttle runtime fix
* Fixes lateload issues and some slight map edits
* Many fixes and some new things added
* Woops, this is for later
* Have to get rid of the shuttle_definition on a landmark here for now
* A little more bad variable removal (god multidockers are wacked)
* Some decal touchups for triumph, generalizing tether's turf generation, generalizing a few network defines,
* Forgot to tick a file. Also found a function to hopefully make these shuttles work properly
* Consolidates Red Alert Airlock, misc holodecks, and more camera networks
* Consolidated most everything in tether_things.dm and triumph_things.dm ,
* Forgot tick another file, add placeholders for station telecoms that arent loaded in
* Removes hooligan spawns from maint, fixes wires, nerfs station maint drones
* Fixes thrusters, xenobotany doors, and toxins mixing lab
Co-authored-by: silicons <2003111+silicons@users.noreply.github.com>
* Tetherport
* sigh
* more fixes
* shields
* more
* woo
* compile
* e
* a
* Tether, compilable and running
not playable tho
* Tether, compilable and running
not playable tho
* Automatic changelog generation for PR #3200 [ci skip]
* why
* EOL
* nukes edited areas. if you had something important in here, you didn't deserve to.
* another folder down
* one more folder
* the refacotring continues
* change those
* okay
* dynamic zlevels
* move stufF
* reorganize that too
* get rid of unneded archives
* move talon too and rename that
* meh
* woop
* fixes
* move those
* fixes
* fix
* Submap Repathing/Reconciliation
* Attempts to fix Gecko invalid variable bug.
* Alright. Let's actually fix every bugged instance.
* Another round of updates. That same turf issue exists.
* Should fix the last of those weird varedits.
* One snuck by?
* Another round of fixes.
* I want to know who put all these var edits in.
* Another batch down.
* Yet another batch.
* A map at a time, at this rate.
* I hope these are the last four, but probably not.
* Hopefully the last, but probably not.
* ANOTHER stealth var_edit that snuck through.
* Manually checked the rest of the map files I found. These were updated.
* Did the same for bad var_edits. Caught these.
* Updates the 140x140.
* Sorts Talon and partially adds Point Defense. Too complex for me.
* tether_turfs
* I think this is it. The last variable bug.
* Telenetwork Delenda Est
* linterS
* fix
* extraneous files
* woo
* mmm
* add that in until reagents hardsync
* woo
* sync
* updates
* t
* weather
* i want to rewrite telecomms
* test
* shift those
* woo
* move that
* FUCK
* Fix
* fix
* or null
* shuffle
* Fixes
* Fixes
* Fix
* fixes
* woo
* that
* facility safety
* that too
* move that out
* fixes
* woops /
* rename those
* those
* woo
* test
* fixes
* woo
* exploration map edits
changes oxygen tanks to o2 jetpacks, co2 jetpack to an o2, adds pathfinder voidsuit, suit cycler for medical, and fixes access restrictions on the PF's office and locker
* mh
* Update fueldepot.dmm
* woo
* woo
* woo
* fix
* utterly fuck you
* Automatic changelog generation for PR #3225 [ci skip]
* test code
* w
* that
* fieldgens
* better
* singulo
* fixes
* fix
* fix
* adds mirrortools, removes backup implants
* why
* Prevents falling through catwalks and lattice,
stolen from Silicons
* Lots of stuff!
* Update talon2.dmm
* Automatic changelog generation for PR #3226 [ci skip]
* Removes Mining Stacker
* Slight remap changes to Deck 3, pending more.
* Automatic changelog generation for PR #3228 [ci skip]
* fix that
* that
* R&D remap.
* Lighting fix and correcting a talon vault issue?
* Conflict clean-up.
* Multi-floor modifications. Chem change. R&D revert. Etc.
* Adds a few extra timeclocks.
* Missed the bioregens. Hooray.
* Re re readjusts R&D to a lobby design. Adds Space Spice. Maybe fixes Captain spawner.
* woo
* fix
* not that
* Xenobotany and Trash Pit adjustments.
* proper
* De-militarizes Talon. Will Trader-ify them when I wake up.
* fix
* fix
* ashet pls
* ashet pls v2
* cleaner
* cleaner
Co-authored-by: nevimer <77420409+nevimer@users.noreply.github.com>
Co-authored-by: CitadelStationBot <citadelstationcommunity@gmail.com>
Co-authored-by: Captain277 <agentraven16@gmail.com>
Co-authored-by: Mag <86886852+MonaraMir@users.noreply.github.com>
Co-authored-by: nik707 <38332985+nik707@users.noreply.github.com>
Co-authored-by: TheLordME <58342752+TheLordME@users.noreply.github.com>