26 Commits
Author SHA1 Message Date
AlphaM01andGitHub 154e024607 Blud changes, seasonal consumables, new cocktail recipe, and other miscellaneous fixes. (#7592)
## About The Pull Request
This PR includes a few different things mostly revolving around food and
drinks:
1) **BLUD REBALANCE**
Blud has been changed significantly. This change will be accompanied by
an IC bulletin and OOC dev blog post, the changes are as follows:
- Blud can now always be consumed, even when you're starving.
- Blud is now metabolized after ingestion at the same rate as regular
blood (a lot faster than previously).
- Blud's blood_content values have been bumped significantly. 30u of
real Blood restores ~120 nutrition, while 30u of Blud restores 25% less
nutrition, at ~90 (tested in-game).
- Blud boxes now contain 50u instead of 30u. For reference,
regular-sized milk cartons are 50u and mini milk cartons are 30u.
- Cargo's Vetalan Care Package now consists of 5 boxes of Blud MAX and
another 5 boxes of Blud MAX Light, for a total of 250u of real Blood and
250u of Synthblood. Previously it consisted of 3 bags of AB+ which are
200u each for 600u of Blood.
The suit that comes in the care package was also deleted, but it still
comes in a nice coffin.

2) **SEASONAL ITEMS**
All of the items from last year's Christmas testmerge have been re-added
with a few minor updates.
New Halloween themed items have also been added.
These seasonal items are fully functional, but **can't be obtained
currently since they're not taking advantage of the seasonal item
rotation code at this time.**
The full list of items is as follows:
- Two new cigarette varieties, Temperamento Vanilla (Xmas) and Kaiju
Cherry (Halloween)
- Three new types of bottled alcohol, Caramel Whiskey (Xmas), Sour Apple
Schnapps (Halloween) and Candy Corn Flavored Vodka (Halloween)
- Seven new cocktails using seasonal ingredients, Caramel White Russian
(Xmas), Salted Caramel Cider (Xmas), Appletini (Halloween), Sour Apple
Mimosa (Halloween), Sour Apple Fizz (Halloween), Candy Corn Martini
(Halloween) and Halloween Punch (Halloween).
- There is also a "food synthesis" recipe for turning the candy corn
martini into edible jello shots using water and protein.
- Three new snacks, Gingerbread Cookies (Xmas), Stroopwafels (Xmas) and
Holiday Cake (Xmas, Contraband). Halloween snacks will hopefully be
added later down the line.
- Four new soda varieties: Space Cola Cinnamon (Xmas), Space-Up
Cranberry (Xmas), Space Cola Licorice (Halloween) and Dr. Gibb Mystery
(Halloween).
- One new canned coffee variety: Peppermint Mocha (Xmas). Halloween
variety will hopefully come along with the snacks. It's a lot of
spriting work.

3) **ASSORTED FIXES AND QOL IMPROVEMENTS**
- Bar and Cafe vendors now stock canned Pineapple juice year-round, this
is generally useful but especially handy for the halloween vodka
cocktails.
- One new year-round cocktail recipe: The AMF.
- Robust Softdrinks no longer stocks KyoCola, Ocha Midori and Ramune,
since those are already present in the NipponTan vending machines. This
cuts down on that particular menu's bloat a little.
- Temperamento Menthol Company now called Temperamento Tobacco Company
- CC's Hard Rootbeer proof is now calculated as VODKA/2, slightly
lowering it's proof from 50 to 40. This was done because the bottle desc
for this drink states it's regular rootbeer with vodka added.
- BludBox MAX no longer calls donors "free-range", the blood is now
"ethically-sourced" instead.
- The lore entry on Vetalan Outreach Society has been brushed up and
also had typos corrected.
## Why It's Good For The Game
1) Vetalans, Medical and Blud have been in need of addressing for a
while now, and this is the mechanical part of the effort, making
Vetalans less reliant on blood bags.
2) The seasonal item system is here. The groundwork and the first batch
of items are laid out, I just need to figure out how to implement and
test the seasonal rotations.
3) Most of these are QoL and fixes. The AMF came into being very late at
night after the brainworms won.
## Changelog
🆑
add: Added two new brands of seasonal cigarette.
add: Added three new brands of seasonal alcohol.
add: Added four new varieties of seasonal soda.
add: Added seven new varieties of seasonal cocktails.
add: Added one seasonal variety of food synthesis reaction.
add: Added three new varieties of seasonal snack food.
add: Added one seasonal variety of canned coffee.
add: Added one new regular cocktail.
add: Added Pineapple Juice cans to Bar and Cafe vendors.
del: Removed NipponTan drinks from Robust Softdrinks stock.
tweak: Temperamento Menthol Company renamed to Temperamento Tobacco
Company.
tweak: Small changes to the Vetalan Outreach Society advertisement.
tweak: Small changes to BludBox MAX description.
tweak: Blud now always nourishes Vetalans regardless of nutrition
status.
tweak: Blud now metabolizes at the same rate as Blood when ingested.
tweak: Blud now provides Vetalans with 75% the nutritional value
compared to Blood.
tweak: Vetalan Care Package now contains BludBox MAX and BludBox MAX
Light cartons instead of AB+ Blood Packs.
tweak: Vetalan Care Package no longer contains a suit.
tweak: BludBox cartons now hold 50u, up from 30u.
tweak: CC's Hard Rootbeer proof now calculated in a more lore-friendly
manner.
fix: Pineapple juice no longer purple when poured into a metamorphic
glass.
imageadd: added sprites for all item additions listed above.
/🆑
2026-05-29 02:45:35 -04:00
b1029a24f8 Power Cell Rework + Energy Weapon Rebalance (& misc changes) (#7438)
- all cells in the game are now small, medium, large
- super, hyper capacity cells, device, and weapon cells are all removed
- cells now have standardized variants, some of which are printable by
R&D
- energy weapons rebalanced
- **advanced energy guns and stun revolvers removed** - use the new
modular weapon system and microfission cells.

---------

Co-authored-by: silicons <silicons@silicons.dev>
2025-12-24 12:15:01 +01:00
siliconsandGitHub 3492998c87 fixes a few bugs, rewrites station time system (#7402)
see tin

fixes tgs4 scripts for linux too and updates them
2025-11-21 10:20:07 -07:00
siliconsandGitHub 8402a432dc refactors suit storage allowed + new vv bitfield system (#7381) 2025-11-04 10:19:15 +01:00
siliconsandGitHub 20b97f52c7 fixes syringe guns, stripper guns, size guns (#7235) 2025-07-07 18:45:44 +02:00
siliconsandGitHub 95de4c698a refactors grenades (#7138) 2025-05-15 20:10:16 +02:00
85e24504a1 running bugfix PR (#6914)
Co-authored-by: LordME <58342752+TheLordME@users.noreply.github.com>
2024-12-23 16:22:00 -07:00
siliconsandGitHub ac3e0a73a9 attack_self refactor (#6754)
Changes proc header
2024-09-16 13:09:37 -06:00
siliconsandGitHub e3b936fbbc Damtype regex (#6742)
Atomized codebase reorganization
2024-09-10 23:16:50 -06:00
siliconsandGitHub 002dda4bf3 projectiles v8 - ammo & magazines (#6637)
completely overhauls ammo, magazines, and calibers; makes things a lot
more standardized and efficient.
2024-08-04 15:31:26 -04:00
siliconsandGitHub 5134116de4 supply: supply pack datums, some reworks (#6599)
tl;dr refactors supplypacks to a new system

- all access locks yanked from crates other than the ones that actually
need to be locked
- preps system for reworks, translates stuff over to a new format
- adds unified subsystem parsing & support for other descriptors for
cargo crate contents other than typepath
2024-07-31 10:28:39 -04:00
383308a1d1 storage rewrite (#6284)
Co-authored-by: silicons <no@you.cat>
2024-02-17 10:08:35 +01:00
Captain277andGitHub d84bacb769 Canonizes the LiquidFood Straw, Adds Opening Proc to Foods For Snack Purposes, Seals Snack Foods (#6017) 2023-09-26 19:57:58 +02:00
5ec771921d Caliber updates (#5941)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
 
Changing some Russian specific calibers out for more appropriate ones
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game


Fewer /k/ memes from 20 years ago would be nice

<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->

🆑

tweak: tweaked a few things, name wise

/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

---------

Co-authored-by: Captain277 <agentraven16@gmail.com>
2023-09-10 15:21:14 -07:00
4f76022369 fishing port from tgstation (#5360)
Co-authored-by: silicons <no@you.cat>
2023-04-16 16:16:51 +02:00
455ec82c4e refactors attack_hand, attackby, attack_self (#5120)
Co-authored-by: silicons <no@you.cat>
2023-03-11 17:15:58 +01:00
siliconsGitHubVM_USER <VM_USER>
93631c3339 [IDB IGNORE] reworks item rendering (again) (2/4) (#4483)
* reworks reworks reworks

* s

* s

* e

* don't need that anymore right aha

* i'm lazy

* optimizations

* fix?

* aough

* fix

* fix

* fix

* better

* aough

* aough

* howmegalul

* epic

* optimizations

* augh

* ough

* sigh

* wow time for a fucking slowdown

* ough

* why

* why

* ough

* .

* sigh

* fix

* wip

* this is quickly going out of control

* why are we here, just to suffer?

* here we go again

* pain

* i'm impressed by how shit this code is

* d

* oh no

* oh no

* stuff

* aaa

* ayy

* groan

* hm

* proggers

* a

* that solves that

* ough

* kick that out

* t

* ough

* example item time

* convert

* WHY

* I HATE CATGIRLS

* a

* genuinely awful

* more

* t

* sigh

* staging

* stuff

* pain

* SIGH

* sigh

* more

* AAAAAA

* more

* please

* fuck it flag time

* autodetect

* a

* mistake time

* why

* coloration2

* prog

* now just for detection and icons

* vestigal

* move those

* fuck byond

* wryyyy

* repath

* a

* aough

* surprisingly well

* let's go..

* fix

* there

* a

* fixes

* fixes

* Fix

* fix

* fixes

* fixes

* that was a bad idea

* later

* tesh fixes

* e

* fix maybe

* fix maybe

* fixes

* how?

* c'mon

* here we go again

* gfi

* fix

* unreal

* Fixes

* epic

* gfi fixes

* gfi fixes

* why

* come the fuck on

* useless files

* finalized GFI

* rly

* fixes

* sorry

* come on.

* eh

Co-authored-by: VM_USER <VM_USER>
2022-10-13 11:23:53 -07:00
siliconsGitHubVM_USER <VM_USER>
01e07ef530 reworks defibs, cpr, brain decay, not so slight organ processing refactor (#4266)
* wild

* get rid of that

* cpr stuff

* framework

* stuffs

* more

* wild

* wild

* wild

* aah

* wack

* wack

* wild

* wild

* organ damage rework

* sigh

* oops

* Update human_attackhand.dm

* Update cpr.dm

* fix

* more replace

* fix

* LETS REFACOTR ORGANS SHLALL WE

* epic!

* markers

* conversions

* a

* augh

* in hindsight this was fucking stupid

* more later

* t

* ok maybe let's not do complex recursion

* fix

* config

* wild

* augh

* Update health.dm

Co-authored-by: VM_USER <VM_USER>
2022-08-14 17:25:47 -07:00
Captain277andGitHub c2e01d7ed9 Adds a Public Garden (#4212)
* Public Garden Rev 1

* Forgot the ceiling.

* Forgot the Gift Vendors too. Aaa.

* Forgot to connect it to the powernet.

* Completely repositions the garden.

* Adds some more lights, and fixes an open turf weather issue.

* Fixes Fishing. Adds Duckies.

* Garden Lighting, Fairy Lights, Airlock Fix for 6 and 4, Barsign Revisions

* Reroutes air pipe connected to civilian surface airlock, as previous route was too visible.

* Community Suggestion Updates - Box of Glasses for Gantry, Picnic Area for Garden

* Park style grills, courtesy of Huey!

* Fixes space turf.

* Bumps lighting back up to 5.

* Fixes minor Area misalignment.

* Fixes Fish and Prosfab Dir
2022-06-20 18:07:04 -07:00
Captain277 0287eb33bb DONKsoft relaunch 2022-04-06 13:50:51 -07:00
Captain277 21dc8b1f58 Plastic Raincoat 2022-03-26 07:46:39 -07:00
Captain277 a66a063e86 Hydrogen 2022-03-14 22:00:59 -07:00
ZandarioandGitHub baf538d5ea Death to modular_citadel (#3751)
* -obj and machinery overides

* Devices

* Material

* item code gone lets goo

* item code gone lets goo

* game folder done

* admin and clothing

* detectivework, donatorreskins, events, games, mob, nifsoft, paperwork, projectiles, research, resleeving

* CODE FOLDER DONE

* maps

* All sounds and non-conflicting sprites

* obj sprites merged

* Some mismatched sprites but DONE

* The beast is finally killed.

* Fucking mapped overrides

* Ugh CI dum but gud
2022-02-25 19:11:09 -08:00
Captain277 2d294531db First wave of fixes 2022-02-12 20:19:27 -08:00
silicons bf80f5c0a5 whew 2021-02-22 01:58:21 -07:00
TheLordME 8cb5d8eb48 Relocates storage items into their own folder,
in the item folder, instead of them being in the weapons folder,
because they dont inherit from weapon
2021-02-13 12:46:26 +01:00