69 Commits
Author SHA1 Message Date
935126228a [IDB IGNORE] [MDB IGNORE] entirely rewrites mirrors and throws out old resleeving backend (#7446)
Co-authored-by: silicons <silicons@silicons.dev>
2026-02-24 09:41:30 +01:00
b1029a24f8 Power Cell Rework + Energy Weapon Rebalance (& misc changes) (#7438)
- all cells in the game are now small, medium, large
- super, hyper capacity cells, device, and weapon cells are all removed
- cells now have standardized variants, some of which are printable by
R&D
- energy weapons rebalanced
- **advanced energy guns and stun revolvers removed** - use the new
modular weapon system and microfission cells.

---------

Co-authored-by: silicons <silicons@silicons.dev>
2025-12-24 12:15:01 +01:00
siliconsandGitHub 60db51850c experimental gc / init fixes and optimizations, and fixes emotes (#7431) 2025-12-15 09:13:19 +01:00
siliconsandGitHub 457423ad6c melee refactor atomization - attack_mob -> legacy_mob_melee_hook (#7167) 2025-05-20 22:23:13 +02:00
siliconsandGitHub a83bdbcd61 renames setclickcooldown and get_attack_speed (#7126)
staging for melee PR, the way to modify cooldown is no longer direct
calls but modifying the clickchain
2025-04-30 10:14:43 +02:00
siliconsandGitHub 11d2f3b4d4 various 516 tweaks (#7071)
@LetterN did like everything I'm late to the party so I'm just here to
clean things up 😊
2025-04-07 09:09:38 +02:00
f138f5af79 Allows a few more common languages to be picked. (#6990)
Co-authored-by: MarsMond <no@email>
2025-02-12 21:51:18 +01:00
9885763e3d hand refactor (#5677)
Co-authored-by: silicons <no@you.cat>
2024-11-20 09:25:57 +01:00
siliconsandGitHub ac3e0a73a9 attack_self refactor (#6754)
Changes proc header
2024-09-16 13:09:37 -06:00
siliconsandGitHub 16c07e9e61 Projectiles reorganization and cleanup, impact effects, subtle EMP tweaks (#6741)
No gameplay changes except for EMP rebalancing.

Emps are now deterministic
Ion rifles now always hit for strength 2 instead of a probability tree
of strengths
EMP damage slightly lessened as this makes a lot of things guaranteed to
hit with strength 2 instead of 3
2024-09-13 10:09:49 -06:00
siliconsandGitHub e6f972666c regexes damage and wound types (#6735)
Different semantics demand different defines. It's hard to tell what's
being used where and for what reason right now.

Staging for combat PR.
2024-09-09 15:13:34 -06:00
siliconsandGitHub 0c8dd521c2 refactors attack hand proc header (#6720)
needed for #5677 

this is to make that PR slightly easier to review.
2024-09-06 13:36:10 -06:00
NiezanandGitHub f1e48e0eea shrapnel is no longer rng + u can pick what to grab (#6712)
## About The Pull Request

shrapnel is no longer rng + u can pick what to grab. theres also now a
proper proc for removing something surgically.

## Why It's Good For The Game

no reason for rng in ideal circumstances. u already get penalized for
improper tools so like why have more rng. also a needed proc for
slightly less shitcodedness.

## Changelog

🆑
add: shrapnel / etc removal now goes through a surgically_remove proc.
qol: shrapnel removal is no longer rng
qol: shrapnel removal now lets u pick what item to remove
/🆑
2024-09-02 12:48:42 -06:00
LordMEandGitHub 4e433a463c Blindness_rework (#6479)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
changes how blindness is handled in game
temporary sources of blindness add a status effect to the affected mob
while permanent sources (such as missing eyes/vision organs) add the
traits
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
blinding code was a mess (and still isnt perfect) this makes it slightly
more reasonable
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->

🆑
refactor: refactored blinding code
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
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icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
2024-06-13 11:09:03 -06:00
b1388fe5c3 adds a few hairs and horns from skyrat for a friend (also refactors human rendering a bit) (#6349)
Co-authored-by: silicons <no@you.cat>
2024-04-25 19:04:04 +02:00
39bc14bb4a reworks game preferences (characters v2 staging) (#6310)
Co-authored-by: silicons <no@you.cat>
Co-authored-by: LordME <58342752+TheLordME@users.noreply.github.com>
2024-04-08 12:44:30 +02:00
383308a1d1 storage rewrite (#6284)
Co-authored-by: silicons <no@you.cat>
2024-02-17 10:08:35 +01:00
66c5210e13 refactors bodytemperature stabilization, refactors taking organ damage, etc (#6262)
Co-authored-by: silicons <no@you.cat>
Co-authored-by: Zandario <zandarioh@gmail.com>
2024-01-17 12:02:31 +01:00
f00535983e [MDB IGNORE] [IDB IGNORE] atom damage (#5235)
## About The Pull Request

adds generic system for atom health / integrity / damage

everything that isn't flagged with not-bludgeonable can, well, now be
bludgeoned.

## Why It's Good For The Game

more interactive game world through the means of making people able to
break Everything.

## Changelog

🆑
add: atom damage - (almost) everything is now breakable.
refactor: new /atom level materials system
refactor: a lot of the combat system / click code
refactor: melee attack styles
/🆑

---------

Co-authored-by: silicons <no@you.cat>
2023-11-11 17:33:57 -07:00
LordMEandGitHub 286adc90ad buffs death alarms (#6025)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
death alarms are adjusted to work across the whole sector, which makes
more sense than having crystals detect deaths across those distances
<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Be sure to properly
mark your PRs to prevent unnecessary GBP loss. You can read up on GBP
and it's effects on PRs in the tgstation guides for contributors. Please
note that maintainers freely reserve the right to remove and add tags
should they deem it appropriate. You can attempt to finagle the system
all you want, but it's best to shoot for clear communication right off
the bat. -->

🆑
tweak: tweaked a death alarms to broadcast over larger distances
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
2023-09-27 11:55:10 -07:00
749818c1cf tgui loadout (#5680)
Co-authored-by: silicons <no@you.cat>
Co-authored-by: LordME <58342752+TheLordME@users.noreply.github.com>
2023-07-22 12:00:59 +02:00
749579b9f9 Lathe/Design/Materials refactoring + misc changes (#5123)
## About The Pull Request

rewrites lathes 
they are now embeddable within other interfaces, have unified controls +
queue management, and have support for using

- materials
- reagents
- even using / transforming existing items

rewrites /datum/design to be semi-singletons
adds SSresearch to hold designs
rewrites atom material system a bit

also:

- adds MIT license identifiers to some of my old TGUI work of which I am
the only one on the git history. i'd like to keep the tgui section and
my own code samples in there as MIT instead of AGPL.
- removes vorestation id restorers from maps because they're unused
nowadays
- removes partslathe as they're basically just unused
- Revamps sheetmaterials stylesheet as it really didn't need to just be
stacks.dmi

## Why It's Good For The Game

lathes sorely needed a redo
we want good materials support ontop of that.
also fixes autolathes :)

the "also" part is already covered above.

## Changelog

🆑
refactor: lathes are completely rewritten
fix: autolathe x5 and x10 buttons
del: autolathes can no longer be hacked. all hacked recipes are instead
accessible as normal recipes.
del: partslathes - redundant
del: id restoration consoles - unused / prohibited by server rules
/🆑

---------

Co-authored-by: silicons <no@you.cat>
2023-07-08 22:53:25 +02:00
siliconsGitHubVM_USER <VM_USER>silicons
fd5e67ff71 runtime maploading: fifth time is the charm (#5524)
Co-authored-by: VM_USER <VM_USER>
Co-authored-by: silicons <no@you.cat>
2023-06-15 19:21:14 +02:00
15ba149d71 persistent pictures framework (#5589)
no player facing changes

makes pictures persistent. fixes up the character saving system too.

---------

Co-authored-by: silicons <no@you.cat>
2023-06-13 18:00:58 -07:00
siliconsandGitHub 55375c2087 refactors afterattack (#5575) 2023-06-08 21:36:02 -04:00
104cb8693b hypospray update (and small reagent touchups) (and small clothing flags touchup) (#5562)
## About The Pull Request

replaces our hyposprays with.. well, better hyposprays
adds hypospray kits to medical

sprites courtesy of @granodd and aurora 😊 

furthermore, upgrades reagent system a bit (initial paths on recipes
instead of ids only) and buffs small beakers/bottles to be smaller to be
on par with large beakers, for volume efficiency.

## Why It's Good For The Game

syringes are boring and our hyposprays + their vials are shit, let's
make something cool and flashy to standardize on medical.
this is the future / sci fi, after all.

as for why to rebalance beakers/bottles:

we already have large beakers that store 2x. with the same space. it's
kind of silly to just lock this capability behind having an autolathe.

## Changelog

🆑
add: new hyposprays and hypospray vials
balance: beakers/bottles are now smaller.
add: injection port clothing flag
/🆑

---------

Co-authored-by: silicons <no@you.cat>
2023-06-06 10:16:59 -04:00
ZandarioandGitHub 23e3591023 Chore: Converting all text("[]", foo) to "[foo]" (#5549)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

I did this because some of the old text() uses would cause BYOND Beta
version 515.1607 to no longer compile. (Which is a bug but still an
excuse to finally deal with this)


## Beware

I hastily did this.


## Changelog

🆑
code: Converted all text("[]", foo) to "[foo]"
/🆑
2023-06-01 14:25:27 -07:00
304bf65a9b mobility flags (#5202)
Co-authored-by: silicons <no@you.cat>
2023-04-22 19:32:16 +02:00
455ec82c4e refactors attack_hand, attackby, attack_self (#5120)
Co-authored-by: silicons <no@you.cat>
2023-03-11 17:15:58 +01:00
9cb893d7a6 slight refactor to wounds, restructures the organs folder, removes organs ticking germs while dead (#5118)
Co-authored-by: silicons <no@you.cat>
2023-03-08 12:53:29 -06:00
siliconsGitHubVM_USER <VM_USER>silicons
fb429e51a4 KILLS STATPANEL (#4877)
Co-authored-by: VM_USER <VM_USER>
Co-authored-by: silicons <no@you.cat>
2023-01-11 09:12:35 -06:00
815f95679c """quick""" pr to overhaul some click handling stuff (#4916)
- adds click mode handling (tbd)
- converts attack to attack_mob
- adds attack_obj
- standard melee & post melee procs or both

Co-authored-by: silicons <no@you.cat>
2023-01-03 16:03:45 -08:00
siliconsGitHubVM_USER <VM_USER>
d557edacf3 overhauls radiation (#4708)
Co-authored-by: VM_USER <VM_USER>
2022-12-18 03:30:42 -06:00
siliconsGitHubVM_USER <VM_USER>
93631c3339 [IDB IGNORE] reworks item rendering (again) (2/4) (#4483)
* reworks reworks reworks

* s

* s

* e

* don't need that anymore right aha

* i'm lazy

* optimizations

* fix?

* aough

* fix

* fix

* fix

* better

* aough

* aough

* howmegalul

* epic

* optimizations

* augh

* ough

* sigh

* wow time for a fucking slowdown

* ough

* why

* why

* ough

* .

* sigh

* fix

* wip

* this is quickly going out of control

* why are we here, just to suffer?

* here we go again

* pain

* i'm impressed by how shit this code is

* d

* oh no

* oh no

* stuff

* aaa

* ayy

* groan

* hm

* proggers

* a

* that solves that

* ough

* kick that out

* t

* ough

* example item time

* convert

* WHY

* I HATE CATGIRLS

* a

* genuinely awful

* more

* t

* sigh

* staging

* stuff

* pain

* SIGH

* sigh

* more

* AAAAAA

* more

* please

* fuck it flag time

* autodetect

* a

* mistake time

* why

* coloration2

* prog

* now just for detection and icons

* vestigal

* move those

* fuck byond

* wryyyy

* repath

* a

* aough

* surprisingly well

* let's go..

* fix

* there

* a

* fixes

* fixes

* Fix

* fix

* fixes

* fixes

* that was a bad idea

* later

* tesh fixes

* e

* fix maybe

* fix maybe

* fixes

* how?

* c'mon

* here we go again

* gfi

* fix

* unreal

* Fixes

* epic

* gfi fixes

* gfi fixes

* why

* come the fuck on

* useless files

* finalized GFI

* rly

* fixes

* sorry

* come on.

* eh

Co-authored-by: VM_USER <VM_USER>
2022-10-13 11:23:53 -07:00
ZandarioandGitHub 6c380c91ae Spooky Month Cleaning? Grep and stuff. (#4489)
* Painus

* Yep

* Moar

* Let the agony begin

* text.dm

* scramble.dm

* time.dm

* fix

* unsorted.dm

* job_controller.dm

* _legacy

* computerfiles.dm

* events.dm

* global_iterator.dm

* topic_input.dm

* underwear.dm

* uplink

* periodic_news.dm again

* areas

* genes

Also renamed midget to dwarfism as it's a slur.

* changeling

* Cult

* gamemodes

* machinery

* mecha

* effects

* objects part 1

* Fine I'll commit the YAML

* objects part 2

* moar

* atmos

* ooga

* ahrde

* You can tell my sanity is going down

* Second-To-Last Step

* Almost

* Poggers

* nvm we're not ready for that <.<

* Test

* minor
2022-10-05 06:16:42 -07:00
siliconsGitHubfake_vm_user <fake_vm_user>VM_USER <VM_USER>
934ad25bfe refactors: inventory, mousedrag, stripping, species bodytypes, inventory HUD, and probably some unrelated things (#4092)
* start

* i hate people who pack shit into one file

* sigh

* regex

* inventory rework

* stubs

* regex

* this is insanity

* oh no

* backend moment

* a

* changes

* wild

* regexing

* changes

* put in hands

* more errorS

* attackby

* more helpers

* replacements

* wild

* fixes

* pain

* fxies

* fixes

* unneeded

* ape

* ape

* wild

* wild

* more

* wild

* there

* fixes

* fixes

* l

* wild

* more

* moer

* fixes

* enough for todayd

* regexing

* long time coming

* shaking and crying

* end me

* fixes

* fixes

* e

* fxies

* rig refactor moment

* fixes

* fixes

* fixes

* fixes

* out with the shitcode

* thanks git

* partial rig rewrite here we go

* more

* fixes

* WWWW

* ok

* wild

* bitfield defines

* nobludgeon

* pain

* pain

* fixes

* more

* wild

* wild

* fixes

* pain

* move behaviorsr

* fixes

* next up, finishing core procs

* y

* .

* time to finish this

* time to finish this

* propagate accessories

* hate this accursed engine

* hate this accursed engine

* pain

* more

* cancer

* epic

* genuinely hate

* wild

* that

* why

* circuitry is my bane

* y

* how

* sort

* logging

* logging

* im dying

* fixes

* next

* f

* more

* epic style

* fixes

* on meta

* fix

* wild

* uh

* quirky

* fixes

* agh

* pain

* fixes

* fix

* sigh

* a

* epic1

* fixes

* ugh

* epic

* fixes

* uhh.

* is this even a fix

* fix

* fixes

* fixes

* we love optimization

* wear over system

* correct

* worn over stuff

* just augments

* coggy

* implant magnetic catch

* implant magnetic catch

* fixe

* a

* g

* t

* fix

* fix

* wack!

* fix

* a

* semantics

* fix

* that

* fixes

* handle denesting

* w

* fixes

* e

* bugs

* fixes

* fixes

* unit tests

* absolutely wild

* fixes

* fix

* fix

* fixes

* on god this is bad

* fixes

* fixes

* fix

* fix

* wacky!

* fix

* wack

* manual

* fixes

* closets

* OOPS

* wack

* pain

* pain

* flags

* regex

* fixes

* wakc

* changes

* more

* augh

* more

* replaces

* more

* that

* acc

* acc

* fix

* fix

* fix

* oh woops that was important

* wack

* epic

Co-authored-by: fake_vm_user <fake_vm_user>
Co-authored-by: VM_USER <VM_USER>
2022-07-29 00:20:47 -07:00
ZandarioandGitHub 5a7f357b85 CitadelRP (#4108)
* dme and dmb

* Heeeere we gooo

* fasease

* Continued.

* AAAAAAAAAAAAAAAAAAAAAAAA

* Brain going numb

* agh

* The suffering will be worth it... right?

* Going blank...

* Am I done?

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* Fixes

* Should be everything I care about right now.
2022-05-26 01:37:55 -07:00
ZandarioandGitHub cc701aedb6 [Ready?]Machine Code Cleaning and some other stuff. (#4050)
* AutoDoc, bye useless comments, and some flair

* WHEW

* blele

* GLOB.machines

* Funny game

* Forgor

* Appease the linter

* asdasd

* chairs

* asdsad

* asdfasdf

* wuh if

* bruh
2022-05-15 14:41:34 -07:00
Zandario c51a0bc7f5 I'm going to shit yourself 2022-04-28 17:37:44 -05:00
Zandario 7b5469e2e7 Merge branch 'master' into Organs/LetsContinue 2022-04-28 15:20:52 -05:00
Zandario 61352c1a11 Restraining Bolt
VOREStation/VOREStation/pull/9814
2022-04-28 14:44:00 -05:00
fake_vm_user 9095cef98b Merge remote-tracking branch 'citrp/master' into perspectives 2022-04-26 21:46:10 -07:00
ZandarioandGitHub db39fde779 Butchering, Macro standardization, and generic tidying (#3936)
* Beginning

* Moar

* Blelelelele

* Robo Organs *Flooshed*

* Went overboard and organized a shit ton of tags...

* Partially implements VOREStation#9287

* Performance fixes from Polaris#7759

* More Code Cleaning

* Recompiled TGUI Bundle
2022-04-26 13:21:19 -07:00
silicons 9045093e2f augh 2022-04-25 04:08:33 -07:00
silicons 6d3a52d2c4 augh 2022-04-25 04:01:47 -07:00
siliconsGitHubfake_vm_user <fake_vm_user>
71889b4f65 rendering update (#3695)
* rnedering update

* fixes

* wack

* wack

* placeholder

* sigh

* sigh

Co-authored-by: fake_vm_user <fake_vm_user>
2022-04-23 21:12:54 -07:00
siliconsandGitHub a1794865cb sizeguns, trampling, and pickups (when >= 75% scale) are now all preferences (#3615)
* Update vorepanel_vr.dm

* Update living_vr.dm

* Update vore_vr.dm

* Update sizegun_vr.dm

* Update implant.dm

* Update resize_vr.dm

* Update resize_vr.dm

* Update implant.dm

* Update vore_vr.dm

* Update resize_vr.dm
2021-12-19 19:32:31 -08:00
663b919445 [IDB IGNORE] [MDB IGNORE] Tether - remade on cit repo so people can PR to this (#3043)
* Tetherport

* sigh

* more fixes

* shields

* more

* woo

* compile

* e

* a

* Tether, compilable and running

not playable tho

* Tether, compilable and running

not playable tho

* Automatic changelog generation for PR #3200 [ci skip]

* why

* EOL

* nukes edited areas. if you had something important in here, you didn't deserve to.

* another folder down

* one more folder

* the refacotring continues

* change those

* okay

* dynamic zlevels

* move stufF

* reorganize that too

* get rid of unneded archives

* move talon too and rename that

* meh

* woop

* fixes

* move those

* fixes

* fix

* Submap Repathing/Reconciliation

* Attempts to fix Gecko invalid variable bug.

* Alright. Let's actually fix every bugged instance.

* Another round of updates. That same turf issue exists.

* Should fix the last of those weird varedits.

* One snuck by?

* Another round of fixes.

* I want to know who put all these var edits in.

* Another batch down.

* Yet another batch.

* A map at a time, at this rate.

* I hope these are the last four, but probably not.

* Hopefully the last, but probably not.

* ANOTHER stealth var_edit that snuck through.

* Manually checked the rest of the map files I found. These were updated.

* Did the same for bad var_edits. Caught these.

* Updates the 140x140.

* Sorts Talon and partially adds Point Defense. Too complex for me.

* tether_turfs

* I think this is it. The last variable bug.

* Telenetwork Delenda Est

* linterS

* fix

* extraneous files

* woo

* mmm

* add that in until reagents hardsync

* woo

* sync

* updates

* t

* weather

* i want to rewrite telecomms

* test

* shift those

* woo

* move that

* FUCK

* Fix

* fix

* or null

* shuffle

* Fixes

* Fixes

* Fix

* fixes

* woo

* that

* facility safety

* that too

* move that out

* fixes

* woops /

* rename those

* those

* woo

* test

* fixes

* woo

* exploration map edits

changes oxygen tanks to o2 jetpacks, co2 jetpack to an o2, adds pathfinder voidsuit, suit cycler for medical, and fixes access restrictions on the PF's office and locker

* mh

* Update fueldepot.dmm

* woo

* woo

* woo

* fix

* utterly fuck you

* Automatic changelog generation for PR #3225 [ci skip]

* test code

* w

* that

* fieldgens

* better

* singulo

* fixes

* fix

* fix

* adds mirrortools, removes backup implants

* why

* Prevents falling through catwalks and lattice,
stolen from Silicons

* Lots of stuff!

* Update talon2.dmm

* Automatic changelog generation for PR #3226 [ci skip]

* Removes Mining Stacker

* Slight remap changes to Deck 3, pending more.

* Automatic changelog generation for PR #3228 [ci skip]

* fix that

* that

* R&D remap.

* Lighting fix and correcting a talon vault issue?

* Conflict clean-up.

* Multi-floor modifications. Chem change. R&D revert. Etc.

* Adds a few extra timeclocks.

* Missed the bioregens. Hooray.

* Re re readjusts R&D to a lobby design. Adds Space Spice. Maybe fixes Captain spawner.

* woo

* fix

* not that

* Xenobotany and Trash Pit adjustments.

* proper

* De-militarizes Talon. Will Trader-ify them when I wake up.

* fix

* fix

* ashet pls

* ashet pls v2

* cleaner

* cleaner

Co-authored-by: nevimer <77420409+nevimer@users.noreply.github.com>
Co-authored-by: CitadelStationBot <citadelstationcommunity@gmail.com>
Co-authored-by: Captain277 <agentraven16@gmail.com>
Co-authored-by: Mag <86886852+MonaraMir@users.noreply.github.com>
Co-authored-by: nik707 <38332985+nik707@users.noreply.github.com>
Co-authored-by: TheLordME <58342752+TheLordME@users.noreply.github.com>
2021-07-11 23:29:24 -07:00
nik707andGitHub 82e0013f1b The great de _vr-ening. Part one. (#2933)
* first pass

* pass 2

* e

* Update vorestation.dme
2021-04-20 11:38:00 -07:00
siliconsandGitHub 5823fb93e7 migrates to github actions + sync tgui to main's, removes a bunch of dead maps and code and reworks how submap loading is done (#2917)
* move phoronlock define

* t

* force rename

* nuke unneeded things

* don't do that

* tgui sync?

* changes

* unit testing module

* backend

* tools update

* aaah

* go and stay go

* path replace

* move everything

* toss out more stuff

* remove

* fine those can stay

* dependencies.sh

* ruin datum move + rename

* level assets why did you guys put the turfs in my atmosphers folder grr

* more moving

* basemap, force stuff

* fix that desync meme

* move more stuff

* move those too

* repath

* get rid of useless initializers

* hacky patchy

* reservations

* alright

* tgui

* changelog example

* checksum

* md5

* errors

* more

* turf empty

* stop

* fix

* bad kwarg

* let's get those in again

* alright

* rid of that

* huh

* newlines

* newlines

* folder

* mood

* woops

* readme

* might as well trim now

* let's go

* fuck it tether isn't being used anyways lol

* ok

* empty files go

* tether is demoted

* sorry but this goes too

* okay

* make that work too

* ok

* wow.

* whew

* Fix

* fixes

* ok

* sigh

* fix

* fix

* aah.

* rust_g logging

* update rust g file

* fix

* funny

* Fix

* map issues

* fix

* initialize hints

* solves some problems

* those too

* ok

* pills

* let's do that.

* hit that too

* runtime

* add that too

* alright

* fix

* fix

* fix

* Fix

* add

* fix

* wildwest, what have they done to you...

* do that too'
git push

* fixes

* fixes

* fixes

* pack this tightly

* let's not have empty files

* sigh

* fix

* FUCK OFF

* fix icon

* rip old mapmerge

* zz

* woo yeah woo yeah

* logging

* fix

* better logs

* GRRRRRR

* last commit??

* awful
2021-04-01 16:07:03 -05:00