101 Commits
Author SHA1 Message Date
Letter NandGitHub 37c6a7d1fc time, is it really that time (#7482)
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## About The Pull Request
update time related procs & glob too (i was originally targeting that
lmao).
also **stop** using byondtime for sql stuff, we have `NOW()`!!
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## Why It's Good For The Game

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actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Changelog

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2026-01-13 22:06:30 -05:00
b4a124e557 [IDB IGNORE] cyborg refactor: icons, chassis, modules base (#6929)
- separates the composition of cyborgs into modules, iconsets, chassis,
upgrades
- modules / chassis atm can provide items, so can upgrades; in the
future we will want to probably generalize the item API a bit so
components can work
- chassis now can (unimplemented) easily be made to give different stats
- reorganizes all the cyborg sprites
- adds generalized item mounts with redirection support and tears out
legacy cyborg items
- entirely rebalances modules & writes some new lawsets in for future
use

---------

Co-authored-by: silicons <silicons@silicons.dev>
2026-01-13 18:39:38 +00:00
30fbcfe9b4 Belts & Trashbags (#7443)
requires #6644 

Entirely replaces how (most) belts perform insertion checks.

This pretty much allows belts to hold most things.

Armor vests are next.

Trashbags will also use the systems we use on main.

Closes #7256 and #7435

---------

Co-authored-by: silicons <silicons@silicons.dev>
2025-12-28 22:05:06 -05:00
siliconsandGitHub 60db51850c experimental gc / init fixes and optimizations, and fixes emotes (#7431) 2025-12-15 09:13:19 +01:00
siliconsandGitHub 457423ad6c melee refactor atomization - attack_mob -> legacy_mob_melee_hook (#7167) 2025-05-20 22:23:13 +02:00
siliconsandGitHub f98bad682b rename ITEM_NOBLUDGEON to ITEM_NO_BLUDGEON (#7123)
readyability
2025-04-30 10:15:46 +02:00
a523138ce0 Using the is_avoiding_ground() check: Flying no longer has you touching the ground. (#6991)
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## About The Pull Request

Moves a few checks if someone's flying/hovering to use the
is_avoiding_ground check. It also removes the slowdown of a tile if you
aren't actually stepping on it. This check does include more, like if
you are only riding on something that's lifting you up enough, but
unless it flies itself, it'll trigger what you may be avoiding, and in
turn, will be affected by it (i.E falling down the chasm, there is no
delay in my test, so no Yoshiing over a single tile.)
Draft for now to see if there are more places to check for it, and as
the balance change is big enough to warrant additional thoughts.

## Why It's Good For The Game

Flying people no longer leave footprints, nor touch the ground for water
or lava. Logically, they aren't even slowed down by the tiles. This
heavily buffs flying, at least the ignoring the slowdown part, so that
may be removed for the sake of balance. The rest should be more
flavorful, or just making sense.

## Changelog

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🆑
tweak: If you aren't touching the ground, don't interact with things
there.
/🆑

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---------

Co-authored-by: MarsMond <no@email>
2025-03-10 13:27:05 +01:00
siliconsandGitHub ef19e75993 reagent holder rework (#6903)
- reagents are now singletons
- most of reagent holder datums are refactored.
2025-03-06 20:44:34 +01:00
Letter NandGitHub 81bf2d9d5f update ci again (#6811)
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## About The Pull Request
Title. Updates CI & Linting
Reruns tgm on maps to trim duplicate/unused keys and random whitespaces
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documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game

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especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Changelog

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observed by players or admins you should add a changelog. If your change
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2024-11-04 22:05:36 -08:00
Letter NandGitHub d0f62d5273 radio cleanup 1 (#6835)
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## About The Pull Request
converts global vars to regular defines
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documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game

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## Changelog

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🆑
code: radiocode now uses defines, you cant tweak it from world.variables
anymore (or whatever that is)
/🆑

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2024-11-03 10:04:49 -08:00
siliconsandGitHub ac3e0a73a9 attack_self refactor (#6754)
Changes proc header
2024-09-16 13:09:37 -06:00
siliconsandGitHub e6f972666c regexes damage and wound types (#6735)
Different semantics demand different defines. It's hard to tell what's
being used where and for what reason right now.

Staging for combat PR.
2024-09-09 15:13:34 -06:00
siliconsandGitHub 14779ba8d6 slip refactor (#6665) 2024-08-18 22:00:26 +02:00
39bc14bb4a reworks game preferences (characters v2 staging) (#6310)
Co-authored-by: silicons <no@you.cat>
Co-authored-by: LordME <58342752+TheLordME@users.noreply.github.com>
2024-04-08 12:44:30 +02:00
383308a1d1 storage rewrite (#6284)
Co-authored-by: silicons <no@you.cat>
2024-02-17 10:08:35 +01:00
e5c9de9b6c various fixes (#6252)
see commits

fixes stuff in maintainer bug triage

---------

Co-authored-by: silicons <no@you.cat>
2024-01-06 12:27:26 -07:00
siliconsGitHubVM_USER <VM_USER>silicons
dd2e201d4a [MDB IGNORE] engineering 1/4: dynamic / procedural gases, XGM touchups (#5674)
Co-authored-by: VM_USER <VM_USER>
Co-authored-by: silicons <no@you.cat>
2023-08-18 21:18:13 +02:00
93de2c0872 Revert "Revert "fixes noncompliance with 514 procpaths"" (#5781)
Co-authored-by: silicons <no@you.cat>
2023-07-27 20:49:36 +02:00
LordMEandGitHub 9b128134df Revert "fixes noncompliance with 514 procpaths" (#5780)
Reverts Citadel-Station-13/Citadel-Station-13-RP#5779
2023-07-24 21:50:50 +01:00
siliconsandGitHub a3d6f854d4 hopefully fixes pda gc (#5771) 2023-07-24 22:33:52 +02:00
58f4094413 fixes noncompliance with 514 procpaths (#5779)
turns out the old way of doing procpaths is illegal now

this should fix some weird potential (?) bugs

---------

Co-authored-by: silicons <no@you.cat>
2023-07-24 21:26:17 +01:00
15ba149d71 persistent pictures framework (#5589)
no player facing changes

makes pictures persistent. fixes up the character saving system too.

---------

Co-authored-by: silicons <no@you.cat>
2023-06-13 18:00:58 -07:00
siliconsandGitHub 55375c2087 refactors afterattack (#5575) 2023-06-08 21:36:02 -04:00
ZandarioandGitHub 23e3591023 Chore: Converting all text("[]", foo) to "[foo]" (#5549)
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not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

I did this because some of the old text() uses would cause BYOND Beta
version 515.1607 to no longer compile. (Which is a bug but still an
excuse to finally deal with this)


## Beware

I hastily did this.


## Changelog

🆑
code: Converted all text("[]", foo) to "[foo]"
/🆑
2023-06-01 14:25:27 -07:00
d54c398f53 aggressive memory optimizations (#5399)
- removes geosample: no one ever used this and it needs a way better
system than this
- atom colours are only applied to obj and mobs by default now, there's
no point tracking for further up stuff, as they probably have their own
systems
- turns a bunch of lists into lazylists

---------

Co-authored-by: silicons <no@you.cat>
2023-04-23 10:19:13 -07:00
304bf65a9b mobility flags (#5202)
Co-authored-by: silicons <no@you.cat>
2023-04-22 19:32:16 +02:00
f6fb4266ca Blueshields (#5155)
## About The Pull Request

Adds Blueshields, a personal bodyguard for the Director, and then other
heads/command when a Director is absent.


## Why It's Good For The Game

Soon we'll be on the shipmap, where exploration is crunched down to only
the pathfinder. With security becoming larger when the explorer mains
(likely) start switching, a personal guard for the high ranking is
requires so that the head of security can still manage the crew, and
remaining security officers while an away mission is taking place.
(Especially during events.)

The Blueshield is there to guard the Director first and foremost, and
they are *not* to play the role of a security officer unless instructed
to do so in the absence of a replacement. Security officers arriving
on-scene should take priority of apprehending suspects, while the
Blueshield's focus stays on moving the Director (or other head) to
safety.

Imo, staff should be lenient with the above guidelines when there are NO
other security members on board, or no command.

Finally, this is only my initial plan for how they are implemented.
Gameplay guidelines are free for editing when implemented into SOP, and
I'm happy to provide my input if pinged about it in the discord forum
post.

## Changelog

🆑
add: Adds blueshields, a personal bodyguard for the Director, and other
heads/command when a Director is absent.
/🆑

---------

Co-authored-by: silicons <no@you.cat>
2023-03-15 21:15:08 -07:00
455ec82c4e refactors attack_hand, attackby, attack_self (#5120)
Co-authored-by: silicons <no@you.cat>
2023-03-11 17:15:58 +01:00
5b28b108a7 fixes a few things (#4992)
Co-authored-by: silicons <no@you.cat>
2023-01-25 18:15:58 +01:00
815f95679c """quick""" pr to overhaul some click handling stuff (#4916)
- adds click mode handling (tbd)
- converts attack to attack_mob
- adds attack_obj
- standard melee & post melee procs or both

Co-authored-by: silicons <no@you.cat>
2023-01-03 16:03:45 -08:00
FelixandGitHub 02b4209d67 Fixes pathfinder PDA bug (#4927)
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## About The Pull Request

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game

<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Changelog

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observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
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the bat. -->

🆑
fix: fixed pathfinder PDAs spawning with an invalid iconstate
/🆑

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your name to the right of the first 🆑 if you want to overwrite your
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2023-01-03 02:28:19 -08:00
siliconsGitHubVM_USER <VM_USER>
d557edacf3 overhauls radiation (#4708)
Co-authored-by: VM_USER <VM_USER>
2022-12-18 03:30:42 -06:00
ZandarioandGitHub 38f1b6af54 99% of Overlays now use SSoverlays (#4847)
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## About The Pull Request
Silicons asked me too and he knows very well I'll do this dumb shit in
one sitting.
2022-12-15 05:53:18 -08:00
ZandarioandGitHub 150fdc0907 Tooltips Galore! (#4679) 2022-11-25 20:00:33 +01:00
28e11dee54 lore/contractor/background/character overhaul project (public branch edition) (#4488)
Co-authored-by: silicons <2003111+silicons@users.noreply.github.com>
Co-authored-by: Zandario <zandarioh@gmail.com>
Co-authored-by: VM_USER <VM_USER>
Co-authored-by: AlphaM01 <33434925+AlphaM01@users.noreply.github.com>
Co-authored-by: LordPapalus <54518057+LordPapalus@users.noreply.github.com>
2022-11-09 01:57:00 -06:00
ZandarioandGitHub ed05e01a95 __HELPERS Cleaning and other things I decided to do. (#4584)
* Schizoposting

* The Crungly

* Tabbin' the JSON y'all

* Strings
2022-10-21 01:56:59 -07:00
siliconsGitHubVM_USER <VM_USER>
93631c3339 [IDB IGNORE] reworks item rendering (again) (2/4) (#4483)
* reworks reworks reworks

* s

* s

* e

* don't need that anymore right aha

* i'm lazy

* optimizations

* fix?

* aough

* fix

* fix

* fix

* better

* aough

* aough

* howmegalul

* epic

* optimizations

* augh

* ough

* sigh

* wow time for a fucking slowdown

* ough

* why

* why

* ough

* .

* sigh

* fix

* wip

* this is quickly going out of control

* why are we here, just to suffer?

* here we go again

* pain

* i'm impressed by how shit this code is

* d

* oh no

* oh no

* stuff

* aaa

* ayy

* groan

* hm

* proggers

* a

* that solves that

* ough

* kick that out

* t

* ough

* example item time

* convert

* WHY

* I HATE CATGIRLS

* a

* genuinely awful

* more

* t

* sigh

* staging

* stuff

* pain

* SIGH

* sigh

* more

* AAAAAA

* more

* please

* fuck it flag time

* autodetect

* a

* mistake time

* why

* coloration2

* prog

* now just for detection and icons

* vestigal

* move those

* fuck byond

* wryyyy

* repath

* a

* aough

* surprisingly well

* let's go..

* fix

* there

* a

* fixes

* fixes

* Fix

* fix

* fixes

* fixes

* that was a bad idea

* later

* tesh fixes

* e

* fix maybe

* fix maybe

* fixes

* how?

* c'mon

* here we go again

* gfi

* fix

* unreal

* Fixes

* epic

* gfi fixes

* gfi fixes

* why

* come the fuck on

* useless files

* finalized GFI

* rly

* fixes

* sorry

* come on.

* eh

Co-authored-by: VM_USER <VM_USER>
2022-10-13 11:23:53 -07:00
ZandarioandGitHub 6c380c91ae Spooky Month Cleaning? Grep and stuff. (#4489)
* Painus

* Yep

* Moar

* Let the agony begin

* text.dm

* scramble.dm

* time.dm

* fix

* unsorted.dm

* job_controller.dm

* _legacy

* computerfiles.dm

* events.dm

* global_iterator.dm

* topic_input.dm

* underwear.dm

* uplink

* periodic_news.dm again

* areas

* genes

Also renamed midget to dwarfism as it's a slur.

* changeling

* Cult

* gamemodes

* machinery

* mecha

* effects

* objects part 1

* Fine I'll commit the YAML

* objects part 2

* moar

* atmos

* ooga

* ahrde

* You can tell my sanity is going down

* Second-To-Last Step

* Almost

* Poggers

* nvm we're not ready for that <.<

* Test

* minor
2022-10-05 06:16:42 -07:00
siliconsGitHubfake_vm_user <fake_vm_user>VM_USER <VM_USER>
934ad25bfe refactors: inventory, mousedrag, stripping, species bodytypes, inventory HUD, and probably some unrelated things (#4092)
* start

* i hate people who pack shit into one file

* sigh

* regex

* inventory rework

* stubs

* regex

* this is insanity

* oh no

* backend moment

* a

* changes

* wild

* regexing

* changes

* put in hands

* more errorS

* attackby

* more helpers

* replacements

* wild

* fixes

* pain

* fxies

* fixes

* unneeded

* ape

* ape

* wild

* wild

* more

* wild

* there

* fixes

* fixes

* l

* wild

* more

* moer

* fixes

* enough for todayd

* regexing

* long time coming

* shaking and crying

* end me

* fixes

* fixes

* e

* fxies

* rig refactor moment

* fixes

* fixes

* fixes

* fixes

* out with the shitcode

* thanks git

* partial rig rewrite here we go

* more

* fixes

* WWWW

* ok

* wild

* bitfield defines

* nobludgeon

* pain

* pain

* fixes

* more

* wild

* wild

* fixes

* pain

* move behaviorsr

* fixes

* next up, finishing core procs

* y

* .

* time to finish this

* time to finish this

* propagate accessories

* hate this accursed engine

* hate this accursed engine

* pain

* more

* cancer

* epic

* genuinely hate

* wild

* that

* why

* circuitry is my bane

* y

* how

* sort

* logging

* logging

* im dying

* fixes

* next

* f

* more

* epic style

* fixes

* on meta

* fix

* wild

* uh

* quirky

* fixes

* agh

* pain

* fixes

* fix

* sigh

* a

* epic1

* fixes

* ugh

* epic

* fixes

* uhh.

* is this even a fix

* fix

* fixes

* fixes

* we love optimization

* wear over system

* correct

* worn over stuff

* just augments

* coggy

* implant magnetic catch

* implant magnetic catch

* fixe

* a

* g

* t

* fix

* fix

* wack!

* fix

* a

* semantics

* fix

* that

* fixes

* handle denesting

* w

* fixes

* e

* bugs

* fixes

* fixes

* unit tests

* absolutely wild

* fixes

* fix

* fix

* fixes

* on god this is bad

* fixes

* fixes

* fix

* fix

* wacky!

* fix

* wack

* manual

* fixes

* closets

* OOPS

* wack

* pain

* pain

* flags

* regex

* fixes

* wakc

* changes

* more

* augh

* more

* replaces

* more

* that

* acc

* acc

* fix

* fix

* fix

* oh woops that was important

* wack

* epic

Co-authored-by: fake_vm_user <fake_vm_user>
Co-authored-by: VM_USER <VM_USER>
2022-07-29 00:20:47 -07:00
ZandarioandGitHub 5a7f357b85 CitadelRP (#4108)
* dme and dmb

* Heeeere we gooo

* fasease

* Continued.

* AAAAAAAAAAAAAAAAAAAAAAAA

* Brain going numb

* agh

* The suffering will be worth it... right?

* Going blank...

* Am I done?

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* Fixes

* Should be everything I care about right now.
2022-05-26 01:37:55 -07:00
ZandarioandGitHub 02f546f3f9 [IDB IGNORE] [MDB IGNORE] Clothing Repaths & a some new sprites (#4098)
* Part 1

* WHEW

* Duffle Fixes

* Deletes some no name sprites so I have less pain

* agh
2022-05-23 13:49:44 -07:00
siliconsGitHubfake_vm_user <fake_vm_user>
67db029097 adds inventory slot meta datums, replaces slot_whatever_str's (#4076)
* start

* wild

* oh no

* regex

* wow

* readd

Co-authored-by: fake_vm_user <fake_vm_user>
2022-05-18 20:11:40 -07:00
ZandarioandGitHub cc701aedb6 [Ready?]Machine Code Cleaning and some other stuff. (#4050)
* AutoDoc, bye useless comments, and some flair

* WHEW

* blele

* GLOB.machines

* Funny game

* Forgor

* Appease the linter

* asdasd

* chairs

* asdsad

* asdfasdf

* wuh if

* bruh
2022-05-15 14:41:34 -07:00
ZandarioandGitHub bb313e443b [MDB IGNORE] Updates Teleporters backend and gave them nice sprites. Among other things. I get carried away. (#3876)
* Initial Commit

* [Broken] Bout to do something dumb

* This might be a bad ieda

* Beh

* Rename Beacon.dm to beacon.dm

* Fixes my dumb mistake
2022-04-13 02:01:16 -07:00
siliconsGitHubfake_vm_user <fake_vm_user>Captain277
98c7630faa icon smoothing + misc upgrades (#3807)
* e

* update appearance

* more

* fixes

* final

* there we go

* fix dme

* fix dme

* add files

* Update atom_vv.dm

* Update rack.dm

* Update rack.dm

* Update rack.dm

* Update atoms.dm

* Update bench.dm

* Create ColorMatrixEditor.js

* Update Filteriffic.js

Co-authored-by: fake_vm_user <fake_vm_user>
Co-authored-by: Captain277 <agentraven16@gmail.com>
2022-03-20 00:17:48 -07:00
siliconsandGitHub 966bc2474f ports new communicators from vorestation (#3157)
* tragic

* sync

* woo

* find replace

* more

* poggy

* woo

* sigh

* new

* ok

* woo

* comms fix, crew manifest disabled for now

* sigh

* fine i won't go past 120
2021-06-06 12:03:24 -07:00
nik707andGitHub 82e0013f1b The great de _vr-ening. Part one. (#2933)
* first pass

* pass 2

* e

* Update vorestation.dme
2021-04-20 11:38:00 -07:00
silicons 4448248ec4 fix 2021-03-02 19:38:51 -07:00
silicons e9acf212fb Merge remote-tracking branch 'citrp/master' into init_2-real 2021-02-25 03:24:11 -07:00
silicons 979268979e more 2021-02-21 22:59:44 -07:00