12 Commits
Author SHA1 Message Date
siliconsandGitHub 8402a432dc refactors suit storage allowed + new vv bitfield system (#7381) 2025-11-04 10:19:15 +01:00
Letter NandGitHub 23b3274778 NT & CC Namefix (#6333)
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## About The Pull Request
title
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## Why It's Good For The Game
muh immursion!
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## Changelog
🆑
spellcheck: CentComm => Centcom
spellcheck: NanoTrasen => Nanotrasen
/🆑

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2024-03-13 16:01:23 -07:00
383308a1d1 storage rewrite (#6284)
Co-authored-by: silicons <no@you.cat>
2024-02-17 10:08:35 +01:00
BlueWildroseandGitHub bacb105a75 Various changes relating to lunchboxes and species who use them (#5909)
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## About The Pull Request

- All lunchboxes now have the same storage space as a box/toolbox would.
They're boxes. So are the cardboard boxes.
- Lunchbox damage is nerfed to 7 melee, 8 thrown instead of 10/10 like a
toolbox would have.
- Fixes a loadout bug relating to lunchboxes where people could obtain
the Zaddat lunchbox by simply... removing the Zaddat variant of the
lunchbox. Too lazy to make a blacklist.
- Zaddat's received glucose hypopens are relocated to when they get
their survival gear equipped instead.
- Prometheans now start with a prybar.

## Why It's Good For The Game

- More storage space at the cost of no longer having a roundstart
toolbox-damage weapon, whether it be given through being a specific
species or via loadout. Not that that matters much on a server with no
antags.
- Fixes good. No powergame shenanigans.
- Prometheans not having a prybar is prejudice. They need to pry open
airlocks too after all.

## Changelog

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🆑
qol: Prometheans now start with a prybar.
balance: Lunchboxes can now fit 7 small items, or 14 tiny items. Same
amount as a normal box would.
balance: Lunchboxes, being smaller versions of toolboxes, deal less
damage than the robust toolbox would. 7 damage with melee, 8 damage when
thrown.
fix: You can no longer select a specific lunchbox in the loadout that
starts with 6 glucose hypos on top of the food you selected.
/🆑

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2023-08-25 22:31:58 -07:00
siliconsGitHubVM_USER <VM_USER>silicons
dd2e201d4a [MDB IGNORE] engineering 1/4: dynamic / procedural gases, XGM touchups (#5674)
Co-authored-by: VM_USER <VM_USER>
Co-authored-by: silicons <no@you.cat>
2023-08-18 21:18:13 +02:00
8b778b0321 Armor rework (#5158)
Co-authored-by: silicons <no@you.cat>
2023-03-25 11:58:25 +01:00
nik707andGitHub 70b71034e5 [Ready for review] Adherent are so broken it's unbelievable. (#5145)
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## About The Pull Request

Brings Adherent in line with how they're meant to be.

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documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game

They're basically just reskinned humans with some funny abilities atm.

Things this PR DOES NOT FIX.
Adherents are still not classed synthetic. Meaning they still have to
drink. I tried, for hours, to get this fixed but couldn't. So someone
better than me will have to, or it'll have to wait for @silicons famed
organ rework.

Adherents still leave footprints, make footsteps, and are affected by
terrain slowdown. I can't feasibly fix this until @silicons maybe does
his movement backend rework.

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especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Changelog

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observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->

🆑
add: Added Adherent Crystal tools. 0.2 toolspeed, welder only usable by
adherent
add: Added adherent crystal tool vendor 
add: NO_IGNITE species flag that makes the holding species unable to be
set on fire.
tweak: adherent now recieve doubled brute damage
tweak: adherent now recieve 10% of burn damage
tweak: adherent are now immune to radiation and toxin damage
tweak: adherent now have 75 total health
tweak: adherent nutrition use modifier set to 0.04, same as proteans
tweak: adherent now pressure immune
tweak: adherent are unable to be set on fire
tweak: adherent can't eat or drink. (NOTE THIS IS COMMENTED OUT UNTIL
SYNTHETIC CHECKS ARE FIXED)
tweak: adherent spawn with their toolbelt in lieu of a survival kit
/🆑

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your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
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2023-03-18 08:21:17 -07:00
siliconsGitHubVM_USER <VM_USER>
93631c3339 [IDB IGNORE] reworks item rendering (again) (2/4) (#4483)
* reworks reworks reworks

* s

* s

* e

* don't need that anymore right aha

* i'm lazy

* optimizations

* fix?

* aough

* fix

* fix

* fix

* better

* aough

* aough

* howmegalul

* epic

* optimizations

* augh

* ough

* sigh

* wow time for a fucking slowdown

* ough

* why

* why

* ough

* .

* sigh

* fix

* wip

* this is quickly going out of control

* why are we here, just to suffer?

* here we go again

* pain

* i'm impressed by how shit this code is

* d

* oh no

* oh no

* stuff

* aaa

* ayy

* groan

* hm

* proggers

* a

* that solves that

* ough

* kick that out

* t

* ough

* example item time

* convert

* WHY

* I HATE CATGIRLS

* a

* genuinely awful

* more

* t

* sigh

* staging

* stuff

* pain

* SIGH

* sigh

* more

* AAAAAA

* more

* please

* fuck it flag time

* autodetect

* a

* mistake time

* why

* coloration2

* prog

* now just for detection and icons

* vestigal

* move those

* fuck byond

* wryyyy

* repath

* a

* aough

* surprisingly well

* let's go..

* fix

* there

* a

* fixes

* fixes

* Fix

* fix

* fixes

* fixes

* that was a bad idea

* later

* tesh fixes

* e

* fix maybe

* fix maybe

* fixes

* how?

* c'mon

* here we go again

* gfi

* fix

* unreal

* Fixes

* epic

* gfi fixes

* gfi fixes

* why

* come the fuck on

* useless files

* finalized GFI

* rly

* fixes

* sorry

* come on.

* eh

Co-authored-by: VM_USER <VM_USER>
2022-10-13 11:23:53 -07:00
siliconsGitHubVM_USER <VM_USER>
6dec5d41e7 refactors pushing, movespeed, actionspeed, throwing, movement, pass flags, and probably things i forgot about; adds overhand throwing (#4360)
* initial

* wack

* changes

* insanity

* staging

* t

* note2self

* wild

* find replace

* changes

* pain

* fixes

* that's right out

* augh

* augh

* wild

* lol

* fuck this not refacotring all that in one day

* oopsy doopsy

* that goes away

* fixes

* pain!

* throwing stuff

* Fixes

* g

* eternal curse upon you, space indenter

* eternal curse upon you, space indenter x2

* real combat refactor energy

* refactors

* stuff

* subsystem logic

* a

* pain

* logic

* push logic

* logic

* i hate micros

* fixes

* a

* convert the rest

* let's finish this

* s

* fixes

* aah.

* augh

* AUGH

* stuff

* a

* more

* a
git pu

* fixes

* fixes

* fix

* fixes

* warnings

* more

* maybe don't have them throw past walls

* fixes

* ack

* f

* better ui

* fixes

* fixes

* a

* proximity monitors

* proximity monitors

* proximity monitors

* wack

* swap stuff

* a

* fix

* fix

* fix

* default

* Fix

* fixes

* ayy

* aoug

* aoug

* stuff

* fix

* fix

* ay

* ay

* ough

* ayo

* fix

* cannon

* wack

* i tested it

* fix

* why

Co-authored-by: VM_USER <VM_USER>
2022-09-08 01:43:03 -07:00
Captain277 1f6a252658 Miscellaneous Recipes 2022-02-04 18:50:01 -08:00
silicons c3de692726 let's do that 2021-02-21 22:17:30 -07:00
TheLordME 8cb5d8eb48 Relocates storage items into their own folder,
in the item folder, instead of them being in the weapons folder,
because they dont inherit from weapon
2021-02-13 12:46:26 +01:00