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## About The Pull Request
title, will be used when i tgify machines (upgradable machinery)
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## Why It's Good For The Game
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## Changelog
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🆑
code: properly implement `INTERACT_ATOM_*`
/🆑
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- separates the composition of cyborgs into modules, iconsets, chassis,
upgrades
- modules / chassis atm can provide items, so can upgrades; in the
future we will want to probably generalize the item API a bit so
components can work
- chassis now can (unimplemented) easily be made to give different stats
- reorganizes all the cyborg sprites
- adds generalized item mounts with redirection support and tears out
legacy cyborg items
- entirely rebalances modules & writes some new lawsets in for future
use
---------
Co-authored-by: silicons <silicons@silicons.dev>
requires #6644
Entirely replaces how (most) belts perform insertion checks.
This pretty much allows belts to hold most things.
Armor vests are next.
Trashbags will also use the systems we use on main.
Closes#7256 and #7435
---------
Co-authored-by: silicons <silicons@silicons.dev>
- all cells in the game are now small, medium, large
- super, hyper capacity cells, device, and weapon cells are all removed
- cells now have standardized variants, some of which are printable by
R&D
- energy weapons rebalanced
- **advanced energy guns and stun revolvers removed** - use the new
modular weapon system and microfission cells.
---------
Co-authored-by: silicons <silicons@silicons.dev>
This PR aims to fix a few things on the strelka and at Nebula.
Strelka related issues in engineering (named all sensor and Rcon Tag
better)
Sciences fixes and Xenobio fixes : Taser now in the lockers. Monkey
cubes added.
Renault back at the captain office
Silo access for cargo and science.
Gave a prepowered SMES to :
The Bridge
Engineeing (coms)
Simplified the Decade Civ shuttle dock :
Tiny fans added to be all players friendly
Nebula :
Tradeport got MORE spawn for travelers. Should fix the issues where they
spawn on station.
Few stray windows and turf removed.
---------
Co-authored-by: silicons <2003111+silicons@users.noreply.github.com>
## About The Pull Request
This PR adds visitors spawns on Nebula. Meaning that people outside NT
can now spawn outside a NT station.
This PR adds 4 new alternative name for outside spawning Visitors :
-> Visitors, (the normal)
-> Contractor
-> Freelancer
-> Frontier Colonist
-> Tourist
Additional : Makes solar bigger.
Now, with visitors on nebula, they can just RP there, use one of the 5
free to use shuttle to wander off in space. In the eventuality that all
shuttle are taken, not to fret !
- Visitor can make a call to order a NT pilot to get them ! (If one is
on station) via public holopads or fax.
- Traders can bring them with their shuttle (the Udang is a passenger
shuttle they can use)
NOTE : For now, no shuttle have been coded to work with the Endeavour.
Only the Beruang.
## Why It's Good For The Game
Off station spawn have been requested for a long time.
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## About The Pull Request
converts global vars to regular defines
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## Changelog
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🆑
code: radiocode now uses defines, you cant tweak it from world.variables
anymore (or whatever that is)
/🆑
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tl;dr refactors supplypacks to a new system
- all access locks yanked from crates other than the ones that actually
need to be locked
- preps system for reworks, translates stuff over to a new format
- adds unified subsystem parsing & support for other descriptors for
cargo crate contents other than typepath
for future use in remote control indirection
Actions are now multiple owner single target
Adds a lot more handling for things
Generally, the HUD of a mob is going to be split into components.
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## About The Pull Request
title
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documented or this can delay review and even discourage maintainers from
merging your PR! -->
## Why It's Good For The Game
muh immursion!
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## Changelog
🆑
spellcheck: CentComm => Centcom
spellcheck: NanoTrasen => Nanotrasen
/🆑
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## About The Pull Request
adds generic system for atom health / integrity / damage
everything that isn't flagged with not-bludgeonable can, well, now be
bludgeoned.
## Why It's Good For The Game
more interactive game world through the means of making people able to
break Everything.
## Changelog
🆑
add: atom damage - (almost) everything is now breakable.
refactor: new /atom level materials system
refactor: a lot of the combat system / click code
refactor: melee attack styles
/🆑
---------
Co-authored-by: silicons <no@you.cat>
for both protean and promethean
they no longer drop items but can be stripped
furthermore, radio works now
---------
Co-authored-by: silicons <no@you.cat>
- adds astar with visualizer
- adds jps with visualizer
- transitions everything to subsystem calls
- subsystem now limits the number of calls that can go on at once for
performance reasons
"uh oh, silicons is fucking with integral game code while half asleep
again"
---------
Co-authored-by: silicons <no@you.cat>
## About The Pull Request
rewrites lathes
they are now embeddable within other interfaces, have unified controls +
queue management, and have support for using
- materials
- reagents
- even using / transforming existing items
rewrites /datum/design to be semi-singletons
adds SSresearch to hold designs
rewrites atom material system a bit
also:
- adds MIT license identifiers to some of my old TGUI work of which I am
the only one on the git history. i'd like to keep the tgui section and
my own code samples in there as MIT instead of AGPL.
- removes vorestation id restorers from maps because they're unused
nowadays
- removes partslathe as they're basically just unused
- Revamps sheetmaterials stylesheet as it really didn't need to just be
stacks.dmi
## Why It's Good For The Game
lathes sorely needed a redo
we want good materials support ontop of that.
also fixes autolathes :)
the "also" part is already covered above.
## Changelog
🆑
refactor: lathes are completely rewritten
fix: autolathe x5 and x10 buttons
del: autolathes can no longer be hacked. all hacked recipes are instead
accessible as normal recipes.
del: partslathes - redundant
del: id restoration consoles - unused / prohibited by server rules
/🆑
---------
Co-authored-by: silicons <no@you.cat>
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## About The Pull Request
Largely a port of code from Daedalus Dock and icons from Bay/Nebula.
Lots of things need to be touched with this.
## Why It's Good For The Game
It just looks better, imho.
## Changelog
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🆑
/🆑
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---------
Co-authored-by: silicons <no@you.cat>
Co-authored-by: silicons <2003111+silicons@users.noreply.github.com>
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## About The Pull Request
Teleporters now have a power cost, in kilojoules, associated with things
that they teleport. They recharge gradually, like SMES units. The
Teleporter computer now has a UI. Doing large teleports (lots of items
on someone, in a locker/crate, etc) will have consequences, like blowing
lights out to shutting down the entire station's power grid.
The teleport costs require balancing.
## Why It's Good For The Game
Some people talked about it, and with this teleports have a real limit
instead of just a random failure chance.
## Changelog
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since lohikar / moony talked sense into me we're not doing the
everything must be .json thing anymore
this means there's no more point to separating the folders
i'll be unifying the maploader after this pr and adding
traits/attributes as-is
---------
Co-authored-by: silicons <no@you.cat>
## About The Pull Request
Adds Blueshields, a personal bodyguard for the Director, and then other
heads/command when a Director is absent.
## Why It's Good For The Game
Soon we'll be on the shipmap, where exploration is crunched down to only
the pathfinder. With security becoming larger when the explorer mains
(likely) start switching, a personal guard for the high ranking is
requires so that the head of security can still manage the crew, and
remaining security officers while an away mission is taking place.
(Especially during events.)
The Blueshield is there to guard the Director first and foremost, and
they are *not* to play the role of a security officer unless instructed
to do so in the absence of a replacement. Security officers arriving
on-scene should take priority of apprehending suspects, while the
Blueshield's focus stays on moving the Director (or other head) to
safety.
Imo, staff should be lenient with the above guidelines when there are NO
other security members on board, or no command.
Finally, this is only my initial plan for how they are implemented.
Gameplay guidelines are free for editing when implemented into SOP, and
I'm happy to provide my input if pinged about it in the discord forum
post.
## Changelog
🆑
add: Adds blueshields, a personal bodyguard for the Director, and other
heads/command when a Director is absent.
/🆑
---------
Co-authored-by: silicons <no@you.cat>
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## About The Pull Request
1. **Fixes Fore Dir of Pirate Skiff.**
2. **Begins overhauling Vox Pirate Base Map.**
## Why It's Good For The Game
1. _The Pirate Skiff cannot be flown currently due to errors in its
code. This corrects that breakage._
2. _This Z-Level will be repurposed into the ghostrole base. I may
eventually delete this Z-level entirely and move the pirate base to
another Z-level to try and save on space, though that currently doesn't
make any sense. For now it's gonna stay as-is. At the time of writing,
it's been gutted of mobs and I'm just staging the redraw._
## Changelog
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observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
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the bat. -->
🆑
fix: Fixes Pirate Skiff fore dir.
tweak: Begins redraw of Vox Pirate Base into Pirate Base.
/🆑
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## About The Pull Request
Silicons asked me too and he knows very well I'll do this dumb shit in
one sitting.
* reworks reworks reworks
* s
* s
* e
* don't need that anymore right aha
* i'm lazy
* optimizations
* fix?
* aough
* fix
* fix
* fix
* better
* aough
* aough
* howmegalul
* epic
* optimizations
* augh
* ough
* sigh
* wow time for a fucking slowdown
* ough
* why
* why
* ough
* .
* sigh
* fix
* wip
* this is quickly going out of control
* why are we here, just to suffer?
* here we go again
* pain
* i'm impressed by how shit this code is
* d
* oh no
* oh no
* stuff
* aaa
* ayy
* groan
* hm
* proggers
* a
* that solves that
* ough
* kick that out
* t
* ough
* example item time
* convert
* WHY
* I HATE CATGIRLS
* a
* genuinely awful
* more
* t
* sigh
* staging
* stuff
* pain
* SIGH
* sigh
* more
* AAAAAA
* more
* please
* fuck it flag time
* autodetect
* a
* mistake time
* why
* coloration2
* prog
* now just for detection and icons
* vestigal
* move those
* fuck byond
* wryyyy
* repath
* a
* aough
* surprisingly well
* let's go..
* fix
* there
* a
* fixes
* fixes
* Fix
* fix
* fixes
* fixes
* that was a bad idea
* later
* tesh fixes
* e
* fix maybe
* fix maybe
* fixes
* how?
* c'mon
* here we go again
* gfi
* fix
* unreal
* Fixes
* epic
* gfi fixes
* gfi fixes
* why
* come the fuck on
* useless files
* finalized GFI
* rly
* fixes
* sorry
* come on.
* eh
Co-authored-by: VM_USER <VM_USER>
* Painus
* Yep
* Moar
* Let the agony begin
* text.dm
* scramble.dm
* time.dm
* fix
* unsorted.dm
* job_controller.dm
* _legacy
* computerfiles.dm
* events.dm
* global_iterator.dm
* topic_input.dm
* underwear.dm
* uplink
* periodic_news.dm again
* areas
* genes
Also renamed midget to dwarfism as it's a slur.
* changeling
* Cult
* gamemodes
* machinery
* mecha
* effects
* objects part 1
* Fine I'll commit the YAML
* objects part 2
* moar
* atmos
* ooga
* ahrde
* You can tell my sanity is going down
* Second-To-Last Step
* Almost
* Poggers
* nvm we're not ready for that <.<
* Test
* minor