## About The Pull Request
This PR includes a few different things mostly revolving around food and
drinks:
1) **BLUD REBALANCE**
Blud has been changed significantly. This change will be accompanied by
an IC bulletin and OOC dev blog post, the changes are as follows:
- Blud can now always be consumed, even when you're starving.
- Blud is now metabolized after ingestion at the same rate as regular
blood (a lot faster than previously).
- Blud's blood_content values have been bumped significantly. 30u of
real Blood restores ~120 nutrition, while 30u of Blud restores 25% less
nutrition, at ~90 (tested in-game).
- Blud boxes now contain 50u instead of 30u. For reference,
regular-sized milk cartons are 50u and mini milk cartons are 30u.
- Cargo's Vetalan Care Package now consists of 5 boxes of Blud MAX and
another 5 boxes of Blud MAX Light, for a total of 250u of real Blood and
250u of Synthblood. Previously it consisted of 3 bags of AB+ which are
200u each for 600u of Blood.
The suit that comes in the care package was also deleted, but it still
comes in a nice coffin.
2) **SEASONAL ITEMS**
All of the items from last year's Christmas testmerge have been re-added
with a few minor updates.
New Halloween themed items have also been added.
These seasonal items are fully functional, but **can't be obtained
currently since they're not taking advantage of the seasonal item
rotation code at this time.**
The full list of items is as follows:
- Two new cigarette varieties, Temperamento Vanilla (Xmas) and Kaiju
Cherry (Halloween)
- Three new types of bottled alcohol, Caramel Whiskey (Xmas), Sour Apple
Schnapps (Halloween) and Candy Corn Flavored Vodka (Halloween)
- Seven new cocktails using seasonal ingredients, Caramel White Russian
(Xmas), Salted Caramel Cider (Xmas), Appletini (Halloween), Sour Apple
Mimosa (Halloween), Sour Apple Fizz (Halloween), Candy Corn Martini
(Halloween) and Halloween Punch (Halloween).
- There is also a "food synthesis" recipe for turning the candy corn
martini into edible jello shots using water and protein.
- Three new snacks, Gingerbread Cookies (Xmas), Stroopwafels (Xmas) and
Holiday Cake (Xmas, Contraband). Halloween snacks will hopefully be
added later down the line.
- Four new soda varieties: Space Cola Cinnamon (Xmas), Space-Up
Cranberry (Xmas), Space Cola Licorice (Halloween) and Dr. Gibb Mystery
(Halloween).
- One new canned coffee variety: Peppermint Mocha (Xmas). Halloween
variety will hopefully come along with the snacks. It's a lot of
spriting work.
3) **ASSORTED FIXES AND QOL IMPROVEMENTS**
- Bar and Cafe vendors now stock canned Pineapple juice year-round, this
is generally useful but especially handy for the halloween vodka
cocktails.
- One new year-round cocktail recipe: The AMF.
- Robust Softdrinks no longer stocks KyoCola, Ocha Midori and Ramune,
since those are already present in the NipponTan vending machines. This
cuts down on that particular menu's bloat a little.
- Temperamento Menthol Company now called Temperamento Tobacco Company
- CC's Hard Rootbeer proof is now calculated as VODKA/2, slightly
lowering it's proof from 50 to 40. This was done because the bottle desc
for this drink states it's regular rootbeer with vodka added.
- BludBox MAX no longer calls donors "free-range", the blood is now
"ethically-sourced" instead.
- The lore entry on Vetalan Outreach Society has been brushed up and
also had typos corrected.
## Why It's Good For The Game
1) Vetalans, Medical and Blud have been in need of addressing for a
while now, and this is the mechanical part of the effort, making
Vetalans less reliant on blood bags.
2) The seasonal item system is here. The groundwork and the first batch
of items are laid out, I just need to figure out how to implement and
test the seasonal rotations.
3) Most of these are QoL and fixes. The AMF came into being very late at
night after the brainworms won.
## Changelog
🆑
add: Added two new brands of seasonal cigarette.
add: Added three new brands of seasonal alcohol.
add: Added four new varieties of seasonal soda.
add: Added seven new varieties of seasonal cocktails.
add: Added one seasonal variety of food synthesis reaction.
add: Added three new varieties of seasonal snack food.
add: Added one seasonal variety of canned coffee.
add: Added one new regular cocktail.
add: Added Pineapple Juice cans to Bar and Cafe vendors.
del: Removed NipponTan drinks from Robust Softdrinks stock.
tweak: Temperamento Menthol Company renamed to Temperamento Tobacco
Company.
tweak: Small changes to the Vetalan Outreach Society advertisement.
tweak: Small changes to BludBox MAX description.
tweak: Blud now always nourishes Vetalans regardless of nutrition
status.
tweak: Blud now metabolizes at the same rate as Blood when ingested.
tweak: Blud now provides Vetalans with 75% the nutritional value
compared to Blood.
tweak: Vetalan Care Package now contains BludBox MAX and BludBox MAX
Light cartons instead of AB+ Blood Packs.
tweak: Vetalan Care Package no longer contains a suit.
tweak: BludBox cartons now hold 50u, up from 30u.
tweak: CC's Hard Rootbeer proof now calculated in a more lore-friendly
manner.
fix: Pineapple juice no longer purple when poured into a metamorphic
glass.
imageadd: added sprites for all item additions listed above.
/🆑
## About The Pull Request
Random various bugfixes to random various things.
## Why It's Good For The Game
:slime:🔧
## Changelog
🆑
fix: Power network interface circuits work again.
fix: You can now heal prosthetics with cables again.
fix: Protolathes should no longer bluescreen when destructively
analyzing material sheets.
fix: Destructively analyzing advanced TTS circuits is no longer morally
dubious.
/🆑
- spider webs / vines should never have been effects in the first place
- spiderlings should probably just be mobs at some point lol
---------
Co-authored-by: Zandario <zandarioh@gmail.com>
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## About The Pull Request
title, robots also get to see the blueprints now
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## Changelog
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🆑
tweak: updated blueprints, engi module robots now get blueprints as well
/🆑
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## About The Pull Request
title, will be used when i tgify machines (upgradable machinery)
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## Changelog
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🆑
code: properly implement `INTERACT_ATOM_*`
/🆑
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## About The Pull Request
update time related procs & glob too (i was originally targeting that
lmao).
also **stop** using byondtime for sql stuff, we have `NOW()`!!
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## Changelog
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- separates the composition of cyborgs into modules, iconsets, chassis,
upgrades
- modules / chassis atm can provide items, so can upgrades; in the
future we will want to probably generalize the item API a bit so
components can work
- chassis now can (unimplemented) easily be made to give different stats
- reorganizes all the cyborg sprites
- adds generalized item mounts with redirection support and tears out
legacy cyborg items
- entirely rebalances modules & writes some new lawsets in for future
use
---------
Co-authored-by: silicons <silicons@silicons.dev>
requires #6644
Entirely replaces how (most) belts perform insertion checks.
This pretty much allows belts to hold most things.
Armor vests are next.
Trashbags will also use the systems we use on main.
Closes#7256 and #7435
---------
Co-authored-by: silicons <silicons@silicons.dev>
- all cells in the game are now small, medium, large
- super, hyper capacity cells, device, and weapon cells are all removed
- cells now have standardized variants, some of which are printable by
R&D
- energy weapons rebalanced
- **advanced energy guns and stun revolvers removed** - use the new
modular weapon system and microfission cells.
---------
Co-authored-by: silicons <silicons@silicons.dev>
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## About The Pull Request
Adds the antrumite plushy
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## Why It's Good For The Game
Cute expie plushy with cute little noises
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## Changelog
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🆑
add: Adds the antrumite plushy, based off expies from scav prototype
/🆑
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## About The Pull Request
fixed icons for: reindeer hat, 12.7mm ammo, green marker beacon (this
isnt a thing, it's just the olive option)
fixed roast beef spawning waffle trash instead of plate trash
fixed initial defib paddles sprite
## Why It's Good For The Game
fixes bugs
## Changelog
🆑
fix: fixed icons for: reindeer hat, 12.7mm ammo, green marker beacon
(this isnt a thing, it's just the olive option)
fix: fixed roast beef spawning waffle trash instead of plate trash
fix: fixed initial defib paddles sprite
🆑
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## About The Pull Request
Moves fuzzy cuff and bola sprites (all subtypes of handcuffs) to
handcuffs.dmi
Replaces the vague and mysterious magic numbers with SECOND and MINUTE
macros.
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## Why It's Good For The Game
Fixes fuzzy cuff & sinew cuff sprites and cleans up the code by
centralizing icons and using macro times.
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## Changelog
Moves fuzzy cuff and bola sprites (all subtypes of handcuffs) to
handcuffs.dmi
Replaces the vague and mysterious magic numbers with SECOND and MINUTE
macros.
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🆑
fix: fix fuzzy cuff & sinew cuff sprites
/🆑
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## About The Pull Request
Updates some guest pass code to fix a bug where they were not turning
red when expiring. Also cleans up their examine text, and adds the
person's name to the title to more easily identify who it's meant for
(similar to an actual ID).
<img width="888" height="261" alt="image"
src="https://github.com/user-attachments/assets/016cf9b1-bc27-4bad-b461-2ad7cdb55c70"
/>
<img width="1064" height="78" alt="image"
src="https://github.com/user-attachments/assets/5c430b63-ffb6-4e7e-8027-291f91cde445"
/>
## Why It's Good For The Game
The sprite fix is arguably necessary as it helps clarify immensely
whether a guest pass has expired or not. The rest are minor QOL
adjustments.
## Changelog
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🆑
fix: The stripe on guest passes will now turn red when they expire.
tweak: The examine text on a guest pass is now formatted correctly.
tweak: Guest passes will now show the issued person's name on them,
similar to an ID.
/🆑
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## About The Pull Request
fixes instantly reviving
fixes reviving not taking nutrition
fixes chameleon jumpsuits ignoring species sprites
fixes transforming when in a recharge station
fixes reviving resetting you to the current slot
reduces the amount of nutrition to revive
increased time until you can revive to 4 seconds
## Why It's Good For The Game
fixes instantly reviving
fixes reviving not taking nutrition
fixes chameleon jumpsuits ignoring species sprites
fixes transforming when in a recharge station
fixes reviving resetting you to the current slot
reduces the amount of nutrition to revive
increased time until you can revive to 4 seconds
## Changelog
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🆑
fix: fixes instantly reviving
fix: fixes reviving not taking nutrition
fix: fixes chameleon jumpsuits ignoring species sprites
fix: fixes transforming when in a recharge station
fix: fixes reviving resetting you to the current slot
balance: reduces the amount of nutrition to revive
balance: increased time until you can revive to 4 seconds
/🆑
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## About The Pull Request
Adds heretic themed objects, structures, mobs and more from TG/other
servers heretic code.
Most of the items will probably remain mechanically featureless. Unless
someone's insane enough to port full heretic functionality.
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## Why It's Good For The Game
MORE madness? MORE magic shit? MORE chaos? What's not to love?!
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## Changelog
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🆑
add: Heretical stuff. More to come.
/🆑
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---------
Co-authored-by: Sorrowfulwinds <rockboy3970@gmail.com>
Co-authored-by: silicons <2003111+silicons@users.noreply.github.com>
Co-authored-by: silicons-bot <121360372+silicons-bot@users.noreply.github.com>
Co-authored-by: LordME <58342752+TheLordME@users.noreply.github.com>
pAI hair & camera hair should be fixed from this
maybe
this doesn't fix sonar hair having color though but that's for another
time; byond rendering is a fucking nightmare
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## About The Pull Request
Makes blindfolds actually blind the wearer, and disruptor cuffs to stop
disrupting the protean when removed. I just found them while searching
how it could be done for the blindfolds, and then noticed they never get
cleared.
## Why It's Good For The Game
Less hassle when admins want to temporarily detain a protean, having to
manually remove the trait when the cuffs get removed. There already are
fake blindfolds for the ones we have, which effectively is just a
duplicate while the real ones don't do anything.
## Changelog
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🆑
fix: disruptor cuffs stop disrupting if removed
fix: real blindfolds actually blind
/🆑
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Co-authored-by: MarsMond <no@email>
## About The Pull Request
ports https://github.com/tgstation/tgstation/pull/68178/files
there's probably some other stuff as i used the latest version of the
file, and made a few small changes like having decaf be its own reagent
they are not mapped in anywhere right now
cafe vendor has 20 creamer/sugar/astrotame packets and 10 coffee cups
you're able to print coffee pots at a lathe and research lets you print
a bluespace version
you can order coffee cartridges from cargo or craft them using coffee
powder and a blank cartridge (printed with plastic)
the coffeemaker itself uses a radial menu to take out the packets / brew
coffee / take out cups
shortcuts: alt click to take coffee pot out, ctrl click to brew
todo:
map it in somewhere
## Why It's Good For The Game
someone asked for it
i like service
## Changelog
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🆑
add: ports coffee makers from TG
/🆑
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This PR aims to fix a few things on the strelka and at Nebula.
Strelka related issues in engineering (named all sensor and Rcon Tag
better)
Sciences fixes and Xenobio fixes : Taser now in the lockers. Monkey
cubes added.
Renault back at the captain office
Silo access for cargo and science.
Gave a prepowered SMES to :
The Bridge
Engineeing (coms)
Simplified the Decade Civ shuttle dock :
Tiny fans added to be all players friendly
Nebula :
Tradeport got MORE spawn for travelers. Should fix the issues where they
spawn on station.
Few stray windows and turf removed.
---------
Co-authored-by: silicons <2003111+silicons@users.noreply.github.com>
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## About The Pull Request
Adds the SOP of the SDF, based on this document
https://docs.google.com/document/d/1idJ-AOa3mC4fbvDReaiTIwOBpiQqPhPUG6DDY4xD1-0/edit?usp=sharing.
Also added final fixes and a bit of balancing.
Fixes some errors on the ship.
## Why It's Good For The Game
SDF can now know what they can do ! And the spot is back down to 3, with
working teleporter (cryo)
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## About The Pull Request
Fixing some SDF Stuff !
## Why It's Good For The Game
fixes, I messed up the other PR badly
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## About The Pull Request
this doesnt work yet lol
bring over the ticket printer from CHOMPers. now you too can slap a
ticket on your friends for extreme bottom activity
## Why It's Good For The Game
soul
## Changelog
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🆑
add: add ticket printing
/🆑
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Co-authored-by: silicons <2003111+silicons@users.noreply.github.com>
Co-authored-by: Zandario <zandarioh@gmail.com>
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## About The Pull Request
PR needs a bit of work outside it (written SOP), advised not to merge or
TM yet (staff might need to speak about it first)
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"Soldiers, Officers, polish your boots, clean your ships and be prepared
for some new orders and reorganisation."
_Thats what we heard today. With the the massive migration of people on
Miaphus those past few month, life completly changed. We are far from
the few colonist and convincts mounting up their little governement to
rule and organise a few villages, and now the SDF needs to be able to
respond more quickly to threats in order to protect the system._
_New uniform arrived, and a few small outpost started popping up places
on Miaphus'irra. I heard that corporations injected a bit of funds ro
buy us new, smaller vessels, but whats truth or speculation is a bit
hard to tell on my position._
_I know that you are a bit scared for me, but it will be alright, I
Swear.
Your brother, Crewman Mawra'Kast_
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PR adds :
- 3 Uniform meant to be used by Haddis Folly Gouvernement Workers ,
Soldiers, and Officers.
_Those uniform are based on prison Jumpsuits, but refined to be more
offical looking. A reminded of the origin of this new nation to the
people wearing them_



- New ID

- A SDF Ghost role.
_Made of 5 slots, meant to have 1 to 2 informal officers, and max 4
soldiers.
Spawning on them are : uniform, standart radio, standart clothes.
Available to them are 4 service rifles (tajaran), 4 boot knifes, GPS, 2
officer pistols (Revolver and Deagle) headwear, standart space
voidsuits, 2 fighters (One gunship, One duke)
They have little to no medical gear._
- A shuttle (Corvette called SDF Singing shining knight) and a small
Base (Outpost 12)
The corvette is the main base. Ghost role spawn there. They get a
balista dispercer canon, 2 fighters (see above and on picture)


## Why It's Good For The Game
This are the pros :
- Possibility to attract or bring back player that wish for more PVE
action, or a little more military RP.
- More Interaction too, The goal of this ghostrole is to be hunting bad
things that exploration team wouldn't dare approche, help the main NT
station or simply interact with them, giving medical (They will need
medical help) , cargo (They might request things), security (No way ISD
are sleeping to soldiers interacting with the Crew) , command (NO WAY
COMMAND ARE SLEEPING TO SOLDIERS INTERACTING WITH THE CREW), exploration
(No way exploration are sleeping to potential buddies to shoot bad guys
and critters with :D) and even service (No way soldiers are not walking
in a manned bar)
- Eventmin paradise. There is an actual SDF ship there, with Haddis
folly uniform and ID.
Now, the cons
- Like I said at the top of the PR description :
This is a more militaristic role, that will require their own SOP
This is also a rather big shift to the server. Yes, indeed it opens up
new possibilities, and makes the system a tad more lively, but it can be
interpreted as a departure of what a part of the playerbase associate
Citadel with.
There might also be a slight griefer opportunity. Not only from "Sol
Bald man, emmissary of the curse of rah, wielder of the phoron tank and
welder", but also invonlotary from absolutly normal players that acts a
tad antagonistic.
Personnaly, once the SOP is put in place, and after hearing feedback and
correcting possible issue, I do thing it will contribute in more good
than bad for the server.
## About The Pull Request
title
fixes them being unable to turn back into a hologram when they don't
have enough nutrition to initially revive
## Why It's Good For The Game
fixes a bug
## Changelog
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🆑
refactor: refactor holosphere revive code
fix: fixes holospheres being unable to revive at a later point when
dying without having enough nutrition to initially revive
/🆑
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