61 Commits
Author SHA1 Message Date
30fbcfe9b4 Belts & Trashbags (#7443)
requires #6644 

Entirely replaces how (most) belts perform insertion checks.

This pretty much allows belts to hold most things.

Armor vests are next.

Trashbags will also use the systems we use on main.

Closes #7256 and #7435

---------

Co-authored-by: silicons <silicons@silicons.dev>
2025-12-28 22:05:06 -05:00
b1029a24f8 Power Cell Rework + Energy Weapon Rebalance (& misc changes) (#7438)
- all cells in the game are now small, medium, large
- super, hyper capacity cells, device, and weapon cells are all removed
- cells now have standardized variants, some of which are printable by
R&D
- energy weapons rebalanced
- **advanced energy guns and stun revolvers removed** - use the new
modular weapon system and microfission cells.

---------

Co-authored-by: silicons <silicons@silicons.dev>
2025-12-24 12:15:01 +01:00
siliconsandGitHub 8402a432dc refactors suit storage allowed + new vv bitfield system (#7381) 2025-11-04 10:19:15 +01:00
7e8cd3f5ac refactors combat backend & adds kinetic gauntlets (#7144)
Co-authored-by: Zandario <zandarioh@gmail.com>
2025-05-31 19:30:25 +02:00
siliconsandGitHub 457423ad6c melee refactor atomization - attack_mob -> legacy_mob_melee_hook (#7167) 2025-05-20 22:23:13 +02:00
siliconsandGitHub 87b8da5f83 rename soundbyte/grouped/sparks to soundbyte/sparks (#7124)
/grouped was a bad idea and is bad
2025-04-30 10:15:32 +02:00
siliconsandGitHub a83bdbcd61 renames setclickcooldown and get_attack_speed (#7126)
staging for melee PR, the way to modify cooldown is no longer direct
calls but modifying the clickchain
2025-04-30 10:14:43 +02:00
Timothy TeakettleandGitHub 045900de95 fix flares not turning off properly (#7045)
## About The Pull Request
fix flares not turning off properly

## Why It's Good For The Game
fix

## Changelog

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🆑
fix: fix flares not turning off properly
/🆑

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2025-03-24 22:29:45 -07:00
siliconsandGitHub ef19e75993 reagent holder rework (#6903)
- reagents are now singletons
- most of reagent holder datums are refactored.
2025-03-06 20:44:34 +01:00
85e24504a1 running bugfix PR (#6914)
Co-authored-by: LordME <58342752+TheLordME@users.noreply.github.com>
2024-12-23 16:22:00 -07:00
siliconsandGitHub c472903f06 some inventory backend changes & fixes (#6891) 2024-11-29 21:06:24 +01:00
siliconsandGitHub 6ad558f7dc Arbitrary gun attachment system (#6826)
does not currently support projectile modification, that's coming later

Includes adding support for attaching maglights to certain guns
2024-11-08 16:21:11 -07:00
死烏andGitHub 72cfcdecae Lamps separated into on and off, Library lamps start on and Mining Gateway Medikits aren't empty (#6776)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
Makes lamps actually start on and replaces the empty medikits in surt
gateway on both atlas and triumph
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
The library on the Atlas has always been super dim, and yet the lamps
were obviously coded to be on. Something wasn't working, I guess this
fixes it, and separates them into an on and off definition. As for the
surt gateway medikits, it makes no sense to place down empty ones,
rather remove them entirely.
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Changelog
adds on state for both lamp types, replaces empty medikits with regular
medikits on atlas and triumph
<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
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and it's effects on PRs in the tgstation guides for contributors. Please
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🆑
add: Added /obj/item/flashlight/lamp/on
add: Added /obj/item/flashlight/lamp/green/on
tweak: tweaked /obj/item/flashlight initialize proc
/🆑

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2024-10-03 10:35:20 -04:00
siliconsandGitHub ac3e0a73a9 attack_self refactor (#6754)
Changes proc header
2024-09-16 13:09:37 -06:00
siliconsandGitHub e3b936fbbc Damtype regex (#6742)
Atomized codebase reorganization
2024-09-10 23:16:50 -06:00
siliconsandGitHub 0c8dd521c2 refactors attack hand proc header (#6720)
needed for #5677 

this is to make that PR slightly easier to review.
2024-09-06 13:36:10 -06:00
siliconsandGitHub 5134116de4 supply: supply pack datums, some reworks (#6599)
tl;dr refactors supplypacks to a new system

- all access locks yanked from crates other than the ones that actually
need to be locked
- preps system for reworks, translates stuff over to a new format
- adds unified subsystem parsing & support for other descriptors for
cargo crate contents other than typepath
2024-07-31 10:28:39 -04:00
siliconsandGitHub 48e5ea649e Action button refactor (#6557)
for future use in remote control indirection

Actions are now multiple owner single target

Adds a lot more handling for things
Generally, the HUD of a mob is going to be split into components.
2024-07-14 11:07:29 -06:00
LordMEandGitHub 4e433a463c Blindness_rework (#6479)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
changes how blindness is handled in game
temporary sources of blindness add a status effect to the affected mob
while permanent sources (such as missing eyes/vision organs) add the
traits
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
blinding code was a mess (and still isnt perfect) this makes it slightly
more reasonable
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
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🆑
refactor: refactored blinding code
/🆑

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your name to the right of the first 🆑 if you want to overwrite your
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2024-06-13 11:09:03 -06:00
39bc14bb4a reworks game preferences (characters v2 staging) (#6310)
Co-authored-by: silicons <no@you.cat>
Co-authored-by: LordME <58342752+TheLordME@users.noreply.github.com>
2024-04-08 12:44:30 +02:00
siliconsGitHubVM_USER <VM_USER>silicons
8ca04ad274 persistence update + spraycans + graffiti + persistent debris + glass shards (#4301)
Co-authored-by: VM_USER <VM_USER>
Co-authored-by: silicons <no@you.cat>
2024-03-04 23:06:10 +01:00
383308a1d1 storage rewrite (#6284)
Co-authored-by: silicons <no@you.cat>
2024-02-17 10:08:35 +01:00
f00535983e [MDB IGNORE] [IDB IGNORE] atom damage (#5235)
## About The Pull Request

adds generic system for atom health / integrity / damage

everything that isn't flagged with not-bludgeonable can, well, now be
bludgeoned.

## Why It's Good For The Game

more interactive game world through the means of making people able to
break Everything.

## Changelog

🆑
add: atom damage - (almost) everything is now breakable.
refactor: new /atom level materials system
refactor: a lot of the combat system / click code
refactor: melee attack styles
/🆑

---------

Co-authored-by: silicons <no@you.cat>
2023-11-11 17:33:57 -07:00
85dec9b21f alt-click context menus & object cell systems (#6029)
Co-authored-by: silicons <no@you.cat>
2023-10-02 13:28:11 +02:00
BlueWildroseandGitHub 7d6d0f8c74 [READY] Porting VORE's Xenobiology fixes & extract rewards + some Citadel bonuses (#5936)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

- Ports https://github.com/VOREStation/VOREStation/pull/12552; players
should currently look at
https://wiki.vore-station.net/Guide_to_Xenobiology for a guide until
ours is updated.
- also ports in a few fixes for xenobiology as well, such as allowing
gold slimes to be disciplined again.
- Adds xenobiology bags - they're basically chemistry bags but they hold
stuff for xenobiology, like extracts, monkey cubes, and potions.
- Above xenobiology bags have been added to maps roundstart, close to
the xenobiology extract storages. The biogenerators that the
xenobotanists and botanists possess can also make these bags.
- Prometheans can now boop noses. The fact that they didn't was an
inconsistency. (honestly that area of that code should just be reworked
later.)
- The slime processor can now be upgraded. Requires manipulator, laser,
matter bin. Manipulators will decrease monkeys required before a new
cube is yielded. Lasers will increase the processing speed. Matter bin
will allow slimes to move over the processor at tier 3 or higher,
preventing them from shoving the processor around when you bring it into
pens.
- Adds to the ghostrole system to account for mobs already present in
the world. This is needed for Sapience potions.


## Why It's Good For The Game

Xenobiology has been considered unrewarding for a while. I figure adding
in the changes VOREstation had made should spice things up again and
make the tedium of xenobio more promising. It'll probably need some
balance changes as we go along.

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->

🆑
add: Xenobiology's extract rewards have been reworked completely. 
add: Xenobiology bags have been added to each xenobiology lab in every
map.
add: The slime processor can now be upgraded. Lasers for speed,
manipulators for monkey cube yield, matter bins for letting slimes move
over it!
fix: Prometheans can now boop noses.
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
2023-09-13 16:23:25 -07:00
749579b9f9 Lathe/Design/Materials refactoring + misc changes (#5123)
## About The Pull Request

rewrites lathes 
they are now embeddable within other interfaces, have unified controls +
queue management, and have support for using

- materials
- reagents
- even using / transforming existing items

rewrites /datum/design to be semi-singletons
adds SSresearch to hold designs
rewrites atom material system a bit

also:

- adds MIT license identifiers to some of my old TGUI work of which I am
the only one on the git history. i'd like to keep the tgui section and
my own code samples in there as MIT instead of AGPL.
- removes vorestation id restorers from maps because they're unused
nowadays
- removes partslathe as they're basically just unused
- Revamps sheetmaterials stylesheet as it really didn't need to just be
stacks.dmi

## Why It's Good For The Game

lathes sorely needed a redo
we want good materials support ontop of that.
also fixes autolathes :)

the "also" part is already covered above.

## Changelog

🆑
refactor: lathes are completely rewritten
fix: autolathe x5 and x10 buttons
del: autolathes can no longer be hacked. all hacked recipes are instead
accessible as normal recipes.
del: partslathes - redundant
del: id restoration consoles - unused / prohibited by server rules
/🆑

---------

Co-authored-by: silicons <no@you.cat>
2023-07-08 22:53:25 +02:00
15ba149d71 persistent pictures framework (#5589)
no player facing changes

makes pictures persistent. fixes up the character saving system too.

---------

Co-authored-by: silicons <no@you.cat>
2023-06-13 18:00:58 -07:00
8b778b0321 Armor rework (#5158)
Co-authored-by: silicons <no@you.cat>
2023-03-25 11:58:25 +01:00
455ec82c4e refactors attack_hand, attackby, attack_self (#5120)
Co-authored-by: silicons <no@you.cat>
2023-03-11 17:15:58 +01:00
257d52c83d renames a lot of item flags, organizes flags, introduces item_persist_flags (#5070)
Co-authored-by: silicons <no@you.cat>
2023-03-08 12:28:26 -06:00
00a30b3cb6 fixes lanterns (#5138)
Co-authored-by: Felix <58342752+TheLordME@users.noreply.github.com>
2023-03-08 12:26:18 -06:00
siliconsGitHubVM_USER <VM_USER>silicons
fb429e51a4 KILLS STATPANEL (#4877)
Co-authored-by: VM_USER <VM_USER>
Co-authored-by: silicons <no@you.cat>
2023-01-11 09:12:35 -06:00
815f95679c """quick""" pr to overhaul some click handling stuff (#4916)
- adds click mode handling (tbd)
- converts attack to attack_mob
- adds attack_obj
- standard melee & post melee procs or both

Co-authored-by: silicons <no@you.cat>
2023-01-03 16:03:45 -08:00
1a524b77eb SSao, Z-Mimic, and O7 Lighting (#4846)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
Z-Mimic is nice.

Currently just SSao atm, why SSao? Filter-based ao doesn't really work
with Z-Mimic

O7 Lighting cause I got tired of trying to make ours work with this. But
hey, we got directional lights now so that's cool.

🆑 @Zandario & @Lohikar
add: SSzmimic
add: O7 Lighting
add: SSao
del: SSopenspace
tweak: Lights now can shine in angles between 0 and 180
/🆑

Co-authored-by: Lohikar <lohikar@protonmail.com>
2023-01-01 05:04:11 -08:00
ZandarioandGitHub 8798504cdc Fixing dumb revival bugs & renaming mutation stuff. (#4544)
* The actual fix

* Misc Cleaning

* cloner just in case

* I'm dumb
2022-10-16 17:36:43 -07:00
siliconsGitHubfake_vm_user <fake_vm_user>VM_USER <VM_USER>
934ad25bfe refactors: inventory, mousedrag, stripping, species bodytypes, inventory HUD, and probably some unrelated things (#4092)
* start

* i hate people who pack shit into one file

* sigh

* regex

* inventory rework

* stubs

* regex

* this is insanity

* oh no

* backend moment

* a

* changes

* wild

* regexing

* changes

* put in hands

* more errorS

* attackby

* more helpers

* replacements

* wild

* fixes

* pain

* fxies

* fixes

* unneeded

* ape

* ape

* wild

* wild

* more

* wild

* there

* fixes

* fixes

* l

* wild

* more

* moer

* fixes

* enough for todayd

* regexing

* long time coming

* shaking and crying

* end me

* fixes

* fixes

* e

* fxies

* rig refactor moment

* fixes

* fixes

* fixes

* fixes

* out with the shitcode

* thanks git

* partial rig rewrite here we go

* more

* fixes

* WWWW

* ok

* wild

* bitfield defines

* nobludgeon

* pain

* pain

* fixes

* more

* wild

* wild

* fixes

* pain

* move behaviorsr

* fixes

* next up, finishing core procs

* y

* .

* time to finish this

* time to finish this

* propagate accessories

* hate this accursed engine

* hate this accursed engine

* pain

* more

* cancer

* epic

* genuinely hate

* wild

* that

* why

* circuitry is my bane

* y

* how

* sort

* logging

* logging

* im dying

* fixes

* next

* f

* more

* epic style

* fixes

* on meta

* fix

* wild

* uh

* quirky

* fixes

* agh

* pain

* fixes

* fix

* sigh

* a

* epic1

* fixes

* ugh

* epic

* fixes

* uhh.

* is this even a fix

* fix

* fixes

* fixes

* we love optimization

* wear over system

* correct

* worn over stuff

* just augments

* coggy

* implant magnetic catch

* implant magnetic catch

* fixe

* a

* g

* t

* fix

* fix

* wack!

* fix

* a

* semantics

* fix

* that

* fixes

* handle denesting

* w

* fixes

* e

* bugs

* fixes

* fixes

* unit tests

* absolutely wild

* fixes

* fix

* fix

* fixes

* on god this is bad

* fixes

* fixes

* fix

* fix

* wacky!

* fix

* wack

* manual

* fixes

* closets

* OOPS

* wack

* pain

* pain

* flags

* regex

* fixes

* wakc

* changes

* more

* augh

* more

* replaces

* more

* that

* acc

* acc

* fix

* fix

* fix

* oh woops that was important

* wack

* epic

Co-authored-by: fake_vm_user <fake_vm_user>
Co-authored-by: VM_USER <VM_USER>
2022-07-29 00:20:47 -07:00
ZandarioandGitHub db39fde779 Butchering, Macro standardization, and generic tidying (#3936)
* Beginning

* Moar

* Blelelelele

* Robo Organs *Flooshed*

* Went overboard and organized a shit ton of tags...

* Partially implements VOREStation#9287

* Performance fixes from Polaris#7759

* More Code Cleaning

* Recompiled TGUI Bundle
2022-04-26 13:21:19 -07:00
ZandarioandGitHub db6eecce0c Science TGUI & More (#3901)
* Day 1

* Circuits, Bots, UAV

* Fixes

* Cleaning

* Finished Science

* e

* asdasd

* aesfesf

* Fix Medibots (including the bee one)

* Bleh

* Fixes RPD with some code improvements

* RCON Patch

* RCON PATCHES

* Rename popper.tsx to Popper.tsx

* Rename popper.stories.js to Popper.stories.js

* Yarn and Popper Updates

* I am going to shit bricks

* So Tired

* asdas

* Finally fixed tanks

* Radio is fixed

* Fixes Pipes

* RCD SCROLLING!

* Fixes Chat (because everyone uses hybrid???)

* Fixes bugged themes

* habhabahab - Fixes Air Alarm modes

* Fixes Medibot UI and UI Action Buttons

* Fixing say_emphasis missing on NIF messages

* a
2022-04-21 01:36:18 -07:00
siliconsGitHubfake_vm_user <fake_vm_user>Captain277
98c7630faa icon smoothing + misc upgrades (#3807)
* e

* update appearance

* more

* fixes

* final

* there we go

* fix dme

* fix dme

* add files

* Update atom_vv.dm

* Update rack.dm

* Update rack.dm

* Update rack.dm

* Update atoms.dm

* Update bench.dm

* Create ColorMatrixEditor.js

* Update Filteriffic.js

Co-authored-by: fake_vm_user <fake_vm_user>
Co-authored-by: Captain277 <agentraven16@gmail.com>
2022-03-20 00:17:48 -07:00
ZandarioandGitHub baf538d5ea Death to modular_citadel (#3751)
* -obj and machinery overides

* Devices

* Material

* item code gone lets goo

* item code gone lets goo

* game folder done

* admin and clothing

* detectivework, donatorreskins, events, games, mob, nifsoft, paperwork, projectiles, research, resleeving

* CODE FOLDER DONE

* maps

* All sounds and non-conflicting sprites

* obj sprites merged

* Some mismatched sprites but DONE

* The beast is finally killed.

* Fucking mapped overrides

* Ugh CI dum but gud
2022-02-25 19:11:09 -08:00
silicons ac7cb45b28 fixes 2021-02-25 02:29:52 -07:00
silicons bf80f5c0a5 whew 2021-02-22 01:58:21 -07:00
silicons 979268979e more 2021-02-21 22:59:44 -07:00
silicons 857846c8bf Merge remote-tracking branch 'citrp/master' into init_2-real 2021-02-21 22:34:43 -07:00
silicons c3de692726 let's do that 2021-02-21 22:17:30 -07:00
lolman360 706f97324f Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13-RP into tgui4examinetake2 2021-02-15 16:56:36 +11:00
lolman360 7edcf15861 Merge commit '8dff7f07867d39f200619443d974adbba0a97737' of https://github.com/lolman360/Citadel-Station-13-RP into tgui4examinetake2 2021-02-15 11:46:22 +11:00
silicons b3a4fa802b jfc 2021-02-14 03:04:42 -07:00
Blake da7a7c1921 Sound Overhaul
Behold! We have sounds for a lot of stuff now.
2021-01-23 23:58:06 -08:00
lolman360 12c241d700 56/200 2020-09-26 20:48:48 +10:00