26 Commits
Author SHA1 Message Date
b4a124e557 [IDB IGNORE] cyborg refactor: icons, chassis, modules base (#6929)
- separates the composition of cyborgs into modules, iconsets, chassis,
upgrades
- modules / chassis atm can provide items, so can upgrades; in the
future we will want to probably generalize the item API a bit so
components can work
- chassis now can (unimplemented) easily be made to give different stats
- reorganizes all the cyborg sprites
- adds generalized item mounts with redirection support and tears out
legacy cyborg items
- entirely rebalances modules & writes some new lawsets in for future
use

---------

Co-authored-by: silicons <silicons@silicons.dev>
2026-01-13 18:39:38 +00:00
CharlesWedgeandGitHub b0449e99ae The Lythios Colonist Ghost Role: Invasion of the Cat People (#7043)
Tajara Peasants are coming.

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## A New Ghost Role and Lythios Features!
It seems like the crew is finally getting some neighbors on good old
Lythios. Tajara, of course, you have to source your colonists locally
after all. Nanotrasen is even going to let them onto station grounds to
work and trade with the crew. The new ghost role Na'sahira Colonist is
an Atlas-specific ghost role in the same vein as ashlanders. Like
Ashlanders, Colonists have unique crafting recipes, which use the new
gatherables I have added. Hopefully, this will give them more products
to trade with the crew.

In addition, I have made some other balance chances and additions: 

- Two new plants that can be harvested from now spawn randomly in the
Lythios snow
- Spiders now drop poison gland items which can be extracted for their
reagents.
- Butchering now produces between 0 and the set amount of the butchering
loot rather then 0 **or** the butchering loot greatly increasing the
chances of you at least getting something from butchering.
- The powder horn now holds double the gunpowder.
- Colonist recipes are in a new "Special Recipes" Tab which I believe is
a good place to add recipes from species backgrounds or ghost role in
future development.

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
The Ashlanders never saw their full potential since the crew was always
limited in how they could interact with them. Travellers and traders by
contrast are extremely freeform but are still separated from the
station. Colonists will spawn directly on the Lythios map and can
interact directly with the entire crew without delay. The colonist
recipes give incentives to interact with the new Lythios map features
and the Lythios map in general. The butchering change removes the
frustration inherent with butchering an creating and getting no rewards.
The powder horn was buffed to make it more in line with similar-sized
reagent containers and to make sure black powder weapons are better
suited for longer periods of combat. The spider poison gland PR was made
when I figured spiders


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## Changelog

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🆑
add: The Lythios Colonist ghost role.
add: two new snow plants that can be harvested, new crafting recipes, 
tweak: butchered creates drop 0-amount loot rather then 0 or amounts
loot
balance: powderhorn capacity doubled
fix: Welderspear recipes now in the correct recipe category.
/🆑

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2025-03-24 22:28:18 -07:00
siliconsandGitHub 6ace2afd6a repository subsystem touchups & moves materials/designs over (#6832) 2024-11-05 15:22:44 +01:00
siliconsandGitHub ac3e0a73a9 attack_self refactor (#6754)
Changes proc header
2024-09-16 13:09:37 -06:00
f00535983e [MDB IGNORE] [IDB IGNORE] atom damage (#5235)
## About The Pull Request

adds generic system for atom health / integrity / damage

everything that isn't flagged with not-bludgeonable can, well, now be
bludgeoned.

## Why It's Good For The Game

more interactive game world through the means of making people able to
break Everything.

## Changelog

🆑
add: atom damage - (almost) everything is now breakable.
refactor: new /atom level materials system
refactor: a lot of the combat system / click code
refactor: melee attack styles
/🆑

---------

Co-authored-by: silicons <no@you.cat>
2023-11-11 17:33:57 -07:00
1dfc2cf2b6 Carry weight (#5791)
Co-authored-by: silicons <no@you.cat>
2023-10-12 11:04:59 +02:00
BlueWildroseandGitHub 8d77f5cea7 Makes bananium, silencium actually spawnable - retypes chitin to be a material (#6018) 2023-09-25 13:12:48 +02:00
Captain277andGitHub fb0ed4f334 Changes to Ashlander Forge (#5452)
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request process. -->

## About The Pull Request

1. **Changes Type of Ashlander Forge and Brick Press.**
2. **Allows Forge and Brick Press to Accept Ore Bags.**

## Why It's Good For The Game

1 & 2. _With massive thanks to Silicons, Lokihar, and Trojan Coyote for
helping with this. This code has been requested repeatedly by ashlander
players, and it was far outside the bounds of my personal coding skills.
WIthout the people mentioned here it would not have been possible. Thank
you so much, friends. - You can now use ore bags to mass forge/press ore
into desired material._

## Changelog

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the bat. -->

🆑
tweak: Forges and Brick Presses Now Accept Ore Bag Input
/🆑

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your name to the right of the first 🆑 if you want to overwrite your
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2023-05-04 16:03:05 -07:00
427e85eb7b Minor Ashlander Touch-Ups [WIP] (#5392)
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not be viewable. -->
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## About The Pull Request

1. **Adds Craftable Bone Mask.**
2. **Adds Craftable Alchemy Bandolier.**
3. **Adds Leporazine to Pokalea.**
4. **Implements Ashlander ChemMaster.**
5. **Makes a Vehicle Variant for Stormdrifters.**
6. **Corrects Chitin Type on Gutshanks.**
7. **Adds Poultice of Bitter Ash.**

## Why It's Good For The Game

1. _This was requested as an aesthetic addition._
2. _Alchemist players have requested the ability to carry alchemical
goods in a bandolier._
3. _It was always intended to give pokalea a second chem, but it took a
while to settle on one. Leporazine being a 'cooling' chem seems
thematic._
4. _Time to do more favors for alchemy by making it less painful._
5. _Ashlander Blimps! It's purely a fun thing. It's no faster than
shanks, but it does fly over lava safely. I kinda just see it as a cute
alternative to boats._
6. _Turns out Gutshank chitin just hasn't been dropping because of a
bug._
7. _This basically functions similarly to slime potion, but for player
mobs. It works both ways, but it's primarily designed so visitors to the
village can avoid getting constantly aggro'd by the farm animals._

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->

🆑
add: Adds craftable bone mask.
add; Adds craftable alchemy bandolier.
add: Adds leporazine to pokalea.
add: Adds Ashlander chem master variant.
add: Adds Stormdrifter gondolas.
fix: Fixes chitin type dropped by shanks.
/🆑

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your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
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icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
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---------

Co-authored-by: LordME <58342752+TheLordME@users.noreply.github.com>
2023-04-20 12:26:33 -07:00
455ec82c4e refactors attack_hand, attackby, attack_self (#5120)
Co-authored-by: silicons <no@you.cat>
2023-03-11 17:15:58 +01:00
siliconsGitHubVM_USER <VM_USER>
bf62a62bab vehicle repath, piggybacking, firemanning, riding components, multiseat vehicles, buckling, probably other stuff (#4361)
* shit code goes in the comedy bin

* stubs

* move those

* w

* vehicle repath

* maybe that instead

* aouhgoawhuh3ho

* markers

* a

* fixes

* hell

* let the great refactoring begin

* a

* aouhg

* changes

* augh

* signals

* s

* offhand stuff

* wrappers

* stuff

* modifications

* a

* stuff

* base component

* Stuff

* a

* stuff

* ay

* Ay

* ?

* fix

* a

* augh

* aough

* mark those

* sigh

* correction

* that

* let the good times roll

* more

* more

* on god

* aoihgouh

* fixes

* done with that ifle

* sigh

* a

* s

* fuck off voremobs

* stuff

* pain

* some more

* changes

* changes

* f/r

* sigh

* impl

* out with the useless

* fix

* Fixes

* a

* fixes

* move that

* pain

* fix

* m

* pain

* WHY

* regex

* s

* just offsets to go

* reserve those words

* that

* stuff

* stuff

* not sure if list ops were a good ide abut whatever

* fix

* and once more with energy!

* and once more with energy!

* fixes

* offsets

* fix

* lmao!

* ay

* patch

* fixes

* propagate that shit through

* ayo

* bruh?

* e

* PLEASE END MY SUFFERING

* ah.

* that

* fix

* fix

* fixes

* e

* Fix

* fix

* fix

* Fix

* fix

* fix

Co-authored-by: VM_USER <VM_USER>
2022-09-29 22:13:03 -07:00
siliconsGitHubfake_vm_user <fake_vm_user>VM_USER <VM_USER>
934ad25bfe refactors: inventory, mousedrag, stripping, species bodytypes, inventory HUD, and probably some unrelated things (#4092)
* start

* i hate people who pack shit into one file

* sigh

* regex

* inventory rework

* stubs

* regex

* this is insanity

* oh no

* backend moment

* a

* changes

* wild

* regexing

* changes

* put in hands

* more errorS

* attackby

* more helpers

* replacements

* wild

* fixes

* pain

* fxies

* fixes

* unneeded

* ape

* ape

* wild

* wild

* more

* wild

* there

* fixes

* fixes

* l

* wild

* more

* moer

* fixes

* enough for todayd

* regexing

* long time coming

* shaking and crying

* end me

* fixes

* fixes

* e

* fxies

* rig refactor moment

* fixes

* fixes

* fixes

* fixes

* out with the shitcode

* thanks git

* partial rig rewrite here we go

* more

* fixes

* WWWW

* ok

* wild

* bitfield defines

* nobludgeon

* pain

* pain

* fixes

* more

* wild

* wild

* fixes

* pain

* move behaviorsr

* fixes

* next up, finishing core procs

* y

* .

* time to finish this

* time to finish this

* propagate accessories

* hate this accursed engine

* hate this accursed engine

* pain

* more

* cancer

* epic

* genuinely hate

* wild

* that

* why

* circuitry is my bane

* y

* how

* sort

* logging

* logging

* im dying

* fixes

* next

* f

* more

* epic style

* fixes

* on meta

* fix

* wild

* uh

* quirky

* fixes

* agh

* pain

* fixes

* fix

* sigh

* a

* epic1

* fixes

* ugh

* epic

* fixes

* uhh.

* is this even a fix

* fix

* fixes

* fixes

* we love optimization

* wear over system

* correct

* worn over stuff

* just augments

* coggy

* implant magnetic catch

* implant magnetic catch

* fixe

* a

* g

* t

* fix

* fix

* wack!

* fix

* a

* semantics

* fix

* that

* fixes

* handle denesting

* w

* fixes

* e

* bugs

* fixes

* fixes

* unit tests

* absolutely wild

* fixes

* fix

* fix

* fixes

* on god this is bad

* fixes

* fixes

* fix

* fix

* wacky!

* fix

* wack

* manual

* fixes

* closets

* OOPS

* wack

* pain

* pain

* flags

* regex

* fixes

* wakc

* changes

* more

* augh

* more

* replaces

* more

* that

* acc

* acc

* fix

* fix

* fix

* oh woops that was important

* wack

* epic

Co-authored-by: fake_vm_user <fake_vm_user>
Co-authored-by: VM_USER <VM_USER>
2022-07-29 00:20:47 -07:00
siliconsGitHubfake_vm_user <fake_vm_user>
e88f63cd33 refactors some gun things (#4036)
* wow

* wack

* fix

* fix

* fuck you

* i am declaring war on gun devs

* fix

* fix

Co-authored-by: fake_vm_user <fake_vm_user>
2022-05-12 14:41:29 -07:00
siliconsGitHubfake_vm_user <fake_vm_user>
abe3121303 important and destructive change to the concept of species (#3991)
* species stuff

* initial

* that

* more

* more

* more

* more

* more

* why

* sorry

* more

* wack

* sigh

* wack

* wack

* more

* pain

* pain

* how

* another goddamn regex

* another goddamn regex

* get that

* IM DONE WE ARE NOT DOING THIS AGAIN

* how about we be able to debug it fuck you

* please just let me debug properly

* fix

* paper

* keys

* my god species need a redo

* Yikes.

* why..

* fixes

* fix

* 'cmon bro..

* wack

* wack

* fix

* WHY OH WHY MUST YOU DO THIS TO ME

* wacky

* that

* that maybe

* that maybe

* that maybe

* fix

* wacky!

* Wack

* wack

* epic

* damnit zandario

Co-authored-by: fake_vm_user <fake_vm_user>
2022-05-11 01:29:33 -07:00
ZandarioandGitHub db39fde779 Butchering, Macro standardization, and generic tidying (#3936)
* Beginning

* Moar

* Blelelelele

* Robo Organs *Flooshed*

* Went overboard and organized a shit ton of tags...

* Partially implements VOREStation#9287

* Performance fixes from Polaris#7759

* More Code Cleaning

* Recompiled TGUI Bundle
2022-04-26 13:21:19 -07:00
ZandarioandGitHub bb313e443b [MDB IGNORE] Updates Teleporters backend and gave them nice sprites. Among other things. I get carried away. (#3876)
* Initial Commit

* [Broken] Bout to do something dumb

* This might be a bad ieda

* Beh

* Rename Beacon.dm to beacon.dm

* Fixes my dumb mistake
2022-04-13 02:01:16 -07:00
Captain277 43417d2a3a Adds one more fiftyspawner. 2022-02-16 11:48:26 -08:00
Captain277 02ecc6f975 Recipe fixes, leathercrafting fix. 2022-02-15 23:16:05 -08:00
Captain277 def3e1028c Harvest Those Mats 2022-02-13 14:23:56 -08:00
Captain277 b47d116eb8 Preparation for later butchering adjustments. 2022-02-10 22:14:23 -08:00
Captain277 f0f7082ae5 Full Translation 2022-02-08 16:51:50 -08:00
Blake da7a7c1921 Sound Overhaul
Behold! We have sounds for a lot of stuff now.
2021-01-23 23:58:06 -08:00
kevinz000 b4ecf93d46 ok 2020-04-13 20:03:10 -07:00
kevinz000 e26025599c wew 2020-04-12 17:31:11 -07:00
kevinz000 6c1c339191 Updates code to November 2019 Vorecode 2020-02-08 00:41:54 -07:00
deathride58 f1893fa0a0 initial commit - Straight pull from Virgo's master branch from 5/6/2018 at 6:00 PM EST 2018-05-06 19:05:49 -04:00