27553ac31b
repaths spiderlings/vines to structures instead of effects ( #7530 )
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- spider webs / vines should never have been effects in the first place
- spiderlings should probably just be mobs at some point lol
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Co-authored-by: Zandario <zandarioh@gmail.com >
2026-02-18 12:40:19 +00:00
30fbcfe9b4
Belts & Trashbags ( #7443 )
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requires #6644
Entirely replaces how (most) belts perform insertion checks.
This pretty much allows belts to hold most things.
Armor vests are next.
Trashbags will also use the systems we use on main.
Closes #7256 and #7435
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Co-authored-by: silicons <silicons@silicons.dev >
2025-12-28 22:05:06 -05:00
b1029a24f8
Power Cell Rework + Energy Weapon Rebalance (& misc changes) ( #7438 )
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- all cells in the game are now small, medium, large
- super, hyper capacity cells, device, and weapon cells are all removed
- cells now have standardized variants, some of which are printable by
R&D
- energy weapons rebalanced
- **advanced energy guns and stun revolvers removed** - use the new
modular weapon system and microfission cells.
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Co-authored-by: silicons <silicons@silicons.dev >
2025-12-24 12:15:01 +01:00
silicons and GitHub
3492998c87
fixes a few bugs, rewrites station time system ( #7402 )
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see tin
fixes tgs4 scripts for linux too and updates them
2025-11-21 10:20:07 -07:00
silicons and GitHub
8402a432dc
refactors suit storage allowed + new vv bitfield system ( #7381 )
2025-11-04 10:19:15 +01:00
silicons and GitHub
5f16804ab2
riot suppression electrostaff ( #7365 )
2025-11-04 10:19:06 +01:00
7e8cd3f5ac
refactors combat backend & adds kinetic gauntlets ( #7144 )
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Co-authored-by: Zandario <zandarioh@gmail.com >
2025-05-31 19:30:25 +02:00
silicons and GitHub
457423ad6c
melee refactor atomization - attack_mob -> legacy_mob_melee_hook ( #7167 )
2025-05-20 22:23:13 +02:00
silicons and GitHub
87b8da5f83
rename soundbyte/grouped/sparks to soundbyte/sparks ( #7124 )
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/grouped was a bad idea and is bad
2025-04-30 10:15:32 +02:00
silicons and GitHub
a83bdbcd61
renames setclickcooldown and get_attack_speed ( #7126 )
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staging for melee PR, the way to modify cooldown is no longer direct
calls but modifying the clickchain
2025-04-30 10:14:43 +02:00
33d2d3d125
Allows implant augments to be used ( #7093 )
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Co-authored-by: MarsMond <no@email>
2025-04-22 10:50:30 +02:00
silicons and GitHub
92d1f7cfc4
removes suicide from carbons and suicide_act ( #7037 )
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not realistically used on the server in the foreseeable future, so let's
not have to maintain it
2025-03-13 14:07:20 -06:00
silicons and GitHub
4137b01947
guncode update (and misc refactors) ( #6740 )
2025-02-22 16:31:23 +01:00
silicons and GitHub
aed3013410
bugfix / tweaks ( #6959 )
2025-01-10 17:34:32 +01:00
silicons and GitHub
161078dc7f
Throws out color priority system ( #6897 )
2024-12-13 16:46:32 +01:00
9885763e3d
hand refactor ( #5677 )
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Co-authored-by: silicons <no@you.cat >
2024-11-20 09:25:57 +01:00
silicons and GitHub
a13176a1c2
reagents: reactions ( #6816 )
2024-10-31 19:35:20 +01:00
silicons and GitHub
ac3e0a73a9
attack_self refactor ( #6754 )
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Changes proc header
2024-09-16 13:09:37 -06:00
silicons and GitHub
efb1c57bb8
sharp / edge / damage mode regex ( #6747 )
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last regex before #6575 , probably
deprecated sharp and edge
2024-09-13 08:50:11 -06:00
silicons and GitHub
e3b936fbbc
Damtype regex ( #6742 )
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Atomized codebase reorganization
2024-09-10 23:16:50 -06:00
silicons and GitHub
e6f972666c
regexes damage and wound types ( #6735 )
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Different semantics demand different defines. It's hard to tell what's
being used where and for what reason right now.
Staging for combat PR.
2024-09-09 15:13:34 -06:00
silicons and GitHub
2533caefd9
combat code overhaul + projectiles v8: impact handling ( #6579 )
2024-09-02 20:34:27 +02:00